Pokitto turn based strategy game.
Diff: wars.cpp
- Revision:
- 10:c1af7a94f3f9
- Parent:
- 9:682f31473b25
- Child:
- 11:4c61319450c8
--- a/wars.cpp Mon Dec 11 04:39:14 2017 +0000 +++ b/wars.cpp Mon Dec 11 04:50:57 2017 +0000 @@ -419,10 +419,10 @@ void DrawSelectedBaseUI(Base * base, int y) { disp.setColor(0); - disp.fillRoundRect(1,y,SW-20,88-67,3); + disp.fillRoundRect(1,y,SW-27,88-67,3); if (!base) return; disp.setColor(15); - printb(3,y-3,id_names[(base->faction*4)+selected_task]); + printb(3,y-6,id_names[(base->faction*4)+selected_task]); printb(16, (-y)+68, "SPAWN"); printb(18+(6*5),(-y)+68,Faction[base->faction]); @@ -430,7 +430,7 @@ disp.invisiblecolor = 13; for (int i=0; i<4; i++) { int spr = (base->faction*9)+(i*2); - int x = 2+i*20; + int x = 3+i*20; disp.setColor(15); if (i==selected_task) { disp.fillRect(x+1,y+3,16,16); @@ -972,11 +972,10 @@ if (btn.pressed(BTN_A)) { if (!current_hero&¤t_base&¤t_task==TASK_SPAWN) { int8_t id = selected_task + (current_base->faction*4); + selected_task = TASK_MOVE; heros.push_back(Hero(cursor_x, cursor_y, id, current_team)); - current_task = TASK_NONE; current_hero = &heros[heros.size()-1]; - selected_task = TASK_MOVE; current_base=NULL; } if (current_hero&¤t_task!=TASK_NONE) {