Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

pausemenu.h

Committer:
trmontgomery
Date:
2019-10-26
Revision:
5:93a4c396c1af

File content as of revision 5:93a4c396c1af:

#ifndef INGAMEMENU_H
#define INGAMEMENU_H

#include "startmenu.h"
class PauseMenu : public Menu{
    private:
        int status_color;
        int inventory_color;
        int config_color;
        int exit_color;
        int exit_en;
        int quest_complete;
        static int switch_ax;
        Player* p;

    public:
        void draw(int);
        int update(int);
        PauseMenu(Player* player);
        int o_status();
        int o_inventory();
        int o_config();
        static int get_config(){return switch_ax;}
        static void set_config(int s){switch_ax = s;}
};

#endif