Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Wed Apr 10 15:42:10 2019 +0000
Revision:
28:35af3843de8f
Parent:
27:f05f4e738ba9
Child:
29:579e00b7f118
Moved starSpawnDelay to stars.h. Made enemies move y-direction as the game score increase. Added more comments. Cleaned the code a bit. Changed struct to gameObject in the main.cpp. Made some functions less than 20 lines.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 4:02c63aaa2df9 1 #include "main.h"
Noximilien 4:02c63aaa2df9 2 #include "menu.h"
Noximilien 24:0570cb4b92d7 3 #include "constants.h"
Noximilien 26:676874c42883 4 #include "game.h"
Noximilien 28:35af3843de8f 5 #include "hud.h"
Noximilien 4:02c63aaa2df9 6
Noximilien 4:02c63aaa2df9 7 const int total_options = 3;
Noximilien 4:02c63aaa2df9 8 const float time_delay = 100;
Noximilien 4:02c63aaa2df9 9
Noximilien 28:35af3843de8f 10 Hud highScore;
Noximilien 27:f05f4e738ba9 11
Noximilien 4:02c63aaa2df9 12 int cursor[84] = {
Noximilien 4:02c63aaa2df9 13 0,0,0,0,1,0,0,0,0,0,1,1,
Noximilien 4:02c63aaa2df9 14 0,0,1,1,1,1,0,0,0,1,0,0,
Noximilien 4:02c63aaa2df9 15 0,1,0,0,1,1,1,0,1,0,0,0,
Noximilien 4:02c63aaa2df9 16 1,1,1,1,1,0,1,1,1,0,1,1,
Noximilien 4:02c63aaa2df9 17 0,1,0,0,1,1,1,0,1,0,0,0,
Noximilien 4:02c63aaa2df9 18 0,0,1,1,1,1,0,0,0,1,0,0,
Noximilien 4:02c63aaa2df9 19 0,0,0,0,1,0,0,0,0,0,1,1
Noximilien 4:02c63aaa2df9 20 };
Noximilien 4:02c63aaa2df9 21
Noximilien 4:02c63aaa2df9 22
Noximilien 4:02c63aaa2df9 23 Menu::Menu() { // NOTE to self: The constructor for declerering intial states of variables.
Noximilien 4:02c63aaa2df9 24 current_option = 0; // As soon as Menu menu; happens in main, the zero is addressed to the variable.
Noximilien 4:02c63aaa2df9 25 } // Another form of declering intial values.
Noximilien 4:02c63aaa2df9 26
Noximilien 4:02c63aaa2df9 27
Noximilien 4:02c63aaa2df9 28 bool Menu::updateAndDraw() { // cheking whether the joystick was moved to point at other options in the menu.
Noximilien 24:0570cb4b92d7 29 if(y_dir.read() > joy_threshold_max_y){
Noximilien 4:02c63aaa2df9 30 current_option -= 1;
Noximilien 4:02c63aaa2df9 31 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 32 }
Noximilien 24:0570cb4b92d7 33 else if (y_dir.read() < joy_threshold_min_y){
Noximilien 4:02c63aaa2df9 34 current_option += 1;
Noximilien 4:02c63aaa2df9 35 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 36 }
Noximilien 4:02c63aaa2df9 37 if (current_option < 0) {
Noximilien 4:02c63aaa2df9 38 current_option += total_options;
Noximilien 4:02c63aaa2df9 39 }
Noximilien 4:02c63aaa2df9 40 if (current_option >= total_options) {
Noximilien 4:02c63aaa2df9 41 current_option -= total_options;
Noximilien 4:02c63aaa2df9 42 }
Noximilien 4:02c63aaa2df9 43
Noximilien 4:02c63aaa2df9 44 drawPointer(); // Drawing pointer only ones.
Noximilien 28:35af3843de8f 45 highScore.drawHighScore();
Noximilien 4:02c63aaa2df9 46
Noximilien 24:0570cb4b92d7 47 lcd.printString("Start Game",1,2);
Noximilien 24:0570cb4b92d7 48 lcd.printString("Tutorial",1,3);
Noximilien 24:0570cb4b92d7 49 lcd.printString("Settings",1,4);
Noximilien 4:02c63aaa2df9 50
Noximilien 4:02c63aaa2df9 51 bool option_picked = false; // Checking for the selecting button to be pressed and returning the boolean statement.
Noximilien 19:b78fa41d04a9 52 if (gamepad.check_event(gamepad.A_PRESSED)){
Noximilien 28:35af3843de8f 53 gamepad.check_event(gamepad.A_PRESSED);
Noximilien 4:02c63aaa2df9 54 option_picked = true;
Noximilien 4:02c63aaa2df9 55 }
Noximilien 28:35af3843de8f 56
Noximilien 4:02c63aaa2df9 57 return option_picked;
Noximilien 4:02c63aaa2df9 58 }
Noximilien 4:02c63aaa2df9 59
Noximilien 4:02c63aaa2df9 60 ScreenOption Menu::getCurrentScreenSelection() { // checking the current position of the pointer and main
Noximilien 4:02c63aaa2df9 61 if (current_option == 0) { // if the "Game" was selected and button be pressed, intilise game.
Noximilien 4:02c63aaa2df9 62 return ScreenOption_Game; // TASK for future: creat file with settings and tutorial.
Noximilien 4:02c63aaa2df9 63 }
Noximilien 4:02c63aaa2df9 64 if (current_option == 1) {
Noximilien 4:02c63aaa2df9 65 return ScreenOption_Tutorial;
Noximilien 4:02c63aaa2df9 66 }
Noximilien 4:02c63aaa2df9 67 if (current_option == 2) {
Noximilien 4:02c63aaa2df9 68 return ScreenOption_Settings;
Noximilien 4:02c63aaa2df9 69 }
Noximilien 4:02c63aaa2df9 70 return ScreenOption_Menu;
Noximilien 4:02c63aaa2df9 71 }
Noximilien 4:02c63aaa2df9 72
Noximilien 4:02c63aaa2df9 73 void Menu::drawPointer(){ // Checking what option was selected and drawing the pointer
Noximilien 4:02c63aaa2df9 74 int x = 70; // to indicate that postion.
Noximilien 4:02c63aaa2df9 75 int y = 17;
Noximilien 4:02c63aaa2df9 76 if (current_option == 0){
Noximilien 4:02c63aaa2df9 77 y = 17;
Noximilien 4:02c63aaa2df9 78 }
Noximilien 4:02c63aaa2df9 79 else if (current_option == 1){
Noximilien 4:02c63aaa2df9 80 y = 25;
Noximilien 4:02c63aaa2df9 81 }
Noximilien 4:02c63aaa2df9 82 else if (current_option == 2){
Noximilien 4:02c63aaa2df9 83 y = 32;
Noximilien 4:02c63aaa2df9 84 }
Noximilien 4:02c63aaa2df9 85 lcd.drawSprite(x, y, 7, 12, cursor);
Noximilien 4:02c63aaa2df9 86 }