Initial publish
Dependencies: mbed
Fork of el17dg by
menu/menu.cpp@26:676874c42883, 2019-04-06 (annotated)
- Committer:
- Noximilien
- Date:
- Sat Apr 06 20:13:33 2019 +0000
- Revision:
- 26:676874c42883
- Parent:
- 24:0570cb4b92d7
- Child:
- 27:f05f4e738ba9
I have created a difficulty feature based on the in-game score. As the score gets higher, so does the game. Have added more comments. Started cleaning up the code and simplify it.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 4:02c63aaa2df9 | 1 | #include "main.h" |
Noximilien | 4:02c63aaa2df9 | 2 | #include "menu.h" |
Noximilien | 24:0570cb4b92d7 | 3 | #include "constants.h" |
Noximilien | 26:676874c42883 | 4 | #include "game.h" |
Noximilien | 4:02c63aaa2df9 | 5 | |
Noximilien | 4:02c63aaa2df9 | 6 | const int total_options = 3; |
Noximilien | 4:02c63aaa2df9 | 7 | const float time_delay = 100; |
Noximilien | 26:676874c42883 | 8 | int high_score = 0; |
Noximilien | 4:02c63aaa2df9 | 9 | |
Noximilien | 4:02c63aaa2df9 | 10 | int cursor[84] = { |
Noximilien | 4:02c63aaa2df9 | 11 | 0,0,0,0,1,0,0,0,0,0,1,1, |
Noximilien | 4:02c63aaa2df9 | 12 | 0,0,1,1,1,1,0,0,0,1,0,0, |
Noximilien | 4:02c63aaa2df9 | 13 | 0,1,0,0,1,1,1,0,1,0,0,0, |
Noximilien | 4:02c63aaa2df9 | 14 | 1,1,1,1,1,0,1,1,1,0,1,1, |
Noximilien | 4:02c63aaa2df9 | 15 | 0,1,0,0,1,1,1,0,1,0,0,0, |
Noximilien | 4:02c63aaa2df9 | 16 | 0,0,1,1,1,1,0,0,0,1,0,0, |
Noximilien | 4:02c63aaa2df9 | 17 | 0,0,0,0,1,0,0,0,0,0,1,1 |
Noximilien | 4:02c63aaa2df9 | 18 | }; |
Noximilien | 4:02c63aaa2df9 | 19 | |
Noximilien | 4:02c63aaa2df9 | 20 | |
Noximilien | 4:02c63aaa2df9 | 21 | Menu::Menu() { // NOTE to self: The constructor for declerering intial states of variables. |
Noximilien | 4:02c63aaa2df9 | 22 | current_option = 0; // As soon as Menu menu; happens in main, the zero is addressed to the variable. |
Noximilien | 4:02c63aaa2df9 | 23 | } // Another form of declering intial values. |
Noximilien | 4:02c63aaa2df9 | 24 | |
Noximilien | 4:02c63aaa2df9 | 25 | |
Noximilien | 4:02c63aaa2df9 | 26 | bool Menu::updateAndDraw() { // cheking whether the joystick was moved to point at other options in the menu. |
Noximilien | 24:0570cb4b92d7 | 27 | if(y_dir.read() > joy_threshold_max_y){ |
Noximilien | 4:02c63aaa2df9 | 28 | current_option -= 1; |
Noximilien | 4:02c63aaa2df9 | 29 | wait_ms(time_delay); |
Noximilien | 4:02c63aaa2df9 | 30 | } |
Noximilien | 24:0570cb4b92d7 | 31 | else if (y_dir.read() < joy_threshold_min_y){ |
Noximilien | 4:02c63aaa2df9 | 32 | current_option += 1; |
Noximilien | 4:02c63aaa2df9 | 33 | wait_ms(time_delay); |
Noximilien | 4:02c63aaa2df9 | 34 | } |
Noximilien | 4:02c63aaa2df9 | 35 | if (current_option < 0) { |
Noximilien | 4:02c63aaa2df9 | 36 | current_option += total_options; |
Noximilien | 4:02c63aaa2df9 | 37 | } |
Noximilien | 4:02c63aaa2df9 | 38 | if (current_option >= total_options) { |
Noximilien | 4:02c63aaa2df9 | 39 | current_option -= total_options; |
Noximilien | 4:02c63aaa2df9 | 40 | } |
Noximilien | 4:02c63aaa2df9 | 41 | |
Noximilien | 4:02c63aaa2df9 | 42 | drawPointer(); // Drawing pointer only ones. |
Noximilien | 26:676874c42883 | 43 | |
Noximilien | 26:676874c42883 | 44 | if (high_score < game_score){ |
Noximilien | 26:676874c42883 | 45 | high_score = game_score; |
Noximilien | 26:676874c42883 | 46 | } |
Noximilien | 26:676874c42883 | 47 | |
Noximilien | 26:676874c42883 | 48 | char buffer[32]; |
Noximilien | 26:676874c42883 | 49 | sprintf(buffer,"High Score %i",high_score); |
Noximilien | 26:676874c42883 | 50 | lcd.printString(buffer,0,0); |
Noximilien | 4:02c63aaa2df9 | 51 | |
Noximilien | 24:0570cb4b92d7 | 52 | lcd.printString("Start Game",1,2); |
Noximilien | 24:0570cb4b92d7 | 53 | lcd.printString("Tutorial",1,3); |
Noximilien | 24:0570cb4b92d7 | 54 | lcd.printString("Settings",1,4); |
Noximilien | 4:02c63aaa2df9 | 55 | |
Noximilien | 4:02c63aaa2df9 | 56 | bool option_picked = false; // Checking for the selecting button to be pressed and returning the boolean statement. |
Noximilien | 19:b78fa41d04a9 | 57 | if (gamepad.check_event(gamepad.A_PRESSED)){ |
Noximilien | 4:02c63aaa2df9 | 58 | option_picked = true; |
Noximilien | 4:02c63aaa2df9 | 59 | } |
Noximilien | 4:02c63aaa2df9 | 60 | return option_picked; |
Noximilien | 4:02c63aaa2df9 | 61 | } |
Noximilien | 4:02c63aaa2df9 | 62 | |
Noximilien | 4:02c63aaa2df9 | 63 | ScreenOption Menu::getCurrentScreenSelection() { // checking the current position of the pointer and main |
Noximilien | 4:02c63aaa2df9 | 64 | if (current_option == 0) { // if the "Game" was selected and button be pressed, intilise game. |
Noximilien | 4:02c63aaa2df9 | 65 | return ScreenOption_Game; // TASK for future: creat file with settings and tutorial. |
Noximilien | 4:02c63aaa2df9 | 66 | } |
Noximilien | 4:02c63aaa2df9 | 67 | if (current_option == 1) { |
Noximilien | 4:02c63aaa2df9 | 68 | return ScreenOption_Tutorial; |
Noximilien | 4:02c63aaa2df9 | 69 | } |
Noximilien | 4:02c63aaa2df9 | 70 | if (current_option == 2) { |
Noximilien | 4:02c63aaa2df9 | 71 | return ScreenOption_Settings; |
Noximilien | 4:02c63aaa2df9 | 72 | } |
Noximilien | 4:02c63aaa2df9 | 73 | return ScreenOption_Menu; |
Noximilien | 4:02c63aaa2df9 | 74 | } |
Noximilien | 4:02c63aaa2df9 | 75 | |
Noximilien | 4:02c63aaa2df9 | 76 | void Menu::drawPointer(){ // Checking what option was selected and drawing the pointer |
Noximilien | 4:02c63aaa2df9 | 77 | int x = 70; // to indicate that postion. |
Noximilien | 4:02c63aaa2df9 | 78 | int y = 17; |
Noximilien | 4:02c63aaa2df9 | 79 | if (current_option == 0){ |
Noximilien | 4:02c63aaa2df9 | 80 | y = 17; |
Noximilien | 4:02c63aaa2df9 | 81 | } |
Noximilien | 4:02c63aaa2df9 | 82 | else if (current_option == 1){ |
Noximilien | 4:02c63aaa2df9 | 83 | y = 25; |
Noximilien | 4:02c63aaa2df9 | 84 | } |
Noximilien | 4:02c63aaa2df9 | 85 | else if (current_option == 2){ |
Noximilien | 4:02c63aaa2df9 | 86 | y = 32; |
Noximilien | 4:02c63aaa2df9 | 87 | } |
Noximilien | 4:02c63aaa2df9 | 88 | lcd.drawSprite(x, y, 7, 12, cursor); |
Noximilien | 4:02c63aaa2df9 | 89 | } |