Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
main.cpp
- Committer:
- el17cd
- Date:
- 2019-02-23
- Revision:
- 7:15543cb10a14
- Parent:
- 6:75031d14fc0d
- Child:
- 8:a667bc5050c1
File content as of revision 7:15543cb10a14:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Christopher Doel
Username: el17cd
Student ID Number: 201146223
Date: 22/02/19
*/
#include "mbed.h"
#include <vector>
#ifndef FACE_H
#define FACE_H
#include "Face.h"
#endif
#include "Rasturizer.h"
#include "Cube.h"
#include "Gamepad.h"
Gamepad gamepad;
int main()
{
gamepad.init();
Rasturizer renderer;
Cube cube1(-30,0,100,3);
Cube cube2(30,0,100,3);
Cube cube3(-30,0,50,3);
Cube cube4(30,0,50,3);
int i = 0;
while(1) {
renderer.clear();
//if (i == 6)
// i = 0;
for (int i = 0; i < 6; i++){
renderer.drawFace(cube1.getFace(i));
}
for (int i = 0; i < 6; i++){
renderer.drawFace(cube2.getFace(i));
}
for (int i = 0; i < 6; i++){
renderer.drawFace(cube3.getFace(i));
}
for (int i = 0; i < 6; i++){
renderer.drawFace(cube4.getFace(i));
}
Vector2D coord = gamepad.get_coord();
cube1.translate(-coord.x*3,0,-coord.y*3);
cube2.translate(-coord.x*3,0,-coord.y*3);
cube3.translate(-coord.x*3,0,-coord.y*3);
cube4.translate(-coord.x*3,0,-coord.y*3);
if(gamepad.check_event(Gamepad::B_PRESSED) == true){
cube1.rotateX(0.2);
cube2.rotateX(0.2);
cube3.rotateX(0.2);
cube4.rotateX(0.2);
}
if( gamepad.check_event(Gamepad::X_PRESSED) == true){
cube1.rotateX(-0.2);
cube2.rotateX(-0.2);
cube3.rotateX(-0.2);
cube4.rotateX(-0.2);
}
renderer.refresh(); // refresh the LCD so the pixels appear
wait_ms(1000/15); // this gives a refresh rate of 10 frames per second
//i++;
}
}