Updated for more display types. Fixed memoryaddress confusion in address() method. Added new getAddress() method. Added support for UDCs, Backlight control and other features such as control through I2C and SPI port expanders and controllers with native I2C and SPI interfaces. Refactored to fix issue with pins that are default declared as NC.
Dependents: GPSDevice TestTextLCD SD to Flash Data Transfer DrumMachine ... more
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Example
Hello World! for the TextLCD
#include "mbed.h" #include "TextLCD.h" // Host PC Communication channels Serial pc(USBTX, USBRX); // tx, rx // I2C Communication I2C i2c_lcd(p28,p27); // SDA, SCL // SPI Communication SPI spi_lcd(p5, NC, p7); // MOSI, MISO, SCLK //TextLCD lcd(p15, p16, p17, p18, p19, p20); // RS, E, D4-D7, LCDType=LCD16x2, BL=NC, E2=NC, LCDTCtrl=HD44780 //TextLCD_SPI lcd(&spi_lcd, p8, TextLCD::LCD40x4); // SPI bus, 74595 expander, CS pin, LCD Type TextLCD_I2C lcd(&i2c_lcd, 0x42, TextLCD::LCD20x4); // I2C bus, PCF8574 Slaveaddress, LCD Type //TextLCD_I2C lcd(&i2c_lcd, 0x42, TextLCD::LCD16x2, TextLCD::WS0010); // I2C bus, PCF8574 Slaveaddress, LCD Type, Device Type //TextLCD_SPI_N lcd(&spi_lcd, p8, p9); // SPI bus, CS pin, RS pin, LCDType=LCD16x2, BL=NC, LCDTCtrl=ST7032_3V3 //TextLCD_I2C_N lcd(&i2c_lcd, ST7032_SA, TextLCD::LCD16x2, NC, TextLCD::ST7032_3V3); // I2C bus, Slaveaddress, LCD Type, BL=NC, LCDTCtrl=ST7032_3V3 int main() { pc.printf("LCD Test. Columns=%d, Rows=%d\n\r", lcd.columns(), lcd.rows()); for (int row=0; row<lcd.rows(); row++) { int col=0; pc.printf("MemAddr(Col=%d, Row=%d)=0x%02X\n\r", col, row, lcd.getAddress(col, row)); // lcd.putc('-'); lcd.putc('0' + row); for (col=1; col<lcd.columns()-1; col++) { lcd.putc('*'); } pc.printf("MemAddr(Col=%d, Row=%d)=0x%02X\n\r", col, row, lcd.getAddress(col, row)); lcd.putc('+'); } // Show cursor as blinking character lcd.setCursor(TextLCD::CurOff_BlkOn); // Set and show user defined characters. A maximum of 8 UDCs are supported by the HD44780. // They are defined by a 5x7 bitpattern. lcd.setUDC(0, (char *) udc_0); // Show |> lcd.putc(0); lcd.setUDC(1, (char *) udc_1); // Show <| lcd.putc(1); }
Handbook page
More info is here
TextLCD_UDC.inc
- Committer:
- wim
- Date:
- 2015-11-06
- Revision:
- 41:111ca62e8a59
- Parent:
- 39:e9c2319de9c5
File content as of revision 41:111ca62e8a59:
/* mbed TextLCD Library, for LCDs based on HD44780 controllers * Copyright (c) 2014, WH * 2014, v01: WH, Extracted from TextLCD.cpp as of v14 * 2015, v02: WH, Added some UDC definitions and commented out several UDCs * 2015, v03: WH, Added some UDC definitions * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "TextLCD_Config.h" #if(LCD_UDC == 1) // User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern. // P7 P6 P5 P4 P3 P2 P1 P0 // 0 B1 B0 x 0 1 1 1 0 // 1 B1 B0 x 1 0 0 0 1 // . ............. // 7 B1 B0 x 1 0 0 0 1 // // Blinking UDCs are enabled when a specific controlbit (BE) is set. // The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern. // Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE. // B1 B0 Mode // 0 0 No Blinking in this row of the UDC // 0 1 Enabled pixels in P4 will blink // 1 x Enabled pixels in P0..P4 will blink /** Some sample User Defined Chars 5x7 dots */ //const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00}; //æ //const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00}; //ø //const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00}; //å //const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00}; //Æ //const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00}; //Ø //const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00}; //Å //const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Open //const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Closed //const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00}; //alpha //const char udc_ohm[] = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00}; //ohm //const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00}; //sigma //const char udc_pi[] = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00}; //pi //const char udc_root[] = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00}; //root const char udc_0[] = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00}; // |> const char udc_1[] = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00}; // <| const char udc_2[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // | const char udc_3[] = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00}; // || const char udc_4[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00}; // ||| const char udc_5[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00}; // = const char udc_6[] = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00}; // checkerboard const char udc_7[] = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00}; // \ //const char udc_degr[] = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00}; // Degree symbol //const char udc_TM_T[] = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00}; // Trademark T //const char udc_TM_M[] = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00}; // Trademark M //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00}; // Battery Low //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00}; // Battery Low const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Full, Blink const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Half, Blink const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00}; // Battery Low, Blink const char udc_AC[] = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00}; // AC Power //const char udc_smiley[] = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00}; // Smiley //const char udc_droopy[] = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00}; // Droopey //const char udc_note[] = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00}; // Note //const char udc_note[] = {0x06, 0x04, 0x04, 0x04, 0x0C, 0x1C, 0x08, 0x00}; // Note //const char udc_note_off[] = {0x16, 0x04, 0x04, 0x06, 0x0D, 0x1C, 0x08, 0x00}; // Note Off //const char udc_bar_1[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // Bar 1 //const char udc_bar_2[] = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00}; // Bar 11 //const char udc_bar_3[] = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00}; // Bar 111 //const char udc_bar_4[] = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00}; // Bar 1111 //const char udc_bar_5[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Bar 11111 //const char udc_ch_1[] = {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00}; // Hor bars 4 //const char udc_ch_2[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f}; // Hor bars 4 (inverted) //const char udc_ch_3[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15}; // Ver bars 3 //const char udc_ch_4[] = {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a}; // Ver bars 3 (inverted) //const char udc_ch_yr[] = {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02}; // Year (kana) //const char udc_ch_mo[] = {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13}; // Month (kana) //const char udc_ch_dy[] = {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F}; // Day (kana) //const char udc_ch_mi[] = {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13}; // minute (kana) //const char udc_bell[] = {0x04, 0x0E, 0x0E, 0x0E, 0x1F, 0x00, 0x04, 0x00}; //const char udc_note[] = {0x02, 0x03, 0x02, 0x0E, 0x1E, 0x0C, 0x00, 0x00}; //const char udc_clock[] = {0x00, 0x0E, 0x15, 0x17, 0x11, 0x0E, 0x00, 0x00}; //const char udc_heart[] = {0x00, 0x0a, 0x1F, 0x1F, 0x0E, 0x04, 0x00, 0x00}; //const char udc_duck[] = {0x00, 0x0c, 0x1D, 0x0F, 0x0F, 0x06, 0x00, 0x00}; //const char udc_check[] = {0x00, 0x01, 0x03, 0x16, 0x1C, 0x08, 0x00, 0x00}; //const char udc_cross[] = {0x00, 0x1B, 0x0E, 0x04, 0x0E, 0x1B, 0x00, 0x00}; //const char udc_retarrow[] = {0x01, 0x01, 0x05, 0x09, 0x1f, 0x08, 0x04, 0x00}; //const char udc_OK[] = {0x08, 0x14, 0x14, 0x08, 0x05, 0x06, 0x05, 0x05}; // OK //const char udc_1_2[] = {0x11, 0x12, 0x17, 0x09, 0x13, 0x04, 0x07, 0x00}; // 1/2 //const char udc_Euro[] = {0x06, 0x09, 0x08, 0x1E, 0x1E, 0x08, 0x09, 0x06}; // Euro symbol //const char udc_key[] = {0x07, 0x07, 0x04, 0x04, 0x0E, 0x11, 0x0E, 0x00}; // Key symbol //const char udc_None[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; //const char udc_All[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; #endif /* UDC_EXAMPLES */