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Dependencies: mbed
RosenEngine/RosenEngine.cpp@38:4571537238ed, 2019-05-05 (annotated)
- Committer:
- ikenna1
- Date:
- Sun May 05 08:50:15 2019 +0000
- Revision:
- 38:4571537238ed
- Parent:
- 37:8d8c8cce0bc7
- Child:
- 39:7824f9080f59
*Add missions to game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikenna1 | 3:f9cd1a38d5c6 | 1 | #include "RosenEngine.h" |
ikenna1 | 23:0301effce801 | 2 | DigitalIn A(PTB9); |
ikenna1 | 3:f9cd1a38d5c6 | 3 | |
ikenna1 | 2:66a4e5d7a7cd | 4 | // Constructor |
ikenna1 | 2:66a4e5d7a7cd | 5 | RosenEngine::RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 6 | { |
ikenna1 | 2:66a4e5d7a7cd | 7 | |
ikenna1 | 2:66a4e5d7a7cd | 8 | } |
ikenna1 | 2:66a4e5d7a7cd | 9 | // Destructor |
ikenna1 | 2:66a4e5d7a7cd | 10 | RosenEngine::~RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 11 | { |
ikenna1 | 2:66a4e5d7a7cd | 12 | |
ikenna1 | 2:66a4e5d7a7cd | 13 | } |
ikenna1 | 3:f9cd1a38d5c6 | 14 | |
ikenna1 | 4:740e14ebbc97 | 15 | |
ikenna1 | 9:241a1a7d8527 | 16 | void RosenEngine::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos) |
ikenna1 | 2:66a4e5d7a7cd | 17 | { |
ikenna1 | 4:740e14ebbc97 | 18 | // initialise the game parameters |
ikenna1 | 9:241a1a7d8527 | 19 | _ship.init(ship_width,ship_height,ship_speed,ship_xpos,ship_ypos); |
ikenna1 | 15:009ccc07bb57 | 20 | // place seeker above the ship |
ikenna1 | 38:4571537238ed | 21 | _no_shooters = 1; |
ikenna1 | 38:4571537238ed | 22 | _enemy.init(_no_shooters); |
ikenna1 | 9:241a1a7d8527 | 23 | _menu.init(16); |
ikenna1 | 21:628fb703188f | 24 | _health.init(_shipno); |
ikenna1 | 38:4571537238ed | 25 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 26 | _score = 0; |
ikenna1 | 38:4571537238ed | 27 | _dead = false; |
ikenna1 | 13:e114d362186d | 28 | |
ikenna1 | 3:f9cd1a38d5c6 | 29 | } |
ikenna1 | 27:f99249e727fd | 30 | void RosenEngine::reset() |
ikenna1 | 27:f99249e727fd | 31 | { |
ikenna1 | 38:4571537238ed | 32 | _enemy.init(_no_shooters); |
ikenna1 | 27:f99249e727fd | 33 | _health.init(_shipno); |
ikenna1 | 38:4571537238ed | 34 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 35 | _score = 0; |
ikenna1 | 38:4571537238ed | 36 | _no_shooters = 1; |
ikenna1 | 38:4571537238ed | 37 | _dead = false; |
ikenna1 | 27:f99249e727fd | 38 | } |
ikenna1 | 4:740e14ebbc97 | 39 | |
ikenna1 | 5:bb6edc5b5be3 | 40 | void RosenEngine::read_input(Gamepad &pad) |
ikenna1 | 4:740e14ebbc97 | 41 | { |
ikenna1 | 4:740e14ebbc97 | 42 | Vector2D mapped_coord = pad.get_coord(); |
ikenna1 | 8:87a845b8575e | 43 | _xjoystick = mapped_coord.x; |
ikenna1 | 8:87a845b8575e | 44 | _yjoystick = mapped_coord.y; |
ikenna1 | 9:241a1a7d8527 | 45 | _d = pad.get_direction(); |
ikenna1 | 35:3341f2bd0408 | 46 | wait(0.1); |
ikenna1 | 14:88ca5b1a111a | 47 | // printf("_xjoystick ,_yjoystick = %f , %f\n",_xjoystick, _yjoystick); |
ikenna1 | 4:740e14ebbc97 | 48 | } |
ikenna1 | 4:740e14ebbc97 | 49 | |
ikenna1 | 14:88ca5b1a111a | 50 | void RosenEngine::draw(N5110 &lcd, Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 51 | { |
ikenna1 | 31:c7bd3ed16840 | 52 | lcd.drawRect(0,0,78,48,FILL_TRANSPARENT); |
ikenna1 | 27:f99249e727fd | 53 | _health.draw_health(lcd,_shipno); |
ikenna1 | 18:2cc6898de6b2 | 54 | _health.draw_shields(lcd); |
ikenna1 | 15:009ccc07bb57 | 55 | _enemy.draw_seeker(lcd); |
ikenna1 | 34:6d0786582d81 | 56 | _enemy.draw_shooter(lcd); |
ikenna1 | 34:6d0786582d81 | 57 | _enemy.draw_shw(lcd,pad); |
ikenna1 | 21:628fb703188f | 58 | if(_shipno == 0) { |
ikenna1 | 14:88ca5b1a111a | 59 | _ship.set_dimensions(9,6); |
ikenna1 | 26:a53d41adf40b | 60 | _ship.draw_ship(lcd,_shipno); |
ikenna1 | 23:0301effce801 | 61 | _weapons.draw(lcd,pad,_shipno); |
ikenna1 | 13:e114d362186d | 62 | } |
ikenna1 | 21:628fb703188f | 63 | if(_shipno == 1) { |
ikenna1 | 14:88ca5b1a111a | 64 | _ship.set_dimensions(7,10); |
ikenna1 | 26:a53d41adf40b | 65 | _ship.draw_ship(lcd,_shipno); |
ikenna1 | 26:a53d41adf40b | 66 | _weapons.draw(lcd,pad,_shipno); |
ikenna1 | 26:a53d41adf40b | 67 | } |
ikenna1 | 26:a53d41adf40b | 68 | if(_shipno == 2) { |
ikenna1 | 26:a53d41adf40b | 69 | _ship.set_dimensions(7,10); |
ikenna1 | 26:a53d41adf40b | 70 | _ship.draw_ship(lcd,_shipno); |
ikenna1 | 23:0301effce801 | 71 | _weapons.draw(lcd,pad,_shipno); |
ikenna1 | 13:e114d362186d | 72 | } |
ikenna1 | 38:4571537238ed | 73 | if(_dead == true){ |
ikenna1 | 38:4571537238ed | 74 | game_over(lcd); |
ikenna1 | 38:4571537238ed | 75 | } |
ikenna1 | 11:73cd744ffa80 | 76 | } |
ikenna1 | 7:ed5870cfb3e0 | 77 | |
ikenna1 | 7:ed5870cfb3e0 | 78 | void RosenEngine::update(Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 79 | { |
ikenna1 | 35:3341f2bd0408 | 80 | _enemy.update_seeker(ship_xpos, ship_ypos); |
ikenna1 | 30:711d722f3cef | 81 | _enemy.update_shooter(ship_xpos, ship_ypos); |
ikenna1 | 35:3341f2bd0408 | 82 | //printf("update_shooter\n"); |
ikenna1 | 32:098fbc1222cd | 83 | _enemy.update_shw(); |
ikenna1 | 21:628fb703188f | 84 | if(_shipno == 0) { |
ikenna1 | 14:88ca5b1a111a | 85 | _ship.update_ship(_xjoystick,_yjoystick); |
ikenna1 | 14:88ca5b1a111a | 86 | _weapons.update(); |
ikenna1 | 35:3341f2bd0408 | 87 | kestrelw_seeker_collision(pad); |
ikenna1 | 14:88ca5b1a111a | 88 | } |
ikenna1 | 35:3341f2bd0408 | 89 | //printf("if shipno == 0\n"); |
ikenna1 | 23:0301effce801 | 90 | if(_shipno == 1 && A == false) { |
ikenna1 | 14:88ca5b1a111a | 91 | _ship.update_ship(_xjoystick,_yjoystick); |
ikenna1 | 14:88ca5b1a111a | 92 | _weapons.update(); |
ikenna1 | 14:88ca5b1a111a | 93 | } |
ikenna1 | 35:3341f2bd0408 | 94 | //printf("if shipno == 1\n"); |
ikenna1 | 27:f99249e727fd | 95 | if(_shipno == 2) { |
ikenna1 | 27:f99249e727fd | 96 | _ship.update_ship(_xjoystick,_yjoystick); |
ikenna1 | 27:f99249e727fd | 97 | _weapons.update(); |
ikenna1 | 27:f99249e727fd | 98 | } |
ikenna1 | 35:3341f2bd0408 | 99 | // test(); |
ikenna1 | 35:3341f2bd0408 | 100 | shooter_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 101 | seeker_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 102 | shooterw_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 103 | imperionw_seeker_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 104 | kestrelw_shooter_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 105 | imperionw_shooter_collision(pad); |
ikenna1 | 36:c25417f0d150 | 106 | check_health(); |
ikenna1 | 37:8d8c8cce0bc7 | 107 | rand_no(); |
ikenna1 | 38:4571537238ed | 108 | scaling(timer(12)); |
ikenna1 | 38:4571537238ed | 109 | |
ikenna1 | 7:ed5870cfb3e0 | 110 | } |
ikenna1 | 9:241a1a7d8527 | 111 | void RosenEngine::get_pos() |
ikenna1 | 9:241a1a7d8527 | 112 | { |
ikenna1 | 9:241a1a7d8527 | 113 | Vector2D ship_pos = _ship.get_pos(); |
ikenna1 | 9:241a1a7d8527 | 114 | ship_xpos = ship_pos.x; |
ikenna1 | 9:241a1a7d8527 | 115 | ship_ypos = ship_pos.y; |
ikenna1 | 35:3341f2bd0408 | 116 | |
ikenna1 | 37:8d8c8cce0bc7 | 117 | _shooter1_pos = _enemy.get_shooterpos(1); |
ikenna1 | 37:8d8c8cce0bc7 | 118 | _shooter2_pos = _enemy.get_shooterpos(2); |
ikenna1 | 37:8d8c8cce0bc7 | 119 | _shooter3_pos = _enemy.get_shooterpos(3); |
ikenna1 | 35:3341f2bd0408 | 120 | |
ikenna1 | 9:241a1a7d8527 | 121 | _weapons.init(ship_xpos, ship_ypos, ship_width); |
ikenna1 | 13:e114d362186d | 122 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 25:faba9eb44514 | 123 | |
ikenna1 | 25:faba9eb44514 | 124 | if(_shipno == 0) { |
ikenna1 | 25:faba9eb44514 | 125 | ship_width = 9; |
ikenna1 | 25:faba9eb44514 | 126 | ship_height = 6; |
ikenna1 | 25:faba9eb44514 | 127 | } |
ikenna1 | 25:faba9eb44514 | 128 | if(_shipno == 1) { |
ikenna1 | 25:faba9eb44514 | 129 | ship_width = 7; |
ikenna1 | 25:faba9eb44514 | 130 | ship_height = 10; |
ikenna1 | 25:faba9eb44514 | 131 | } |
ikenna1 | 9:241a1a7d8527 | 132 | } |
ikenna1 | 9:241a1a7d8527 | 133 | void RosenEngine::title(N5110 &lcd) |
ikenna1 | 9:241a1a7d8527 | 134 | { |
ikenna1 | 30:711d722f3cef | 135 | _menu.title(lcd,_shipno); |
ikenna1 | 10:c33d7593a275 | 136 | _menu.update(_d); |
ikenna1 | 10:c33d7593a275 | 137 | } |
ikenna1 | 13:e114d362186d | 138 | int RosenEngine::get_ycursor() |
ikenna1 | 10:c33d7593a275 | 139 | { |
ikenna1 | 13:e114d362186d | 140 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 10:c33d7593a275 | 141 | return _ycursor; |
ikenna1 | 12:47578eb9ea73 | 142 | } |
ikenna1 | 21:628fb703188f | 143 | int RosenEngine::get_shipno() |
ikenna1 | 13:e114d362186d | 144 | { |
ikenna1 | 21:628fb703188f | 145 | _shipno = _menu.get_xcursor(); |
ikenna1 | 21:628fb703188f | 146 | return _shipno; |
ikenna1 | 13:e114d362186d | 147 | } |
ikenna1 | 12:47578eb9ea73 | 148 | void RosenEngine::ship_select(N5110 &lcd) |
ikenna1 | 12:47578eb9ea73 | 149 | { |
ikenna1 | 12:47578eb9ea73 | 150 | _menu.update(_d); |
ikenna1 | 12:47578eb9ea73 | 151 | _menu.disp_ships(lcd); |
ikenna1 | 17:e65a9f981834 | 152 | } |
ikenna1 | 35:3341f2bd0408 | 153 | bool RosenEngine::check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2) |
ikenna1 | 35:3341f2bd0408 | 154 | { |
ikenna1 | 35:3341f2bd0408 | 155 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 156 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 157 | int ypos1_array[height1]; |
ikenna1 | 35:3341f2bd0408 | 158 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 159 | int ypos2_array[height2]; |
ikenna1 | 35:3341f2bd0408 | 160 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 161 | bool ycol = false; |
ikenna1 | 35:3341f2bd0408 | 162 | bool col = false; |
ikenna1 | 35:3341f2bd0408 | 163 | //printf("variables declared\n"); |
ikenna1 | 35:3341f2bd0408 | 164 | // Loop through both height and width to get a 2D aray of the sprites position |
ikenna1 | 35:3341f2bd0408 | 165 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 166 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 167 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 168 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 169 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 170 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 171 | } |
ikenna1 | 35:3341f2bd0408 | 172 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 173 | } |
ikenna1 | 35:3341f2bd0408 | 174 | } |
ikenna1 | 35:3341f2bd0408 | 175 | //printf("first loop done\n"); |
ikenna1 | 35:3341f2bd0408 | 176 | for(int cy = 0; cy<height1; cy=cy+1) { |
ikenna1 | 35:3341f2bd0408 | 177 | ypos1_array[cy]= ypos1 + cy; |
ikenna1 | 35:3341f2bd0408 | 178 | for(int ny = 0; ny<height2; ny=ny+1) { |
ikenna1 | 35:3341f2bd0408 | 179 | ypos2_array[ny]= ypos2 + ny; |
ikenna1 | 35:3341f2bd0408 | 180 | if(ypos2_array[ny] == ypos1_array[cy]) { |
ikenna1 | 35:3341f2bd0408 | 181 | ycol = true; |
ikenna1 | 35:3341f2bd0408 | 182 | } |
ikenna1 | 35:3341f2bd0408 | 183 | // printf("yarray = %d,y2array = %d,ycol = %d\n",ypos2_array[ny],ypos1_array[cy],ycol); |
ikenna1 | 35:3341f2bd0408 | 184 | } |
ikenna1 | 35:3341f2bd0408 | 185 | } |
ikenna1 | 35:3341f2bd0408 | 186 | //printf("second loop done\n"); |
ikenna1 | 35:3341f2bd0408 | 187 | // if both the hight and width position values are equal a collision has occured |
ikenna1 | 35:3341f2bd0408 | 188 | col = (xcol & ycol); |
ikenna1 | 35:3341f2bd0408 | 189 | //printf("col gotten, col = %d\n",col); |
ikenna1 | 35:3341f2bd0408 | 190 | return col; |
ikenna1 | 35:3341f2bd0408 | 191 | } |
ikenna1 | 35:3341f2bd0408 | 192 | bool RosenEngine::check_collision1(int xpos1,int width1,int xpos2,int width2) |
ikenna1 | 35:3341f2bd0408 | 193 | { |
ikenna1 | 35:3341f2bd0408 | 194 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 195 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 196 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 197 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 198 | |
ikenna1 | 35:3341f2bd0408 | 199 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 200 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 201 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 202 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 203 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 204 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 205 | } |
ikenna1 | 35:3341f2bd0408 | 206 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 207 | } |
ikenna1 | 35:3341f2bd0408 | 208 | } |
ikenna1 | 35:3341f2bd0408 | 209 | return xcol; |
ikenna1 | 35:3341f2bd0408 | 210 | } |
ikenna1 | 35:3341f2bd0408 | 211 | |
ikenna1 | 35:3341f2bd0408 | 212 | void RosenEngine::test() |
ikenna1 | 35:3341f2bd0408 | 213 | { |
ikenna1 | 35:3341f2bd0408 | 214 | bool test; |
ikenna1 | 35:3341f2bd0408 | 215 | test = check_collision(5,5,5,5,5,5,5,5); |
ikenna1 | 35:3341f2bd0408 | 216 | if (test == false) { |
ikenna1 | 35:3341f2bd0408 | 217 | printf("fail\n"); |
ikenna1 | 35:3341f2bd0408 | 218 | } else { |
ikenna1 | 35:3341f2bd0408 | 219 | printf("pass\n"); |
ikenna1 | 35:3341f2bd0408 | 220 | } |
ikenna1 | 35:3341f2bd0408 | 221 | test = check_collision(0,0,1,1,24,24,1,1); |
ikenna1 | 35:3341f2bd0408 | 222 | if (test == true) { |
ikenna1 | 35:3341f2bd0408 | 223 | printf("fail\n"); |
ikenna1 | 35:3341f2bd0408 | 224 | } else { |
ikenna1 | 35:3341f2bd0408 | 225 | printf("pass\n"); |
ikenna1 | 35:3341f2bd0408 | 226 | } |
ikenna1 | 35:3341f2bd0408 | 227 | } |
ikenna1 | 35:3341f2bd0408 | 228 | // make function resemble test |
ikenna1 | 35:3341f2bd0408 | 229 | |
ikenna1 | 35:3341f2bd0408 | 230 | void RosenEngine::seeker_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 231 | { |
ikenna1 | 35:3341f2bd0408 | 232 | Vector2D seeker_pos = _enemy.get_seekerpos(); |
ikenna1 | 35:3341f2bd0408 | 233 | bool collision; |
ikenna1 | 35:3341f2bd0408 | 234 | collision = check_collision(seeker_pos.x,seeker_pos.y,5,5,ship_xpos,ship_ypos,5,5); |
ikenna1 | 35:3341f2bd0408 | 235 | if (collision == true) { |
ikenna1 | 35:3341f2bd0408 | 236 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 237 | _enemy.reset_seeker(); |
ikenna1 | 35:3341f2bd0408 | 238 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 239 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 240 | } |
ikenna1 | 35:3341f2bd0408 | 241 | } |
ikenna1 | 35:3341f2bd0408 | 242 | void RosenEngine::shooter_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 243 | { |
ikenna1 | 35:3341f2bd0408 | 244 | bool collision1; |
ikenna1 | 35:3341f2bd0408 | 245 | bool collision2; |
ikenna1 | 35:3341f2bd0408 | 246 | bool collision3; |
ikenna1 | 35:3341f2bd0408 | 247 | |
ikenna1 | 35:3341f2bd0408 | 248 | collision1 = check_collision(ship_xpos,ship_ypos,9,6,_shooter1_pos.x, _shooter1_pos.y,10,7); |
ikenna1 | 35:3341f2bd0408 | 249 | collision2 = check_collision(ship_xpos,ship_ypos,9,6,_shooter2_pos.x, _shooter2_pos.y,10,7); |
ikenna1 | 35:3341f2bd0408 | 250 | collision3 = check_collision(ship_xpos,ship_ypos,9,6,_shooter3_pos.x, _shooter3_pos.y,10,7); |
ikenna1 | 35:3341f2bd0408 | 251 | |
ikenna1 | 38:4571537238ed | 252 | if(collision1 == true && _no_shooters == 1) { |
ikenna1 | 35:3341f2bd0408 | 253 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 254 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 255 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 256 | } |
ikenna1 | 38:4571537238ed | 257 | if(collision2 == true && _no_shooters == 2) { |
ikenna1 | 35:3341f2bd0408 | 258 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 259 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 260 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 261 | } |
ikenna1 | 38:4571537238ed | 262 | if(collision3 == true && _no_shooters == 3) { |
ikenna1 | 35:3341f2bd0408 | 263 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 264 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 265 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 266 | } |
ikenna1 | 35:3341f2bd0408 | 267 | } |
ikenna1 | 35:3341f2bd0408 | 268 | void RosenEngine::shooterw_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 269 | { |
ikenna1 | 37:8d8c8cce0bc7 | 270 | Vector2D _shooterw1_pos = _enemy.get_shwpos(1); |
ikenna1 | 37:8d8c8cce0bc7 | 271 | Vector2D _shooterw2_pos = _enemy.get_shwpos(2); |
ikenna1 | 37:8d8c8cce0bc7 | 272 | Vector2D _shooterw3_pos = _enemy.get_shwpos(3); |
ikenna1 | 35:3341f2bd0408 | 273 | |
ikenna1 | 35:3341f2bd0408 | 274 | bool collision1; |
ikenna1 | 35:3341f2bd0408 | 275 | bool collision2; |
ikenna1 | 35:3341f2bd0408 | 276 | bool collision3; |
ikenna1 | 35:3341f2bd0408 | 277 | |
ikenna1 | 35:3341f2bd0408 | 278 | collision1 = check_collision(ship_xpos,ship_ypos,9,6,_shooterw1_pos.x, _shooterw1_pos.y,2,2); |
ikenna1 | 35:3341f2bd0408 | 279 | collision2 = check_collision(ship_xpos,ship_ypos,9,6,_shooterw2_pos.x, _shooterw2_pos.y,2,2); |
ikenna1 | 35:3341f2bd0408 | 280 | collision3 = check_collision(ship_xpos,ship_ypos,9,6,_shooterw3_pos.x, _shooterw3_pos.y,2,2); |
ikenna1 | 35:3341f2bd0408 | 281 | |
ikenna1 | 38:4571537238ed | 282 | if(collision1 == true && _no_shooters == 1) { |
ikenna1 | 35:3341f2bd0408 | 283 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 284 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 285 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 286 | } |
ikenna1 | 38:4571537238ed | 287 | if(collision2 == true && _no_shooters == 2) { |
ikenna1 | 35:3341f2bd0408 | 288 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 289 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 290 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 291 | } |
ikenna1 | 38:4571537238ed | 292 | if(collision3 == true && _no_shooters == 3) { |
ikenna1 | 35:3341f2bd0408 | 293 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 294 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 295 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 296 | } |
ikenna1 | 35:3341f2bd0408 | 297 | } |
ikenna1 | 35:3341f2bd0408 | 298 | void RosenEngine::kestrelw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 299 | { |
ikenna1 | 35:3341f2bd0408 | 300 | Vector2D seeker_pos = _enemy.get_seekerpos(); |
ikenna1 | 35:3341f2bd0408 | 301 | Vector2D missle_pos = _weapons.get_pos(_shipno); |
ikenna1 | 35:3341f2bd0408 | 302 | bool collision; |
ikenna1 | 35:3341f2bd0408 | 303 | collision = check_collision(seeker_pos.x,seeker_pos.y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 35:3341f2bd0408 | 304 | if (collision == true) { |
ikenna1 | 36:c25417f0d150 | 305 | _health.seekerh_update(5); |
ikenna1 | 35:3341f2bd0408 | 306 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 307 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 308 | } |
ikenna1 | 35:3341f2bd0408 | 309 | } |
ikenna1 | 35:3341f2bd0408 | 310 | void RosenEngine::imperionw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 311 | { |
ikenna1 | 35:3341f2bd0408 | 312 | Vector2D seeker_pos = _enemy.get_seekerpos(); |
ikenna1 | 35:3341f2bd0408 | 313 | bool collision; |
ikenna1 | 35:3341f2bd0408 | 314 | if(ship_ypos > seeker_pos.y + 6) { |
ikenna1 | 35:3341f2bd0408 | 315 | collision = check_collision1(seeker_pos.x,9,ship_xpos + 2,3); |
ikenna1 | 35:3341f2bd0408 | 316 | if (collision == true && A == true) { |
ikenna1 | 36:c25417f0d150 | 317 | _health.seekerh_update(5); |
ikenna1 | 35:3341f2bd0408 | 318 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 319 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 320 | } |
ikenna1 | 35:3341f2bd0408 | 321 | } |
ikenna1 | 35:3341f2bd0408 | 322 | } |
ikenna1 | 35:3341f2bd0408 | 323 | void RosenEngine::kestrelw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 324 | { |
ikenna1 | 35:3341f2bd0408 | 325 | Vector2D missle_pos = _weapons.get_pos(_shipno); |
ikenna1 | 35:3341f2bd0408 | 326 | bool col1, col2, col3; |
ikenna1 | 35:3341f2bd0408 | 327 | col1 = check_collision(_shooter1_pos.x,_shooter1_pos.y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 35:3341f2bd0408 | 328 | col2 = check_collision(_shooter2_pos.x,_shooter2_pos.y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 35:3341f2bd0408 | 329 | col3 = check_collision(_shooter3_pos.x,_shooter3_pos.y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 38:4571537238ed | 330 | if (col1 == true && _no_shooters == 1) { |
ikenna1 | 35:3341f2bd0408 | 331 | pad.tone(500,0.05); |
ikenna1 | 36:c25417f0d150 | 332 | _health.shooterh_update(1,5); |
ikenna1 | 35:3341f2bd0408 | 333 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 334 | } |
ikenna1 | 38:4571537238ed | 335 | if (col2 == true && _no_shooters == 2) { |
ikenna1 | 36:c25417f0d150 | 336 | _health.shooterh_update(2,5); |
ikenna1 | 35:3341f2bd0408 | 337 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 338 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 339 | } |
ikenna1 | 38:4571537238ed | 340 | if (col3 == true && _no_shooters == 3) { |
ikenna1 | 36:c25417f0d150 | 341 | _health.shooterh_update(3,5); |
ikenna1 | 35:3341f2bd0408 | 342 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 343 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 344 | } |
ikenna1 | 35:3341f2bd0408 | 345 | } |
ikenna1 | 35:3341f2bd0408 | 346 | void RosenEngine::imperionw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 347 | { |
ikenna1 | 35:3341f2bd0408 | 348 | bool col1; |
ikenna1 | 35:3341f2bd0408 | 349 | bool col2; |
ikenna1 | 35:3341f2bd0408 | 350 | bool col3; |
ikenna1 | 35:3341f2bd0408 | 351 | if(ship_ypos > _shooter1_pos.y + 6) { |
ikenna1 | 35:3341f2bd0408 | 352 | col1 = check_collision1(_shooter1_pos.x,9,ship_xpos + 2,3); |
ikenna1 | 38:4571537238ed | 353 | if (col1 == true && A == true && _no_shooters == 1) { |
ikenna1 | 36:c25417f0d150 | 354 | _health.shooterh_update(1,5); |
ikenna1 | 35:3341f2bd0408 | 355 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 356 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 357 | } |
ikenna1 | 35:3341f2bd0408 | 358 | } |
ikenna1 | 35:3341f2bd0408 | 359 | if(ship_ypos > _shooter2_pos.y + 6) { |
ikenna1 | 35:3341f2bd0408 | 360 | col2 = check_collision1(_shooter2_pos.x,9,ship_xpos + 2,3); |
ikenna1 | 38:4571537238ed | 361 | if (col2 == true && A == true && _no_shooters == 2) { |
ikenna1 | 36:c25417f0d150 | 362 | _health.shooterh_update(2,5); |
ikenna1 | 35:3341f2bd0408 | 363 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 364 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 365 | } |
ikenna1 | 35:3341f2bd0408 | 366 | } |
ikenna1 | 35:3341f2bd0408 | 367 | if(ship_ypos > _shooter3_pos.y + 6) { |
ikenna1 | 35:3341f2bd0408 | 368 | col3 = check_collision1(_shooter3_pos.x,9,ship_xpos + 2,3); |
ikenna1 | 38:4571537238ed | 369 | if (col3 == true && A == true && _no_shooters == 3) { |
ikenna1 | 36:c25417f0d150 | 370 | _health.shooterh_update(3,5); |
ikenna1 | 35:3341f2bd0408 | 371 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 372 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 373 | } |
ikenna1 | 35:3341f2bd0408 | 374 | } |
ikenna1 | 36:c25417f0d150 | 375 | } |
ikenna1 | 36:c25417f0d150 | 376 | void RosenEngine::check_health() |
ikenna1 | 36:c25417f0d150 | 377 | { |
ikenna1 | 36:c25417f0d150 | 378 | int seeker_health = _health.get_seekerh(); |
ikenna1 | 36:c25417f0d150 | 379 | int shooter1_health = _health.get_shooterh(1); |
ikenna1 | 36:c25417f0d150 | 380 | int shooter2_health = _health.get_shooterh(2); |
ikenna1 | 36:c25417f0d150 | 381 | int shooter3_health = _health.get_shooterh(3); |
ikenna1 | 36:c25417f0d150 | 382 | |
ikenna1 | 36:c25417f0d150 | 383 | if(seeker_health == 0){ |
ikenna1 | 36:c25417f0d150 | 384 | _enemy.reset_seeker(); |
ikenna1 | 36:c25417f0d150 | 385 | _health.reset_seekerh(); |
ikenna1 | 36:c25417f0d150 | 386 | } |
ikenna1 | 36:c25417f0d150 | 387 | if(shooter1_health == 0){ |
ikenna1 | 36:c25417f0d150 | 388 | _enemy.reset_shooter(1); |
ikenna1 | 36:c25417f0d150 | 389 | _health.reset_shooterh(1); |
ikenna1 | 36:c25417f0d150 | 390 | } |
ikenna1 | 36:c25417f0d150 | 391 | if(shooter2_health == 0){ |
ikenna1 | 36:c25417f0d150 | 392 | _enemy.reset_shooter(2); |
ikenna1 | 36:c25417f0d150 | 393 | _health.reset_shooterh(2); |
ikenna1 | 36:c25417f0d150 | 394 | } |
ikenna1 | 36:c25417f0d150 | 395 | if(shooter3_health == 0){ |
ikenna1 | 36:c25417f0d150 | 396 | _enemy.reset_shooter(3); |
ikenna1 | 36:c25417f0d150 | 397 | _health.reset_shooterh(3); |
ikenna1 | 36:c25417f0d150 | 398 | } |
ikenna1 | 36:c25417f0d150 | 399 | |
ikenna1 | 36:c25417f0d150 | 400 | Vector2D hp = _health.get_hp(); |
ikenna1 | 36:c25417f0d150 | 401 | if(hp.x <= 0){ |
ikenna1 | 38:4571537238ed | 402 | // printf("player deaad\n"); |
ikenna1 | 36:c25417f0d150 | 403 | _dead = true; |
ikenna1 | 36:c25417f0d150 | 404 | } |
ikenna1 | 37:8d8c8cce0bc7 | 405 | } |
ikenna1 | 37:8d8c8cce0bc7 | 406 | int RosenEngine::rand_no() |
ikenna1 | 37:8d8c8cce0bc7 | 407 | { |
ikenna1 | 37:8d8c8cce0bc7 | 408 | srand(time(NULL)); |
ikenna1 | 37:8d8c8cce0bc7 | 409 | int rand_no = (rand() %45) + 1; |
ikenna1 | 38:4571537238ed | 410 | // printf("random no = %d\n",rand_no); |
ikenna1 | 37:8d8c8cce0bc7 | 411 | return rand_no; |
ikenna1 | 38:4571537238ed | 412 | } |
ikenna1 | 38:4571537238ed | 413 | float RosenEngine::timer(int fps) |
ikenna1 | 38:4571537238ed | 414 | { |
ikenna1 | 38:4571537238ed | 415 | _times_run = _times_run + 1; |
ikenna1 | 38:4571537238ed | 416 | float time_frame = 1.0f/fps; |
ikenna1 | 38:4571537238ed | 417 | float time_elapsed = _times_run * time_frame; |
ikenna1 | 38:4571537238ed | 418 | // printf("time elapsed = %f,time frame = %f, _times_run = %d\n",time_elapsed,time_frame,_times_run); |
ikenna1 | 38:4571537238ed | 419 | return time_elapsed; |
ikenna1 | 38:4571537238ed | 420 | } |
ikenna1 | 38:4571537238ed | 421 | void RosenEngine::score(int points) |
ikenna1 | 38:4571537238ed | 422 | { |
ikenna1 | 38:4571537238ed | 423 | _score = _score + points; |
ikenna1 | 38:4571537238ed | 424 | } |
ikenna1 | 38:4571537238ed | 425 | bool RosenEngine::dead() |
ikenna1 | 38:4571537238ed | 426 | { |
ikenna1 | 38:4571537238ed | 427 | return _dead; |
ikenna1 | 38:4571537238ed | 428 | } |
ikenna1 | 38:4571537238ed | 429 | |
ikenna1 | 38:4571537238ed | 430 | void RosenEngine::scaling(float time_elapsed) |
ikenna1 | 38:4571537238ed | 431 | { |
ikenna1 | 38:4571537238ed | 432 | if(time_elapsed > 10){ |
ikenna1 | 38:4571537238ed | 433 | _no_shooters = _no_shooters + 1; |
ikenna1 | 38:4571537238ed | 434 | _enemy.sh_scaling(time_elapsed); |
ikenna1 | 38:4571537238ed | 435 | } |
ikenna1 | 38:4571537238ed | 436 | if(_no_shooters > 3){ |
ikenna1 | 38:4571537238ed | 437 | _no_shooters = 3; |
ikenna1 | 38:4571537238ed | 438 | } |
ikenna1 | 38:4571537238ed | 439 | _enemy.set_noshooters(_no_shooters); |
ikenna1 | 38:4571537238ed | 440 | |
ikenna1 | 38:4571537238ed | 441 | } |
ikenna1 | 38:4571537238ed | 442 | void RosenEngine::game_over(N5110 &lcd) |
ikenna1 | 38:4571537238ed | 443 | { |
ikenna1 | 38:4571537238ed | 444 | lcd.clear(); |
ikenna1 | 38:4571537238ed | 445 | lcd.printString("Game Over ",2,2); |
ikenna1 | 38:4571537238ed | 446 | lcd.printString("Try dodging next time ",2,3); |
ikenna1 | 18:2cc6898de6b2 | 447 | } |