![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
Adventure game written for ECE2035 at the Georgia Institute of Technology
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
pausemenu.h
- Committer:
- trmontgomery
- Date:
- 2019-10-26
- Revision:
- 5:93a4c396c1af
File content as of revision 5:93a4c396c1af:
#ifndef INGAMEMENU_H #define INGAMEMENU_H #include "startmenu.h" class PauseMenu : public Menu{ private: int status_color; int inventory_color; int config_color; int exit_color; int exit_en; int quest_complete; static int switch_ax; Player* p; public: void draw(int); int update(int); PauseMenu(Player* player); int o_status(); int o_inventory(); int o_config(); static int get_config(){return switch_ax;} static void set_config(int s){switch_ax = s;} }; #endif