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Dependencies: mbed
RosenEngine/RosenEngine.cpp@44:a6a361bea806, 2019-05-08 (annotated)
- Committer:
- ikenna1
- Date:
- Wed May 08 16:46:21 2019 +0000
- Revision:
- 44:a6a361bea806
- Parent:
- 43:500b8cff3715
- Child:
- 45:fe5fc85a5c73
Add Enum SHIP to make selecting ships easier. started documentation
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikenna1 | 3:f9cd1a38d5c6 | 1 | #include "RosenEngine.h" |
ikenna1 | 39:7824f9080f59 | 2 | |
ikenna1 | 23:0301effce801 | 3 | DigitalIn A(PTB9); |
ikenna1 | 3:f9cd1a38d5c6 | 4 | |
ikenna1 | 2:66a4e5d7a7cd | 5 | // Constructor |
ikenna1 | 2:66a4e5d7a7cd | 6 | RosenEngine::RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 7 | { |
ikenna1 | 2:66a4e5d7a7cd | 8 | |
ikenna1 | 2:66a4e5d7a7cd | 9 | } |
ikenna1 | 2:66a4e5d7a7cd | 10 | // Destructor |
ikenna1 | 2:66a4e5d7a7cd | 11 | RosenEngine::~RosenEngine() |
ikenna1 | 2:66a4e5d7a7cd | 12 | { |
ikenna1 | 2:66a4e5d7a7cd | 13 | |
ikenna1 | 2:66a4e5d7a7cd | 14 | } |
ikenna1 | 3:f9cd1a38d5c6 | 15 | |
ikenna1 | 4:740e14ebbc97 | 16 | |
ikenna1 | 9:241a1a7d8527 | 17 | void RosenEngine::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos) |
ikenna1 | 2:66a4e5d7a7cd | 18 | { |
ikenna1 | 4:740e14ebbc97 | 19 | // initialise the game parameters |
ikenna1 | 9:241a1a7d8527 | 20 | _ship.init(ship_width,ship_height,ship_speed,ship_xpos,ship_ypos); |
ikenna1 | 39:7824f9080f59 | 21 | _no_shooters = 0; |
ikenna1 | 39:7824f9080f59 | 22 | _no_seekers = 0; |
ikenna1 | 39:7824f9080f59 | 23 | _enemy.init(_no_shooters,_no_seekers); |
ikenna1 | 9:241a1a7d8527 | 24 | _menu.init(16); |
ikenna1 | 44:a6a361bea806 | 25 | _health.init(_shipUsed); |
ikenna1 | 38:4571537238ed | 26 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 27 | _score = 0; |
ikenna1 | 38:4571537238ed | 28 | _dead = false; |
ikenna1 | 39:7824f9080f59 | 29 | _intro = false; |
ikenna1 | 41:e1fa36c0492e | 30 | _wait_time = 2.25; |
ikenna1 | 13:e114d362186d | 31 | |
ikenna1 | 3:f9cd1a38d5c6 | 32 | } |
ikenna1 | 27:f99249e727fd | 33 | void RosenEngine::reset() |
ikenna1 | 27:f99249e727fd | 34 | { |
ikenna1 | 39:7824f9080f59 | 35 | _enemy.init(_no_shooters,_no_seekers); |
ikenna1 | 44:a6a361bea806 | 36 | _health.init(_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 37 | _wait_time = 2.25; |
ikenna1 | 38:4571537238ed | 38 | _times_run = 0; |
ikenna1 | 38:4571537238ed | 39 | _score = 0; |
ikenna1 | 39:7824f9080f59 | 40 | _no_shooters = 0; |
ikenna1 | 38:4571537238ed | 41 | _dead = false; |
ikenna1 | 39:7824f9080f59 | 42 | _no_seekers = 0; |
ikenna1 | 27:f99249e727fd | 43 | } |
ikenna1 | 4:740e14ebbc97 | 44 | |
ikenna1 | 5:bb6edc5b5be3 | 45 | void RosenEngine::read_input(Gamepad &pad) |
ikenna1 | 4:740e14ebbc97 | 46 | { |
ikenna1 | 4:740e14ebbc97 | 47 | Vector2D mapped_coord = pad.get_coord(); |
ikenna1 | 41:e1fa36c0492e | 48 | _joystick.x = mapped_coord.x; |
ikenna1 | 41:e1fa36c0492e | 49 | _joystick.y = mapped_coord.y; |
ikenna1 | 9:241a1a7d8527 | 50 | _d = pad.get_direction(); |
ikenna1 | 35:3341f2bd0408 | 51 | wait(0.1); |
ikenna1 | 41:e1fa36c0492e | 52 | // printf("_joystick.x ,_joystick.y = %f , %f\n",_joystick.x, _joystick.y); |
ikenna1 | 4:740e14ebbc97 | 53 | } |
ikenna1 | 4:740e14ebbc97 | 54 | |
ikenna1 | 14:88ca5b1a111a | 55 | void RosenEngine::draw(N5110 &lcd, Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 56 | { |
ikenna1 | 31:c7bd3ed16840 | 57 | lcd.drawRect(0,0,78,48,FILL_TRANSPARENT); |
ikenna1 | 44:a6a361bea806 | 58 | _health.draw_health(lcd,_shipUsed); |
ikenna1 | 18:2cc6898de6b2 | 59 | _health.draw_shields(lcd); |
ikenna1 | 15:009ccc07bb57 | 60 | _enemy.draw_seeker(lcd); |
ikenna1 | 34:6d0786582d81 | 61 | _enemy.draw_shooter(lcd); |
ikenna1 | 34:6d0786582d81 | 62 | _enemy.draw_shw(lcd,pad); |
ikenna1 | 41:e1fa36c0492e | 63 | draw_ship(lcd,pad); |
ikenna1 | 40:90c7a893d513 | 64 | if(_dead == true) { |
ikenna1 | 40:90c7a893d513 | 65 | game_over(lcd); |
ikenna1 | 38:4571537238ed | 66 | } |
ikenna1 | 39:7824f9080f59 | 67 | disp_points(lcd); |
ikenna1 | 11:73cd744ffa80 | 68 | } |
ikenna1 | 41:e1fa36c0492e | 69 | void RosenEngine::draw_ship(N5110 &lcd, Gamepad &pad) |
ikenna1 | 41:e1fa36c0492e | 70 | { |
ikenna1 | 41:e1fa36c0492e | 71 | // find the closest enemy (used in orions firing) |
ikenna1 | 41:e1fa36c0492e | 72 | Vector2D inde = find_closest1(); |
ikenna1 | 41:e1fa36c0492e | 73 | int index = inde.x; |
ikenna1 | 41:e1fa36c0492e | 74 | Vector2D closest = find_closest2(index); |
ikenna1 | 41:e1fa36c0492e | 75 | // Draw ships and weapons depending on the ship being used |
ikenna1 | 43:500b8cff3715 | 76 | switch (_shipUsed) { |
ikenna1 | 43:500b8cff3715 | 77 | case kestrel: |
ikenna1 | 41:e1fa36c0492e | 78 | _ship.set_dimensions(9,6); |
ikenna1 | 43:500b8cff3715 | 79 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 80 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 81 | break; |
ikenna1 | 43:500b8cff3715 | 82 | case imperion: |
ikenna1 | 41:e1fa36c0492e | 83 | _ship.set_dimensions(7,10); |
ikenna1 | 43:500b8cff3715 | 84 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 85 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 86 | break; |
ikenna1 | 43:500b8cff3715 | 87 | case orion: |
ikenna1 | 41:e1fa36c0492e | 88 | _ship.set_dimensions(7,10); |
ikenna1 | 43:500b8cff3715 | 89 | _ship.draw_ship(lcd,_shipUsed); |
ikenna1 | 43:500b8cff3715 | 90 | _weapons.draw(lcd,pad,_shipUsed,closest); |
ikenna1 | 41:e1fa36c0492e | 91 | break; |
ikenna1 | 41:e1fa36c0492e | 92 | } |
ikenna1 | 43:500b8cff3715 | 93 | printf("_shipUsed = %d\n",_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 94 | } |
ikenna1 | 7:ed5870cfb3e0 | 95 | |
ikenna1 | 7:ed5870cfb3e0 | 96 | void RosenEngine::update(Gamepad &pad) |
ikenna1 | 7:ed5870cfb3e0 | 97 | { |
ikenna1 | 41:e1fa36c0492e | 98 | _enemy.update_seeker(_shipPos.x, _shipPos.y); |
ikenna1 | 41:e1fa36c0492e | 99 | _enemy.update_shooter(_shipPos.x, _shipPos.y); |
ikenna1 | 32:098fbc1222cd | 100 | _enemy.update_shw(); |
ikenna1 | 43:500b8cff3715 | 101 | set_shipUsed(); |
ikenna1 | 41:e1fa36c0492e | 102 | update_shooter_weapon(pad); |
ikenna1 | 35:3341f2bd0408 | 103 | shooter_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 104 | seeker_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 105 | shooterw_ship_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 106 | imperionw_seeker_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 107 | kestrelw_shooter_collision(pad); |
ikenna1 | 35:3341f2bd0408 | 108 | imperionw_shooter_collision(pad); |
ikenna1 | 40:90c7a893d513 | 109 | orionw_collision(pad); |
ikenna1 | 36:c25417f0d150 | 110 | check_health(); |
ikenna1 | 37:8d8c8cce0bc7 | 111 | rand_no(); |
ikenna1 | 38:4571537238ed | 112 | scaling(timer(12)); |
ikenna1 | 40:90c7a893d513 | 113 | |
ikenna1 | 7:ed5870cfb3e0 | 114 | } |
ikenna1 | 41:e1fa36c0492e | 115 | void RosenEngine::update_shooter_weapon(Gamepad &pad) |
ikenna1 | 41:e1fa36c0492e | 116 | { |
ikenna1 | 43:500b8cff3715 | 117 | if(_shipUsed == kestrel) { |
ikenna1 | 41:e1fa36c0492e | 118 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 119 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 120 | kestrelw_seeker_collision(pad); |
ikenna1 | 41:e1fa36c0492e | 121 | } |
ikenna1 | 41:e1fa36c0492e | 122 | //printf("if shipno == 0\n"); |
ikenna1 | 43:500b8cff3715 | 123 | if(_shipUsed == imperion && A == false) { |
ikenna1 | 41:e1fa36c0492e | 124 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 125 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 126 | } |
ikenna1 | 41:e1fa36c0492e | 127 | //printf("if shipno == 1\n"); |
ikenna1 | 43:500b8cff3715 | 128 | if(_shipUsed == orion) { |
ikenna1 | 41:e1fa36c0492e | 129 | _ship.update_ship(_joystick.x,_joystick.y); |
ikenna1 | 41:e1fa36c0492e | 130 | _weapons.update(); |
ikenna1 | 41:e1fa36c0492e | 131 | } |
ikenna1 | 41:e1fa36c0492e | 132 | } |
ikenna1 | 9:241a1a7d8527 | 133 | void RosenEngine::get_pos() |
ikenna1 | 9:241a1a7d8527 | 134 | { |
ikenna1 | 41:e1fa36c0492e | 135 | _shipPos = _ship.get_pos(); |
ikenna1 | 41:e1fa36c0492e | 136 | _seekerPos[0] = _enemy.get_seekerpos(1); |
ikenna1 | 41:e1fa36c0492e | 137 | _seekerPos[1] = _enemy.get_seekerpos(2); |
ikenna1 | 41:e1fa36c0492e | 138 | _seekerPos[2] = _enemy.get_seekerpos(3); |
ikenna1 | 41:e1fa36c0492e | 139 | _shooterPos[0] = _enemy.get_shooterpos(1); |
ikenna1 | 41:e1fa36c0492e | 140 | _shooterPos[1] = _enemy.get_shooterpos(2); |
ikenna1 | 41:e1fa36c0492e | 141 | _shooterPos[2] = _enemy.get_shooterpos(3); |
ikenna1 | 41:e1fa36c0492e | 142 | _shooterWPos[0] = _enemy.get_shwpos(1); |
ikenna1 | 41:e1fa36c0492e | 143 | _shooterWPos[1] = _enemy.get_shwpos(2); |
ikenna1 | 41:e1fa36c0492e | 144 | _shooterWPos[2] = _enemy.get_shwpos(3); |
ikenna1 | 35:3341f2bd0408 | 145 | |
ikenna1 | 41:e1fa36c0492e | 146 | _weapons.init(_shipPos.x, _shipPos.y, _shipWidth); |
ikenna1 | 13:e114d362186d | 147 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 41:e1fa36c0492e | 148 | set_ship_size(); |
ikenna1 | 41:e1fa36c0492e | 149 | } |
ikenna1 | 41:e1fa36c0492e | 150 | void RosenEngine::set_ship_size() |
ikenna1 | 41:e1fa36c0492e | 151 | { |
ikenna1 | 43:500b8cff3715 | 152 | switch (_shipUsed) { |
ikenna1 | 43:500b8cff3715 | 153 | case kestrel: |
ikenna1 | 41:e1fa36c0492e | 154 | _shipWidth = 9; |
ikenna1 | 41:e1fa36c0492e | 155 | _shipHeight = 6; |
ikenna1 | 41:e1fa36c0492e | 156 | break; |
ikenna1 | 43:500b8cff3715 | 157 | case imperion: |
ikenna1 | 41:e1fa36c0492e | 158 | _shipWidth = 7; |
ikenna1 | 41:e1fa36c0492e | 159 | _shipHeight = 10; |
ikenna1 | 41:e1fa36c0492e | 160 | break; |
ikenna1 | 43:500b8cff3715 | 161 | case orion: |
ikenna1 | 41:e1fa36c0492e | 162 | _shipWidth = 7; |
ikenna1 | 41:e1fa36c0492e | 163 | _shipHeight = 10; |
ikenna1 | 41:e1fa36c0492e | 164 | break; |
ikenna1 | 41:e1fa36c0492e | 165 | } |
ikenna1 | 25:faba9eb44514 | 166 | |
ikenna1 | 9:241a1a7d8527 | 167 | } |
ikenna1 | 9:241a1a7d8527 | 168 | void RosenEngine::title(N5110 &lcd) |
ikenna1 | 9:241a1a7d8527 | 169 | { |
ikenna1 | 44:a6a361bea806 | 170 | _menu.title(lcd,_shipUsed); |
ikenna1 | 10:c33d7593a275 | 171 | _menu.update(_d); |
ikenna1 | 10:c33d7593a275 | 172 | } |
ikenna1 | 13:e114d362186d | 173 | int RosenEngine::get_ycursor() |
ikenna1 | 10:c33d7593a275 | 174 | { |
ikenna1 | 13:e114d362186d | 175 | _ycursor = _menu.get_ycursor(); |
ikenna1 | 10:c33d7593a275 | 176 | return _ycursor; |
ikenna1 | 12:47578eb9ea73 | 177 | } |
ikenna1 | 43:500b8cff3715 | 178 | SHIP RosenEngine::set_shipUsed() |
ikenna1 | 43:500b8cff3715 | 179 | { |
ikenna1 | 43:500b8cff3715 | 180 | int shipno = _menu.get_xcursor(); |
ikenna1 | 43:500b8cff3715 | 181 | _shipUsed = (SHIP)shipno; |
ikenna1 | 43:500b8cff3715 | 182 | } |
ikenna1 | 12:47578eb9ea73 | 183 | void RosenEngine::ship_select(N5110 &lcd) |
ikenna1 | 12:47578eb9ea73 | 184 | { |
ikenna1 | 12:47578eb9ea73 | 185 | _menu.update(_d); |
ikenna1 | 12:47578eb9ea73 | 186 | _menu.disp_ships(lcd); |
ikenna1 | 17:e65a9f981834 | 187 | } |
ikenna1 | 35:3341f2bd0408 | 188 | bool RosenEngine::check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2) |
ikenna1 | 35:3341f2bd0408 | 189 | { |
ikenna1 | 35:3341f2bd0408 | 190 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 191 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 192 | int ypos1_array[height1]; |
ikenna1 | 35:3341f2bd0408 | 193 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 194 | int ypos2_array[height2]; |
ikenna1 | 35:3341f2bd0408 | 195 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 196 | bool ycol = false; |
ikenna1 | 35:3341f2bd0408 | 197 | bool col = false; |
ikenna1 | 35:3341f2bd0408 | 198 | //printf("variables declared\n"); |
ikenna1 | 35:3341f2bd0408 | 199 | // Loop through both height and width to get a 2D aray of the sprites position |
ikenna1 | 35:3341f2bd0408 | 200 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 201 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 202 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 203 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 204 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 205 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 206 | } |
ikenna1 | 35:3341f2bd0408 | 207 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 208 | } |
ikenna1 | 35:3341f2bd0408 | 209 | } |
ikenna1 | 35:3341f2bd0408 | 210 | //printf("first loop done\n"); |
ikenna1 | 35:3341f2bd0408 | 211 | for(int cy = 0; cy<height1; cy=cy+1) { |
ikenna1 | 35:3341f2bd0408 | 212 | ypos1_array[cy]= ypos1 + cy; |
ikenna1 | 35:3341f2bd0408 | 213 | for(int ny = 0; ny<height2; ny=ny+1) { |
ikenna1 | 35:3341f2bd0408 | 214 | ypos2_array[ny]= ypos2 + ny; |
ikenna1 | 35:3341f2bd0408 | 215 | if(ypos2_array[ny] == ypos1_array[cy]) { |
ikenna1 | 35:3341f2bd0408 | 216 | ycol = true; |
ikenna1 | 35:3341f2bd0408 | 217 | } |
ikenna1 | 35:3341f2bd0408 | 218 | // printf("yarray = %d,y2array = %d,ycol = %d\n",ypos2_array[ny],ypos1_array[cy],ycol); |
ikenna1 | 35:3341f2bd0408 | 219 | } |
ikenna1 | 35:3341f2bd0408 | 220 | } |
ikenna1 | 35:3341f2bd0408 | 221 | // if both the hight and width position values are equal a collision has occured |
ikenna1 | 35:3341f2bd0408 | 222 | col = (xcol & ycol); |
ikenna1 | 35:3341f2bd0408 | 223 | //printf("col gotten, col = %d\n",col); |
ikenna1 | 35:3341f2bd0408 | 224 | return col; |
ikenna1 | 35:3341f2bd0408 | 225 | } |
ikenna1 | 35:3341f2bd0408 | 226 | bool RosenEngine::check_collision1(int xpos1,int width1,int xpos2,int width2) |
ikenna1 | 35:3341f2bd0408 | 227 | { |
ikenna1 | 35:3341f2bd0408 | 228 | // Create arrays of all positions with appropriate height and length |
ikenna1 | 35:3341f2bd0408 | 229 | int xpos1_array[width1]; |
ikenna1 | 35:3341f2bd0408 | 230 | int xpos2_array[width2]; |
ikenna1 | 35:3341f2bd0408 | 231 | bool xcol = false; |
ikenna1 | 35:3341f2bd0408 | 232 | |
ikenna1 | 35:3341f2bd0408 | 233 | for(int cx = 0; cx<width1; cx=cx+1) { |
ikenna1 | 35:3341f2bd0408 | 234 | xpos1_array[cx]= xpos1 + cx; |
ikenna1 | 35:3341f2bd0408 | 235 | for(int nx = 0; nx<width2; nx=nx+1) { |
ikenna1 | 35:3341f2bd0408 | 236 | xpos2_array[nx]= xpos2 + nx; |
ikenna1 | 35:3341f2bd0408 | 237 | if(xpos2_array[nx] == xpos1_array[cx]) { |
ikenna1 | 35:3341f2bd0408 | 238 | xcol = true; |
ikenna1 | 35:3341f2bd0408 | 239 | } |
ikenna1 | 35:3341f2bd0408 | 240 | // printf("xarray = %d,x2array = %d,xcol = %d\n",xpos2_array[nx],xpos1_array[cx],xcol); |
ikenna1 | 35:3341f2bd0408 | 241 | } |
ikenna1 | 35:3341f2bd0408 | 242 | } |
ikenna1 | 35:3341f2bd0408 | 243 | return xcol; |
ikenna1 | 35:3341f2bd0408 | 244 | } |
ikenna1 | 35:3341f2bd0408 | 245 | |
ikenna1 | 35:3341f2bd0408 | 246 | void RosenEngine::test() |
ikenna1 | 35:3341f2bd0408 | 247 | { |
ikenna1 | 35:3341f2bd0408 | 248 | bool test; |
ikenna1 | 35:3341f2bd0408 | 249 | test = check_collision(5,5,5,5,5,5,5,5); |
ikenna1 | 35:3341f2bd0408 | 250 | if (test == false) { |
ikenna1 | 35:3341f2bd0408 | 251 | printf("fail\n"); |
ikenna1 | 35:3341f2bd0408 | 252 | } else { |
ikenna1 | 35:3341f2bd0408 | 253 | printf("pass\n"); |
ikenna1 | 35:3341f2bd0408 | 254 | } |
ikenna1 | 35:3341f2bd0408 | 255 | test = check_collision(0,0,1,1,24,24,1,1); |
ikenna1 | 35:3341f2bd0408 | 256 | if (test == true) { |
ikenna1 | 35:3341f2bd0408 | 257 | printf("fail\n"); |
ikenna1 | 35:3341f2bd0408 | 258 | } else { |
ikenna1 | 35:3341f2bd0408 | 259 | printf("pass\n"); |
ikenna1 | 35:3341f2bd0408 | 260 | } |
ikenna1 | 35:3341f2bd0408 | 261 | } |
ikenna1 | 35:3341f2bd0408 | 262 | // make function resemble test |
ikenna1 | 35:3341f2bd0408 | 263 | |
ikenna1 | 35:3341f2bd0408 | 264 | void RosenEngine::seeker_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 265 | { |
ikenna1 | 39:7824f9080f59 | 266 | bool col1,col2,col3; |
ikenna1 | 40:90c7a893d513 | 267 | |
ikenna1 | 41:e1fa36c0492e | 268 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[0].x, _seekerPos[0].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 269 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[1].x, _seekerPos[1].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 270 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_seekerPos[2].x, _seekerPos[2].y,10,7); |
ikenna1 | 39:7824f9080f59 | 271 | int sel = 0; |
ikenna1 | 40:90c7a893d513 | 272 | |
ikenna1 | 39:7824f9080f59 | 273 | if (col1 == true && _no_seekers >= 1) { |
ikenna1 | 39:7824f9080f59 | 274 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 275 | } |
ikenna1 | 39:7824f9080f59 | 276 | if (col2 == true && _no_seekers >= 2) { |
ikenna1 | 39:7824f9080f59 | 277 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 278 | } |
ikenna1 | 39:7824f9080f59 | 279 | if (col3 == true && _no_seekers >= 3) { |
ikenna1 | 39:7824f9080f59 | 280 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 281 | } |
ikenna1 | 39:7824f9080f59 | 282 | // printf("col1 = %d, col2 = %d, col3 = %d, no_seekers = %d\n",col1,col2,col3,_no_seekers); |
ikenna1 | 40:90c7a893d513 | 283 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 284 | _health.update(5,pad); |
ikenna1 | 39:7824f9080f59 | 285 | _health.seekerh_update(sel,10); |
ikenna1 | 35:3341f2bd0408 | 286 | pad.tone(500,0.05); |
ikenna1 | 35:3341f2bd0408 | 287 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 288 | } |
ikenna1 | 35:3341f2bd0408 | 289 | } |
ikenna1 | 35:3341f2bd0408 | 290 | void RosenEngine::shooter_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 291 | { |
ikenna1 | 39:7824f9080f59 | 292 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 293 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 294 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[0].x, _shooterPos[1].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 295 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[1].x, _shooterPos[0].y,10,7); |
ikenna1 | 41:e1fa36c0492e | 296 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterPos[2].x, _shooterPos[0].y,10,7); |
ikenna1 | 35:3341f2bd0408 | 297 | |
ikenna1 | 39:7824f9080f59 | 298 | if(col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 299 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 300 | } |
ikenna1 | 39:7824f9080f59 | 301 | if(col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 302 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 303 | } |
ikenna1 | 39:7824f9080f59 | 304 | if(col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 305 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 306 | } |
ikenna1 | 40:90c7a893d513 | 307 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 308 | _health.update(1,pad); |
ikenna1 | 39:7824f9080f59 | 309 | _health.shooterh_update(sel,10); |
ikenna1 | 35:3341f2bd0408 | 310 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 311 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 312 | } |
ikenna1 | 35:3341f2bd0408 | 313 | } |
ikenna1 | 35:3341f2bd0408 | 314 | void RosenEngine::shooterw_ship_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 315 | { |
ikenna1 | 39:7824f9080f59 | 316 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 317 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 318 | col1 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[0].x, _shooterWPos[1].y,2,2); |
ikenna1 | 41:e1fa36c0492e | 319 | col2 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[1].x, _shooterWPos[2].y,2,2); |
ikenna1 | 41:e1fa36c0492e | 320 | col3 = check_collision(_shipPos.x,_shipPos.y,9,6,_shooterWPos[2].x, _shooterWPos[2].y,2,2); |
ikenna1 | 35:3341f2bd0408 | 321 | |
ikenna1 | 39:7824f9080f59 | 322 | if(col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 323 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 324 | } |
ikenna1 | 39:7824f9080f59 | 325 | if(col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 326 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 327 | } |
ikenna1 | 39:7824f9080f59 | 328 | if(col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 329 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 330 | } |
ikenna1 | 40:90c7a893d513 | 331 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 332 | _health.update(1,pad); |
ikenna1 | 35:3341f2bd0408 | 333 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 334 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 335 | } |
ikenna1 | 35:3341f2bd0408 | 336 | } |
ikenna1 | 35:3341f2bd0408 | 337 | void RosenEngine::kestrelw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 338 | { |
ikenna1 | 39:7824f9080f59 | 339 | bool col1, col2, col3; |
ikenna1 | 39:7824f9080f59 | 340 | int sel = 0; |
ikenna1 | 43:500b8cff3715 | 341 | Vector2D missle_pos = _weapons.get_pos(_shipUsed); |
ikenna1 | 41:e1fa36c0492e | 342 | col1 = check_collision(_seekerPos[0].x,_seekerPos[0].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 343 | col2 = check_collision(_seekerPos[1].x,_seekerPos[1].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 344 | col3 = check_collision(_seekerPos[2].x,_seekerPos[2].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 39:7824f9080f59 | 345 | if (col1 == true && _no_seekers >= 1) { |
ikenna1 | 39:7824f9080f59 | 346 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 347 | } |
ikenna1 | 39:7824f9080f59 | 348 | if (col2 == true && _no_seekers >= 2) { |
ikenna1 | 39:7824f9080f59 | 349 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 350 | } |
ikenna1 | 39:7824f9080f59 | 351 | if (col3 == true && _no_seekers >= 3) { |
ikenna1 | 39:7824f9080f59 | 352 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 353 | } |
ikenna1 | 40:90c7a893d513 | 354 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 355 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 356 | _health.seekerh_update(sel,5); |
ikenna1 | 35:3341f2bd0408 | 357 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 358 | } |
ikenna1 | 35:3341f2bd0408 | 359 | } |
ikenna1 | 35:3341f2bd0408 | 360 | void RosenEngine::imperionw_seeker_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 361 | { |
ikenna1 | 39:7824f9080f59 | 362 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 363 | int sel = 0; |
ikenna1 | 43:500b8cff3715 | 364 | if(_shipUsed == imperion) { |
ikenna1 | 41:e1fa36c0492e | 365 | if(_shipPos.y > _seekerPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 366 | col1 = check_collision1(_seekerPos[0].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 367 | if (col1 == true && A == true && _no_seekers >= 1) { |
ikenna1 | 41:e1fa36c0492e | 368 | sel = 1; |
ikenna1 | 41:e1fa36c0492e | 369 | } |
ikenna1 | 35:3341f2bd0408 | 370 | } |
ikenna1 | 41:e1fa36c0492e | 371 | if(_shipPos.y > _seekerPos[1].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 372 | col2 = check_collision1(_seekerPos[1].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 373 | if (col2 == true && A == true && _no_seekers >= 2) { |
ikenna1 | 41:e1fa36c0492e | 374 | sel = 2; |
ikenna1 | 41:e1fa36c0492e | 375 | } |
ikenna1 | 39:7824f9080f59 | 376 | } |
ikenna1 | 41:e1fa36c0492e | 377 | if(_shipPos.y > _seekerPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 378 | col3 = check_collision1(_seekerPos[2].x,9,_shipPos.x + 2,3); |
ikenna1 | 41:e1fa36c0492e | 379 | if (col3 == true && A == true && _no_seekers >= 3) { |
ikenna1 | 41:e1fa36c0492e | 380 | sel = 3; |
ikenna1 | 41:e1fa36c0492e | 381 | } |
ikenna1 | 39:7824f9080f59 | 382 | } |
ikenna1 | 39:7824f9080f59 | 383 | } |
ikenna1 | 40:90c7a893d513 | 384 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 385 | _health.seekerh_update(sel,10); |
ikenna1 | 39:7824f9080f59 | 386 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 387 | wait(0.05); |
ikenna1 | 39:7824f9080f59 | 388 | } |
ikenna1 | 35:3341f2bd0408 | 389 | } |
ikenna1 | 35:3341f2bd0408 | 390 | void RosenEngine::kestrelw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 391 | { |
ikenna1 | 43:500b8cff3715 | 392 | Vector2D missle_pos = _weapons.get_pos(_shipUsed); |
ikenna1 | 35:3341f2bd0408 | 393 | bool col1, col2, col3; |
ikenna1 | 39:7824f9080f59 | 394 | int sel = 0; |
ikenna1 | 41:e1fa36c0492e | 395 | col1 = check_collision(_shooterPos[0].x,_shooterPos[0].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 396 | col2 = check_collision(_shooterPos[1].x,_shooterPos[1].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 41:e1fa36c0492e | 397 | col3 = check_collision(_shooterPos[2].x,_shooterPos[2].y,9,6,missle_pos.x,missle_pos.y,1,1); |
ikenna1 | 39:7824f9080f59 | 398 | if (col1 == true && _no_shooters >= 1) { |
ikenna1 | 39:7824f9080f59 | 399 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 400 | } |
ikenna1 | 39:7824f9080f59 | 401 | if (col2 == true && _no_shooters >= 2) { |
ikenna1 | 39:7824f9080f59 | 402 | sel = 2; |
ikenna1 | 35:3341f2bd0408 | 403 | } |
ikenna1 | 39:7824f9080f59 | 404 | if (col3 == true && _no_shooters >= 3) { |
ikenna1 | 39:7824f9080f59 | 405 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 406 | } |
ikenna1 | 40:90c7a893d513 | 407 | // printf("col1 = %d,col2 = %d,col3 = %d, no_shooters = %d\n",col1,col2,col3,_no_shooters); |
ikenna1 | 40:90c7a893d513 | 408 | if(sel != 0) { |
ikenna1 | 35:3341f2bd0408 | 409 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 410 | _health.shooterh_update(sel,5); |
ikenna1 | 35:3341f2bd0408 | 411 | wait(0.05); |
ikenna1 | 35:3341f2bd0408 | 412 | } |
ikenna1 | 35:3341f2bd0408 | 413 | } |
ikenna1 | 35:3341f2bd0408 | 414 | void RosenEngine::imperionw_shooter_collision(Gamepad &pad) |
ikenna1 | 35:3341f2bd0408 | 415 | { |
ikenna1 | 39:7824f9080f59 | 416 | bool col1,col2,col3; |
ikenna1 | 39:7824f9080f59 | 417 | int sel = 0; |
ikenna1 | 44:a6a361bea806 | 418 | if(_shipUsed == imperion) { |
ikenna1 | 41:e1fa36c0492e | 419 | if(_shipPos.y > _shooterPos[0].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 420 | col1 = check_collision1(_shooterPos[0].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 421 | if (col1 == true && A == true && _no_shooters >= 1) { |
ikenna1 | 40:90c7a893d513 | 422 | sel = 1; |
ikenna1 | 40:90c7a893d513 | 423 | } |
ikenna1 | 40:90c7a893d513 | 424 | } |
ikenna1 | 41:e1fa36c0492e | 425 | if(_shipPos.y > _shooterPos[1].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 426 | col2 = check_collision1(_shooterPos[1].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 427 | if (col2 == true && A == true && _no_shooters >= 2) { |
ikenna1 | 40:90c7a893d513 | 428 | sel = 2; |
ikenna1 | 40:90c7a893d513 | 429 | } |
ikenna1 | 40:90c7a893d513 | 430 | } |
ikenna1 | 41:e1fa36c0492e | 431 | if(_shipPos.y > _shooterPos[2].y + 6) { |
ikenna1 | 41:e1fa36c0492e | 432 | col3 = check_collision1(_shooterPos[2].x,9,_shipPos.x + 2,3); |
ikenna1 | 40:90c7a893d513 | 433 | if (col3 == true && A == true && _no_shooters >= 3) { |
ikenna1 | 40:90c7a893d513 | 434 | sel = 3; |
ikenna1 | 40:90c7a893d513 | 435 | } |
ikenna1 | 35:3341f2bd0408 | 436 | } |
ikenna1 | 35:3341f2bd0408 | 437 | } |
ikenna1 | 40:90c7a893d513 | 438 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 439 | _health.shooterh_update(sel,10); |
ikenna1 | 39:7824f9080f59 | 440 | pad.tone(500,0.05); |
ikenna1 | 39:7824f9080f59 | 441 | wait(0.05); |
ikenna1 | 39:7824f9080f59 | 442 | } |
ikenna1 | 36:c25417f0d150 | 443 | } |
ikenna1 | 40:90c7a893d513 | 444 | void RosenEngine::orionw_collision(Gamepad &pad) |
ikenna1 | 40:90c7a893d513 | 445 | { |
ikenna1 | 40:90c7a893d513 | 446 | Vector2D inde = find_closest1(); |
ikenna1 | 40:90c7a893d513 | 447 | int index1 = inde.x; |
ikenna1 | 40:90c7a893d513 | 448 | int index2 = inde.x - 3; |
ikenna1 | 40:90c7a893d513 | 449 | int distance = inde.y; |
ikenna1 | 41:e1fa36c0492e | 450 | |
ikenna1 | 41:e1fa36c0492e | 451 | // enemy 1,2 and 3 are shooters |
ikenna1 | 41:e1fa36c0492e | 452 | if(_no_shooters >= index1 && A == true && distance < 15) { |
ikenna1 | 40:90c7a893d513 | 453 | _health.shooterh_update(index1,10); |
ikenna1 | 40:90c7a893d513 | 454 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 455 | wait(0.05); |
ikenna1 | 40:90c7a893d513 | 456 | } |
ikenna1 | 41:e1fa36c0492e | 457 | // enemy 4,5 and 6 are seekers so 3 is subtracted from inde.x to compensate |
ikenna1 | 41:e1fa36c0492e | 458 | if(_no_seekers >= index2 && A == true && distance < 15) { |
ikenna1 | 40:90c7a893d513 | 459 | _health.seekerh_update(index2,10); |
ikenna1 | 40:90c7a893d513 | 460 | pad.tone(500,0.05); |
ikenna1 | 40:90c7a893d513 | 461 | wait(0.05); |
ikenna1 | 40:90c7a893d513 | 462 | } |
ikenna1 | 41:e1fa36c0492e | 463 | |
ikenna1 | 41:e1fa36c0492e | 464 | |
ikenna1 | 40:90c7a893d513 | 465 | } |
ikenna1 | 40:90c7a893d513 | 466 | void RosenEngine::check_health() |
ikenna1 | 40:90c7a893d513 | 467 | { |
ikenna1 | 41:e1fa36c0492e | 468 | // check player and enemy health |
ikenna1 | 39:7824f9080f59 | 469 | check_se_health(); |
ikenna1 | 39:7824f9080f59 | 470 | check_sh_health(); |
ikenna1 | 36:c25417f0d150 | 471 | Vector2D hp = _health.get_hp(); |
ikenna1 | 40:90c7a893d513 | 472 | if(hp.x <= 0) { |
ikenna1 | 38:4571537238ed | 473 | // printf("player deaad\n"); |
ikenna1 | 36:c25417f0d150 | 474 | _dead = true; |
ikenna1 | 40:90c7a893d513 | 475 | } |
ikenna1 | 40:90c7a893d513 | 476 | |
ikenna1 | 39:7824f9080f59 | 477 | } |
ikenna1 | 39:7824f9080f59 | 478 | void RosenEngine::check_se_health() |
ikenna1 | 39:7824f9080f59 | 479 | { |
ikenna1 | 39:7824f9080f59 | 480 | int sel = 0; |
ikenna1 | 39:7824f9080f59 | 481 | int seeker1_health = _health.get_seekerh(1); |
ikenna1 | 39:7824f9080f59 | 482 | int seeker2_health = _health.get_seekerh(2); |
ikenna1 | 39:7824f9080f59 | 483 | int seeker3_health = _health.get_seekerh(3); |
ikenna1 | 39:7824f9080f59 | 484 | // printf("seeker1_h = %d, seeker2_h = %d, seeker3_h = %d\n",seeker1_health,seeker2_health,seeker3_health); |
ikenna1 | 40:90c7a893d513 | 485 | if(seeker1_health == 0) { |
ikenna1 | 39:7824f9080f59 | 486 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 487 | } |
ikenna1 | 40:90c7a893d513 | 488 | if(seeker2_health == 0) { |
ikenna1 | 39:7824f9080f59 | 489 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 490 | } |
ikenna1 | 40:90c7a893d513 | 491 | if(seeker3_health == 0) { |
ikenna1 | 39:7824f9080f59 | 492 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 493 | } |
ikenna1 | 41:e1fa36c0492e | 494 | // reset seeker and update score when shooter health goes to zero |
ikenna1 | 40:90c7a893d513 | 495 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 496 | _enemy.reset_seeker(sel); |
ikenna1 | 39:7824f9080f59 | 497 | _health.reset_seekerh(sel); |
ikenna1 | 39:7824f9080f59 | 498 | _score = _score + 10; |
ikenna1 | 39:7824f9080f59 | 499 | } |
ikenna1 | 39:7824f9080f59 | 500 | } |
ikenna1 | 39:7824f9080f59 | 501 | void RosenEngine::check_sh_health() |
ikenna1 | 39:7824f9080f59 | 502 | { |
ikenna1 | 39:7824f9080f59 | 503 | int sel = 0; |
ikenna1 | 39:7824f9080f59 | 504 | int shooter1_health = _health.get_shooterh(1); |
ikenna1 | 39:7824f9080f59 | 505 | int shooter2_health = _health.get_shooterh(2); |
ikenna1 | 39:7824f9080f59 | 506 | int shooter3_health = _health.get_shooterh(3); |
ikenna1 | 40:90c7a893d513 | 507 | |
ikenna1 | 40:90c7a893d513 | 508 | if(shooter1_health == 0) { |
ikenna1 | 39:7824f9080f59 | 509 | sel = 1; |
ikenna1 | 39:7824f9080f59 | 510 | } |
ikenna1 | 40:90c7a893d513 | 511 | if(shooter2_health == 0) { |
ikenna1 | 39:7824f9080f59 | 512 | sel = 2; |
ikenna1 | 39:7824f9080f59 | 513 | } |
ikenna1 | 40:90c7a893d513 | 514 | if(shooter3_health == 0) { |
ikenna1 | 39:7824f9080f59 | 515 | sel = 3; |
ikenna1 | 39:7824f9080f59 | 516 | } |
ikenna1 | 41:e1fa36c0492e | 517 | // reset shooter and update score when shooter health goes to zero |
ikenna1 | 40:90c7a893d513 | 518 | if(sel != 0) { |
ikenna1 | 39:7824f9080f59 | 519 | _enemy.reset_shooter(sel); |
ikenna1 | 39:7824f9080f59 | 520 | _health.reset_shooterh(sel); |
ikenna1 | 39:7824f9080f59 | 521 | _score = _score + 20; |
ikenna1 | 39:7824f9080f59 | 522 | } |
ikenna1 | 37:8d8c8cce0bc7 | 523 | } |
ikenna1 | 37:8d8c8cce0bc7 | 524 | int RosenEngine::rand_no() |
ikenna1 | 37:8d8c8cce0bc7 | 525 | { |
ikenna1 | 41:e1fa36c0492e | 526 | // seeds and returns a random number using the ctime library |
ikenna1 | 37:8d8c8cce0bc7 | 527 | srand(time(NULL)); |
ikenna1 | 37:8d8c8cce0bc7 | 528 | int rand_no = (rand() %45) + 1; |
ikenna1 | 37:8d8c8cce0bc7 | 529 | return rand_no; |
ikenna1 | 38:4571537238ed | 530 | } |
ikenna1 | 38:4571537238ed | 531 | float RosenEngine::timer(int fps) |
ikenna1 | 38:4571537238ed | 532 | { |
ikenna1 | 38:4571537238ed | 533 | _times_run = _times_run + 1; |
ikenna1 | 38:4571537238ed | 534 | float time_frame = 1.0f/fps; |
ikenna1 | 40:90c7a893d513 | 535 | float time_elapsed = _times_run * time_frame; |
ikenna1 | 38:4571537238ed | 536 | // printf("time elapsed = %f,time frame = %f, _times_run = %d\n",time_elapsed,time_frame,_times_run); |
ikenna1 | 38:4571537238ed | 537 | return time_elapsed; |
ikenna1 | 38:4571537238ed | 538 | } |
ikenna1 | 38:4571537238ed | 539 | void RosenEngine::score(int points) |
ikenna1 | 38:4571537238ed | 540 | { |
ikenna1 | 38:4571537238ed | 541 | _score = _score + points; |
ikenna1 | 38:4571537238ed | 542 | } |
ikenna1 | 38:4571537238ed | 543 | bool RosenEngine::dead() |
ikenna1 | 38:4571537238ed | 544 | { |
ikenna1 | 38:4571537238ed | 545 | return _dead; |
ikenna1 | 38:4571537238ed | 546 | } |
ikenna1 | 38:4571537238ed | 547 | |
ikenna1 | 38:4571537238ed | 548 | void RosenEngine::scaling(float time_elapsed) |
ikenna1 | 38:4571537238ed | 549 | { |
ikenna1 | 41:e1fa36c0492e | 550 | // increases difficulty as game progresses |
ikenna1 | 40:90c7a893d513 | 551 | if(time_elapsed == _wait_time) { |
ikenna1 | 38:4571537238ed | 552 | _no_shooters = _no_shooters + 1; |
ikenna1 | 40:90c7a893d513 | 553 | _no_seekers = _no_seekers + 1; |
ikenna1 | 38:4571537238ed | 554 | _enemy.sh_scaling(time_elapsed); |
ikenna1 | 39:7824f9080f59 | 555 | _wait_time = _wait_time + 10.00; |
ikenna1 | 38:4571537238ed | 556 | } |
ikenna1 | 40:90c7a893d513 | 557 | if(_no_shooters > 3) { |
ikenna1 | 38:4571537238ed | 558 | _no_shooters = 3; |
ikenna1 | 39:7824f9080f59 | 559 | } |
ikenna1 | 40:90c7a893d513 | 560 | if(_no_seekers > 3) { |
ikenna1 | 39:7824f9080f59 | 561 | _no_seekers = 3; |
ikenna1 | 39:7824f9080f59 | 562 | } |
ikenna1 | 38:4571537238ed | 563 | _enemy.set_noshooters(_no_shooters); |
ikenna1 | 39:7824f9080f59 | 564 | _enemy.set_noseekers(_no_seekers); |
ikenna1 | 39:7824f9080f59 | 565 | // printf("time_elapsed = %f, no_shooters = %d, wait_time = %f\n",time_elapsed,_no_shooters,_wait_time); |
ikenna1 | 38:4571537238ed | 566 | } |
ikenna1 | 38:4571537238ed | 567 | void RosenEngine::game_over(N5110 &lcd) |
ikenna1 | 38:4571537238ed | 568 | { |
ikenna1 | 41:e1fa36c0492e | 569 | // Display random tips after every loss |
ikenna1 | 41:e1fa36c0492e | 570 | _lore.display(lcd,rand_no()); |
ikenna1 | 39:7824f9080f59 | 571 | } |
ikenna1 | 39:7824f9080f59 | 572 | void RosenEngine::intro(N5110 &lcd) |
ikenna1 | 39:7824f9080f59 | 573 | { |
ikenna1 | 41:e1fa36c0492e | 574 | _lore.intro(lcd); |
ikenna1 | 39:7824f9080f59 | 575 | _intro = true; |
ikenna1 | 39:7824f9080f59 | 576 | } |
ikenna1 | 39:7824f9080f59 | 577 | void RosenEngine::disp_points(N5110 &lcd) |
ikenna1 | 39:7824f9080f59 | 578 | { |
ikenna1 | 39:7824f9080f59 | 579 | char buffer[10]; |
ikenna1 | 39:7824f9080f59 | 580 | sprintf(buffer,"%d",_score); |
ikenna1 | 39:7824f9080f59 | 581 | lcd.printString(buffer,2,0); |
ikenna1 | 39:7824f9080f59 | 582 | } |
ikenna1 | 40:90c7a893d513 | 583 | Vector2D RosenEngine::get_enemynum() |
ikenna1 | 40:90c7a893d513 | 584 | { |
ikenna1 | 41:e1fa36c0492e | 585 | // return the number of enemy shooters and seekers currently on play |
ikenna1 | 40:90c7a893d513 | 586 | return{_no_shooters,_no_seekers}; |
ikenna1 | 40:90c7a893d513 | 587 | } |
ikenna1 | 40:90c7a893d513 | 588 | int RosenEngine::range(int x1, int y1, float x2, float y2) |
ikenna1 | 40:90c7a893d513 | 589 | { |
ikenna1 | 41:e1fa36c0492e | 590 | // calculates average distance between two points |
ikenna1 | 40:90c7a893d513 | 591 | float rangex = (abs(x1 - x2)); |
ikenna1 | 40:90c7a893d513 | 592 | float rangey = (abs(y1 - y2)); |
ikenna1 | 40:90c7a893d513 | 593 | int distance = floor((rangex+rangey)/2); |
ikenna1 | 40:90c7a893d513 | 594 | return distance; |
ikenna1 | 40:90c7a893d513 | 595 | } |
ikenna1 | 40:90c7a893d513 | 596 | Vector2D RosenEngine::find_closest1() |
ikenna1 | 40:90c7a893d513 | 597 | { |
ikenna1 | 40:90c7a893d513 | 598 | // get the distance for all enemies |
ikenna1 | 41:e1fa36c0492e | 599 | int sh1 = range(_shipPos.x,_shipPos.y,_shooterPos[0].x,_shooterPos[0].y); |
ikenna1 | 41:e1fa36c0492e | 600 | int sh2 = range(_shipPos.x,_shipPos.y,_shooterPos[1].x,_shooterPos[1].y); |
ikenna1 | 41:e1fa36c0492e | 601 | int sh3 = range(_shipPos.x,_shipPos.y,_shooterPos[2].x,_shooterPos[2].y); |
ikenna1 | 41:e1fa36c0492e | 602 | int se1 = range(_shipPos.x,_shipPos.y,_seekerPos[0].x,_seekerPos[0].y); |
ikenna1 | 41:e1fa36c0492e | 603 | int se2 = range(_shipPos.x,_shipPos.y,_seekerPos[1].x,_seekerPos[1].y); |
ikenna1 | 41:e1fa36c0492e | 604 | int se3 = range(_shipPos.x,_shipPos.y,_seekerPos[2].x,_seekerPos[2].y); |
ikenna1 | 40:90c7a893d513 | 605 | |
ikenna1 | 40:90c7a893d513 | 606 | int close[6] = {sh1,sh2,sh3,se1,se2,se3}; |
ikenna1 | 40:90c7a893d513 | 607 | // find index of the smallest element |
ikenna1 | 40:90c7a893d513 | 608 | int index = 0; |
ikenna1 | 40:90c7a893d513 | 609 | int smallest = close[0]; |
ikenna1 | 40:90c7a893d513 | 610 | for(int i=0; i<6; i=i+1) { |
ikenna1 | 40:90c7a893d513 | 611 | if(smallest>close[i]) { |
ikenna1 | 40:90c7a893d513 | 612 | smallest=close[i]; |
ikenna1 | 40:90c7a893d513 | 613 | index = i; |
ikenna1 | 40:90c7a893d513 | 614 | } |
ikenna1 | 40:90c7a893d513 | 615 | } |
ikenna1 | 41:e1fa36c0492e | 616 | // return the index, so we know what the closest enemy, and the distance to check its in range |
ikenna1 | 40:90c7a893d513 | 617 | return {(index + 1),smallest}; |
ikenna1 | 40:90c7a893d513 | 618 | } |
ikenna1 | 40:90c7a893d513 | 619 | Vector2D RosenEngine::find_closest2(int index) |
ikenna1 | 40:90c7a893d513 | 620 | { |
ikenna1 | 40:90c7a893d513 | 621 | // return the position of the closest enemy |
ikenna1 | 40:90c7a893d513 | 622 | if(index == 1 && _no_shooters >= 1) { |
ikenna1 | 41:e1fa36c0492e | 623 | return {_shooterPos[0].x,_shooterPos[0].y}; |
ikenna1 | 40:90c7a893d513 | 624 | } |
ikenna1 | 40:90c7a893d513 | 625 | if(index == 2 && _no_shooters >= 2) { |
ikenna1 | 41:e1fa36c0492e | 626 | return {_shooterPos[1].x,_shooterPos[1].y}; |
ikenna1 | 40:90c7a893d513 | 627 | } |
ikenna1 | 40:90c7a893d513 | 628 | if(index == 3 && _no_shooters >= 3) { |
ikenna1 | 41:e1fa36c0492e | 629 | return {_shooterPos[2].x,_shooterPos[2].y}; |
ikenna1 | 40:90c7a893d513 | 630 | } |
ikenna1 | 40:90c7a893d513 | 631 | if(index == 4 && _no_seekers >= 1 ) { |
ikenna1 | 41:e1fa36c0492e | 632 | return {_seekerPos[0].x,_seekerPos[0].y}; |
ikenna1 | 40:90c7a893d513 | 633 | } |
ikenna1 | 40:90c7a893d513 | 634 | if(index == 5 && _no_seekers >= 2) { |
ikenna1 | 41:e1fa36c0492e | 635 | return {_seekerPos[1].x,_seekerPos[1].y}; |
ikenna1 | 40:90c7a893d513 | 636 | } |
ikenna1 | 40:90c7a893d513 | 637 | if(index == 6 && _no_seekers >= 3) { |
ikenna1 | 41:e1fa36c0492e | 638 | return {_seekerPos[2].x,_seekerPos[2].y}; |
ikenna1 | 40:90c7a893d513 | 639 | } |
ikenna1 | 40:90c7a893d513 | 640 | |
ikenna1 | 40:90c7a893d513 | 641 | } |