Pokitto turn based strategy game.

Dependencies:   PokittoLib

Committer:
trelemar
Date:
Mon Dec 11 04:50:57 2017 +0000
Revision:
10:c1af7a94f3f9
Parent:
9:682f31473b25
Child:
11:4c61319450c8
small fix

Who changed what in which revision?

UserRevisionLine numberNew contents of line
trelemar 4:e77580278416 1 #include "Pokitto.h"
trelemar 4:e77580278416 2 #include "warsprites.h"
trelemar 8:976e983ce79a 3 #include "hero_sprites.h"
trelemar 8:976e983ce79a 4 #include "ui_sprites.h"
trelemar 4:e77580278416 5 uint16_t dark_pal[16];
trelemar 4:e77580278416 6 #include "warfont.cpp"
trelemar 4:e77580278416 7 #include <vector>
trelemar 4:e77580278416 8 #include <stdint.h>
trelemar 4:e77580278416 9
trelemar 4:e77580278416 10 Pokitto::Core game;
trelemar 4:e77580278416 11 Pokitto::Display disp;
trelemar 4:e77580278416 12 Pokitto::Buttons btn;
trelemar 4:e77580278416 13
trelemar 8:976e983ce79a 14 #define SW disp.width
trelemar 8:976e983ce79a 15 #define SH disp.height
trelemar 8:976e983ce79a 16
trelemar 8:976e983ce79a 17 void splashScreen(const uint8_t * bitmap, char * name, uint16_t time) {
trelemar 7:91365e9ad8c6 18 disp.bgcolor = 3;
trelemar 7:91365e9ad8c6 19 disp.clear();
trelemar 9:682f31473b25 20 disp.drawBitmap(SW/2 -(*bitmap/2), SH/2 - (*bitmap), bitmap);
trelemar 7:91365e9ad8c6 21 disp.setColor(15);
trelemar 9:682f31473b25 22 disp.print(SW/2- ((strlen(name)*6)/2),88-36,name);
trelemar 7:91365e9ad8c6 23 //game.wait(time);
trelemar 7:91365e9ad8c6 24 for (int i=0;i<16;i++) {disp.palette[i]=0;}
trelemar 7:91365e9ad8c6 25 disp.update();
trelemar 7:91365e9ad8c6 26 for (int i=0;i<80;i++) {
trelemar 7:91365e9ad8c6 27 for (int c = 0;c<16;c++) {
trelemar 7:91365e9ad8c6 28 disp.palette[c]=disp.interpolateColor(disp.palette[c],sprite_pal[c],80);
trelemar 7:91365e9ad8c6 29 }
trelemar 7:91365e9ad8c6 30 disp.update();
trelemar 7:91365e9ad8c6 31 game.wait(10);
trelemar 8:976e983ce79a 32 if (btn.pressed(BTN_A)) break;
trelemar 7:91365e9ad8c6 33 }
trelemar 8:976e983ce79a 34 disp.load565Palette(sprite_pal);
trelemar 7:91365e9ad8c6 35 }
trelemar 7:91365e9ad8c6 36
trelemar 4:e77580278416 37 void init_dark_palette() {
trelemar 4:e77580278416 38 for (uint8_t c=1;c<15;c++) {
trelemar 4:e77580278416 39 dark_pal[c] = disp.interpolateColor(sprite_pal[c], sprite_pal[0], 100);
trelemar 4:e77580278416 40 }
trelemar 4:e77580278416 41 }
trelemar 4:e77580278416 42
trelemar 4:e77580278416 43 bool loading;
trelemar 4:e77580278416 44 int solids[64] {
trelemar 4:e77580278416 45 0,1,1,1,1,0,0,0,
trelemar 4:e77580278416 46 0,0,1,0,1,0,0,0,
trelemar 4:e77580278416 47 0,0,1,1,1,0,0,0,
trelemar 4:e77580278416 48 0,0,0,0,0,0,0,0,
trelemar 4:e77580278416 49 0,0,0,0,0,0,0,0,
trelemar 4:e77580278416 50 0,0,0,0,0,0,0,0,
trelemar 4:e77580278416 51 0,0,0,0,0,0,0,0,
trelemar 4:e77580278416 52 0,0,0,0,0,0,0,0,
trelemar 4:e77580278416 53 };
trelemar 4:e77580278416 54 //Sprite sheet:2x1
trelemar 4:e77580278416 55 const uint8_t cursor_sprites [][244] ={
trelemar 4:e77580278416 56 //[0] cell:0x0
trelemar 4:e77580278416 57 {
trelemar 4:e77580278416 58 22,22,
trelemar 4:e77580278416 59 204,0,12,204,204,204,204,204,192,0,204,
trelemar 4:e77580278416 60 192,255,240,204,204,204,204,204,15,255,12,
trelemar 4:e77580278416 61 15,160,12,204,204,204,204,204,192,10,240,
trelemar 4:e77580278416 62 15,12,204,204,204,204,204,204,204,192,240,
trelemar 4:e77580278416 63 15,12,204,204,204,204,204,204,204,192,240,
trelemar 4:e77580278416 64 192,204,204,204,204,204,204,204,204,204,12,
trelemar 4:e77580278416 65 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 66 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 67 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 68 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 69 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 70 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 71 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 72 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 73 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 74 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 75 192,204,204,204,204,204,204,204,204,204,12,
trelemar 4:e77580278416 76 15,12,204,204,204,204,204,204,204,192,240,
trelemar 4:e77580278416 77 15,12,204,204,204,204,204,204,204,192,240,
trelemar 4:e77580278416 78 15,160,12,204,204,204,204,204,192,10,240,
trelemar 4:e77580278416 79 192,255,240,204,204,204,204,204,15,255,12,
trelemar 4:e77580278416 80 204,0,12,204,204,204,204,204,192,0,204,
trelemar 4:e77580278416 81 },
trelemar 4:e77580278416 82 //[1] cell:1x0
trelemar 4:e77580278416 83 {
trelemar 4:e77580278416 84 22,22,
trelemar 4:e77580278416 85 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 86 204,192,0,204,204,204,204,204,0,12,204,
trelemar 4:e77580278416 87 204,15,255,12,204,204,204,192,255,240,204,
trelemar 4:e77580278416 88 192,250,0,204,204,204,204,204,0,175,12,
trelemar 4:e77580278416 89 192,240,204,204,204,204,204,204,204,15,12,
trelemar 4:e77580278416 90 192,240,204,204,204,204,204,204,204,15,12,
trelemar 4:e77580278416 91 204,12,204,204,204,204,204,204,204,192,204,
trelemar 4:e77580278416 92 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 93 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 94 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 95 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 96 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 97 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 98 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 99 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 100 204,12,204,204,204,204,204,204,204,192,204,
trelemar 4:e77580278416 101 192,240,204,204,204,204,204,204,204,15,12,
trelemar 4:e77580278416 102 192,240,204,204,204,204,204,204,204,15,12,
trelemar 4:e77580278416 103 192,250,0,204,204,204,204,204,0,175,12,
trelemar 4:e77580278416 104 204,15,255,12,204,204,204,192,255,240,204,
trelemar 4:e77580278416 105 204,192,0,204,204,204,204,204,0,12,204,
trelemar 4:e77580278416 106 204,204,204,204,204,204,204,204,204,204,204,
trelemar 4:e77580278416 107 },
trelemar 4:e77580278416 108 };
trelemar 4:e77580278416 109
trelemar 4:e77580278416 110 using namespace std;
trelemar 4:e77580278416 111
trelemar 4:e77580278416 112 int clamp(int low, int n, int high) {return min(max(low, n), high);}
trelemar 4:e77580278416 113
trelemar 4:e77580278416 114 float dist(int x1, int y1, int x2, int y2) {
trelemar 4:e77580278416 115 int x = x1 - x2;
trelemar 4:e77580278416 116 int y = y1 - y2;
trelemar 4:e77580278416 117 float dist;
trelemar 4:e77580278416 118 dist = pow((float)x,2)+pow((float)y,2);
trelemar 4:e77580278416 119 dist = sqrt((float)dist);
trelemar 4:e77580278416 120 return dist;
trelemar 4:e77580278416 121 }
trelemar 4:e77580278416 122
trelemar 4:e77580278416 123 int lerp(int a, int b, float t) {
trelemar 4:e77580278416 124 return (1-t)*a + t*b;
trelemar 4:e77580278416 125 }
trelemar 4:e77580278416 126
trelemar 4:e77580278416 127 float lerp(float a, float b, float t) {
trelemar 4:e77580278416 128 return (1-t)*a + t*b;
trelemar 4:e77580278416 129 }
trelemar 4:e77580278416 130
trelemar 4:e77580278416 131 enum GameState {MAIN, PAUSE, MENU} State = MENU;
trelemar 4:e77580278416 132
trelemar 4:e77580278416 133 #define KEY_REPEAT 5
trelemar 4:e77580278416 134
trelemar 4:e77580278416 135 #define TASK_MOVE 0
trelemar 8:976e983ce79a 136 #define TASK_ATTACK 1
trelemar 4:e77580278416 137 #define TASK_ITEM 2
trelemar 4:e77580278416 138 #define TASK_WAIT 3
trelemar 9:682f31473b25 139 #define TASK_SPAWN 4
trelemar 9:682f31473b25 140 #define TASK_NONE 5
trelemar 4:e77580278416 141 #define TEAM_USER 0
trelemar 4:e77580278416 142 #define TEAM_CPU 1
trelemar 4:e77580278416 143
trelemar 4:e77580278416 144 int current_team = TEAM_USER;
trelemar 4:e77580278416 145 uint8_t selected_task = 0;
trelemar 4:e77580278416 146 uint8_t current_task = TASK_NONE;
trelemar 4:e77580278416 147
trelemar 4:e77580278416 148 static char task_names[4][7] {
trelemar 4:e77580278416 149 {"MOVE"},
trelemar 4:e77580278416 150 {"ATTACK"},
trelemar 4:e77580278416 151 {"TRAIT"},
trelemar 4:e77580278416 152 {"WAIT"},
trelemar 4:e77580278416 153 };
trelemar 4:e77580278416 154 int task_colors[4] {
trelemar 4:e77580278416 155 11,9,6,8
trelemar 4:e77580278416 156 };
trelemar 4:e77580278416 157
trelemar 4:e77580278416 158 int map_x, map_y, cursor_x, cursor_y;
trelemar 4:e77580278416 159
trelemar 4:e77580278416 160 bool center_cursor = true;
trelemar 4:e77580278416 161
trelemar 4:e77580278416 162 void centerCursor() {
trelemar 4:e77580278416 163 map_x = cursor_x - 3;
trelemar 4:e77580278416 164 map_y = cursor_y - 2;
trelemar 4:e77580278416 165 }
trelemar 4:e77580278416 166
trelemar 7:91365e9ad8c6 167 static void print(char text[], uint8_t color) {
trelemar 7:91365e9ad8c6 168 disp.setColor(color);
trelemar 7:91365e9ad8c6 169 disp.print(text);
trelemar 7:91365e9ad8c6 170 }
trelemar 7:91365e9ad8c6 171
trelemar 4:e77580278416 172 static void printb(int x, int y, int text) {
trelemar 4:e77580278416 173 disp.setColor(0);
trelemar 4:e77580278416 174 disp.print(x,y-1,text);
trelemar 4:e77580278416 175 disp.print(x,y+1,text);
trelemar 4:e77580278416 176 disp.print(x+1,y,text);
trelemar 4:e77580278416 177 disp.print(x-1,y,text);
trelemar 4:e77580278416 178 disp.setColor(15);
trelemar 4:e77580278416 179 disp.print(x,y,text);
trelemar 4:e77580278416 180 }
trelemar 4:e77580278416 181 static void printb(int x, int y, char text[]) {
trelemar 4:e77580278416 182 disp.setColor(0);
trelemar 4:e77580278416 183 disp.print(x,y-1,text);
trelemar 4:e77580278416 184 disp.print(x,y+1,text);
trelemar 4:e77580278416 185 disp.print(x+1,y,text);
trelemar 4:e77580278416 186 disp.print(x-1,y,text);
trelemar 4:e77580278416 187 disp.setColor(15);
trelemar 4:e77580278416 188 disp.print(x,y,text);
trelemar 4:e77580278416 189 }
trelemar 4:e77580278416 190
trelemar 4:e77580278416 191 struct Dialog {
trelemar 4:e77580278416 192 char text[20];
trelemar 4:e77580278416 193 int start_time;
trelemar 4:e77580278416 194 int position;
trelemar 4:e77580278416 195 Dialog(char _text[20]) {
trelemar 4:e77580278416 196 strcpy(text, _text);
trelemar 4:e77580278416 197 position = 0;
trelemar 4:e77580278416 198 start_time = game.frameCount;
trelemar 4:e77580278416 199 };
trelemar 4:e77580278416 200 void update() {
trelemar 4:e77580278416 201 position = min(position + 1, 19);
trelemar 4:e77580278416 202 };
trelemar 4:e77580278416 203 void draw(int x, int y) {
trelemar 4:e77580278416 204 disp.setCursor(x, y);
trelemar 4:e77580278416 205 for (int p=0;p<position;p++) {
trelemar 4:e77580278416 206 disp.print(text[p]);
trelemar 4:e77580278416 207 }
trelemar 4:e77580278416 208 };
trelemar 4:e77580278416 209 };
trelemar 4:e77580278416 210
trelemar 4:e77580278416 211 struct Transition {
trelemar 4:e77580278416 212 int on_val, off_val, val;
trelemar 4:e77580278416 213 bool enabled;
trelemar 4:e77580278416 214 Transition() {};
trelemar 4:e77580278416 215 Transition(int _onv, int _offv, bool _enabled) {
trelemar 4:e77580278416 216 on_val = _onv;
trelemar 4:e77580278416 217 off_val = _offv;
trelemar 4:e77580278416 218 enabled = _enabled;
trelemar 4:e77580278416 219 if (enabled) val=on_val;
trelemar 4:e77580278416 220 else val = off_val;
trelemar 4:e77580278416 221 };
trelemar 4:e77580278416 222 void toggle() {enabled=!enabled;};
trelemar 4:e77580278416 223 void update() {
trelemar 4:e77580278416 224 if (enabled) val = lerp(val, on_val, 0.2);
trelemar 4:e77580278416 225 else val = lerp(val, off_val, 0.2);
trelemar 4:e77580278416 226 };
trelemar 4:e77580278416 227 };
trelemar 4:e77580278416 228
trelemar 4:e77580278416 229 struct Vec2 {
trelemar 4:e77580278416 230 int x, y;
trelemar 4:e77580278416 231 Vec2(int _x, int _y) {x=_x; y=_y;};
trelemar 4:e77580278416 232 };
trelemar 4:e77580278416 233
trelemar 4:e77580278416 234 struct Item {
trelemar 4:e77580278416 235 int id, x, y;
trelemar 4:e77580278416 236 Item(int _id, int _x, int _y) {
trelemar 4:e77580278416 237 id = _id;
trelemar 4:e77580278416 238 x = _x;
trelemar 4:e77580278416 239 y = _y;
trelemar 4:e77580278416 240 };
trelemar 4:e77580278416 241 void Draw() {
trelemar 4:e77580278416 242 int dx = (x-map_x)*16;
trelemar 4:e77580278416 243 int dy = (y-map_y)*16;
trelemar 4:e77580278416 244 //disp.setColor(1);
trelemar 4:e77580278416 245 //disp.fillRectangle(dx+4,dy+12,8,3);
trelemar 4:e77580278416 246 //disp.drawBitmap(dx, dy+(sin(game.frameCount/4))*2, sprites[id]);
trelemar 4:e77580278416 247 };
trelemar 4:e77580278416 248 };
trelemar 4:e77580278416 249
trelemar 4:e77580278416 250 #define ID_SOLDIER 0
trelemar 8:976e983ce79a 251 #define ID_HEAVY 1
trelemar 8:976e983ce79a 252 #define ID_SNIPER 2
trelemar 9:682f31473b25 253 #define ID_SUPPORT 3
trelemar 9:682f31473b25 254 #define ID_ORC 4
trelemar 9:682f31473b25 255 #define ID_BARBARIAN 5
trelemar 9:682f31473b25 256 #define ID_SORCERER 6
trelemar 4:e77580278416 257
trelemar 4:e77580278416 258 const int sprite_ids[16] {
trelemar 8:976e983ce79a 259 0, //SOLDIER
trelemar 8:976e983ce79a 260 2, //HEAVY
trelemar 8:976e983ce79a 261 4, //SNIPER
trelemar 9:682f31473b25 262 6,
trelemar 8:976e983ce79a 263 9, //ORC
trelemar 9:682f31473b25 264 11, //BARBARIAN
trelemar 9:682f31473b25 265 13, //SORCERER
trelemar 4:e77580278416 266 };
trelemar 9:682f31473b25 267 char id_names[][10] {
trelemar 9:682f31473b25 268 //GI-BROS
trelemar 4:e77580278416 269 {"SOLDIER"},
trelemar 8:976e983ce79a 270 {"HEAVY"},
trelemar 8:976e983ce79a 271 {"SNIPER"},
trelemar 9:682f31473b25 272 {"SUPPORT"},
trelemar 9:682f31473b25 273
trelemar 9:682f31473b25 274 //SPACE GRUNKS
trelemar 4:e77580278416 275 {"ORC"},
trelemar 9:682f31473b25 276 {"BARBARIAN"},
trelemar 9:682f31473b25 277 {"SORCERER"},
trelemar 4:e77580278416 278 };
trelemar 9:682f31473b25 279
trelemar 9:682f31473b25 280 char Faction[][14] {
trelemar 9:682f31473b25 281 {"GI-BROS"},
trelemar 9:682f31473b25 282 {"SPACE GRUNKS"},
trelemar 9:682f31473b25 283 };
trelemar 9:682f31473b25 284
trelemar 4:e77580278416 285 char TRAITS[][8] {
trelemar 4:e77580278416 286 {""},
trelemar 4:e77580278416 287 {"FAST"},
trelemar 5:ef209f39269a 288 {"HULKISH"},
trelemar 4:e77580278416 289 };
trelemar 4:e77580278416 290 struct Hero {
trelemar 4:e77580278416 291 unsigned int index, team, id, x, y;
trelemar 4:e77580278416 292 uint8_t atk, def, hp, max_hp;
trelemar 4:e77580278416 293 float range;
trelemar 4:e77580278416 294 int spr;
trelemar 4:e77580278416 295 int hurt_time;
trelemar 4:e77580278416 296 bool tasks[4], flip;
trelemar 4:e77580278416 297 char * traits;
trelemar 4:e77580278416 298 Hero(int _x, int _y, int _id, int _team) {
trelemar 4:e77580278416 299 hurt_time = 0;
trelemar 4:e77580278416 300 x = _x; y = _y; flip = false;
trelemar 4:e77580278416 301 id = _id; team = _team;
trelemar 4:e77580278416 302 if (_team == TEAM_USER) {
trelemar 4:e77580278416 303 }
trelemar 4:e77580278416 304 else {flip=true;}
trelemar 4:e77580278416 305 spr = sprite_ids[id];
trelemar 4:e77580278416 306 max_hp = 10;
trelemar 4:e77580278416 307 atk = 5;
trelemar 4:e77580278416 308 def = 2;
trelemar 4:e77580278416 309 range = 2.1;
trelemar 4:e77580278416 310 if (id == ID_HEAVY) {atk+=3; def++; range-=.5; max_hp+=2;}
trelemar 6:2b8e70d68247 311 if (id == ID_SNIPER) {def--; atk--; range+=1.5; max_hp-=2;}
trelemar 4:e77580278416 312 hp = max_hp;
trelemar 4:e77580278416 313 NewTurn();
trelemar 4:e77580278416 314 };
trelemar 4:e77580278416 315 void NewTurn() {
trelemar 4:e77580278416 316 for (int i=0;i<4;i++) {tasks[i]=true;}
trelemar 4:e77580278416 317 };
trelemar 4:e77580278416 318 void update(int i) {
trelemar 4:e77580278416 319 index = i;
trelemar 4:e77580278416 320 };
trelemar 4:e77580278416 321 void Draw() {
trelemar 4:e77580278416 322 int ox = 0;
trelemar 4:e77580278416 323 int oy = 0;
trelemar 4:e77580278416 324 int dx = (x-map_x)*16;
trelemar 4:e77580278416 325 int dy = (y-map_y)*16;
trelemar 4:e77580278416 326 bool draw = true;
trelemar 4:e77580278416 327 if (game.frameCount-hurt_time<10) {
trelemar 4:e77580278416 328 ox = random(-2,2);
trelemar 4:e77580278416 329 oy = random(-2,2);
trelemar 4:e77580278416 330 if (game.frameCount%2==0) {draw=false;}
trelemar 4:e77580278416 331 }
trelemar 4:e77580278416 332 int spr_id = spr + (game.frameCount/10)%2;
trelemar 4:e77580278416 333 disp.invisiblecolor = 13;
trelemar 8:976e983ce79a 334 if (draw) disp.drawBitmap((dx)+ox,(dy)+oy,hero_sprites[spr_id], 0, flip);
trelemar 4:e77580278416 335 disp.invisiblecolor = 12;
trelemar 5:ef209f39269a 336 if (id==ID_SNIPER&&team==TEAM_USER) {
trelemar 5:ef209f39269a 337 int lx = dx+ox+16;
trelemar 5:ef209f39269a 338 int ly = dy+oy+5;
trelemar 5:ef209f39269a 339 if (game.frameCount/10%2==1) ly++;
trelemar 5:ef209f39269a 340 if (flip) lx-=18;
trelemar 5:ef209f39269a 341
trelemar 5:ef209f39269a 342 disp.setColor(0);
trelemar 5:ef209f39269a 343 disp.drawLine(lx,ly,lx+1,ly);
trelemar 5:ef209f39269a 344 }
trelemar 4:e77580278416 345 };
trelemar 4:e77580278416 346 bool inRange(Hero * enemy) {
trelemar 4:e77580278416 347 return (dist(x, y, enemy->x, enemy->y)<=range);
trelemar 4:e77580278416 348 };
trelemar 4:e77580278416 349 bool inRange(int dx, int dy) {
trelemar 4:e77580278416 350 return (dist(x, y, dx, dy)<=range);
trelemar 4:e77580278416 351 };
trelemar 4:e77580278416 352 void AIhandle(int &ai_index, vector<Hero> &heros) {
trelemar 4:e77580278416 353 Hero * target=NULL;
trelemar 4:e77580278416 354 for (int i=0; i<heros.size(); i++) {
trelemar 4:e77580278416 355 if (inRange(&heros[i])&&tasks[TASK_ATTACK]) {
trelemar 4:e77580278416 356 target = &heros[i];
trelemar 4:e77580278416 357 break;
trelemar 4:e77580278416 358 }
trelemar 4:e77580278416 359 }
trelemar 4:e77580278416 360 if (target!=NULL&&tasks[TASK_ATTACK]) {
trelemar 4:e77580278416 361 target->hurt_time=game.frameCount;
trelemar 4:e77580278416 362 target->hp-= (atk-target->def);
trelemar 4:e77580278416 363 tasks[TASK_ATTACK] = 0;
trelemar 4:e77580278416 364 }
trelemar 4:e77580278416 365 };
trelemar 4:e77580278416 366 };
trelemar 4:e77580278416 367
trelemar 4:e77580278416 368 struct Base {
trelemar 4:e77580278416 369 int x, y, id, team;
trelemar 4:e77580278416 370 int hp;
trelemar 4:e77580278416 371 int spawn_points;
trelemar 9:682f31473b25 372 int faction;
trelemar 4:e77580278416 373 Base() {};
trelemar 9:682f31473b25 374 Base(int _x, int _y, int _id, int _team, int _faction) {
trelemar 4:e77580278416 375 x = _x;
trelemar 4:e77580278416 376 y = _y;
trelemar 4:e77580278416 377 id = _id;
trelemar 4:e77580278416 378 team = _team;
trelemar 9:682f31473b25 379 faction = _faction;
trelemar 5:ef209f39269a 380 spawn_points = 10;
trelemar 4:e77580278416 381 };
trelemar 4:e77580278416 382
trelemar 4:e77580278416 383 void Draw() {
trelemar 4:e77580278416 384 int dx = (x-map_x)*16;
trelemar 4:e77580278416 385 int dy = (y-map_y)*16;
trelemar 4:e77580278416 386 disp.drawBitmap(dx, dy, sprites[id]);
trelemar 4:e77580278416 387 };
trelemar 4:e77580278416 388
trelemar 4:e77580278416 389 void Spawn(int x, int y, int id, vector<Hero> &heros) {
trelemar 4:e77580278416 390
trelemar 4:e77580278416 391 };
trelemar 4:e77580278416 392 };
trelemar 4:e77580278416 393
trelemar 4:e77580278416 394 Hero * cursor_hero = NULL;
trelemar 4:e77580278416 395 Hero * current_hero = NULL;
trelemar 4:e77580278416 396 vector<Hero> * hptr;
trelemar 4:e77580278416 397 Base bases[2];
trelemar 4:e77580278416 398 Base * current_base = NULL;
trelemar 4:e77580278416 399
trelemar 4:e77580278416 400 void DrawCursorHeroUI (Hero * h, int x, int y) {
trelemar 4:e77580278416 401 float bw = 24;
trelemar 4:e77580278416 402 float hw = (bw/h->max_hp) * h->hp;
trelemar 4:e77580278416 403 disp.setColor(0);
trelemar 4:e77580278416 404 disp.drawRoundRect(x-1,y-1,bw+2,5,2); //HEALTH BAR
trelemar 4:e77580278416 405 disp.fillRoundRect(x-1, y+26,bw+2,7,2); //TEXT BG BOX
trelemar 4:e77580278416 406 disp.setColor(6);
trelemar 4:e77580278416 407 disp.fillRect(x, y, bw, 2);
trelemar 4:e77580278416 408 disp.setColor(11);
trelemar 4:e77580278416 409 disp.fillRect(x, y, hw, 2);
trelemar 4:e77580278416 410 disp.setColor(11);
trelemar 4:e77580278416 411 disp.print(x,y+27,"^");
trelemar 4:e77580278416 412 disp.setColor(15);
trelemar 4:e77580278416 413 disp.print((int)h->atk);
trelemar 4:e77580278416 414 disp.setColor(6);
trelemar 4:e77580278416 415 disp.print("n");
trelemar 4:e77580278416 416 disp.setColor(15);
trelemar 4:e77580278416 417 disp.print((int)h->def);
trelemar 4:e77580278416 418 }
trelemar 4:e77580278416 419
trelemar 4:e77580278416 420 void DrawSelectedBaseUI(Base * base, int y) {
trelemar 4:e77580278416 421 disp.setColor(0);
trelemar 10:c1af7a94f3f9 422 disp.fillRoundRect(1,y,SW-27,88-67,3);
trelemar 4:e77580278416 423 if (!base) return;
trelemar 7:91365e9ad8c6 424 disp.setColor(15);
trelemar 10:c1af7a94f3f9 425 printb(3,y-6,id_names[(base->faction*4)+selected_task]);
trelemar 9:682f31473b25 426
trelemar 9:682f31473b25 427 printb(16, (-y)+68, "SPAWN");
trelemar 9:682f31473b25 428 printb(18+(6*5),(-y)+68,Faction[base->faction]);
trelemar 9:682f31473b25 429
trelemar 9:682f31473b25 430 disp.invisiblecolor = 13;
trelemar 9:682f31473b25 431 for (int i=0; i<4; i++) {
trelemar 9:682f31473b25 432 int spr = (base->faction*9)+(i*2);
trelemar 10:c1af7a94f3f9 433 int x = 3+i*20;
trelemar 9:682f31473b25 434 disp.setColor(15);
trelemar 9:682f31473b25 435 if (i==selected_task) {
trelemar 9:682f31473b25 436 disp.fillRect(x+1,y+3,16,16);
trelemar 9:682f31473b25 437 }
trelemar 9:682f31473b25 438 disp.drawBitmap(x,y+3,hero_sprites[spr]);
trelemar 9:682f31473b25 439 disp.drawRoundRect(x,y+2,18,18, 2);
trelemar 9:682f31473b25 440 }
trelemar 4:e77580278416 441 }
trelemar 4:e77580278416 442
trelemar 4:e77580278416 443 void DrawSelectedHeroUI(Hero * h, int y) {
trelemar 4:e77580278416 444 disp.setColor(0);
trelemar 4:e77580278416 445 //disp.fillRect(0,66,SW,88-66);
trelemar 4:e77580278416 446 disp.fillRoundRect(1,y,SW-2,88-67,3);
trelemar 4:e77580278416 447 //disp.setColor(15);
trelemar 4:e77580278416 448 if (!h) return;
trelemar 4:e77580278416 449 printb(3,y-3,id_names[h->id]);
trelemar 4:e77580278416 450 disp.setColor(8);
trelemar 4:e77580278416 451 disp.print(3,y+3,">");
trelemar 4:e77580278416 452 disp.setColor(15);
trelemar 4:e77580278416 453 disp.print((int)h->atk);
trelemar 4:e77580278416 454 disp.print(" ATK");
trelemar 4:e77580278416 455 disp.setColor(6);
trelemar 4:e77580278416 456 disp.print(3,y+9,"n");
trelemar 4:e77580278416 457 disp.setColor(15);
trelemar 4:e77580278416 458 disp.print((int)h->def);
trelemar 4:e77580278416 459 disp.print(" DEF");
trelemar 4:e77580278416 460 disp.setColor(11);
trelemar 4:e77580278416 461 disp.print(3,y+15,"^");
trelemar 4:e77580278416 462 disp.setColor(15);
trelemar 4:e77580278416 463 disp.print((int)h->range);
trelemar 4:e77580278416 464 disp.print(" RNG");
trelemar 4:e77580278416 465 printb(16,(-y)+68,task_names[selected_task]);
trelemar 4:e77580278416 466
trelemar 4:e77580278416 467 for (int i=0;i<4;i++) {
trelemar 8:976e983ce79a 468 int spr = i+8;
trelemar 4:e77580278416 469 if (!h->tasks[i]) spr-=8;
trelemar 4:e77580278416 470 else if (selected_task==i) spr+=8;
trelemar 8:976e983ce79a 471 disp.drawBitmap(44+(i*16), y+4, ui_sprites[spr]);
trelemar 4:e77580278416 472 }
trelemar 4:e77580278416 473 int bw = 62;
trelemar 4:e77580278416 474 int hw = (bw/h->max_hp) * h->hp;
trelemar 4:e77580278416 475 disp.setColor(0);
trelemar 4:e77580278416 476 disp.drawRoundRect(44,y-4,bw+2,7,3);
trelemar 4:e77580278416 477 disp.setColor(6);
trelemar 4:e77580278416 478 disp.fillRoundRect(45,y-3,bw,5,2);
trelemar 4:e77580278416 479 disp.setColor(11);
trelemar 4:e77580278416 480 disp.fillRoundRect(45,y-3,hw+2,5,2);
trelemar 4:e77580278416 481 disp.setColor(15);
trelemar 4:e77580278416 482 printb(50+(bw/2)-10,y-3,(int)h->hp);
trelemar 4:e77580278416 483 }
trelemar 4:e77580278416 484
trelemar 4:e77580278416 485 void DrawTraitList(Hero * h, int x) {
trelemar 4:e77580278416 486 //disp.setColor(0);
trelemar 4:e77580278416 487 //disp.fillRoundRect(32,y,SW-63,12,3);
trelemar 4:e77580278416 488 //disp.setColor(15);
trelemar 4:e77580278416 489 //for (int i = 0; i<4; i++) {
trelemar 4:e77580278416 490 //disp.drawRoundRect(34+(i*11),y+1,10,10,2);
trelemar 4:e77580278416 491 //}
trelemar 4:e77580278416 492 int y = 17;
trelemar 4:e77580278416 493 disp.setColor(0);
trelemar 4:e77580278416 494 disp.fillRoundRect(x, y-1, 12, 45, 3);
trelemar 4:e77580278416 495 disp.setColor(15);
trelemar 4:e77580278416 496 for (int i=0; i<4; i++) {
trelemar 4:e77580278416 497 disp.drawRoundRect(x+1,y+(i*11), 10, 10, 2);
trelemar 4:e77580278416 498 }
trelemar 4:e77580278416 499 disp.print(x+4,y+2, "f");
trelemar 4:e77580278416 500 if (selected_task!=TASK_ITEM) return;
trelemar 4:e77580278416 501 disp.setColor(0);
trelemar 4:e77580278416 502
trelemar 4:e77580278416 503 disp.fillRoundRect(x+13, y-1+6, 64, 6*3+1, 3);
trelemar 4:e77580278416 504 disp.setColor(15);
trelemar 4:e77580278416 505 //disp.print(x+28,y,"~WIMP~");
trelemar 4:e77580278416 506 printb(x+14,y,"< ~HULKISH~");
trelemar 4:e77580278416 507 disp.setColor(7);
trelemar 4:e77580278416 508 disp.print(x+15, y+6, "MOVEMENT");
trelemar 4:e77580278416 509 disp.setColor(6);
trelemar 4:e77580278416 510 disp.print("nn");
trelemar 4:e77580278416 511 disp.setColor(7);
trelemar 4:e77580278416 512 disp.print(x+15, y+12, "MAX HP");
trelemar 4:e77580278416 513 disp.setColor(11);
trelemar 4:e77580278416 514 disp.print("^^");
trelemar 4:e77580278416 515 disp.setColor(7);
trelemar 4:e77580278416 516 disp.print(x+15, y+18, "^ATK ^DEF");
trelemar 4:e77580278416 517 }
trelemar 4:e77580278416 518
trelemar 4:e77580278416 519 void DrawTurnCounter(vector<Hero> &_heros) {
trelemar 4:e77580278416 520 disp.invisiblecolor = 13;
trelemar 8:976e983ce79a 521 int spr = 32;
trelemar 8:976e983ce79a 522 if (current_team==TEAM_CPU) spr = 33;
trelemar 8:976e983ce79a 523 disp.drawBitmap(0, 0, ui_sprites[spr]);
trelemar 4:e77580278416 524 disp.invisiblecolor = 12;
trelemar 4:e77580278416 525 int count = 0;
trelemar 4:e77580278416 526 for (int i=0; i<_heros.size();i++) {
trelemar 4:e77580278416 527 if (_heros[i].team == current_team) count++;
trelemar 4:e77580278416 528 }
trelemar 4:e77580278416 529 printb(11,10,(int)count);
trelemar 4:e77580278416 530 }
trelemar 4:e77580278416 531
trelemar 4:e77580278416 532 #define MAP_WIDTH 12
trelemar 4:e77580278416 533 #define MAP_HEIGHT 12
trelemar 6:2b8e70d68247 534 int Map[MAP_HEIGHT][MAP_WIDTH] {
trelemar 6:2b8e70d68247 535 {0,8,0,5,10,8,8,1,8,8,0,8},
trelemar 6:2b8e70d68247 536 {1,0,0,21,15,14,8,0,8,0,1,0},
trelemar 6:2b8e70d68247 537 {0,8,0,8,10,5,8,8,0,9,8,8},
trelemar 6:2b8e70d68247 538 {0,1,8,0,10,5,1,8,8,8,0,8},
trelemar 6:2b8e70d68247 539 {8,0,9,0,18,7,3,3,3,4,8,1},
trelemar 6:2b8e70d68247 540 {0,8,8,0,0,5,0,0,0,12,8,13},
trelemar 6:2b8e70d68247 541 {0,0,1,8,8,5,8,1,8,11,0,5},
trelemar 6:2b8e70d68247 542 {8,0,8,0,8,5,8,0,0,10,0,5},
trelemar 6:2b8e70d68247 543 {8,8,0,8,1,21,6,30,6,15,6,22},
trelemar 6:2b8e70d68247 544 {8,0,0,8,8,0,0,5,8,12,0,0},
trelemar 6:2b8e70d68247 545 {0,1,8,9,0,8,1,5,8,18,3,3},
trelemar 6:2b8e70d68247 546 {0,0,8,8,8,8,0,5,8,0,8,0},
trelemar 6:2b8e70d68247 547 };
trelemar 4:e77580278416 548
trelemar 4:e77580278416 549 void loadTileMap(char * filename) {
trelemar 7:91365e9ad8c6 550 disp.enableDirectPrinting(true);
trelemar 4:e77580278416 551 disp.fillLCD(disp.palette[0]);
trelemar 8:976e983ce79a 552 disp.directBitmap(110-16,176/2-16,ui_sprites[7],4,2);
trelemar 7:91365e9ad8c6 553 disp.directbgcolor = disp.palette[0];
trelemar 7:91365e9ad8c6 554 disp.fontSize = 2;
trelemar 7:91365e9ad8c6 555 disp.directcolor = disp.palette[15];
trelemar 8:976e983ce79a 556 disp.print(24,164,"LOADING CONTENT");
trelemar 4:e77580278416 557 int inc = 220/144;
trelemar 4:e77580278416 558 #ifdef POK_SIM
trelemar 4:e77580278416 559 game.wait(20);
trelemar 4:e77580278416 560 #endif
trelemar 6:2b8e70d68247 561
trelemar 4:e77580278416 562 pokInitSD();
trelemar 6:2b8e70d68247 563 int success = fileOpen(filename,FILE_MODE_BINARY);
trelemar 7:91365e9ad8c6 564 if (!isThisFileOpen(filename)) {
trelemar 7:91365e9ad8c6 565 disp.directcolor = disp.palette[6];
trelemar 7:91365e9ad8c6 566 disp.print(0,16,"SD LOADING ERROR");
trelemar 7:91365e9ad8c6 567 while (!btn.aBtn()) {
trelemar 7:91365e9ad8c6 568 game.wait(100);
trelemar 7:91365e9ad8c6 569 }
trelemar 7:91365e9ad8c6 570 }
trelemar 4:e77580278416 571 for (int i = 0; i<144; i++) {
trelemar 4:e77580278416 572 int x = i%MAP_WIDTH;
trelemar 4:e77580278416 573 int y = (i-x)/MAP_WIDTH;
trelemar 4:e77580278416 574 //fileSetPosition(i);
trelemar 4:e77580278416 575 Map[y][x] = (int)filePeek(i);
trelemar 4:e77580278416 576 #ifdef POK_SIM
trelemar 4:e77580278416 577 game.wait(10);
trelemar 4:e77580278416 578 #endif // POK_SIM
trelemar 4:e77580278416 579 disp.directRectangle(inc*(i*2),0,inc,8,disp.palette[15]);
trelemar 4:e77580278416 580 }
trelemar 4:e77580278416 581 fileClose();
trelemar 7:91365e9ad8c6 582 disp.enableDirectPrinting(false);
trelemar 4:e77580278416 583 }
trelemar 4:e77580278416 584
trelemar 4:e77580278416 585 void saveTileMap() {
trelemar 4:e77580278416 586
trelemar 4:e77580278416 587 }
trelemar 4:e77580278416 588
trelemar 4:e77580278416 589 void DrawTileMap(int8_t x, int8_t y, Hero * hero) {
trelemar 4:e77580278416 590 disp.setColor(15);
trelemar 4:e77580278416 591 for (int map_x=0; map_x<7; map_x++) {
trelemar 4:e77580278416 592 for (int map_y=0; map_y<6; map_y++) {
trelemar 4:e77580278416 593 int spr;
trelemar 4:e77580278416 594 if (map_x+x<0||x+map_x>MAP_WIDTH-1||y+map_y<0||y+map_y>MAP_HEIGHT-1) {
trelemar 4:e77580278416 595 spr = 9;
trelemar 4:e77580278416 596 }
trelemar 4:e77580278416 597 else {
trelemar 4:e77580278416 598 spr = Map[map_y+y][map_x+x];
trelemar 4:e77580278416 599 }
trelemar 4:e77580278416 600
trelemar 4:e77580278416 601 float distance;
trelemar 4:e77580278416 602
trelemar 4:e77580278416 603 disp.drawBitmap((map_x*16), (map_y*16),sprites[spr]);
trelemar 4:e77580278416 604
trelemar 4:e77580278416 605 //RANGE BOXES
trelemar 4:e77580278416 606 if (hero && (current_task == TASK_MOVE || current_task == TASK_ATTACK)) {
trelemar 4:e77580278416 607 distance = dist(map_x+x, map_y+y, hero->x, hero->y);
trelemar 9:682f31473b25 608 if (distance<hero->range&&x+map_x<MAP_WIDTH&&y+map_y<MAP_HEIGHT&&x+map_x>=0&&y+map_y>=0) {
trelemar 4:e77580278416 609 disp.setColor(8);
trelemar 4:e77580278416 610 if (solids[Map[map_y+y][map_x+x]]) {disp.setColor(6);}
trelemar 4:e77580278416 611 disp.drawRoundRect(map_x*16+2, map_y*16+2, 12, 12,3);
trelemar 4:e77580278416 612 //disp.print(map_x*16,map_y*16,(float)distance);
trelemar 4:e77580278416 613 }
trelemar 4:e77580278416 614 }
trelemar 4:e77580278416 615 }
trelemar 4:e77580278416 616 }
trelemar 4:e77580278416 617 }
trelemar 4:e77580278416 618
trelemar 4:e77580278416 619 void DrawCursor(int x, int y) {
trelemar 4:e77580278416 620 //uint8_t spr = 52 + (game.frameCount/12)%2;
trelemar 4:e77580278416 621 disp.drawBitmap(x*16-3, y*16-3,cursor_sprites[(game.frameCount/4)%2]);
trelemar 4:e77580278416 622 }
trelemar 4:e77580278416 623
trelemar 4:e77580278416 624 Hero * getHeroAtCoords(int x, int y, vector<Hero> &herovect) {
trelemar 4:e77580278416 625 Hero *h = NULL;
trelemar 4:e77580278416 626 bool found = false;
trelemar 4:e77580278416 627 for (int i=0;i<herovect.size();i++) {
trelemar 4:e77580278416 628 if (herovect[i].x==x&&herovect[i].y==y) {
trelemar 4:e77580278416 629 h = &herovect[i];
trelemar 4:e77580278416 630 break;
trelemar 4:e77580278416 631 }
trelemar 4:e77580278416 632 }
trelemar 4:e77580278416 633 return h;
trelemar 4:e77580278416 634 }
trelemar 4:e77580278416 635
trelemar 4:e77580278416 636
trelemar 4:e77580278416 637
trelemar 4:e77580278416 638 void CursorInput() {
trelemar 4:e77580278416 639 int last_x=cursor_x;
trelemar 4:e77580278416 640 int last_y=cursor_y;
trelemar 4:e77580278416 641 if (btn.repeat(BTN_UP,KEY_REPEAT)) {
trelemar 4:e77580278416 642 if (cursor_y-map_y<=0) {
trelemar 4:e77580278416 643 map_y=max(map_y-1,0);
trelemar 4:e77580278416 644 }
trelemar 4:e77580278416 645 cursor_y=max(cursor_y-1,0);
trelemar 4:e77580278416 646 }
trelemar 4:e77580278416 647 if (btn.repeat(BTN_DOWN,KEY_REPEAT)) {
trelemar 4:e77580278416 648 if (cursor_y-map_y>=4) {
trelemar 4:e77580278416 649 map_y=min(map_y+1,MAP_HEIGHT-6);
trelemar 4:e77580278416 650 }
trelemar 4:e77580278416 651 cursor_y=min(cursor_y+1,MAP_HEIGHT-1);
trelemar 4:e77580278416 652
trelemar 4:e77580278416 653 }
trelemar 4:e77580278416 654 if (btn.repeat(BTN_LEFT,KEY_REPEAT)) {
trelemar 4:e77580278416 655 if (cursor_x-map_x<=0) {
trelemar 4:e77580278416 656 map_x=max(map_x-1,0);
trelemar 4:e77580278416 657 }
trelemar 4:e77580278416 658 cursor_x=max(cursor_x-1,0);
trelemar 4:e77580278416 659 }
trelemar 4:e77580278416 660 if (btn.repeat(BTN_RIGHT,KEY_REPEAT)) {
trelemar 4:e77580278416 661 if (cursor_x-map_x>=6) {
trelemar 4:e77580278416 662 map_x=min(map_x+1,MAP_WIDTH-7);
trelemar 4:e77580278416 663 }
trelemar 4:e77580278416 664 cursor_x=min(cursor_x+1,MAP_WIDTH-1);
trelemar 4:e77580278416 665 }
trelemar 4:e77580278416 666
trelemar 4:e77580278416 667 if (center_cursor) {
trelemar 4:e77580278416 668 centerCursor();
trelemar 4:e77580278416 669 }
trelemar 4:e77580278416 670 }
trelemar 4:e77580278416 671
trelemar 4:e77580278416 672 struct PauseMenu {
trelemar 4:e77580278416 673 char items[3][12];
trelemar 4:e77580278416 674 unsigned int selected_item;
trelemar 4:e77580278416 675 Transition lb; //letterbox
trelemar 4:e77580278416 676 PauseMenu() {
trelemar 4:e77580278416 677 lb.off_val=0;
trelemar 4:e77580278416 678 lb.on_val=16;
trelemar 4:e77580278416 679 lb.enabled=true;
trelemar 4:e77580278416 680 lb.val = lb.off_val;
trelemar 4:e77580278416 681 selected_item = 0;
trelemar 4:e77580278416 682 strcpy(items[0], "RESUME");
trelemar 4:e77580278416 683 strcpy(items[1], "END TURN");
trelemar 4:e77580278416 684 strcpy(items[2], "QUIT GAME");
trelemar 4:e77580278416 685 };
trelemar 4:e77580278416 686 void endTurn(vector<Hero> * _heros) {
trelemar 4:e77580278416 687 for (int i=0; i<0+_heros->size(); i++) {
trelemar 4:e77580278416 688 _heros->at(i).NewTurn();
trelemar 4:e77580278416 689 }
trelemar 4:e77580278416 690 };
trelemar 4:e77580278416 691 void update() {
trelemar 4:e77580278416 692 lb.update();
trelemar 4:e77580278416 693 for (int i = 1; i<15; i++) {
trelemar 4:e77580278416 694 disp.palette[i] = disp.interpolateColor(disp.palette[i],dark_pal[i], 80);
trelemar 4:e77580278416 695 }
trelemar 4:e77580278416 696 if (btn.pressed(BTN_DOWN)) {
trelemar 4:e77580278416 697 selected_item++;
trelemar 4:e77580278416 698 selected_item%=3;
trelemar 4:e77580278416 699 }
trelemar 4:e77580278416 700 else if (btn.pressed(BTN_UP)) {
trelemar 4:e77580278416 701 selected_item--;
trelemar 4:e77580278416 702 selected_item%=3;
trelemar 4:e77580278416 703 }
trelemar 4:e77580278416 704
trelemar 4:e77580278416 705 if (btn.pressed(BTN_A)) {
trelemar 4:e77580278416 706 lb.val = lb.off_val;
trelemar 4:e77580278416 707 disp.load565Palette(sprite_pal);
trelemar 4:e77580278416 708 switch (selected_item) {
trelemar 4:e77580278416 709 case 0:
trelemar 4:e77580278416 710 State = MAIN;
trelemar 4:e77580278416 711 break;
trelemar 4:e77580278416 712 case 1:
trelemar 4:e77580278416 713 current_team=(current_team+1) % 2;
trelemar 4:e77580278416 714 endTurn(hptr);
trelemar 4:e77580278416 715 State = MAIN;
trelemar 4:e77580278416 716 break;
trelemar 4:e77580278416 717 case 2:
trelemar 4:e77580278416 718 State = MENU;
trelemar 4:e77580278416 719 break;
trelemar 4:e77580278416 720 }
trelemar 4:e77580278416 721 }
trelemar 4:e77580278416 722 };
trelemar 4:e77580278416 723 void draw() {
trelemar 4:e77580278416 724 //disp.fillRoundRect()
trelemar 4:e77580278416 725 DrawTileMap(map_x, map_y, current_hero);
trelemar 4:e77580278416 726 disp.setColor(0);
trelemar 4:e77580278416 727 disp.fillRect(0,0,SW,lb.val);
trelemar 4:e77580278416 728 disp.fillRect(0,SH-lb.val,SW,lb.on_val);
trelemar 4:e77580278416 729 disp.setColor(15);
trelemar 4:e77580278416 730 disp.setCursor(0,lb.val+2);
trelemar 4:e77580278416 731 disp.println("PAUSED");
trelemar 4:e77580278416 732 disp.print("CURRENT TEAM ");
trelemar 4:e77580278416 733 disp.println(current_team);
trelemar 4:e77580278416 734 disp.println(selected_item);
trelemar 4:e77580278416 735 for (int i=0;i<3; i++) {
trelemar 4:e77580278416 736 int color = 3;
trelemar 4:e77580278416 737 if (selected_item==i) {
trelemar 4:e77580278416 738 color = 15;
trelemar 4:e77580278416 739 }
trelemar 4:e77580278416 740 disp.setColor(0);
trelemar 4:e77580278416 741 disp.print(32, 33+ (i*6), items[i]);
trelemar 4:e77580278416 742 disp.setColor(color);
trelemar 4:e77580278416 743 disp.print(32, 32+ (i*6), items[i]);
trelemar 4:e77580278416 744 }
trelemar 4:e77580278416 745 };
trelemar 4:e77580278416 746 };
trelemar 4:e77580278416 747
trelemar 4:e77580278416 748 struct LevelList {
trelemar 4:e77580278416 749 int pos;
trelemar 4:e77580278416 750 int files;
trelemar 4:e77580278416 751 char * fname;
trelemar 4:e77580278416 752 void init() {
trelemar 4:e77580278416 753 pokInitSD();
trelemar 4:e77580278416 754 pos = 0;
trelemar 4:e77580278416 755 files = 0;
trelemar 4:e77580278416 756 fname = getFirstFile("war");
trelemar 4:e77580278416 757 files++;
trelemar 4:e77580278416 758 while(fname!=NULL) {
trelemar 4:e77580278416 759 fname = getNextFile("war");
trelemar 4:e77580278416 760 files++;
trelemar 4:e77580278416 761 }
trelemar 4:e77580278416 762 fname = getFirstFile("war");
trelemar 4:e77580278416 763 };
trelemar 4:e77580278416 764
trelemar 4:e77580278416 765 void update() {
trelemar 4:e77580278416 766 if (btn.pressed(BTN_DOWN)) {
trelemar 4:e77580278416 767 fname = getNextFile("war");
trelemar 4:e77580278416 768 if (fname==NULL) {
trelemar 4:e77580278416 769 fname = getFirstFile("war");
trelemar 4:e77580278416 770 }
trelemar 4:e77580278416 771 }
trelemar 4:e77580278416 772 if (btn.pressed(BTN_A)&&fname!=NULL) {
trelemar 4:e77580278416 773 loadTileMap(fname);
trelemar 4:e77580278416 774 }
trelemar 4:e77580278416 775 };
trelemar 4:e77580278416 776 void draw() {
trelemar 4:e77580278416 777 disp.setFont(font5x7);
trelemar 4:e77580278416 778 disp.bgcolor=0;
trelemar 4:e77580278416 779 disp.clear();
trelemar 4:e77580278416 780 disp.setColor(15);
trelemar 4:e77580278416 781 disp.setCursor(2,2);
trelemar 4:e77580278416 782 disp.print((int)files);
trelemar 4:e77580278416 783 disp.print(" MAPS FOUND");
trelemar 4:e77580278416 784 disp.print(2,SH/2-3, fname);
trelemar 4:e77580278416 785 disp.setFont(fontWAR);
trelemar 4:e77580278416 786
trelemar 4:e77580278416 787 disp.bgcolor = 12;
trelemar 4:e77580278416 788 };
trelemar 4:e77580278416 789
trelemar 4:e77580278416 790 };
trelemar 4:e77580278416 791 #define MENU_STATE_MAIN 0
trelemar 4:e77580278416 792 #define MENU_STATE_LEVEL 1
trelemar 4:e77580278416 793 struct MainMenu {
trelemar 4:e77580278416 794 int state;
trelemar 4:e77580278416 795 struct Transition trans;
trelemar 4:e77580278416 796 char items[3][10];
trelemar 4:e77580278416 797 int selected_item;
trelemar 4:e77580278416 798 int box_x;
trelemar 4:e77580278416 799 int box_target;
trelemar 4:e77580278416 800 MainMenu() {
trelemar 4:e77580278416 801 state = MENU_STATE_MAIN;
trelemar 4:e77580278416 802 box_x = 0;
trelemar 4:e77580278416 803 box_target = 0;
trelemar 4:e77580278416 804 trans.off_val=SH+16;
trelemar 4:e77580278416 805 trans.on_val = SH-12;
trelemar 4:e77580278416 806 trans.val=trans.off_val;
trelemar 4:e77580278416 807 trans.enabled=true;
trelemar 4:e77580278416 808 strcpy(items[0], "CAMPAIGN");
trelemar 4:e77580278416 809 strcpy(items[1], "SKIRMISH");
trelemar 4:e77580278416 810 strcpy(items[2], "OPTIONS");
trelemar 4:e77580278416 811 selected_item = 0;
trelemar 4:e77580278416 812 };
trelemar 4:e77580278416 813 void update(LevelList *l) {
trelemar 4:e77580278416 814 switch (state) {
trelemar 4:e77580278416 815 case MENU_STATE_MAIN:
trelemar 4:e77580278416 816 box_x = lerp(box_x, box_target, 0.50);
trelemar 4:e77580278416 817 trans.update();
trelemar 4:e77580278416 818 if (btn.pressed(BTN_RIGHT)) {
trelemar 4:e77580278416 819 selected_item = min(selected_item + 1, 2);
trelemar 4:e77580278416 820 trans.val=trans.off_val;
trelemar 4:e77580278416 821 }
trelemar 4:e77580278416 822 if (btn.pressed(BTN_LEFT)) {
trelemar 4:e77580278416 823 selected_item = max(selected_item - 1, 0);
trelemar 4:e77580278416 824 trans.val=trans.off_val;
trelemar 4:e77580278416 825 }
trelemar 4:e77580278416 826
trelemar 4:e77580278416 827 if (btn.pressed(BTN_A)) {
trelemar 4:e77580278416 828 switch (selected_item){
trelemar 4:e77580278416 829 case (0): //CAMPAIGN
trelemar 4:e77580278416 830 break;
trelemar 4:e77580278416 831 case (1): //SKIRMISH
trelemar 4:e77580278416 832 disp.clear();
trelemar 4:e77580278416 833 disp.print("LOADING");
trelemar 4:e77580278416 834 pokInitSD();
trelemar 7:91365e9ad8c6 835 loadTileMap("file_out.war");
trelemar 4:e77580278416 836 State = MAIN;
trelemar 4:e77580278416 837 break;
trelemar 4:e77580278416 838 case (2): //OPTIONS
trelemar 4:e77580278416 839 state = MENU_STATE_LEVEL;
trelemar 4:e77580278416 840 break;
trelemar 4:e77580278416 841 }
trelemar 4:e77580278416 842 }
trelemar 4:e77580278416 843 break;
trelemar 4:e77580278416 844 case (MENU_STATE_LEVEL):
trelemar 4:e77580278416 845 if (btn.pressed(BTN_B)) {
trelemar 4:e77580278416 846 state = MENU_STATE_MAIN;
trelemar 4:e77580278416 847 }
trelemar 4:e77580278416 848 l->update();
trelemar 4:e77580278416 849 break;
trelemar 4:e77580278416 850 }//SWITCH
trelemar 4:e77580278416 851 };
trelemar 4:e77580278416 852 void draw(LevelList *l) {
trelemar 4:e77580278416 853 switch (state) {
trelemar 4:e77580278416 854 case (MENU_STATE_MAIN):
trelemar 4:e77580278416 855 disp.bgcolor=0;
trelemar 4:e77580278416 856 disp.clear();
trelemar 4:e77580278416 857 disp.setColor(15);
trelemar 4:e77580278416 858 disp.print(2,2,"POKIT WARS");
trelemar 4:e77580278416 859 disp.setColor(15);
trelemar 4:e77580278416 860 disp.print(SW/2-(strlen(items[selected_item])*6/2),trans.val, items[selected_item]);
trelemar 4:e77580278416 861 disp.fillRoundRect(box_x, SH/2, 16, 16,2);
trelemar 4:e77580278416 862 for (int i=0; i<3; i++) {
trelemar 4:e77580278416 863 int x = (SW/4)*(i+1)-8;
trelemar 8:976e983ce79a 864 int spr = 4+i;
trelemar 4:e77580278416 865 if (i==selected_item) {
trelemar 4:e77580278416 866 box_target = x;
trelemar 4:e77580278416 867 if (box_x-2<x&&box_x+2>x) {
trelemar 4:e77580278416 868 box_x = x;
trelemar 4:e77580278416 869 }
trelemar 4:e77580278416 870 }
trelemar 8:976e983ce79a 871 disp.drawBitmap(x, SH/2, ui_sprites[spr]);
trelemar 4:e77580278416 872 }
trelemar 4:e77580278416 873 disp.bgcolor=12;
trelemar 4:e77580278416 874 break;
trelemar 4:e77580278416 875 case (MENU_STATE_LEVEL):
trelemar 4:e77580278416 876 l->draw();
trelemar 4:e77580278416 877 break;
trelemar 4:e77580278416 878 }//SWITCH
trelemar 4:e77580278416 879 };
trelemar 4:e77580278416 880 };
trelemar 4:e77580278416 881
trelemar 4:e77580278416 882 int main() {
trelemar 4:e77580278416 883 MainMenu main_menu;
trelemar 4:e77580278416 884 PauseMenu pause_menu;
trelemar 4:e77580278416 885 Transition tTrans(66,96,false);
trelemar 4:e77580278416 886 Transition itemlist(1,-16,false);
trelemar 4:e77580278416 887 game.begin();
trelemar 4:e77580278416 888 game.initClock();
trelemar 4:e77580278416 889 game.initRandom();
trelemar 4:e77580278416 890 game.setFrameRate(30);
trelemar 4:e77580278416 891 disp.invisiblecolor = 12;
trelemar 4:e77580278416 892 disp.bgcolor=12;
trelemar 4:e77580278416 893 disp.persistence = 1;
trelemar 4:e77580278416 894 disp.directbgcolor = disp.palette[0];
trelemar 4:e77580278416 895 disp.directcolor = disp.palette[15];
trelemar 4:e77580278416 896 disp.load565Palette(sprite_pal);
trelemar 4:e77580278416 897 disp.textWrap=false;
trelemar 4:e77580278416 898 init_dark_palette();
trelemar 4:e77580278416 899 disp.setFont(fontWAR);
trelemar 4:e77580278416 900 map_x=0;
trelemar 4:e77580278416 901 map_y=0;
trelemar 4:e77580278416 902 cursor_x=4;
trelemar 4:e77580278416 903 cursor_y=6;
trelemar 4:e77580278416 904 vector<Hero> heros;
trelemar 4:e77580278416 905 hptr = &heros;
trelemar 4:e77580278416 906 pokInitSD();
trelemar 4:e77580278416 907
trelemar 4:e77580278416 908 char dir[3];
trelemar 4:e77580278416 909 strcpy(dir, "War");
trelemar 4:e77580278416 910
trelemar 4:e77580278416 911 LevelList level_menu;
trelemar 4:e77580278416 912 level_menu.init();
trelemar 4:e77580278416 913
trelemar 9:682f31473b25 914 bases[0] = Base(2,2,24,TEAM_USER, 0);
trelemar 9:682f31473b25 915 bases[1] = Base(10,10,25,TEAM_CPU, 1);
trelemar 4:e77580278416 916
trelemar 4:e77580278416 917 heros.push_back(Hero(4,5,ID_SOLDIER, TEAM_USER));
trelemar 4:e77580278416 918 heros.push_back(Hero(5,6,ID_SNIPER, TEAM_USER));
trelemar 4:e77580278416 919 heros.push_back(Hero(3,8,ID_HEAVY, TEAM_USER));
trelemar 4:e77580278416 920 heros.push_back(Hero(8,5,ID_ORC, TEAM_CPU));
trelemar 4:e77580278416 921 heros.push_back(Hero(8,7,ID_ORC, TEAM_CPU));
trelemar 4:e77580278416 922 heros.push_back(Hero(5,9,ID_ORC, TEAM_CPU));
trelemar 4:e77580278416 923
trelemar 4:e77580278416 924 //Hero * cursor_hero = NULL;
trelemar 4:e77580278416 925 //Hero * current_hero = NULL;
trelemar 4:e77580278416 926
trelemar 9:682f31473b25 927 //splashScreen(sprites[0],"TRELEMAR", 1000);
trelemar 7:91365e9ad8c6 928
trelemar 4:e77580278416 929 while (game.isRunning()) {
trelemar 4:e77580278416 930 if (game.update()) {
trelemar 4:e77580278416 931 switch (State) {
trelemar 4:e77580278416 932 case MENU:
trelemar 4:e77580278416 933 main_menu.update(&level_menu);
trelemar 4:e77580278416 934 main_menu.draw(&level_menu);
trelemar 4:e77580278416 935 break;
trelemar 4:e77580278416 936 case MAIN:
trelemar 4:e77580278416 937 tTrans.update();
trelemar 4:e77580278416 938 itemlist.update();
trelemar 4:e77580278416 939 //If no current hero or current task is to move our current hero, accept cursor movement.
trelemar 9:682f31473b25 940 if ((!current_base&&!current_hero)||current_task==TASK_MOVE||current_task==TASK_ATTACK||current_task==TASK_SPAWN) {
trelemar 4:e77580278416 941 CursorInput();
trelemar 4:e77580278416 942 cursor_hero = getHeroAtCoords(cursor_x,cursor_y, heros);
trelemar 4:e77580278416 943 }
trelemar 4:e77580278416 944 //This will call when there is a current hero and not in a current task
trelemar 9:682f31473b25 945 else if (current_hero||current_base) {
trelemar 4:e77580278416 946 //TASK SELECTOR
trelemar 4:e77580278416 947 int dir = 0;
trelemar 4:e77580278416 948 if (btn.pressed(BTN_RIGHT)) {
trelemar 4:e77580278416 949 selected_task=min(selected_task+1,3);
trelemar 4:e77580278416 950 }
trelemar 4:e77580278416 951 if (btn.pressed(BTN_LEFT)) {
trelemar 4:e77580278416 952 selected_task=max(selected_task-1,0);
trelemar 4:e77580278416 953 }
trelemar 4:e77580278416 954 if (selected_task==TASK_ITEM) {
trelemar 4:e77580278416 955 itemlist.enabled = true;
trelemar 4:e77580278416 956 }
trelemar 4:e77580278416 957 else itemlist.enabled = false;
trelemar 4:e77580278416 958 //selected_task=selected_task%4;
trelemar 4:e77580278416 959 }
trelemar 4:e77580278416 960
trelemar 4:e77580278416 961 DrawTileMap(map_x, map_y, current_hero);
trelemar 4:e77580278416 962 for (int i = 0; i<heros.size(); i++) {
trelemar 4:e77580278416 963 heros[i].Draw();
trelemar 4:e77580278416 964 heros[i].update(i);
trelemar 4:e77580278416 965 }
trelemar 4:e77580278416 966 for (int i=0; i<2; i++) {
trelemar 4:e77580278416 967 bases[i].Draw();
trelemar 4:e77580278416 968 }
trelemar 4:e77580278416 969 DrawCursor(cursor_x-map_x,cursor_y-map_y);
trelemar 4:e77580278416 970 disp.setColor(15);
trelemar 4:e77580278416 971
trelemar 4:e77580278416 972 if (btn.pressed(BTN_A)) {
trelemar 9:682f31473b25 973 if (!current_hero&&current_base&&current_task==TASK_SPAWN) {
trelemar 9:682f31473b25 974 int8_t id = selected_task + (current_base->faction*4);
trelemar 10:c1af7a94f3f9 975 selected_task = TASK_MOVE;
trelemar 9:682f31473b25 976 heros.push_back(Hero(cursor_x, cursor_y, id, current_team));
trelemar 9:682f31473b25 977 current_task = TASK_NONE;
trelemar 9:682f31473b25 978 current_hero = &heros[heros.size()-1];
trelemar 9:682f31473b25 979 current_base=NULL;
trelemar 9:682f31473b25 980 }
trelemar 4:e77580278416 981 if (current_hero&&current_task!=TASK_NONE) {
trelemar 4:e77580278416 982 //THIS IS WITHIN A TASK, EX: SELECTING A MOVE LOCATION OR ATTACK TARGET.
trelemar 4:e77580278416 983 switch (current_task) {
trelemar 4:e77580278416 984 case TASK_MOVE:
trelemar 4:e77580278416 985 //MOVE HERO TO CURSOR, NO COLISSIONS YET.
trelemar 4:e77580278416 986 //ONLY IF IN RANGE AND NOT SOLID
trelemar 4:e77580278416 987 //FIX STACKABLE HEROS
trelemar 4:e77580278416 988 if (current_hero->inRange(cursor_x, cursor_y)&&!getHeroAtCoords(cursor_x, cursor_y, heros)&&!solids[Map[cursor_y][cursor_x]]) {
trelemar 4:e77580278416 989 if (cursor_x<current_hero->x) current_hero->flip=true;
trelemar 4:e77580278416 990 else if (cursor_x>current_hero->x) current_hero->flip=false;
trelemar 4:e77580278416 991 current_hero->x = cursor_x;
trelemar 4:e77580278416 992 current_hero->y = cursor_y;
trelemar 4:e77580278416 993
trelemar 4:e77580278416 994 current_task = TASK_NONE;
trelemar 4:e77580278416 995 current_hero->tasks[TASK_MOVE] = false;
trelemar 4:e77580278416 996 }
trelemar 4:e77580278416 997 break;
trelemar 4:e77580278416 998 case TASK_ATTACK:
trelemar 4:e77580278416 999 if (cursor_hero&&current_hero->inRange(cursor_hero)) {
trelemar 4:e77580278416 1000 //FOUND TARGET AT CURSOR.
trelemar 4:e77580278416 1001 cursor_x = current_hero->x;
trelemar 4:e77580278416 1002 cursor_y = current_hero->y;
trelemar 4:e77580278416 1003 int8_t result = cursor_hero->hp - (current_hero->atk-cursor_hero->def);
trelemar 4:e77580278416 1004 cursor_hero->hp = result;
trelemar 4:e77580278416 1005 cursor_hero->hurt_time=game.frameCount;
trelemar 4:e77580278416 1006 if (result<=0) {
trelemar 4:e77580278416 1007 heros.erase(heros.begin()+cursor_hero->index);
trelemar 4:e77580278416 1008 cursor_hero = NULL;
trelemar 4:e77580278416 1009 }
trelemar 4:e77580278416 1010
trelemar 4:e77580278416 1011 current_task = TASK_NONE;
trelemar 4:e77580278416 1012 current_hero->tasks[TASK_ATTACK] = false;
trelemar 4:e77580278416 1013 }
trelemar 4:e77580278416 1014 else {
trelemar 4:e77580278416 1015 //NO TARGET FOUND, ERROR SOUND SHOULD PLAY.
trelemar 4:e77580278416 1016 }
trelemar 4:e77580278416 1017 break;
trelemar 4:e77580278416 1018
trelemar 4:e77580278416 1019 //DUMMY CODE, THESE ARE CALLED BELOW. NOT HERE.
trelemar 4:e77580278416 1020 case TASK_ITEM:
trelemar 4:e77580278416 1021 current_task = TASK_NONE;
trelemar 4:e77580278416 1022 current_hero->tasks[TASK_ITEM] = false;
trelemar 4:e77580278416 1023 break;
trelemar 4:e77580278416 1024 case TASK_WAIT:
trelemar 4:e77580278416 1025 current_task = TASK_NONE;
trelemar 4:e77580278416 1026 current_hero->tasks[TASK_WAIT] = false;
trelemar 4:e77580278416 1027 break;
trelemar 4:e77580278416 1028 }
trelemar 4:e77580278416 1029 }
trelemar 4:e77580278416 1030 else if (current_hero&&current_hero->tasks[selected_task]==true) {
trelemar 4:e77580278416 1031 //TASK SWITCH HERE
trelemar 4:e77580278416 1032 //THIS HAPPENS DIRECTLY AFTER PRESSING BTN_A ON A NEW TASK.
trelemar 4:e77580278416 1033 current_task=selected_task;
trelemar 4:e77580278416 1034
trelemar 4:e77580278416 1035 switch (selected_task) {
trelemar 4:e77580278416 1036 case TASK_ITEM:
trelemar 4:e77580278416 1037 current_task = TASK_NONE;
trelemar 4:e77580278416 1038 current_hero->tasks[TASK_ITEM] = false;
trelemar 4:e77580278416 1039 break;
trelemar 4:e77580278416 1040 case TASK_WAIT:
trelemar 4:e77580278416 1041 current_task = TASK_NONE;
trelemar 4:e77580278416 1042 current_hero->tasks[TASK_WAIT] = false;
trelemar 4:e77580278416 1043 break;
trelemar 4:e77580278416 1044 }
trelemar 4:e77580278416 1045 }
trelemar 4:e77580278416 1046 else if (cursor_hero) {
trelemar 4:e77580278416 1047 //NO CURRENT HERO, SELECT A HERO ONLY IF IN CURSOR HERE.
trelemar 4:e77580278416 1048 if (cursor_hero->team == current_team) {
trelemar 4:e77580278416 1049 current_hero = cursor_hero;
trelemar 4:e77580278416 1050 selected_task = TASK_MOVE;
trelemar 4:e77580278416 1051 tTrans.enabled = true;
trelemar 4:e77580278416 1052 }
trelemar 4:e77580278416 1053 }
trelemar 9:682f31473b25 1054 else if (current_base) {
trelemar 9:682f31473b25 1055 current_task = TASK_SPAWN;
trelemar 9:682f31473b25 1056 }
trelemar 4:e77580278416 1057 else if (bases[current_team].x==cursor_x&&bases[current_team].y==cursor_y) {
trelemar 4:e77580278416 1058 current_base = &bases[current_team];
trelemar 4:e77580278416 1059 tTrans.enabled = true;
trelemar 4:e77580278416 1060 }
trelemar 4:e77580278416 1061 }
trelemar 4:e77580278416 1062 if (btn.pressed(BTN_B)) {
trelemar 4:e77580278416 1063 if (current_task!=TASK_NONE) {
trelemar 4:e77580278416 1064 //BACK OUT OF CURRENT TASK.
trelemar 4:e77580278416 1065 current_task=TASK_NONE;
trelemar 9:682f31473b25 1066 if (current_hero) {
trelemar 9:682f31473b25 1067 cursor_x = current_hero->x;
trelemar 9:682f31473b25 1068 cursor_y = current_hero->y;
trelemar 9:682f31473b25 1069 }
trelemar 9:682f31473b25 1070 if (current_base) {
trelemar 9:682f31473b25 1071 cursor_x = current_base->x;
trelemar 9:682f31473b25 1072 cursor_y = current_base->y;
trelemar 9:682f31473b25 1073 }
trelemar 4:e77580278416 1074 }
trelemar 4:e77580278416 1075 else if (current_hero&&current_task==TASK_NONE) {
trelemar 4:e77580278416 1076 tTrans.enabled=false; current_hero = NULL; //UNSELECT HERO.
trelemar 4:e77580278416 1077 }
trelemar 7:91365e9ad8c6 1078 else if (current_base&&current_task==TASK_NONE) {
trelemar 7:91365e9ad8c6 1079 tTrans.enabled=false; current_base = NULL; //UNSELECT BASE
trelemar 7:91365e9ad8c6 1080 }
trelemar 4:e77580278416 1081 }
trelemar 4:e77580278416 1082 if (btn.pressed(BTN_C)&& !current_hero) {
trelemar 4:e77580278416 1083 //heros.push_back(Hero(cursor_x,cursor_y,0,0));
trelemar 4:e77580278416 1084 //for (int i=0;i<heros.size();i++) heros[i].NewTurn();
trelemar 4:e77580278416 1085 State = PAUSE;
trelemar 4:e77580278416 1086 //disp.print("PAUSED");
trelemar 4:e77580278416 1087 //tTrans.toggle();
trelemar 4:e77580278416 1088 }
trelemar 4:e77580278416 1089 if (cursor_hero&&cursor_hero!=current_hero&&current_task) {
trelemar 4:e77580278416 1090 DrawCursorHeroUI(cursor_hero, (cursor_hero->x-map_x)*16-4,(cursor_hero->y-map_y)*16-7);
trelemar 4:e77580278416 1091 }
trelemar 9:682f31473b25 1092 if (tTrans.val==tTrans.on_val&&!current_base) {
trelemar 4:e77580278416 1093 DrawTraitList(current_hero, itemlist.val);
trelemar 4:e77580278416 1094 }
trelemar 9:682f31473b25 1095
trelemar 9:682f31473b25 1096 if (!current_base) {
trelemar 9:682f31473b25 1097 DrawSelectedHeroUI(current_hero, tTrans.val);
trelemar 9:682f31473b25 1098 }
trelemar 4:e77580278416 1099 if (!current_hero) {
trelemar 4:e77580278416 1100 DrawSelectedBaseUI(current_base, tTrans.val);
trelemar 4:e77580278416 1101 }
trelemar 4:e77580278416 1102 disp.setCursor(0,0);
trelemar 4:e77580278416 1103 DrawTurnCounter(heros);
trelemar 4:e77580278416 1104 //disp.print(0,32,dtest.text);
trelemar 4:e77580278416 1105 //disp.print(1,SH-6,(int)game.battery.level);
trelemar 4:e77580278416 1106 //disp.print(" ");
trelemar 4:e77580278416 1107 break;
trelemar 4:e77580278416 1108 case PAUSE:
trelemar 4:e77580278416 1109 pause_menu.update();
trelemar 4:e77580278416 1110 pause_menu.draw();
trelemar 4:e77580278416 1111 break;
trelemar 4:e77580278416 1112 }//GAME STATE SWITCH
trelemar 4:e77580278416 1113
trelemar 4:e77580278416 1114 }//UPDATE
trelemar 4:e77580278416 1115 }//IS RUNNING
trelemar 4:e77580278416 1116 return 1;
trelemar 4:e77580278416 1117 }