Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Tue Apr 16 21:16:33 2019 +0000
Revision:
30:d454d0cb72bc
Parent:
29:579e00b7f118
Child:
31:becb8f6bf7b7
Hace modified some comments. Have added a feature of a force shield. Updated the tutorial, Have finished the settings mode.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 4:02c63aaa2df9 1 #include "main.h"
Noximilien 4:02c63aaa2df9 2 #include "menu.h"
Noximilien 24:0570cb4b92d7 3 #include "constants.h"
Noximilien 26:676874c42883 4 #include "game.h"
Noximilien 28:35af3843de8f 5 #include "hud.h"
Noximilien 30:d454d0cb72bc 6 #include "models.h"
Noximilien 30:d454d0cb72bc 7 #include "gameobject.h"
Noximilien 4:02c63aaa2df9 8
Noximilien 4:02c63aaa2df9 9 const int total_options = 3;
Noximilien 4:02c63aaa2df9 10 const float time_delay = 100;
Noximilien 4:02c63aaa2df9 11
Noximilien 28:35af3843de8f 12 Hud highScore;
Noximilien 30:d454d0cb72bc 13 GameObject cursor;
Noximilien 4:02c63aaa2df9 14
Noximilien 4:02c63aaa2df9 15 Menu::Menu() { // NOTE to self: The constructor for declerering intial states of variables.
Noximilien 4:02c63aaa2df9 16 current_option = 0; // As soon as Menu menu; happens in main, the zero is addressed to the variable.
Noximilien 4:02c63aaa2df9 17 } // Another form of declering intial values.
Noximilien 4:02c63aaa2df9 18
Noximilien 4:02c63aaa2df9 19 bool Menu::updateAndDraw() { // cheking whether the joystick was moved to point at other options in the menu.
Noximilien 24:0570cb4b92d7 20 if(y_dir.read() > joy_threshold_max_y){
Noximilien 4:02c63aaa2df9 21 current_option -= 1;
Noximilien 4:02c63aaa2df9 22 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 23 }
Noximilien 24:0570cb4b92d7 24 else if (y_dir.read() < joy_threshold_min_y){
Noximilien 4:02c63aaa2df9 25 current_option += 1;
Noximilien 4:02c63aaa2df9 26 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 27 }
Noximilien 4:02c63aaa2df9 28 if (current_option < 0) {
Noximilien 4:02c63aaa2df9 29 current_option += total_options;
Noximilien 4:02c63aaa2df9 30 }
Noximilien 4:02c63aaa2df9 31 if (current_option >= total_options) {
Noximilien 4:02c63aaa2df9 32 current_option -= total_options;
Noximilien 4:02c63aaa2df9 33 }
Noximilien 4:02c63aaa2df9 34
Noximilien 4:02c63aaa2df9 35 drawPointer(); // Drawing pointer only ones.
Noximilien 28:35af3843de8f 36 highScore.drawHighScore();
Noximilien 4:02c63aaa2df9 37
Noximilien 24:0570cb4b92d7 38 lcd.printString("Start Game",1,2);
Noximilien 24:0570cb4b92d7 39 lcd.printString("Tutorial",1,3);
Noximilien 24:0570cb4b92d7 40 lcd.printString("Settings",1,4);
Noximilien 4:02c63aaa2df9 41
Noximilien 4:02c63aaa2df9 42 bool option_picked = false; // Checking for the selecting button to be pressed and returning the boolean statement.
Noximilien 19:b78fa41d04a9 43 if (gamepad.check_event(gamepad.A_PRESSED)){
Noximilien 28:35af3843de8f 44 gamepad.check_event(gamepad.A_PRESSED);
Noximilien 4:02c63aaa2df9 45 option_picked = true;
Noximilien 4:02c63aaa2df9 46 }
Noximilien 28:35af3843de8f 47
Noximilien 4:02c63aaa2df9 48 return option_picked;
Noximilien 4:02c63aaa2df9 49 }
Noximilien 4:02c63aaa2df9 50
Noximilien 4:02c63aaa2df9 51 ScreenOption Menu::getCurrentScreenSelection() { // checking the current position of the pointer and main
Noximilien 4:02c63aaa2df9 52 if (current_option == 0) { // if the "Game" was selected and button be pressed, intilise game.
Noximilien 4:02c63aaa2df9 53 return ScreenOption_Game; // TASK for future: creat file with settings and tutorial.
Noximilien 4:02c63aaa2df9 54 }
Noximilien 4:02c63aaa2df9 55 if (current_option == 1) {
Noximilien 4:02c63aaa2df9 56 return ScreenOption_Tutorial;
Noximilien 4:02c63aaa2df9 57 }
Noximilien 4:02c63aaa2df9 58 if (current_option == 2) {
Noximilien 4:02c63aaa2df9 59 return ScreenOption_Settings;
Noximilien 4:02c63aaa2df9 60 }
Noximilien 4:02c63aaa2df9 61 return ScreenOption_Menu;
Noximilien 4:02c63aaa2df9 62 }
Noximilien 4:02c63aaa2df9 63
Noximilien 4:02c63aaa2df9 64 void Menu::drawPointer(){ // Checking what option was selected and drawing the pointer
Noximilien 30:d454d0cb72bc 65 cursor.pos.x = 70; // to indicate that postion.
Noximilien 30:d454d0cb72bc 66 cursor.pos.y = 17;
Noximilien 4:02c63aaa2df9 67 if (current_option == 0){
Noximilien 30:d454d0cb72bc 68 cursor.pos.y = 17;
Noximilien 4:02c63aaa2df9 69 }
Noximilien 4:02c63aaa2df9 70 else if (current_option == 1){
Noximilien 30:d454d0cb72bc 71 cursor.pos.y = 25;
Noximilien 4:02c63aaa2df9 72 }
Noximilien 4:02c63aaa2df9 73 else if (current_option == 2){
Noximilien 30:d454d0cb72bc 74 cursor.pos.y = 32;
Noximilien 4:02c63aaa2df9 75 }
Noximilien 30:d454d0cb72bc 76 drawSprite(cursor.pos, menu_cursor_sprite);
Noximilien 4:02c63aaa2df9 77 }