ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revisions of main.cpp

Revision Date Message Actions
10:65a6866d418b 2019-03-27 collision is now seperate function move function.; ; will now implement (in terms of collision) solid and transparent platforms File  Diff  Annotate
9:f16581e1eba9 2019-03-25 tried declaring collision pixels as an array but for some reason not registering File  Diff  Annotate
8:9bc80e40ac0d 2019-03-25 backing up as attempting to restructure movement and collision functions as I am getting conflicts File  Diff  Annotate
7:c6e6ec0e3396 2019-03-25 back up File  Diff  Annotate
6:866281ce2b44 2019-03-22 Sprite made smaller, problem with multiple jumping solved, collision much better but still some slight issues. File  Diff  Annotate
5:0655bddafd9e 2019-03-21 Scrolling platforms work, I may return to this style of platformer but will revert to single screen for now File  Diff  Annotate
4:b92da6a09c8b 2019-03-21 committing as attempting to create a level larger than the playing screen to see how feasible this might be File  Diff  Annotate
3:d27ee2440829 2019-03-20 Collision added, border levels added, tested and both are working as they should. File  Diff  Annotate
2:725c213b2396 2019-03-20 Collision now detected though sprite does not react to collision yet File  Diff  Annotate
1:813ba5341985 2019-03-19 minerengine class working fine, jumping and moving. Next will build new class to build environment for character. File  Diff  Annotate
0:fe19852199d2 2019-03-19 minerengine class working, will now break up minermove() into seperate functions as currently too bloated File  Diff  Annotate