ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revision:
0:fe19852199d2
Child:
1:813ba5341985
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Mar 19 09:49:12 2019 +0000
@@ -0,0 +1,136 @@
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Minerengine.h"
+
+Minerengine engine;
+Gamepad pad;
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+AnalogIn pot0(PTB2);
+
+void contrast();
+void init();
+void start_screen();
+
+
+int x_direction;
+int y_direction;
+
+int main()
+{
+    init();
+    //start_screen();
+
+    while (1) {
+
+        contrast();
+        //engine.minermove(lcd, pad);
+        engine.minermove(lcd, pad);
+    }
+
+}
+
+void init()
+{
+    lcd.init();
+    lcd.normalMode();      // normal colour mode
+    lcd.setBrightness(0.5); // put LED backlight on 50%
+    lcd.refresh();
+    pad.init();
+    pad.leds_off();
+}
+
+void contrast()
+{
+    lcd.refresh();
+    float con = pot0.read();
+    lcd.setContrast(con);
+
+
+}
+
+void start_screen()
+{
+    lcd.printString("***MANIC MILNER!***",0,1);
+    lcd.printString("  Press start to play! ",0,4);
+    lcd.refresh();
+
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        wait(0.1);
+        pad.leds_off();
+        wait(0.1);
+    }
+}
+
+/*void minermove()
+{
+ 
+    const int miner_right[13][5] =   {
+        0,0,0,1,1,
+        0,1,1,1,1,
+        0,1,0,1,0,
+        0,1,1,1,1,
+        0,1,1,1,0,
+        0,0,1,0,0,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        0,1,1,1,0,
+        0,1,0,1,0,
+        0,1,1,1,1,
+    };
+
+    const int miner_left[13][5] =   {
+        1,1,0,0,0,
+        1,1,1,1,0,
+        0,1,0,1,0,
+        1,1,1,1,0,
+        0,1,1,1,0,
+        0,0,1,0,0,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        0,1,1,1,0,
+        0,1,0,1,0,
+        1,1,1,1,0,
+    };
+    
+    lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right);
+    
+    Direction d = pad.get_direction();
+    printf("Direction = %i\n",d);
+
+    if (d==3) {
+
+        x_direction = x_direction + 1;
+        lcd.clear();
+        lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right);
+        lcd.refresh();
+        wait(0.05);
+
+    }
+
+    if (d == 7) {
+
+        x_direction = x_direction - 1;
+        lcd.clear();
+        lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_left);
+        lcd.refresh();
+        wait(0.05);
+    }
+    //lcd.drawSprite(WIDTH/2 + x,HEIGHT/2 + y,13,5,(int *)miner);
+    //lcd.refresh();
+
+    if(pad.check_event(Gamepad::A_PRESSED)) {
+
+
+        printf("A pressed");
+        y_direction = y_direction - 6;
+        lcd.clear();
+        lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right);
+        lcd.refresh();
+        wait(0.2);
+        y_direction = y_direction + 6;
+    }
+}*/
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