ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Committer:
ikenna1
Date:
Fri Apr 19 19:40:01 2019 +0000
Revision:
30:711d722f3cef
Parent:
29:4c7b16b5b6df
Child:
31:c7bd3ed16840
* still incorporating shooter

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikenna1 3:f9cd1a38d5c6 1 #include "RosenEngine.h"
ikenna1 23:0301effce801 2 DigitalIn A(PTB9);
ikenna1 3:f9cd1a38d5c6 3
ikenna1 2:66a4e5d7a7cd 4 // Constructor
ikenna1 2:66a4e5d7a7cd 5 RosenEngine::RosenEngine()
ikenna1 2:66a4e5d7a7cd 6 {
ikenna1 2:66a4e5d7a7cd 7
ikenna1 2:66a4e5d7a7cd 8 }
ikenna1 2:66a4e5d7a7cd 9 // Destructor
ikenna1 2:66a4e5d7a7cd 10 RosenEngine::~RosenEngine()
ikenna1 2:66a4e5d7a7cd 11 {
ikenna1 2:66a4e5d7a7cd 12
ikenna1 2:66a4e5d7a7cd 13 }
ikenna1 3:f9cd1a38d5c6 14
ikenna1 4:740e14ebbc97 15
ikenna1 9:241a1a7d8527 16 void RosenEngine::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos)
ikenna1 2:66a4e5d7a7cd 17 {
ikenna1 4:740e14ebbc97 18 // initialise the game parameters
ikenna1 9:241a1a7d8527 19 _ship.init(ship_width,ship_height,ship_speed,ship_xpos,ship_ypos);
ikenna1 15:009ccc07bb57 20 // place seeker above the ship
ikenna1 30:711d722f3cef 21 _enemy.init(48,0,1);
ikenna1 9:241a1a7d8527 22 _menu.init(16);
ikenna1 21:628fb703188f 23 _health.init(_shipno);
ikenna1 13:e114d362186d 24
ikenna1 3:f9cd1a38d5c6 25 }
ikenna1 27:f99249e727fd 26 void RosenEngine::reset()
ikenna1 27:f99249e727fd 27 {
ikenna1 27:f99249e727fd 28 _health.init(_shipno);
ikenna1 27:f99249e727fd 29 }
ikenna1 4:740e14ebbc97 30
ikenna1 5:bb6edc5b5be3 31 void RosenEngine::read_input(Gamepad &pad)
ikenna1 4:740e14ebbc97 32 {
ikenna1 4:740e14ebbc97 33 Vector2D mapped_coord = pad.get_coord();
ikenna1 8:87a845b8575e 34 _xjoystick = mapped_coord.x;
ikenna1 8:87a845b8575e 35 _yjoystick = mapped_coord.y;
ikenna1 9:241a1a7d8527 36 _d = pad.get_direction();
ikenna1 14:88ca5b1a111a 37 // printf("_xjoystick ,_yjoystick = %f , %f\n",_xjoystick, _yjoystick);
ikenna1 4:740e14ebbc97 38 }
ikenna1 4:740e14ebbc97 39
ikenna1 14:88ca5b1a111a 40 void RosenEngine::draw(N5110 &lcd, Gamepad &pad)
ikenna1 7:ed5870cfb3e0 41 {
ikenna1 27:f99249e727fd 42 _health.draw_health(lcd,_shipno);
ikenna1 18:2cc6898de6b2 43 _health.draw_shields(lcd);
ikenna1 15:009ccc07bb57 44 _enemy.draw_seeker(lcd);
ikenna1 30:711d722f3cef 45 _enemy.draw_shooter(lcd,1);
ikenna1 21:628fb703188f 46 if(_shipno == 0) {
ikenna1 14:88ca5b1a111a 47 _ship.set_dimensions(9,6);
ikenna1 26:a53d41adf40b 48 _ship.draw_ship(lcd,_shipno);
ikenna1 23:0301effce801 49 _weapons.draw(lcd,pad,_shipno);
ikenna1 13:e114d362186d 50 }
ikenna1 21:628fb703188f 51 if(_shipno == 1) {
ikenna1 14:88ca5b1a111a 52 _ship.set_dimensions(7,10);
ikenna1 26:a53d41adf40b 53 _ship.draw_ship(lcd,_shipno);
ikenna1 26:a53d41adf40b 54 _weapons.draw(lcd,pad,_shipno);
ikenna1 26:a53d41adf40b 55 }
ikenna1 26:a53d41adf40b 56 if(_shipno == 2) {
ikenna1 26:a53d41adf40b 57 _ship.set_dimensions(7,10);
ikenna1 26:a53d41adf40b 58 _ship.draw_ship(lcd,_shipno);
ikenna1 23:0301effce801 59 _weapons.draw(lcd,pad,_shipno);
ikenna1 13:e114d362186d 60 }
ikenna1 11:73cd744ffa80 61 }
ikenna1 7:ed5870cfb3e0 62
ikenna1 7:ed5870cfb3e0 63 void RosenEngine::update(Gamepad &pad)
ikenna1 7:ed5870cfb3e0 64 {
ikenna1 15:009ccc07bb57 65 _enemy.update_seeker(ship_xpos, ship_ypos);
ikenna1 30:711d722f3cef 66 _enemy.update_shooter(ship_xpos, ship_ypos);
ikenna1 21:628fb703188f 67 if(_shipno == 0) {
ikenna1 14:88ca5b1a111a 68 _ship.update_ship(_xjoystick,_yjoystick);
ikenna1 14:88ca5b1a111a 69 _weapons.update();
ikenna1 14:88ca5b1a111a 70 }
ikenna1 23:0301effce801 71 if(_shipno == 1 && A == false) {
ikenna1 14:88ca5b1a111a 72 _ship.update_ship(_xjoystick,_yjoystick);
ikenna1 14:88ca5b1a111a 73 _weapons.update();
ikenna1 14:88ca5b1a111a 74 }
ikenna1 27:f99249e727fd 75 if(_shipno == 2) {
ikenna1 27:f99249e727fd 76 _ship.update_ship(_xjoystick,_yjoystick);
ikenna1 27:f99249e727fd 77 _weapons.update();
ikenna1 27:f99249e727fd 78 }
ikenna1 14:88ca5b1a111a 79 // _menu.update(_d);
ikenna1 20:5b4b3bf5795c 80
ikenna1 28:6319e928f0aa 81 if(enemy_ship_collision() == true) {
ikenna1 28:6319e928f0aa 82 _health.update(1,pad);
ikenna1 26:a53d41adf40b 83 _enemy.reset_seeker();
ikenna1 28:6319e928f0aa 84 pad.tone(500,0.05);
ikenna1 28:6319e928f0aa 85 wait(0.05);
ikenna1 28:6319e928f0aa 86 }
ikenna1 28:6319e928f0aa 87 if(enemy_projectile_collision() == true) {
ikenna1 26:a53d41adf40b 88 _enemy.reset_seeker();
ikenna1 28:6319e928f0aa 89 pad.tone(1000,0.05);
ikenna1 28:6319e928f0aa 90 wait(0.05);
ikenna1 28:6319e928f0aa 91 pad.tone(1500,0.05);
ikenna1 28:6319e928f0aa 92 wait(0.05);
ikenna1 28:6319e928f0aa 93 }
ikenna1 28:6319e928f0aa 94 // printf("collision check complete");
ikenna1 28:6319e928f0aa 95
ikenna1 28:6319e928f0aa 96 // warning sound
ikenna1 28:6319e928f0aa 97 Vector2D hp = _health.get_hp();
ikenna1 28:6319e928f0aa 98 int health = hp.x;
ikenna1 29:4c7b16b5b6df 99 if(_shipno == 0 || _shipno == 1) {
ikenna1 28:6319e928f0aa 100 if(health <= 2 ) {
ikenna1 29:4c7b16b5b6df 101 pad.tone(1300,0.05);
ikenna1 29:4c7b16b5b6df 102 wait(0.05);
ikenna1 26:a53d41adf40b 103 }
ikenna1 28:6319e928f0aa 104 }
ikenna1 29:4c7b16b5b6df 105 else if(_shipno == 2) {
ikenna1 28:6319e928f0aa 106 if(health <= 1 ) {
ikenna1 29:4c7b16b5b6df 107 pad.tone(1300,0.05);
ikenna1 29:4c7b16b5b6df 108 wait(0.05);
ikenna1 28:6319e928f0aa 109 }
ikenna1 28:6319e928f0aa 110 }
ikenna1 29:4c7b16b5b6df 111 printf("health = %d||shipno = %d",health,_shipno);
ikenna1 7:ed5870cfb3e0 112 }
ikenna1 9:241a1a7d8527 113 void RosenEngine::get_pos()
ikenna1 9:241a1a7d8527 114 {
ikenna1 9:241a1a7d8527 115 Vector2D ship_pos = _ship.get_pos();
ikenna1 9:241a1a7d8527 116 ship_xpos = ship_pos.x;
ikenna1 9:241a1a7d8527 117 ship_ypos = ship_pos.y;
ikenna1 9:241a1a7d8527 118 _weapons.init(ship_xpos, ship_ypos, ship_width);
ikenna1 13:e114d362186d 119 _ycursor = _menu.get_ycursor();
ikenna1 25:faba9eb44514 120
ikenna1 25:faba9eb44514 121 if(_shipno == 0) {
ikenna1 25:faba9eb44514 122 ship_width = 9;
ikenna1 25:faba9eb44514 123 ship_height = 6;
ikenna1 25:faba9eb44514 124 }
ikenna1 25:faba9eb44514 125 if(_shipno == 1) {
ikenna1 25:faba9eb44514 126 ship_width = 7;
ikenna1 25:faba9eb44514 127 ship_height = 10;
ikenna1 25:faba9eb44514 128 }
ikenna1 9:241a1a7d8527 129 }
ikenna1 9:241a1a7d8527 130 void RosenEngine::title(N5110 &lcd)
ikenna1 9:241a1a7d8527 131 {
ikenna1 30:711d722f3cef 132 _menu.title(lcd,_shipno);
ikenna1 10:c33d7593a275 133 _menu.update(_d);
ikenna1 10:c33d7593a275 134 }
ikenna1 13:e114d362186d 135 int RosenEngine::get_ycursor()
ikenna1 10:c33d7593a275 136 {
ikenna1 13:e114d362186d 137 _ycursor = _menu.get_ycursor();
ikenna1 10:c33d7593a275 138 return _ycursor;
ikenna1 12:47578eb9ea73 139 }
ikenna1 21:628fb703188f 140 int RosenEngine::get_shipno()
ikenna1 13:e114d362186d 141 {
ikenna1 21:628fb703188f 142 _shipno = _menu.get_xcursor();
ikenna1 21:628fb703188f 143 return _shipno;
ikenna1 13:e114d362186d 144 }
ikenna1 12:47578eb9ea73 145 void RosenEngine::ship_select(N5110 &lcd)
ikenna1 12:47578eb9ea73 146 {
ikenna1 12:47578eb9ea73 147 _menu.update(_d);
ikenna1 12:47578eb9ea73 148 _menu.disp_ships(lcd);
ikenna1 17:e65a9f981834 149 }
ikenna1 26:a53d41adf40b 150 bool RosenEngine::enemy_ship_collision()
ikenna1 18:2cc6898de6b2 151 {
ikenna1 25:faba9eb44514 152 // Vector2D ship_pos = _ship.get_pos();
ikenna1 19:3316dba9787e 153 Vector2D seeker_pos = _enemy.get_seekerpos();
ikenna1 25:faba9eb44514 154 int seeker_xpos = seeker_pos.x, seeker_ypos = seeker_pos.y;
ikenna1 25:faba9eb44514 155 int sxcol = 0;
ikenna1 25:faba9eb44514 156 int sycol = 0;
ikenna1 25:faba9eb44514 157 int ship_x[9],ship_y[6],seeker_x[9],seeker_y[6];
ikenna1 25:faba9eb44514 158 // printf("shipx = %d, shipy = %d\n",ship_xpos,ship_ypos);
ikenna1 19:3316dba9787e 159 // create an array of all x positions for the ship sprite i.e along its width (ship_x)
ikenna1 25:faba9eb44514 160 for(int cx = 0; cx<=9; cx=cx+1) {
ikenna1 25:faba9eb44514 161 ship_x[cx] = ship_xpos + cx;
ikenna1 25:faba9eb44514 162 seeker_x[cx] = seeker_xpos + cx;
ikenna1 25:faba9eb44514 163 // printf("ship_x = %d, seeker_x = %d\n", ship_x[cx], seeker_x[cx]);
ikenna1 19:3316dba9787e 164 }
ikenna1 19:3316dba9787e 165
ikenna1 19:3316dba9787e 166 // create an array of all y positions for the ship sprite i.e along its height (ship_y)
ikenna1 25:faba9eb44514 167 for(int cy = 0; cy<=6; cy=cy+1) {
ikenna1 25:faba9eb44514 168 ship_y[cy] = (ship_ypos ) + cy ;
ikenna1 25:faba9eb44514 169 seeker_y[cy] = seeker_ypos + cy;
ikenna1 25:faba9eb44514 170 // printf("ship_y = %d, seeker_y = %d\n", ship_y[cy], seeker_y[cy]);
ikenna1 19:3316dba9787e 171 }
ikenna1 19:3316dba9787e 172 // check all values of ship position against all values of seekers x position
ikenna1 20:5b4b3bf5795c 173 for(int nx = 0; nx<=9; nx=nx+1) {
ikenna1 20:5b4b3bf5795c 174 for(int mx = 0; mx<=9; mx=mx+1) {
ikenna1 19:3316dba9787e 175 if(ship_x[nx] == seeker_x[mx]) {
ikenna1 25:faba9eb44514 176 sxcol = 1;
ikenna1 19:3316dba9787e 177 }
ikenna1 19:3316dba9787e 178 }
ikenna1 19:3316dba9787e 179 }
ikenna1 20:5b4b3bf5795c 180 for(int ny = 0; ny<=6; ny=ny+1) {
ikenna1 20:5b4b3bf5795c 181 for(int my = 0; my<=6; my=my+1) {
ikenna1 19:3316dba9787e 182 if(ship_y[ny] == seeker_y[my]) {
ikenna1 25:faba9eb44514 183 sycol = 1;
ikenna1 19:3316dba9787e 184 }
ikenna1 19:3316dba9787e 185 }
ikenna1 19:3316dba9787e 186 }
ikenna1 20:5b4b3bf5795c 187
ikenna1 25:faba9eb44514 188 printf("sxcol = %d, sycol = %d\n", sxcol, sycol);
ikenna1 25:faba9eb44514 189 if(sxcol == 1 && sycol == 1) {
ikenna1 26:a53d41adf40b 190 return true;
ikenna1 26:a53d41adf40b 191 } else {
ikenna1 26:a53d41adf40b 192 return false;
ikenna1 18:2cc6898de6b2 193 }
ikenna1 23:0301effce801 194 }
ikenna1 26:a53d41adf40b 195 bool RosenEngine::enemy_projectile_collision()
ikenna1 23:0301effce801 196 {
ikenna1 25:faba9eb44514 197 Vector2D seeker_pos = _enemy.get_seekerpos();
ikenna1 25:faba9eb44514 198 int lazer_x[3],seeker_x[9],seeker_y[38];
ikenna1 25:faba9eb44514 199 int wxcol = 0;
ikenna1 25:faba9eb44514 200 int wycol = 0;
ikenna1 24:ab821bfeb383 201
ikenna1 24:ab821bfeb383 202 // get seekers x any y values and put into arrays
ikenna1 25:faba9eb44514 203 for(int cx = 0; cx<=9; cx=cx+1) {
ikenna1 25:faba9eb44514 204 seeker_x[cx] = seeker_pos.x + cx;
ikenna1 24:ab821bfeb383 205 }
ikenna1 25:faba9eb44514 206 for(int cy = 0; cy<=6; cy=cy+1) {
ikenna1 25:faba9eb44514 207 seeker_y[cy] = seeker_pos.y + cy;
ikenna1 24:ab821bfeb383 208 }
ikenna1 25:faba9eb44514 209
ikenna1 25:faba9eb44514 210 // kestrel artemis missle
ikenna1 24:ab821bfeb383 211 if(_shipno == 0) {
ikenna1 25:faba9eb44514 212 Vector2D missle_pos = _weapons.get_pos(_shipno);
ikenna1 24:ab821bfeb383 213
ikenna1 25:faba9eb44514 214 for(int cx = 0; cx<=9; cx=cx+1) {
ikenna1 25:faba9eb44514 215 seeker_x[cx] = seeker_pos.x + cx;
ikenna1 25:faba9eb44514 216 if(seeker_x[cx] == missle_pos.x) {
ikenna1 26:a53d41adf40b 217 printf("seeker_xpos = %f, missle_xpos = %f\n",seeker_pos.x,missle_pos.x);
ikenna1 25:faba9eb44514 218 wxcol = 1;
ikenna1 25:faba9eb44514 219 }
ikenna1 25:faba9eb44514 220 }
ikenna1 25:faba9eb44514 221 for(int cy = 0; cy<=7; cy=cy+1) {
ikenna1 25:faba9eb44514 222 seeker_y[cy] = seeker_pos.y + cy;
ikenna1 26:a53d41adf40b 223 if(seeker_y[cy] == missle_pos.y + 4) {
ikenna1 26:a53d41adf40b 224 printf("seeker_ypos = %f, missle_ypos = %f\n",seeker_pos.y,missle_pos.y);
ikenna1 25:faba9eb44514 225 wycol = 1;
ikenna1 25:faba9eb44514 226 }
ikenna1 25:faba9eb44514 227 }
ikenna1 25:faba9eb44514 228 if(wxcol == 1 && wycol == 1) {
ikenna1 27:f99249e727fd 229 _weapons.set_pos(ship_xpos,ship_ypos); // reset missle after contact
ikenna1 26:a53d41adf40b 230 return true;
ikenna1 25:faba9eb44514 231 }
ikenna1 24:ab821bfeb383 232 }
ikenna1 25:faba9eb44514 233
ikenna1 25:faba9eb44514 234
ikenna1 25:faba9eb44514 235 // imperion lazer
ikenna1 24:ab821bfeb383 236 if(_shipno == 1) {
ikenna1 25:faba9eb44514 237 for(int cx = 0; cx<=3; cx=cx+1) {
ikenna1 25:faba9eb44514 238 lazer_x[cx] = (ship_xpos + 2) + cx;
ikenna1 24:ab821bfeb383 239 }
ikenna1 24:ab821bfeb383 240 // ony register collision if seeker is above ship
ikenna1 25:faba9eb44514 241 if(seeker_pos.y + 6 < ship_ypos) {
ikenna1 24:ab821bfeb383 242 // check all values of ship position against all values of seekers x position
ikenna1 24:ab821bfeb383 243 for(int nx = 0; nx<=3; nx=nx+1) {
ikenna1 24:ab821bfeb383 244 for(int mx = 0; mx<=9; mx=mx+1) {
ikenna1 24:ab821bfeb383 245 if(lazer_x[nx] == seeker_x[mx]) {
ikenna1 25:faba9eb44514 246 wxcol = 1;
ikenna1 26:a53d41adf40b 247 printf("lazer_x = %d,seeker_x = %f\n");
ikenna1 24:ab821bfeb383 248 }
ikenna1 24:ab821bfeb383 249 }
ikenna1 24:ab821bfeb383 250 }
ikenna1 24:ab821bfeb383 251 }
ikenna1 25:faba9eb44514 252 if(wxcol == 1 && A == true) {
ikenna1 26:a53d41adf40b 253 return true;
ikenna1 28:6319e928f0aa 254 } else {
ikenna1 26:a53d41adf40b 255 return false;
ikenna1 24:ab821bfeb383 256 }
ikenna1 23:0301effce801 257 }
ikenna1 27:f99249e727fd 258 if(_shipno == 2) {
ikenna1 27:f99249e727fd 259 return false;
ikenna1 28:6319e928f0aa 260 }
ikenna1 29:4c7b16b5b6df 261 }
ikenna1 30:711d722f3cef 262 void RosenEngine::score(int points){
ikenna1 30:711d722f3cef 263 _score = _score + points;
ikenna1 18:2cc6898de6b2 264 }