Adventure game written for ECE2035 at the Georgia Institute of Technology
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: pausemenu.h
- Revision:
- 5:93a4c396c1af
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pausemenu.h Sat Oct 26 15:44:26 2019 +0000 @@ -0,0 +1,27 @@ +#ifndef INGAMEMENU_H +#define INGAMEMENU_H + +#include "startmenu.h" +class PauseMenu : public Menu{ + private: + int status_color; + int inventory_color; + int config_color; + int exit_color; + int exit_en; + int quest_complete; + static int switch_ax; + Player* p; + + public: + void draw(int); + int update(int); + PauseMenu(Player* player); + int o_status(); + int o_inventory(); + int o_config(); + static int get_config(){return switch_ax;} + static void set_config(int s){switch_ax = s;} +}; + +#endif \ No newline at end of file