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Dependencies: mbed
RosenEngine/RosenEngine.cpp@49:aa204bf7ee2e, 2019-05-09 (annotated)
- Committer:
- ikenna1
- Date:
- Thu May 09 05:59:31 2019 +0000
- Revision:
- 49:aa204bf7ee2e
- Parent:
- 45:fe5fc85a5c73
- Child:
- 52:29772e31a620
Documentation test
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikenna1 | 3:f9cd1a38d5c6 | 1 | #include "RosenEngine.h" |
ikenna1 | 39:7824f9080f59 | 2 | |
ikenna1 | 23:0301effce801 | 3 | DigitalIn A(PTB9); |
ikenna1 | 3:f9cd1a38d5c6 | 4 | |
ikenna1 | 2:66a4e5d7a7cd | 5 | // Constructor |
ikenna1 | 2:66a4e5d7a7cd | 6 | RosenEngine::RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 7 | { |
ikenna1 | 2:66a4e5d7a7cd | 8 | |
ikenna1 | 2:66a4e5d7a7cd | 9 | } |
ikenna1 | 2:66a4e5d7a7cd | 10 | // Destructor |
ikenna1 | 2:66a4e5d7a7cd | 11 | RosenEngine::~RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 12 | { |
ikenna1 | 2:66a4e5d7a7cd | 13 | |
ikenna1 | 2:66a4e5d7a7cd | 14 | } |
ikenna1 | 3:f9cd1a38d5c6 | 15 | |
ikenna1 | 4:740e14ebbc97 | 16 | |
ikenna1 | 9:241a1a7d8527 | 17 | void RosenEngine::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos) |
ikenna1 | 2:66a4e5d7a7cd | 18 | { |
ikenna1 | 4:740e14ebbc97 | 19 | // initialise the game parameters |
ikenna1 | 9:241a1a7d8527 | 20 | _ship.init(ship_width,ship_height,ship_speed,ship_xpos,ship_ypos); |
ikenna1 | 39:7824f9080f59 | 21 | _no_shooters = 0; |
ikenna1 | 39:7824f9080f59 | 22 | _no_seekers = 0; |
ikenna1 | 39:7824f9080f59 | 23 | _enemy.init(_no_shooters,_no_seekers); |
ikenna1 | 9:241a1a7d8527 | 24 | _menu.init(16); |
ikenna1 | 44:a6a361bea806 | 25 | _health.init(_shipUsed); |
ikenna1 | 38:4571537238ed | 26 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 27 | _score = 0; |
ikenna1 | 38:4571537238ed | 28 | _dead = false; |
ikenna1 | 39:7824f9080f59 | 29 | _intro = false; |
ikenna1 | 41:e1fa36c0492e | 30 | _wait_time = 2.25; |
ikenna1 | 13:e114d362186d | 31 | |
ikenna1 | 3:f9cd1a38d5c6 | 32 | } |
ikenna1 | 27:f99249e727fd | 33 | void RosenEngine::reset() |
ikenna1 | 27:f99249e727fd | 34 | { |
ikenna1 | 39:7824f9080f59 | 35 | _enemy.init(_no_shooters,_no_seekers); |
ikenna1 | 44:a6a361bea806 | 36 | _health.init(_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 37 | _wait_time = 2.25; |
ikenna1 | 38:4571537238ed | 38 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 39 | _score = 0; |
ikenna1 | 39:7824f9080f59 | 40 | _no_shooters = 0; |
ikenna1 | 38:4571537238ed | 41 | _dead = false; |
ikenna1 | 39:7824f9080f59 | 42 | _no_seekers = 0; |
ikenna1 | 27:f99249e727fd | 43 | } |
ikenna1 | 4:740e14ebbc97 | 44 | |
ikenna1 | 5:bb6edc5b5be3 | 45 | void RosenEngine::read_input(Gamepad &pad) |
ikenna1 | 4:740e14ebbc97 | 46 | { |
ikenna1 | 4:740e14ebbc97 | 47 | Vector2D mapped_coord = pad.get_coord(); |
ikenna1 | 41:e1fa36c0492e | 48 | _joystick.x = mapped_coord.x; |
ikenna1 | 41:e1fa36c0492e | 49 | _joystick.y = mapped_coord.y; |
ikenna1 | 9:241a1a7d8527 | 50 | _d = pad.get_direction(); |
ikenna1 | 35:3341f2bd0408 | 51 | wait(0.1); |
ikenna1 | 41:e1fa36c0492e | 52 | // printf("_joystick.x ,_joystick.y = %f , %f\n",_joystick.x, _joystick.y); |
ikenna1 | 4:740e14ebbc97 | 53 | } |
ikenna1 | 4:740e14ebbc97 | 54 | |
ikenna1 | 14:88ca5b1a111a | 55 | void RosenEngine::draw(N5110 &lcd, Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 56 | { |
ikenna1 | 31:c7bd3ed16840 | 57 | lcd.drawRect(0,0,78,48,FILL_TRANSPARENT); |
ikenna1 | 44:a6a361bea806 | 58 | _health.draw_health(lcd,_shipUsed); |
ikenna1 | 18:2cc6898de6b2 | 59 | _health.draw_shields(lcd); |
ikenna1 | 15:009ccc07bb57 | 60 | _enemy.draw_seeker(lcd); |
ikenna1 | 34:6d0786582d81 | 61 | _enemy.draw_shooter(lcd); |
ikenna1 | 34:6d0786582d81 | 62 | _enemy.draw_shw(lcd,pad); |
ikenna1 | 41:e1fa36c0492e | 63 | draw_ship(lcd,pad); |
ikenna1 | 40:90c7a893d513 | 64 | if(_dead == true) { |
ikenna1 | 40:90c7a893d513 | 65 | game_over(lcd); |
ikenna1 | 38:4571537238ed | 66 | } |
ikenna1 | 39:7824f9080f59 | 67 | disp_points(lcd); |
ikenna1 | 11:73cd744ffa80 | 68 | } |
ikenna1 | 41:e1fa36c0492e | 69 | void RosenEngine::draw_ship(N5110 &lcd, Gamepad &pad) |
ikenna1 | 41:e1fa36c0492e | 70 | { |
ikenna1 | 41:e1fa36c0492e | 71 | // find the closest enemy (used in orions firing) |
ikenna1 | 41:e1fa36c0492e | 72 | Vector2D inde = find_closest1(); |
ikenna1 | 41:e1fa36c0492e | 73 | int index = inde.x; |
ikenna1 | 41:e1fa36c0492e | 74 | Vector2D closest = find_closest2(index); |
ikenna1 | 41:e1fa36c0492e | 75 | // Draw ships and weapons depending on the ship being used |
ikenna1 | 43:500b8cff3715 | 76 | switch (_shipUsed) { |
ikenna1 | 43:500b8cff3715 | 77 | case kestrel: |
ikenna1 | 45:fe5fc85a5c73 | 78 | _ship.set_parameters(9,6,4); |
ikenna1 | 43:500b8cff3715 | 79 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 80 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 81 | break; |
ikenna1 | 43:500b8cff3715 | 82 | case imperion: |
ikenna1 | 45:fe5fc85a5c73 | 83 | _ship.set_parameters(7,10,2); |
ikenna1 | 43:500b8cff3715 | 84 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 85 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 86 | break; |
ikenna1 | 43:500b8cff3715 | 87 | case orion: |
ikenna1 | 45:fe5fc85a5c73 | 88 | _ship.set_parameters(7,10,3); |
ikenna1 | 43:500b8cff3715 | 89 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 90 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 91 | break; |
ikenna1 | 41:e1fa36c0492e | 92 | } |
ikenna1 | 45:fe5fc85a5c73 | 93 | //printf("_shipUsed = %d\n",_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 94 | } |
ikenna1 | 7:ed5870cfb3e0 | 95 | |
ikenna1 | 7:ed5870cfb3e0 | 96 | void RosenEngine::update(Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 97 | { |
ikenna1 | 41:e1fa36c0492e | 98 | _enemy.update_seeker(_shipPos.x, _shipPos.y); |
ikenna1 | 41:e1fa36c0492e | 99 | _enemy.update_shooter(_shipPos.x, _shipPos.y); |
ikenna1 | 32:098fbc1222cd | 100 | _enemy.update_shw(); |
ikenna1 | 43:500b8cff3715 | 101 | set_shipUsed(); |
ikenna1 | 41:e1fa36c0492e | 102 | update_shooter_weapon(pad); |
ikenna1 | 35:3341f2bd0408 | 103 | shooter_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 104 | seeker_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 105 | shooterw_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 106 | imperionw_seeker_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 107 | kestrelw_shooter_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 108 | imperionw_shooter_collision(pad); |
ikenna1 | 40:90c7a893d513 | 109 | orionw_collision(pad); |
ikenna1 | 36:c25417f0d150 | 110 | check_health(); |
ikenna1 | 37:8d8c8cce0bc7 | 111 | rand_no(); |
ikenna1 | 38:4571537238ed | 112 | scaling(timer(12)); |
ikenna1 | 40:90c7a893d513 | 113 | |
ikenna1 | 7:ed5870cfb3e0 | 114 | } |
ikenna1 | 41:e1fa36c0492e | 115 | void RosenEngine::update_shooter_weapon(Gamepad &pad) |
ikenna1 | 41:e1fa36c0492e | 116 | { |
ikenna1 | 43:500b8cff3715 | 117 | if(_shipUsed == kestrel) { |
ikenna1 | 41:e1fa36c0492e | 118 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 119 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 120 | kestrelw_seeker_collision(pad); |
ikenna1 | 41:e1fa36c0492e | 121 | } |
ikenna1 | 41:e1fa36c0492e | 122 | //printf("if shipno == 0\n"); |
ikenna1 | 43:500b8cff3715 | 123 | if(_shipUsed == imperion && A == false) { |
ikenna1 | 41:e1fa36c0492e | 124 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 125 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 126 | } |
ikenna1 | 41:e1fa36c0492e | 127 | //printf("if shipno == 1\n"); |
ikenna1 | 43:500b8cff3715 | 128 | if(_shipUsed == orion) { |
ikenna1 | 41:e1fa36c0492e | 129 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 130 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 131 | } |
ikenna1 | 41:e1fa36c0492e | 132 | } |
ikenna1 | 9:241a1a7d8527 | 133 | void RosenEngine::get_pos() |
ikenna1 | 9:241a1a7d8527 | 134 | { |
ikenna1 | 41:e1fa36c0492e | 135 | _shipPos = _ship.get_pos(); |
ikenna1 | 41:e1fa36c0492e | 136 | _seekerPos[0] = _enemy.get_seekerpos(1); |
ikenna1 | 41:e1fa36c0492e | 137 | _seekerPos[1] = _enemy.get_seekerpos(2); |
ikenna1 | 41:e1fa36c0492e | 138 | _seekerPos[2] = _enemy.get_seekerpos(3); |
ikenna1 | 41:e1fa36c0492e | 139 | _shooterPos[0] = _enemy.get_shooterpos(1); |
ikenna1 | 41:e1fa36c0492e | 140 | _shooterPos[1] = _enemy.get_shooterpos(2); |
ikenna1 | 41:e1fa36c0492e | 141 | _shooterPos[2] = _enemy.get_shooterpos(3); |
ikenna1 | 41:e1fa36c0492e | 142 | _shooterWPos[0] = _enemy.get_shwpos(1); |
ikenna1 | 41:e1fa36c0492e | 143 | _shooterWPos[1] = _enemy.get_shwpos(2); |
ikenna1 | 41:e1fa36c0492e | 144 | _shooterWPos[2] = _enemy.get_shwpos(3); |
ikenna1 | 35:3341f2bd0408 | 145 | |
ikenna1 | 41:e1fa36c0492e | 146 | _weapons.init(_shipPos.x, _shipPos.y, _shipWidth); |
ikenna1 | 13:e114d362186d | 147 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 41:e1fa36c0492e | 148 | set_ship_size(); |
ikenna1 | 41:e1fa36c0492e | 149 | } |
ikenna1 | 41:e1fa36c0492e | 150 | void RosenEngine::set_ship_size() |
ikenna1 | 41:e1fa36c0492e | 151 | { |
ikenna1 | 43:500b8cff3715 | 152 | switch (_shipUsed) { |
ikenna1 | 43:500b8cff3715 | 153 | case kestrel: |
ikenna1 | 41:e1fa36c0492e | 154 | _shipWidth = 9; |
ikenna1 | 41:e1fa36c0492e | 155 | _shipHeight = 6; |
ikenna1 | 41:e1fa36c0492e | 156 | break; |
ikenna1 | 43:500b8cff3715 | 157 | case imperion: |
ikenna1 | 41:e1fa36c0492e | 158 | _shipWidth = 7; |
ikenna1 | 41:e1fa36c0492e | 159 | _shipHeight = 10; |
ikenna1 | 41:e1fa36c0492e | 160 | break; |
ikenna1 | 43:500b8cff3715 | 161 | case orion: |
ikenna1 | 41:e1fa36c0492e | 162 | _shipWidth = 7; |
ikenna1 | 41:e1fa36c0492e | 163 | _shipHeight = 10; |
ikenna1 | 41:e1fa36c0492e | 164 | break; |
ikenna1 | 41:e1fa36c0492e | 165 | } |
ikenna1 | 25:faba9eb44514 | 166 | |
ikenna1 | 9:241a1a7d8527 | 167 | } |
ikenna1 | 9:241a1a7d8527 | 168 | void RosenEngine::title(N5110 &lcd) |
ikenna1 | 9:241a1a7d8527 | 169 | { |
ikenna1 | 44:a6a361bea806 | 170 | _menu.title(lcd,_shipUsed); |
ikenna1 | 45:fe5fc85a5c73 | 171 | _menu.update(_d,_joystick); |
ikenna1 | 10:c33d7593a275 | 172 | } |
ikenna1 | 13:e114d362186d | 173 | int RosenEngine::get_ycursor() |
ikenna1 | 10:c33d7593a275 | 174 | { |
ikenna1 | 13:e114d362186d | 175 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 10:c33d7593a275 | 176 | return _ycursor; |
ikenna1 | 12:47578eb9ea73 | 177 | } |
ikenna1 | 43:500b8cff3715 | 178 | SHIP RosenEngine::set_shipUsed() |
ikenna1 | 43:500b8cff3715 | 179 | { |
ikenna1 | 43:500b8cff3715 | 180 | int shipno = _menu.get_xcursor(); |
ikenna1 | 43:500b8cff3715 | 181 | _shipUsed = (SHIP)shipno; |
ikenna1 | 43:500b8cff3715 | 182 | } |
ikenna1 | 12:47578eb9ea73 | 183 | void RosenEngine::ship_select(N5110 &lcd) |
ikenna1 | 12:47578eb9ea73 | 184 | { |
ikenna1 | 45:fe5fc85a5c73 | 185 | _menu.update(_d,_joystick); |
ikenna1 | 12:47578eb9ea73 | 186 | _menu.disp_ships(lcd); |
ikenna1 | 17:e65a9f981834 | 187 | } |
ikenna1 | 35:3341f2bd0408 | 188 | bool RosenEngine::check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2) |
ikenna1 | 35:3341f2bd0408 | 189 | { |
ikenna1 | 35:3341f2bd0408 | 190 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 191 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 192 | int ypos1_array[height1]; |
ikenna1 | 35:3341f2bd0408 | 193 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 194 | int ypos2_array[height2]; |
ikenna1 | 35:3341f2bd0408 | 195 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 196 | bool ycol = false; |
ikenna1 | 35:3341f2bd0408 | 197 | bool col = false; |
ikenna1 | 35:3341f2bd0408 | 198 | //printf("variables declared\n"); |
ikenna1 | 35:3341f2bd0408 | 199 | // Loop through both height and width to get a 2D aray of the sprites position |
ikenna1 | 35:3341f2bd0408 | 200 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 201 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 202 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 203 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 204 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 205 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 206 | } |
ikenna1 | 35:3341f2bd0408 | 207 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 208 | } |
ikenna1 | 35:3341f2bd0408 | 209 | } |
ikenna1 | 35:3341f2bd0408 | 210 | //printf("first loop done\n"); |
ikenna1 | 35:3341f2bd0408 | 211 | for(int cy = 0; cy<height1; cy=cy+1) { |
ikenna1 | 35:3341f2bd0408 | 212 | ypos1_array[cy]= ypos1 + cy; |
ikenna1 | 35:3341f2bd0408 | 213 | for(int ny = 0; ny<height2; ny=ny+1) { |
ikenna1 | 35:3341f2bd0408 | 214 | ypos2_array[ny]= ypos2 + ny; |
ikenna1 | 35:3341f2bd0408 | 215 | if(ypos2_array[ny] == ypos1_array[cy]) { |
ikenna1 | 35:3341f2bd0408 | 216 | ycol = true; |
ikenna1 | 35:3341f2bd0408 | 217 | } |
ikenna1 | 35:3341f2bd0408 | 218 | // printf("yarray = %d,y2array = %d,ycol = %d\n",ypos2_array[ny],ypos1_array[cy],ycol); |
ikenna1 | 35:3341f2bd0408 | 219 | } |
ikenna1 | 35:3341f2bd0408 | 220 | } |
ikenna1 | 35:3341f2bd0408 | 221 | // if both the hight and width position values are equal a collision has occured |
ikenna1 | 35:3341f2bd0408 | 222 | col = (xcol & ycol); |
ikenna1 | 35:3341f2bd0408 | 223 | //printf("col gotten, col = %d\n",col); |
ikenna1 | 35:3341f2bd0408 | 224 | return col; |
ikenna1 | 35:3341f2bd0408 | 225 | } |
ikenna1 | 35:3341f2bd0408 | 226 | bool RosenEngine::check_collision1(int xpos1,int width1,int xpos2,int width2) |
ikenna1 | 35:3341f2bd0408 | 227 | { |
ikenna1 | 35:3341f2bd0408 | 228 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 229 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 230 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 231 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 232 | |
ikenna1 | 35:3341f2bd0408 | 233 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 234 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 235 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 236 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 237 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 238 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 239 | } |
ikenna1 | 35:3341f2bd0408 | 240 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 241 | } |
ikenna1 | 35:3341f2bd0408 | 242 | } |
ikenna1 | 35:3341f2bd0408 | 243 | return xcol; |
ikenna1 | 35:3341f2bd0408 | 244 | } |
ikenna1 | 35:3341f2bd0408 | 245 | |
ikenna1 | 35:3341f2bd0408 | 246 | void RosenEngine::seeker_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 247 | { |
ikenna1 | 39:7824f9080f59 | 248 | bool col1,col2,col3; |
ikenna1 | 40:90c7a893d513 | 249 | |
ikenna1 | 41:e1fa36c0492e | 250 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[0].x, _seekerPos[0].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 251 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[1].x, _seekerPos[1].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 252 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[2].x, _seekerPos[2].y,10,7); |
ikenna1 | 39:7824f9080f59 | 253 | int sel = 0; |
ikenna1 | 40:90c7a893d513 | 254 | |
ikenna1 | 39:7824f9080f59 | 255 | if (col1 == true && _no_seekers >= 1) { |
ikenna1 | 39:7824f9080f59 | 256 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 257 | } |
ikenna1 | 39:7824f9080f59 | 258 | if (col2 == true && _no_seekers >= 2) { |
ikenna1 | 39:7824f9080f59 | 259 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 260 | } |
ikenna1 | 39:7824f9080f59 | 261 | if (col3 == true && _no_seekers >= 3) { |
ikenna1 | 39:7824f9080f59 | 262 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 263 | } |
ikenna1 | 39:7824f9080f59 | 264 | // printf("col1 = %d, col2 = %d, col3 = %d, no_seekers = %d\n",col1,col2,col3,_no_seekers); |
ikenna1 | 40:90c7a893d513 | 265 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 266 | _health.update(5,pad); |
ikenna1 | 39:7824f9080f59 | 267 | _health.seekerh_update(sel,10); |
ikenna1 | 35:3341f2bd0408 | 268 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 269 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 270 | } |
ikenna1 | 35:3341f2bd0408 | 271 | } |
ikenna1 | 35:3341f2bd0408 | 272 | void RosenEngine::shooter_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 273 | { |
ikenna1 | 39:7824f9080f59 | 274 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 275 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 276 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[0].x, _shooterPos[1].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 277 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[1].x, _shooterPos[0].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 278 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[2].x, _shooterPos[0].y,10,7); |
ikenna1 | 35:3341f2bd0408 | 279 | |
ikenna1 | 39:7824f9080f59 | 280 | if(col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 281 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 282 | } |
ikenna1 | 39:7824f9080f59 | 283 | if(col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 284 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 285 | } |
ikenna1 | 39:7824f9080f59 | 286 | if(col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 287 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 288 | } |
ikenna1 | 40:90c7a893d513 | 289 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 290 | _health.update(1,pad); |
ikenna1 | 39:7824f9080f59 | 291 | _health.shooterh_update(sel,10); |
ikenna1 | 35:3341f2bd0408 | 292 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 293 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 294 | } |
ikenna1 | 35:3341f2bd0408 | 295 | } |
ikenna1 | 35:3341f2bd0408 | 296 | void RosenEngine::shooterw_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 297 | { |
ikenna1 | 39:7824f9080f59 | 298 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 299 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 300 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[0].x, _shooterWPos[1].y,2,2); |
ikenna1 | 41:e1fa36c0492e | 301 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[1].x, _shooterWPos[2].y,2,2); |
ikenna1 | 41:e1fa36c0492e | 302 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[2].x, _shooterWPos[2].y,2,2); |
ikenna1 | 35:3341f2bd0408 | 303 | |
ikenna1 | 39:7824f9080f59 | 304 | if(col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 305 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 306 | } |
ikenna1 | 39:7824f9080f59 | 307 | if(col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 308 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 309 | } |
ikenna1 | 39:7824f9080f59 | 310 | if(col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 311 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 312 | } |
ikenna1 | 40:90c7a893d513 | 313 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 314 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 315 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 316 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 317 | } |
ikenna1 | 35:3341f2bd0408 | 318 | } |
ikenna1 | 35:3341f2bd0408 | 319 | void RosenEngine::kestrelw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 320 | { |
ikenna1 | 39:7824f9080f59 | 321 | bool col1, col2, col3; |
ikenna1 | 39:7824f9080f59 | 322 | int sel = 0; |
ikenna1 | 43:500b8cff3715 | 323 | Vector2D missle_pos = _weapons.get_pos(_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 324 | col1 = check_collision(_seekerPos[0].x,_seekerPos[0].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 325 | col2 = check_collision(_seekerPos[1].x,_seekerPos[1].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 326 | col3 = check_collision(_seekerPos[2].x,_seekerPos[2].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 39:7824f9080f59 | 327 | if (col1 == true && _no_seekers >= 1) { |
ikenna1 | 39:7824f9080f59 | 328 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 329 | } |
ikenna1 | 39:7824f9080f59 | 330 | if (col2 == true && _no_seekers >= 2) { |
ikenna1 | 39:7824f9080f59 | 331 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 332 | } |
ikenna1 | 39:7824f9080f59 | 333 | if (col3 == true && _no_seekers >= 3) { |
ikenna1 | 39:7824f9080f59 | 334 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 335 | } |
ikenna1 | 40:90c7a893d513 | 336 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 337 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 338 | _health.seekerh_update(sel,5); |
ikenna1 | 35:3341f2bd0408 | 339 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 340 | } |
ikenna1 | 35:3341f2bd0408 | 341 | } |
ikenna1 | 35:3341f2bd0408 | 342 | void RosenEngine::imperionw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 343 | { |
ikenna1 | 39:7824f9080f59 | 344 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 345 | int sel = 0; |
ikenna1 | 43:500b8cff3715 | 346 | if(_shipUsed == imperion) { |
ikenna1 | 41:e1fa36c0492e | 347 | if(_shipPos.y > _seekerPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 348 | col1 = check_collision1(_seekerPos[0].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 349 | if (col1 == true && A == true && _no_seekers >= 1) { |
ikenna1 | 41:e1fa36c0492e | 350 | sel = 1; |
ikenna1 | 41:e1fa36c0492e | 351 | } |
ikenna1 | 35:3341f2bd0408 | 352 | } |
ikenna1 | 41:e1fa36c0492e | 353 | if(_shipPos.y > _seekerPos[1].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 354 | col2 = check_collision1(_seekerPos[1].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 355 | if (col2 == true && A == true && _no_seekers >= 2) { |
ikenna1 | 41:e1fa36c0492e | 356 | sel = 2; |
ikenna1 | 41:e1fa36c0492e | 357 | } |
ikenna1 | 39:7824f9080f59 | 358 | } |
ikenna1 | 41:e1fa36c0492e | 359 | if(_shipPos.y > _seekerPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 360 | col3 = check_collision1(_seekerPos[2].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 361 | if (col3 == true && A == true && _no_seekers >= 3) { |
ikenna1 | 41:e1fa36c0492e | 362 | sel = 3; |
ikenna1 | 41:e1fa36c0492e | 363 | } |
ikenna1 | 39:7824f9080f59 | 364 | } |
ikenna1 | 39:7824f9080f59 | 365 | } |
ikenna1 | 40:90c7a893d513 | 366 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 367 | _health.seekerh_update(sel,10); |
ikenna1 | 39:7824f9080f59 | 368 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 369 | wait(0.05); |
ikenna1 | 39:7824f9080f59 | 370 | } |
ikenna1 | 35:3341f2bd0408 | 371 | } |
ikenna1 | 35:3341f2bd0408 | 372 | void RosenEngine::kestrelw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 373 | { |
ikenna1 | 43:500b8cff3715 | 374 | Vector2D missle_pos = _weapons.get_pos(_shipUsed); |
ikenna1 | 35:3341f2bd0408 | 375 | bool col1, col2, col3; |
ikenna1 | 39:7824f9080f59 | 376 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 377 | col1 = check_collision(_shooterPos[0].x,_shooterPos[0].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 378 | col2 = check_collision(_shooterPos[1].x,_shooterPos[1].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 379 | col3 = check_collision(_shooterPos[2].x,_shooterPos[2].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 39:7824f9080f59 | 380 | if (col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 381 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 382 | } |
ikenna1 | 39:7824f9080f59 | 383 | if (col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 384 | sel = 2; |
ikenna1 | 35:3341f2bd0408 | 385 | } |
ikenna1 | 39:7824f9080f59 | 386 | if (col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 387 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 388 | } |
ikenna1 | 40:90c7a893d513 | 389 | // printf("col1 = %d,col2 = %d,col3 = %d, no_shooters = %d\n",col1,col2,col3,_no_shooters); |
ikenna1 | 40:90c7a893d513 | 390 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 391 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 392 | _health.shooterh_update(sel,5); |
ikenna1 | 35:3341f2bd0408 | 393 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 394 | } |
ikenna1 | 35:3341f2bd0408 | 395 | } |
ikenna1 | 35:3341f2bd0408 | 396 | void RosenEngine::imperionw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 397 | { |
ikenna1 | 39:7824f9080f59 | 398 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 399 | int sel = 0; |
ikenna1 | 44:a6a361bea806 | 400 | if(_shipUsed == imperion) { |
ikenna1 | 41:e1fa36c0492e | 401 | if(_shipPos.y > _shooterPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 402 | col1 = check_collision1(_shooterPos[0].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 403 | if (col1 == true && A == true && _no_shooters >= 1) { |
ikenna1 | 40:90c7a893d513 | 404 | sel = 1; |
ikenna1 | 40:90c7a893d513 | 405 | } |
ikenna1 | 40:90c7a893d513 | 406 | } |
ikenna1 | 41:e1fa36c0492e | 407 | if(_shipPos.y > _shooterPos[1].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 408 | col2 = check_collision1(_shooterPos[1].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 409 | if (col2 == true && A == true && _no_shooters >= 2) { |
ikenna1 | 40:90c7a893d513 | 410 | sel = 2; |
ikenna1 | 40:90c7a893d513 | 411 | } |
ikenna1 | 40:90c7a893d513 | 412 | } |
ikenna1 | 41:e1fa36c0492e | 413 | if(_shipPos.y > _shooterPos[2].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 414 | col3 = check_collision1(_shooterPos[2].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 415 | if (col3 == true && A == true && _no_shooters >= 3) { |
ikenna1 | 40:90c7a893d513 | 416 | sel = 3; |
ikenna1 | 40:90c7a893d513 | 417 | } |
ikenna1 | 35:3341f2bd0408 | 418 | } |
ikenna1 | 35:3341f2bd0408 | 419 | } |
ikenna1 | 40:90c7a893d513 | 420 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 421 | _health.shooterh_update(sel,10); |
ikenna1 | 39:7824f9080f59 | 422 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 423 | wait(0.05); |
ikenna1 | 39:7824f9080f59 | 424 | } |
ikenna1 | 36:c25417f0d150 | 425 | } |
ikenna1 | 40:90c7a893d513 | 426 | void RosenEngine::orionw_collision(Gamepad &pad) |
ikenna1 | 40:90c7a893d513 | 427 | { |
ikenna1 | 40:90c7a893d513 | 428 | Vector2D inde = find_closest1(); |
ikenna1 | 40:90c7a893d513 | 429 | int index1 = inde.x; |
ikenna1 | 40:90c7a893d513 | 430 | int index2 = inde.x - 3; |
ikenna1 | 40:90c7a893d513 | 431 | int distance = inde.y; |
ikenna1 | 41:e1fa36c0492e | 432 | |
ikenna1 | 41:e1fa36c0492e | 433 | // enemy 1,2 and 3 are shooters |
ikenna1 | 41:e1fa36c0492e | 434 | if(_no_shooters >= index1 && A == true && distance < 15) { |
ikenna1 | 40:90c7a893d513 | 435 | _health.shooterh_update(index1,10); |
ikenna1 | 40:90c7a893d513 | 436 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 437 | wait(0.05); |
ikenna1 | 40:90c7a893d513 | 438 | } |
ikenna1 | 41:e1fa36c0492e | 439 | // enemy 4,5 and 6 are seekers so 3 is subtracted from inde.x to compensate |
ikenna1 | 41:e1fa36c0492e | 440 | if(_no_seekers >= index2 && A == true && distance < 15) { |
ikenna1 | 40:90c7a893d513 | 441 | _health.seekerh_update(index2,10); |
ikenna1 | 40:90c7a893d513 | 442 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 443 | wait(0.05); |
ikenna1 | 40:90c7a893d513 | 444 | } |
ikenna1 | 41:e1fa36c0492e | 445 | |
ikenna1 | 41:e1fa36c0492e | 446 | |
ikenna1 | 40:90c7a893d513 | 447 | } |
ikenna1 | 40:90c7a893d513 | 448 | void RosenEngine::check_health() |
ikenna1 | 40:90c7a893d513 | 449 | { |
ikenna1 | 41:e1fa36c0492e | 450 | // check player and enemy health |
ikenna1 | 39:7824f9080f59 | 451 | check_se_health(); |
ikenna1 | 39:7824f9080f59 | 452 | check_sh_health(); |
ikenna1 | 36:c25417f0d150 | 453 | Vector2D hp = _health.get_hp(); |
ikenna1 | 40:90c7a893d513 | 454 | if(hp.x <= 0) { |
ikenna1 | 38:4571537238ed | 455 | // printf("player deaad\n"); |
ikenna1 | 36:c25417f0d150 | 456 | _dead = true; |
ikenna1 | 40:90c7a893d513 | 457 | } |
ikenna1 | 40:90c7a893d513 | 458 | |
ikenna1 | 39:7824f9080f59 | 459 | } |
ikenna1 | 39:7824f9080f59 | 460 | void RosenEngine::check_se_health() |
ikenna1 | 39:7824f9080f59 | 461 | { |
ikenna1 | 39:7824f9080f59 | 462 | int sel = 0; |
ikenna1 | 39:7824f9080f59 | 463 | int seeker1_health = _health.get_seekerh(1); |
ikenna1 | 39:7824f9080f59 | 464 | int seeker2_health = _health.get_seekerh(2); |
ikenna1 | 39:7824f9080f59 | 465 | int seeker3_health = _health.get_seekerh(3); |
ikenna1 | 39:7824f9080f59 | 466 | // printf("seeker1_h = %d, seeker2_h = %d, seeker3_h = %d\n",seeker1_health,seeker2_health,seeker3_health); |
ikenna1 | 40:90c7a893d513 | 467 | if(seeker1_health == 0) { |
ikenna1 | 39:7824f9080f59 | 468 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 469 | } |
ikenna1 | 40:90c7a893d513 | 470 | if(seeker2_health == 0) { |
ikenna1 | 39:7824f9080f59 | 471 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 472 | } |
ikenna1 | 40:90c7a893d513 | 473 | if(seeker3_health == 0) { |
ikenna1 | 39:7824f9080f59 | 474 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 475 | } |
ikenna1 | 41:e1fa36c0492e | 476 | // reset seeker and update score when shooter health goes to zero |
ikenna1 | 40:90c7a893d513 | 477 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 478 | _enemy.reset_seeker(sel); |
ikenna1 | 39:7824f9080f59 | 479 | _health.reset_seekerh(sel); |
ikenna1 | 39:7824f9080f59 | 480 | _score = _score + 10; |
ikenna1 | 39:7824f9080f59 | 481 | } |
ikenna1 | 39:7824f9080f59 | 482 | } |
ikenna1 | 39:7824f9080f59 | 483 | void RosenEngine::check_sh_health() |
ikenna1 | 39:7824f9080f59 | 484 | { |
ikenna1 | 39:7824f9080f59 | 485 | int sel = 0; |
ikenna1 | 39:7824f9080f59 | 486 | int shooter1_health = _health.get_shooterh(1); |
ikenna1 | 39:7824f9080f59 | 487 | int shooter2_health = _health.get_shooterh(2); |
ikenna1 | 39:7824f9080f59 | 488 | int shooter3_health = _health.get_shooterh(3); |
ikenna1 | 40:90c7a893d513 | 489 | |
ikenna1 | 40:90c7a893d513 | 490 | if(shooter1_health == 0) { |
ikenna1 | 39:7824f9080f59 | 491 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 492 | } |
ikenna1 | 40:90c7a893d513 | 493 | if(shooter2_health == 0) { |
ikenna1 | 39:7824f9080f59 | 494 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 495 | } |
ikenna1 | 40:90c7a893d513 | 496 | if(shooter3_health == 0) { |
ikenna1 | 39:7824f9080f59 | 497 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 498 | } |
ikenna1 | 41:e1fa36c0492e | 499 | // reset shooter and update score when shooter health goes to zero |
ikenna1 | 40:90c7a893d513 | 500 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 501 | _enemy.reset_shooter(sel); |
ikenna1 | 39:7824f9080f59 | 502 | _health.reset_shooterh(sel); |
ikenna1 | 39:7824f9080f59 | 503 | _score = _score + 20; |
ikenna1 | 39:7824f9080f59 | 504 | } |
ikenna1 | 37:8d8c8cce0bc7 | 505 | } |
ikenna1 | 37:8d8c8cce0bc7 | 506 | int RosenEngine::rand_no() |
ikenna1 | 37:8d8c8cce0bc7 | 507 | { |
ikenna1 | 41:e1fa36c0492e | 508 | // seeds and returns a random number using the ctime library |
ikenna1 | 37:8d8c8cce0bc7 | 509 | srand(time(NULL)); |
ikenna1 | 37:8d8c8cce0bc7 | 510 | int rand_no = (rand() %45) + 1; |
ikenna1 | 37:8d8c8cce0bc7 | 511 | return rand_no; |
ikenna1 | 38:4571537238ed | 512 | } |
ikenna1 | 38:4571537238ed | 513 | float RosenEngine::timer(int fps) |
ikenna1 | 38:4571537238ed | 514 | { |
ikenna1 | 38:4571537238ed | 515 | _times_run = _times_run + 1; |
ikenna1 | 38:4571537238ed | 516 | float time_frame = 1.0f/fps; |
ikenna1 | 40:90c7a893d513 | 517 | float time_elapsed = _times_run * time_frame; |
ikenna1 | 38:4571537238ed | 518 | // printf("time elapsed = %f,time frame = %f, _times_run = %d\n",time_elapsed,time_frame,_times_run); |
ikenna1 | 38:4571537238ed | 519 | return time_elapsed; |
ikenna1 | 38:4571537238ed | 520 | } |
ikenna1 | 38:4571537238ed | 521 | void RosenEngine::score(int points) |
ikenna1 | 38:4571537238ed | 522 | { |
ikenna1 | 38:4571537238ed | 523 | _score = _score + points; |
ikenna1 | 38:4571537238ed | 524 | } |
ikenna1 | 38:4571537238ed | 525 | bool RosenEngine::dead() |
ikenna1 | 38:4571537238ed | 526 | { |
ikenna1 | 38:4571537238ed | 527 | return _dead; |
ikenna1 | 38:4571537238ed | 528 | } |
ikenna1 | 38:4571537238ed | 529 | |
ikenna1 | 38:4571537238ed | 530 | void RosenEngine::scaling(float time_elapsed) |
ikenna1 | 38:4571537238ed | 531 | { |
ikenna1 | 41:e1fa36c0492e | 532 | // increases difficulty as game progresses |
ikenna1 | 40:90c7a893d513 | 533 | if(time_elapsed == _wait_time) { |
ikenna1 | 38:4571537238ed | 534 | _no_shooters = _no_shooters + 1; |
ikenna1 | 40:90c7a893d513 | 535 | _no_seekers = _no_seekers + 1; |
ikenna1 | 38:4571537238ed | 536 | _enemy.sh_scaling(time_elapsed); |
ikenna1 | 39:7824f9080f59 | 537 | _wait_time = _wait_time + 10.00; |
ikenna1 | 38:4571537238ed | 538 | } |
ikenna1 | 40:90c7a893d513 | 539 | if(_no_shooters > 3) { |
ikenna1 | 38:4571537238ed | 540 | _no_shooters = 3; |
ikenna1 | 39:7824f9080f59 | 541 | } |
ikenna1 | 40:90c7a893d513 | 542 | if(_no_seekers > 3) { |
ikenna1 | 39:7824f9080f59 | 543 | _no_seekers = 3; |
ikenna1 | 39:7824f9080f59 | 544 | } |
ikenna1 | 38:4571537238ed | 545 | _enemy.set_noshooters(_no_shooters); |
ikenna1 | 39:7824f9080f59 | 546 | _enemy.set_noseekers(_no_seekers); |
ikenna1 | 39:7824f9080f59 | 547 | // printf("time_elapsed = %f, no_shooters = %d, wait_time = %f\n",time_elapsed,_no_shooters,_wait_time); |
ikenna1 | 38:4571537238ed | 548 | } |
ikenna1 | 38:4571537238ed | 549 | void RosenEngine::game_over(N5110 &lcd) |
ikenna1 | 38:4571537238ed | 550 | { |
ikenna1 | 41:e1fa36c0492e | 551 | // Display random tips after every loss |
ikenna1 | 41:e1fa36c0492e | 552 | _lore.display(lcd,rand_no()); |
ikenna1 | 39:7824f9080f59 | 553 | } |
ikenna1 | 39:7824f9080f59 | 554 | void RosenEngine::intro(N5110 &lcd) |
ikenna1 | 39:7824f9080f59 | 555 | { |
ikenna1 | 41:e1fa36c0492e | 556 | _lore.intro(lcd); |
ikenna1 | 39:7824f9080f59 | 557 | _intro = true; |
ikenna1 | 39:7824f9080f59 | 558 | } |
ikenna1 | 39:7824f9080f59 | 559 | void RosenEngine::disp_points(N5110 &lcd) |
ikenna1 | 39:7824f9080f59 | 560 | { |
ikenna1 | 39:7824f9080f59 | 561 | char buffer[10]; |
ikenna1 | 39:7824f9080f59 | 562 | sprintf(buffer,"%d",_score); |
ikenna1 | 39:7824f9080f59 | 563 | lcd.printString(buffer,2,0); |
ikenna1 | 39:7824f9080f59 | 564 | } |
ikenna1 | 40:90c7a893d513 | 565 | Vector2D RosenEngine::get_enemynum() |
ikenna1 | 40:90c7a893d513 | 566 | { |
ikenna1 | 41:e1fa36c0492e | 567 | // return the number of enemy shooters and seekers currently on play |
ikenna1 | 40:90c7a893d513 | 568 | return{_no_shooters,_no_seekers}; |
ikenna1 | 40:90c7a893d513 | 569 | } |
ikenna1 | 40:90c7a893d513 | 570 | int RosenEngine::range(int x1, int y1, float x2, float y2) |
ikenna1 | 40:90c7a893d513 | 571 | { |
ikenna1 | 41:e1fa36c0492e | 572 | // calculates average distance between two points |
ikenna1 | 40:90c7a893d513 | 573 | float rangex = (abs(x1 - x2)); |
ikenna1 | 40:90c7a893d513 | 574 | float rangey = (abs(y1 - y2)); |
ikenna1 | 40:90c7a893d513 | 575 | int distance = floor((rangex+rangey)/2); |
ikenna1 | 40:90c7a893d513 | 576 | return distance; |
ikenna1 | 40:90c7a893d513 | 577 | } |
ikenna1 | 40:90c7a893d513 | 578 | Vector2D RosenEngine::find_closest1() |
ikenna1 | 40:90c7a893d513 | 579 | { |
ikenna1 | 40:90c7a893d513 | 580 | // get the distance for all enemies |
ikenna1 | 41:e1fa36c0492e | 581 | int sh1 = range(_shipPos.x,_shipPos.y,_shooterPos[0].x,_shooterPos[0].y); |
ikenna1 | 41:e1fa36c0492e | 582 | int sh2 = range(_shipPos.x,_shipPos.y,_shooterPos[1].x,_shooterPos[1].y); |
ikenna1 | 41:e1fa36c0492e | 583 | int sh3 = range(_shipPos.x,_shipPos.y,_shooterPos[2].x,_shooterPos[2].y); |
ikenna1 | 41:e1fa36c0492e | 584 | int se1 = range(_shipPos.x,_shipPos.y,_seekerPos[0].x,_seekerPos[0].y); |
ikenna1 | 41:e1fa36c0492e | 585 | int se2 = range(_shipPos.x,_shipPos.y,_seekerPos[1].x,_seekerPos[1].y); |
ikenna1 | 41:e1fa36c0492e | 586 | int se3 = range(_shipPos.x,_shipPos.y,_seekerPos[2].x,_seekerPos[2].y); |
ikenna1 | 40:90c7a893d513 | 587 | |
ikenna1 | 40:90c7a893d513 | 588 | int close[6] = {sh1,sh2,sh3,se1,se2,se3}; |
ikenna1 | 40:90c7a893d513 | 589 | // find index of the smallest element |
ikenna1 | 40:90c7a893d513 | 590 | int index = 0; |
ikenna1 | 40:90c7a893d513 | 591 | int smallest = close[0]; |
ikenna1 | 40:90c7a893d513 | 592 | for(int i=0; i<6; i=i+1) { |
ikenna1 | 40:90c7a893d513 | 593 | if(smallest>close[i]) { |
ikenna1 | 40:90c7a893d513 | 594 | smallest=close[i]; |
ikenna1 | 40:90c7a893d513 | 595 | index = i; |
ikenna1 | 40:90c7a893d513 | 596 | } |
ikenna1 | 40:90c7a893d513 | 597 | } |
ikenna1 | 41:e1fa36c0492e | 598 | // return the index, so we know what the closest enemy, and the distance to check its in range |
ikenna1 | 40:90c7a893d513 | 599 | return {(index + 1),smallest}; |
ikenna1 | 40:90c7a893d513 | 600 | } |
ikenna1 | 40:90c7a893d513 | 601 | Vector2D RosenEngine::find_closest2(int index) |
ikenna1 | 40:90c7a893d513 | 602 | { |
ikenna1 | 40:90c7a893d513 | 603 | // return the position of the closest enemy |
ikenna1 | 40:90c7a893d513 | 604 | if(index == 1 && _no_shooters >= 1) { |
ikenna1 | 41:e1fa36c0492e | 605 | return {_shooterPos[0].x,_shooterPos[0].y}; |
ikenna1 | 40:90c7a893d513 | 606 | } |
ikenna1 | 40:90c7a893d513 | 607 | if(index == 2 && _no_shooters >= 2) { |
ikenna1 | 41:e1fa36c0492e | 608 | return {_shooterPos[1].x,_shooterPos[1].y}; |
ikenna1 | 40:90c7a893d513 | 609 | } |
ikenna1 | 40:90c7a893d513 | 610 | if(index == 3 && _no_shooters >= 3) { |
ikenna1 | 41:e1fa36c0492e | 611 | return {_shooterPos[2].x,_shooterPos[2].y}; |
ikenna1 | 40:90c7a893d513 | 612 | } |
ikenna1 | 40:90c7a893d513 | 613 | if(index == 4 && _no_seekers >= 1 ) { |
ikenna1 | 41:e1fa36c0492e | 614 | return {_seekerPos[0].x,_seekerPos[0].y}; |
ikenna1 | 40:90c7a893d513 | 615 | } |
ikenna1 | 40:90c7a893d513 | 616 | if(index == 5 && _no_seekers >= 2) { |
ikenna1 | 41:e1fa36c0492e | 617 | return {_seekerPos[1].x,_seekerPos[1].y}; |
ikenna1 | 40:90c7a893d513 | 618 | } |
ikenna1 | 40:90c7a893d513 | 619 | if(index == 6 && _no_seekers >= 3) { |
ikenna1 | 41:e1fa36c0492e | 620 | return {_seekerPos[2].x,_seekerPos[2].y}; |
ikenna1 | 40:90c7a893d513 | 621 | } |
ikenna1 | 40:90c7a893d513 | 622 | |
ikenna1 | 40:90c7a893d513 | 623 | } |