Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
5:93a4c396c1af
diff -r cdc54191ff07 -r 93a4c396c1af pausemenu.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pausemenu.h	Sat Oct 26 15:44:26 2019 +0000
@@ -0,0 +1,27 @@
+#ifndef INGAMEMENU_H
+#define INGAMEMENU_H
+
+#include "startmenu.h"
+class PauseMenu : public Menu{
+    private:
+        int status_color;
+        int inventory_color;
+        int config_color;
+        int exit_color;
+        int exit_en;
+        int quest_complete;
+        static int switch_ax;
+        Player* p;
+
+    public:
+        void draw(int);
+        int update(int);
+        PauseMenu(Player* player);
+        int o_status();
+        int o_inventory();
+        int o_config();
+        static int get_config(){return switch_ax;}
+        static void set_config(int s){switch_ax = s;}
+};
+
+#endif 
\ No newline at end of file