Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
main.cpp
- Committer:
- el17arm
- Date:
- 2019-03-19
- Revision:
- 1:813ba5341985
- Parent:
- 0:fe19852199d2
- Child:
- 2:725c213b2396
File content as of revision 1:813ba5341985:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Minerengine.h" Minerengine engine; Gamepad pad; N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); AnalogIn pot0(PTB2); void contrast(); void init(); void start_screen(); int main() { init(); //start_screen(); while (1) { contrast(); engine.read_direction(pad); engine.miner_move(); engine.miner_draw(lcd); engine.miner_jump(lcd, pad); wait(0.1); } } void init() { lcd.init(); lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% lcd.refresh(); pad.init(); pad.leds_off(); } void contrast() { lcd.refresh(); float con = pot0.read(); lcd.setContrast(con); lcd.clear(); } void start_screen() { lcd.printString("***MANIC MILNER!***",0,1); lcd.printString(" Press start to play! ",0,4); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } /*void minermove() { const int miner_right[13][5] = { 0,0,0,1,1, 0,1,1,1,1, 0,1,0,1,0, 0,1,1,1,1, 0,1,1,1,0, 0,0,1,0,0, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 0,1,1,1,0, 0,1,0,1,0, 0,1,1,1,1, }; const int miner_left[13][5] = { 1,1,0,0,0, 1,1,1,1,0, 0,1,0,1,0, 1,1,1,1,0, 0,1,1,1,0, 0,0,1,0,0, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 0,1,1,1,0, 0,1,0,1,0, 1,1,1,1,0, }; lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right); Direction d = pad.get_direction(); printf("Direction = %i\n",d); if (d==3) { x_direction = x_direction + 1; lcd.clear(); lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right); lcd.refresh(); wait(0.05); } if (d == 7) { x_direction = x_direction - 1; lcd.clear(); lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_left); lcd.refresh(); wait(0.05); } //lcd.drawSprite(WIDTH/2 + x,HEIGHT/2 + y,13,5,(int *)miner); //lcd.refresh(); if(pad.check_event(Gamepad::A_PRESSED)) { printf("A pressed"); y_direction = y_direction - 6; lcd.clear(); lcd.drawSprite(WIDTH/2 + x_direction,HEIGHT/2 + y_direction,13,5,(int *)miner_right); lcd.refresh(); wait(0.2); y_direction = y_direction + 6; } }*/