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Dependencies: mbed
Fork of el17dg by
menu/menu.cpp
- Committer:
- Noximilien
- Date:
- 2019-04-23
- Revision:
- 31:becb8f6bf7b7
- Parent:
- 30:d454d0cb72bc
- Child:
- 32:5403bb974294
File content as of revision 31:becb8f6bf7b7:
#include "main.h"
#include "menu.h"
#include "constants.h"
#include "game.h"
#include "hud.h"
#include "models.h"
#include "gameobject.h"
const int total_options = 3;
const float time_delay = 100;
Hud highScore;
GameObject cursor;
//Stars menuStars;
Menu::Menu() { // NOTE to self: The constructor for declerering intial states of variables.
current_option = 0; // As soon as Menu menu; happens in main, the zero is addressed to the variable.
} // Another form of declering intial values.
bool Menu::updateAndDraw() { // cheking whether the joystick was moved to point at other options in the menu.
if(y_dir.read() > joy_threshold_max_y){
current_option -= 1;
wait_ms(time_delay);
}
else if (y_dir.read() < joy_threshold_min_y){
current_option += 1;
wait_ms(time_delay);
}
if (current_option < 0) {
current_option += total_options;
}
if (current_option >= total_options) {
current_option -= total_options;
}
drawPointer(); // Drawing pointer only ones.
highScore.drawHighScore();
//stars.starsSpawnDelay();
//stars.updateAndDrawSmallStars();
//stars.updateAndDrawMediumStars();
lcd.printString("Start Game",1,2);
lcd.printString("Tutorial",1,3);
lcd.printString("Settings",1,4);
bool option_picked = false; // Checking for the selecting button to be pressed and returning the boolean statement.
if (gamepad.check_event(gamepad.A_PRESSED)){
gamepad.check_event(gamepad.A_PRESSED);
option_picked = true;
}
return option_picked;
}
ScreenOption Menu::getCurrentScreenSelection() { // checking the current position of the pointer and main
if (current_option == 0) { // if the "Game" was selected and button be pressed, intilise game.
return ScreenOption_Game; // TASK for future: creat file with settings and tutorial.
}
if (current_option == 1) {
return ScreenOption_Tutorial;
}
if (current_option == 2) {
return ScreenOption_Settings;
}
return ScreenOption_Menu;
}
void Menu::drawPointer(){ // Checking what option was selected and drawing the pointer
cursor.pos.x = 70; // to indicate that postion.
cursor.pos.y = 17;
if (current_option == 0){
cursor.pos.y = 17;
}
else if (current_option == 1){
cursor.pos.y = 25;
}
else if (current_option == 2){
cursor.pos.y = 32;
}
drawSprite(cursor.pos, menu_cursor_sprite);
}
