Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Diff: main.cpp
- Revision:
- 7:15543cb10a14
- Parent:
- 6:75031d14fc0d
- Child:
- 8:a667bc5050c1
--- a/main.cpp Sat Feb 23 16:19:29 2019 +0000
+++ b/main.cpp Sat Feb 23 17:45:43 2019 +0000
@@ -25,8 +25,11 @@
gamepad.init();
Rasturizer renderer;
- Cube cube1(20,0,40,15);
- Cube cube2(-20,0,40,15);
+ Cube cube1(-30,0,100,3);
+ Cube cube2(30,0,100,3);
+ Cube cube3(-30,0,50,3);
+ Cube cube4(30,0,50,3);
+
int i = 0;
while(1) {
@@ -39,18 +42,34 @@
for (int i = 0; i < 6; i++){
renderer.drawFace(cube2.getFace(i));
}
+ for (int i = 0; i < 6; i++){
+ renderer.drawFace(cube3.getFace(i));
+ }
+ for (int i = 0; i < 6; i++){
+ renderer.drawFace(cube4.getFace(i));
+ }
+
Vector2D coord = gamepad.get_coord();
- cube1.translate(coord.x,0,coord.y);
- cube2.translate(coord.x,0,coord.y);
+ cube1.translate(-coord.x*3,0,-coord.y*3);
+ cube2.translate(-coord.x*3,0,-coord.y*3);
+ cube3.translate(-coord.x*3,0,-coord.y*3);
+ cube4.translate(-coord.x*3,0,-coord.y*3);
+
- //if(gamepad.check_event(A){
- // cube1.rotateX(0.5);
- // cube2.rotateX(0.5);
- //}
-
+ if(gamepad.check_event(Gamepad::B_PRESSED) == true){
+ cube1.rotateX(0.2);
+ cube2.rotateX(0.2);
+ cube3.rotateX(0.2);
+ cube4.rotateX(0.2);
+ }
+ if( gamepad.check_event(Gamepad::X_PRESSED) == true){
+ cube1.rotateX(-0.2);
+ cube2.rotateX(-0.2);
+ cube3.rotateX(-0.2);
+ cube4.rotateX(-0.2);
+ }
-
renderer.refresh(); // refresh the LCD so the pixels appear
wait_ms(1000/15); // this gives a refresh rate of 10 frames per second
//i++;