Pokitto turn based strategy game.
wars.cpp@8:976e983ce79a, 2017-12-11 (annotated)
- Committer:
- trelemar
- Date:
- Mon Dec 11 02:00:10 2017 +0000
- Revision:
- 8:976e983ce79a
- Parent:
- 7:91365e9ad8c6
- Child:
- 9:682f31473b25
Split up sprites to grouped files
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
trelemar | 4:e77580278416 | 1 | #include "Pokitto.h" |
trelemar | 4:e77580278416 | 2 | #include "warsprites.h" |
trelemar | 8:976e983ce79a | 3 | #include "hero_sprites.h" |
trelemar | 8:976e983ce79a | 4 | #include "ui_sprites.h" |
trelemar | 4:e77580278416 | 5 | uint16_t dark_pal[16]; |
trelemar | 4:e77580278416 | 6 | #include "warfont.cpp" |
trelemar | 4:e77580278416 | 7 | #include <vector> |
trelemar | 4:e77580278416 | 8 | #include <stdint.h> |
trelemar | 4:e77580278416 | 9 | |
trelemar | 4:e77580278416 | 10 | Pokitto::Core game; |
trelemar | 4:e77580278416 | 11 | Pokitto::Display disp; |
trelemar | 4:e77580278416 | 12 | Pokitto::Buttons btn; |
trelemar | 4:e77580278416 | 13 | |
trelemar | 8:976e983ce79a | 14 | #define SW disp.width |
trelemar | 8:976e983ce79a | 15 | #define SH disp.height |
trelemar | 8:976e983ce79a | 16 | |
trelemar | 8:976e983ce79a | 17 | void splashScreen(const uint8_t * bitmap, char * name, uint16_t time) { |
trelemar | 7:91365e9ad8c6 | 18 | disp.bgcolor = 3; |
trelemar | 7:91365e9ad8c6 | 19 | disp.clear(); |
trelemar | 8:976e983ce79a | 20 | disp.drawBitmap(SW/2 -(*bitmap/2), SH/2 - (*bitmap/2), bitmap); |
trelemar | 7:91365e9ad8c6 | 21 | disp.setColor(15); |
trelemar | 8:976e983ce79a | 22 | disp.print(SW/2- ((strlen(name)*6)/2),88-32,name); |
trelemar | 7:91365e9ad8c6 | 23 | //game.wait(time); |
trelemar | 7:91365e9ad8c6 | 24 | for (int i=0;i<16;i++) {disp.palette[i]=0;} |
trelemar | 7:91365e9ad8c6 | 25 | disp.update(); |
trelemar | 7:91365e9ad8c6 | 26 | for (int i=0;i<80;i++) { |
trelemar | 7:91365e9ad8c6 | 27 | for (int c = 0;c<16;c++) { |
trelemar | 7:91365e9ad8c6 | 28 | disp.palette[c]=disp.interpolateColor(disp.palette[c],sprite_pal[c],80); |
trelemar | 7:91365e9ad8c6 | 29 | } |
trelemar | 7:91365e9ad8c6 | 30 | disp.update(); |
trelemar | 7:91365e9ad8c6 | 31 | game.wait(10); |
trelemar | 8:976e983ce79a | 32 | if (btn.pressed(BTN_A)) break; |
trelemar | 7:91365e9ad8c6 | 33 | } |
trelemar | 8:976e983ce79a | 34 | disp.load565Palette(sprite_pal); |
trelemar | 7:91365e9ad8c6 | 35 | } |
trelemar | 7:91365e9ad8c6 | 36 | |
trelemar | 4:e77580278416 | 37 | void init_dark_palette() { |
trelemar | 4:e77580278416 | 38 | for (uint8_t c=1;c<15;c++) { |
trelemar | 4:e77580278416 | 39 | dark_pal[c] = disp.interpolateColor(sprite_pal[c], sprite_pal[0], 100); |
trelemar | 4:e77580278416 | 40 | } |
trelemar | 4:e77580278416 | 41 | } |
trelemar | 4:e77580278416 | 42 | |
trelemar | 4:e77580278416 | 43 | bool loading; |
trelemar | 4:e77580278416 | 44 | int solids[64] { |
trelemar | 4:e77580278416 | 45 | 0,1,1,1,1,0,0,0, |
trelemar | 4:e77580278416 | 46 | 0,0,1,0,1,0,0,0, |
trelemar | 4:e77580278416 | 47 | 0,0,1,1,1,0,0,0, |
trelemar | 4:e77580278416 | 48 | 0,0,0,0,0,0,0,0, |
trelemar | 4:e77580278416 | 49 | 0,0,0,0,0,0,0,0, |
trelemar | 4:e77580278416 | 50 | 0,0,0,0,0,0,0,0, |
trelemar | 4:e77580278416 | 51 | 0,0,0,0,0,0,0,0, |
trelemar | 4:e77580278416 | 52 | 0,0,0,0,0,0,0,0, |
trelemar | 4:e77580278416 | 53 | }; |
trelemar | 4:e77580278416 | 54 | //Sprite sheet:2x1 |
trelemar | 4:e77580278416 | 55 | const uint8_t cursor_sprites [][244] ={ |
trelemar | 4:e77580278416 | 56 | //[0] cell:0x0 |
trelemar | 4:e77580278416 | 57 | { |
trelemar | 4:e77580278416 | 58 | 22,22, |
trelemar | 4:e77580278416 | 59 | 204,0,12,204,204,204,204,204,192,0,204, |
trelemar | 4:e77580278416 | 60 | 192,255,240,204,204,204,204,204,15,255,12, |
trelemar | 4:e77580278416 | 61 | 15,160,12,204,204,204,204,204,192,10,240, |
trelemar | 4:e77580278416 | 62 | 15,12,204,204,204,204,204,204,204,192,240, |
trelemar | 4:e77580278416 | 63 | 15,12,204,204,204,204,204,204,204,192,240, |
trelemar | 4:e77580278416 | 64 | 192,204,204,204,204,204,204,204,204,204,12, |
trelemar | 4:e77580278416 | 65 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 66 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 67 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 68 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 69 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 70 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 71 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 72 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 73 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 74 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 75 | 192,204,204,204,204,204,204,204,204,204,12, |
trelemar | 4:e77580278416 | 76 | 15,12,204,204,204,204,204,204,204,192,240, |
trelemar | 4:e77580278416 | 77 | 15,12,204,204,204,204,204,204,204,192,240, |
trelemar | 4:e77580278416 | 78 | 15,160,12,204,204,204,204,204,192,10,240, |
trelemar | 4:e77580278416 | 79 | 192,255,240,204,204,204,204,204,15,255,12, |
trelemar | 4:e77580278416 | 80 | 204,0,12,204,204,204,204,204,192,0,204, |
trelemar | 4:e77580278416 | 81 | }, |
trelemar | 4:e77580278416 | 82 | //[1] cell:1x0 |
trelemar | 4:e77580278416 | 83 | { |
trelemar | 4:e77580278416 | 84 | 22,22, |
trelemar | 4:e77580278416 | 85 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 86 | 204,192,0,204,204,204,204,204,0,12,204, |
trelemar | 4:e77580278416 | 87 | 204,15,255,12,204,204,204,192,255,240,204, |
trelemar | 4:e77580278416 | 88 | 192,250,0,204,204,204,204,204,0,175,12, |
trelemar | 4:e77580278416 | 89 | 192,240,204,204,204,204,204,204,204,15,12, |
trelemar | 4:e77580278416 | 90 | 192,240,204,204,204,204,204,204,204,15,12, |
trelemar | 4:e77580278416 | 91 | 204,12,204,204,204,204,204,204,204,192,204, |
trelemar | 4:e77580278416 | 92 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 93 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 94 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 95 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 96 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 97 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 98 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 99 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 100 | 204,12,204,204,204,204,204,204,204,192,204, |
trelemar | 4:e77580278416 | 101 | 192,240,204,204,204,204,204,204,204,15,12, |
trelemar | 4:e77580278416 | 102 | 192,240,204,204,204,204,204,204,204,15,12, |
trelemar | 4:e77580278416 | 103 | 192,250,0,204,204,204,204,204,0,175,12, |
trelemar | 4:e77580278416 | 104 | 204,15,255,12,204,204,204,192,255,240,204, |
trelemar | 4:e77580278416 | 105 | 204,192,0,204,204,204,204,204,0,12,204, |
trelemar | 4:e77580278416 | 106 | 204,204,204,204,204,204,204,204,204,204,204, |
trelemar | 4:e77580278416 | 107 | }, |
trelemar | 4:e77580278416 | 108 | }; |
trelemar | 4:e77580278416 | 109 | |
trelemar | 4:e77580278416 | 110 | using namespace std; |
trelemar | 4:e77580278416 | 111 | |
trelemar | 4:e77580278416 | 112 | int clamp(int low, int n, int high) {return min(max(low, n), high);} |
trelemar | 4:e77580278416 | 113 | |
trelemar | 4:e77580278416 | 114 | float dist(int x1, int y1, int x2, int y2) { |
trelemar | 4:e77580278416 | 115 | int x = x1 - x2; |
trelemar | 4:e77580278416 | 116 | int y = y1 - y2; |
trelemar | 4:e77580278416 | 117 | float dist; |
trelemar | 4:e77580278416 | 118 | dist = pow((float)x,2)+pow((float)y,2); |
trelemar | 4:e77580278416 | 119 | dist = sqrt((float)dist); |
trelemar | 4:e77580278416 | 120 | return dist; |
trelemar | 4:e77580278416 | 121 | } |
trelemar | 4:e77580278416 | 122 | |
trelemar | 4:e77580278416 | 123 | int lerp(int a, int b, float t) { |
trelemar | 4:e77580278416 | 124 | return (1-t)*a + t*b; |
trelemar | 4:e77580278416 | 125 | } |
trelemar | 4:e77580278416 | 126 | |
trelemar | 4:e77580278416 | 127 | float lerp(float a, float b, float t) { |
trelemar | 4:e77580278416 | 128 | return (1-t)*a + t*b; |
trelemar | 4:e77580278416 | 129 | } |
trelemar | 4:e77580278416 | 130 | |
trelemar | 4:e77580278416 | 131 | enum GameState {MAIN, PAUSE, MENU} State = MENU; |
trelemar | 4:e77580278416 | 132 | |
trelemar | 4:e77580278416 | 133 | #define KEY_REPEAT 5 |
trelemar | 4:e77580278416 | 134 | |
trelemar | 4:e77580278416 | 135 | #define TASK_MOVE 0 |
trelemar | 8:976e983ce79a | 136 | #define TASK_ATTACK 1 |
trelemar | 4:e77580278416 | 137 | #define TASK_ITEM 2 |
trelemar | 4:e77580278416 | 138 | #define TASK_WAIT 3 |
trelemar | 4:e77580278416 | 139 | #define TASK_NONE 4 |
trelemar | 4:e77580278416 | 140 | #define TEAM_USER 0 |
trelemar | 4:e77580278416 | 141 | #define TEAM_CPU 1 |
trelemar | 4:e77580278416 | 142 | |
trelemar | 4:e77580278416 | 143 | int current_team = TEAM_USER; |
trelemar | 4:e77580278416 | 144 | uint8_t selected_task = 0; |
trelemar | 4:e77580278416 | 145 | uint8_t current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 146 | |
trelemar | 4:e77580278416 | 147 | static char task_names[4][7] { |
trelemar | 4:e77580278416 | 148 | {"MOVE"}, |
trelemar | 4:e77580278416 | 149 | {"ATTACK"}, |
trelemar | 4:e77580278416 | 150 | {"TRAIT"}, |
trelemar | 4:e77580278416 | 151 | {"WAIT"}, |
trelemar | 4:e77580278416 | 152 | }; |
trelemar | 4:e77580278416 | 153 | int task_colors[4] { |
trelemar | 4:e77580278416 | 154 | 11,9,6,8 |
trelemar | 4:e77580278416 | 155 | }; |
trelemar | 4:e77580278416 | 156 | |
trelemar | 4:e77580278416 | 157 | int map_x, map_y, cursor_x, cursor_y; |
trelemar | 4:e77580278416 | 158 | |
trelemar | 4:e77580278416 | 159 | bool center_cursor = true; |
trelemar | 4:e77580278416 | 160 | |
trelemar | 4:e77580278416 | 161 | void centerCursor() { |
trelemar | 4:e77580278416 | 162 | map_x = cursor_x - 3; |
trelemar | 4:e77580278416 | 163 | map_y = cursor_y - 2; |
trelemar | 4:e77580278416 | 164 | } |
trelemar | 4:e77580278416 | 165 | |
trelemar | 7:91365e9ad8c6 | 166 | static void print(char text[], uint8_t color) { |
trelemar | 7:91365e9ad8c6 | 167 | disp.setColor(color); |
trelemar | 7:91365e9ad8c6 | 168 | disp.print(text); |
trelemar | 7:91365e9ad8c6 | 169 | } |
trelemar | 7:91365e9ad8c6 | 170 | |
trelemar | 4:e77580278416 | 171 | static void printb(int x, int y, int text) { |
trelemar | 4:e77580278416 | 172 | disp.setColor(0); |
trelemar | 4:e77580278416 | 173 | disp.print(x,y-1,text); |
trelemar | 4:e77580278416 | 174 | disp.print(x,y+1,text); |
trelemar | 4:e77580278416 | 175 | disp.print(x+1,y,text); |
trelemar | 4:e77580278416 | 176 | disp.print(x-1,y,text); |
trelemar | 4:e77580278416 | 177 | disp.setColor(15); |
trelemar | 4:e77580278416 | 178 | disp.print(x,y,text); |
trelemar | 4:e77580278416 | 179 | } |
trelemar | 4:e77580278416 | 180 | static void printb(int x, int y, char text[]) { |
trelemar | 4:e77580278416 | 181 | disp.setColor(0); |
trelemar | 4:e77580278416 | 182 | disp.print(x,y-1,text); |
trelemar | 4:e77580278416 | 183 | disp.print(x,y+1,text); |
trelemar | 4:e77580278416 | 184 | disp.print(x+1,y,text); |
trelemar | 4:e77580278416 | 185 | disp.print(x-1,y,text); |
trelemar | 4:e77580278416 | 186 | disp.setColor(15); |
trelemar | 4:e77580278416 | 187 | disp.print(x,y,text); |
trelemar | 4:e77580278416 | 188 | } |
trelemar | 4:e77580278416 | 189 | |
trelemar | 4:e77580278416 | 190 | struct Dialog { |
trelemar | 4:e77580278416 | 191 | char text[20]; |
trelemar | 4:e77580278416 | 192 | int start_time; |
trelemar | 4:e77580278416 | 193 | int position; |
trelemar | 4:e77580278416 | 194 | Dialog(char _text[20]) { |
trelemar | 4:e77580278416 | 195 | strcpy(text, _text); |
trelemar | 4:e77580278416 | 196 | position = 0; |
trelemar | 4:e77580278416 | 197 | start_time = game.frameCount; |
trelemar | 4:e77580278416 | 198 | }; |
trelemar | 4:e77580278416 | 199 | void update() { |
trelemar | 4:e77580278416 | 200 | position = min(position + 1, 19); |
trelemar | 4:e77580278416 | 201 | }; |
trelemar | 4:e77580278416 | 202 | void draw(int x, int y) { |
trelemar | 4:e77580278416 | 203 | disp.setCursor(x, y); |
trelemar | 4:e77580278416 | 204 | for (int p=0;p<position;p++) { |
trelemar | 4:e77580278416 | 205 | disp.print(text[p]); |
trelemar | 4:e77580278416 | 206 | } |
trelemar | 4:e77580278416 | 207 | }; |
trelemar | 4:e77580278416 | 208 | }; |
trelemar | 4:e77580278416 | 209 | |
trelemar | 4:e77580278416 | 210 | struct Transition { |
trelemar | 4:e77580278416 | 211 | int on_val, off_val, val; |
trelemar | 4:e77580278416 | 212 | bool enabled; |
trelemar | 4:e77580278416 | 213 | Transition() {}; |
trelemar | 4:e77580278416 | 214 | Transition(int _onv, int _offv, bool _enabled) { |
trelemar | 4:e77580278416 | 215 | on_val = _onv; |
trelemar | 4:e77580278416 | 216 | off_val = _offv; |
trelemar | 4:e77580278416 | 217 | enabled = _enabled; |
trelemar | 4:e77580278416 | 218 | if (enabled) val=on_val; |
trelemar | 4:e77580278416 | 219 | else val = off_val; |
trelemar | 4:e77580278416 | 220 | }; |
trelemar | 4:e77580278416 | 221 | void toggle() {enabled=!enabled;}; |
trelemar | 4:e77580278416 | 222 | void update() { |
trelemar | 4:e77580278416 | 223 | if (enabled) val = lerp(val, on_val, 0.2); |
trelemar | 4:e77580278416 | 224 | else val = lerp(val, off_val, 0.2); |
trelemar | 4:e77580278416 | 225 | }; |
trelemar | 4:e77580278416 | 226 | }; |
trelemar | 4:e77580278416 | 227 | |
trelemar | 4:e77580278416 | 228 | struct Vec2 { |
trelemar | 4:e77580278416 | 229 | int x, y; |
trelemar | 4:e77580278416 | 230 | Vec2(int _x, int _y) {x=_x; y=_y;}; |
trelemar | 4:e77580278416 | 231 | }; |
trelemar | 4:e77580278416 | 232 | |
trelemar | 4:e77580278416 | 233 | struct Item { |
trelemar | 4:e77580278416 | 234 | int id, x, y; |
trelemar | 4:e77580278416 | 235 | Item(int _id, int _x, int _y) { |
trelemar | 4:e77580278416 | 236 | id = _id; |
trelemar | 4:e77580278416 | 237 | x = _x; |
trelemar | 4:e77580278416 | 238 | y = _y; |
trelemar | 4:e77580278416 | 239 | }; |
trelemar | 4:e77580278416 | 240 | void Draw() { |
trelemar | 4:e77580278416 | 241 | int dx = (x-map_x)*16; |
trelemar | 4:e77580278416 | 242 | int dy = (y-map_y)*16; |
trelemar | 4:e77580278416 | 243 | //disp.setColor(1); |
trelemar | 4:e77580278416 | 244 | //disp.fillRectangle(dx+4,dy+12,8,3); |
trelemar | 4:e77580278416 | 245 | //disp.drawBitmap(dx, dy+(sin(game.frameCount/4))*2, sprites[id]); |
trelemar | 4:e77580278416 | 246 | }; |
trelemar | 4:e77580278416 | 247 | }; |
trelemar | 4:e77580278416 | 248 | |
trelemar | 4:e77580278416 | 249 | #define ID_SOLDIER 0 |
trelemar | 8:976e983ce79a | 250 | #define ID_HEAVY 1 |
trelemar | 8:976e983ce79a | 251 | #define ID_SNIPER 2 |
trelemar | 8:976e983ce79a | 252 | #define ID_ORC 3 |
trelemar | 4:e77580278416 | 253 | |
trelemar | 4:e77580278416 | 254 | const int sprite_ids[16] { |
trelemar | 8:976e983ce79a | 255 | 0, //SOLDIER |
trelemar | 8:976e983ce79a | 256 | 2, //HEAVY |
trelemar | 8:976e983ce79a | 257 | 4, //SNIPER |
trelemar | 8:976e983ce79a | 258 | 9, //ORC |
trelemar | 4:e77580278416 | 259 | }; |
trelemar | 4:e77580278416 | 260 | char id_names[][8] { |
trelemar | 4:e77580278416 | 261 | {"SOLDIER"}, |
trelemar | 8:976e983ce79a | 262 | {"HEAVY"}, |
trelemar | 8:976e983ce79a | 263 | {"SNIPER"}, |
trelemar | 4:e77580278416 | 264 | {"ORC"}, |
trelemar | 4:e77580278416 | 265 | }; |
trelemar | 4:e77580278416 | 266 | char TRAITS[][8] { |
trelemar | 4:e77580278416 | 267 | {""}, |
trelemar | 4:e77580278416 | 268 | {"FAST"}, |
trelemar | 5:ef209f39269a | 269 | {"HULKISH"}, |
trelemar | 4:e77580278416 | 270 | }; |
trelemar | 4:e77580278416 | 271 | |
trelemar | 4:e77580278416 | 272 | struct Hero { |
trelemar | 4:e77580278416 | 273 | unsigned int index, team, id, x, y; |
trelemar | 4:e77580278416 | 274 | uint8_t atk, def, hp, max_hp; |
trelemar | 4:e77580278416 | 275 | float range; |
trelemar | 4:e77580278416 | 276 | int spr; |
trelemar | 4:e77580278416 | 277 | int hurt_time; |
trelemar | 4:e77580278416 | 278 | bool tasks[4], flip; |
trelemar | 4:e77580278416 | 279 | char * traits; |
trelemar | 4:e77580278416 | 280 | Hero(int _x, int _y, int _id, int _team) { |
trelemar | 4:e77580278416 | 281 | hurt_time = 0; |
trelemar | 4:e77580278416 | 282 | x = _x; y = _y; flip = false; |
trelemar | 4:e77580278416 | 283 | id = _id; team = _team; |
trelemar | 4:e77580278416 | 284 | if (_team == TEAM_USER) { |
trelemar | 4:e77580278416 | 285 | } |
trelemar | 4:e77580278416 | 286 | else {flip=true;} |
trelemar | 4:e77580278416 | 287 | spr = sprite_ids[id]; |
trelemar | 4:e77580278416 | 288 | max_hp = 10; |
trelemar | 4:e77580278416 | 289 | atk = 5; |
trelemar | 4:e77580278416 | 290 | def = 2; |
trelemar | 4:e77580278416 | 291 | range = 2.1; |
trelemar | 4:e77580278416 | 292 | if (id == ID_HEAVY) {atk+=3; def++; range-=.5; max_hp+=2;} |
trelemar | 6:2b8e70d68247 | 293 | if (id == ID_SNIPER) {def--; atk--; range+=1.5; max_hp-=2;} |
trelemar | 4:e77580278416 | 294 | hp = max_hp; |
trelemar | 4:e77580278416 | 295 | NewTurn(); |
trelemar | 4:e77580278416 | 296 | }; |
trelemar | 4:e77580278416 | 297 | void NewTurn() { |
trelemar | 4:e77580278416 | 298 | for (int i=0;i<4;i++) {tasks[i]=true;} |
trelemar | 4:e77580278416 | 299 | }; |
trelemar | 4:e77580278416 | 300 | void update(int i) { |
trelemar | 4:e77580278416 | 301 | index = i; |
trelemar | 4:e77580278416 | 302 | }; |
trelemar | 4:e77580278416 | 303 | void Draw() { |
trelemar | 4:e77580278416 | 304 | int ox = 0; |
trelemar | 4:e77580278416 | 305 | int oy = 0; |
trelemar | 4:e77580278416 | 306 | int dx = (x-map_x)*16; |
trelemar | 4:e77580278416 | 307 | int dy = (y-map_y)*16; |
trelemar | 4:e77580278416 | 308 | bool draw = true; |
trelemar | 4:e77580278416 | 309 | if (game.frameCount-hurt_time<10) { |
trelemar | 4:e77580278416 | 310 | ox = random(-2,2); |
trelemar | 4:e77580278416 | 311 | oy = random(-2,2); |
trelemar | 4:e77580278416 | 312 | if (game.frameCount%2==0) {draw=false;} |
trelemar | 4:e77580278416 | 313 | } |
trelemar | 4:e77580278416 | 314 | int spr_id = spr + (game.frameCount/10)%2; |
trelemar | 4:e77580278416 | 315 | disp.invisiblecolor = 13; |
trelemar | 8:976e983ce79a | 316 | if (draw) disp.drawBitmap((dx)+ox,(dy)+oy,hero_sprites[spr_id], 0, flip); |
trelemar | 4:e77580278416 | 317 | disp.invisiblecolor = 12; |
trelemar | 5:ef209f39269a | 318 | if (id==ID_SNIPER&&team==TEAM_USER) { |
trelemar | 5:ef209f39269a | 319 | int lx = dx+ox+16; |
trelemar | 5:ef209f39269a | 320 | int ly = dy+oy+5; |
trelemar | 5:ef209f39269a | 321 | if (game.frameCount/10%2==1) ly++; |
trelemar | 5:ef209f39269a | 322 | if (flip) lx-=18; |
trelemar | 5:ef209f39269a | 323 | |
trelemar | 5:ef209f39269a | 324 | disp.setColor(0); |
trelemar | 5:ef209f39269a | 325 | disp.drawLine(lx,ly,lx+1,ly); |
trelemar | 5:ef209f39269a | 326 | } |
trelemar | 4:e77580278416 | 327 | }; |
trelemar | 4:e77580278416 | 328 | bool inRange(Hero * enemy) { |
trelemar | 4:e77580278416 | 329 | return (dist(x, y, enemy->x, enemy->y)<=range); |
trelemar | 4:e77580278416 | 330 | }; |
trelemar | 4:e77580278416 | 331 | bool inRange(int dx, int dy) { |
trelemar | 4:e77580278416 | 332 | return (dist(x, y, dx, dy)<=range); |
trelemar | 4:e77580278416 | 333 | }; |
trelemar | 4:e77580278416 | 334 | void AIhandle(int &ai_index, vector<Hero> &heros) { |
trelemar | 4:e77580278416 | 335 | Hero * target=NULL; |
trelemar | 4:e77580278416 | 336 | for (int i=0; i<heros.size(); i++) { |
trelemar | 4:e77580278416 | 337 | if (inRange(&heros[i])&&tasks[TASK_ATTACK]) { |
trelemar | 4:e77580278416 | 338 | target = &heros[i]; |
trelemar | 4:e77580278416 | 339 | break; |
trelemar | 4:e77580278416 | 340 | } |
trelemar | 4:e77580278416 | 341 | } |
trelemar | 4:e77580278416 | 342 | if (target!=NULL&&tasks[TASK_ATTACK]) { |
trelemar | 4:e77580278416 | 343 | target->hurt_time=game.frameCount; |
trelemar | 4:e77580278416 | 344 | target->hp-= (atk-target->def); |
trelemar | 4:e77580278416 | 345 | tasks[TASK_ATTACK] = 0; |
trelemar | 4:e77580278416 | 346 | } |
trelemar | 4:e77580278416 | 347 | }; |
trelemar | 4:e77580278416 | 348 | }; |
trelemar | 4:e77580278416 | 349 | |
trelemar | 4:e77580278416 | 350 | struct Base { |
trelemar | 4:e77580278416 | 351 | int x, y, id, team; |
trelemar | 4:e77580278416 | 352 | int hp; |
trelemar | 4:e77580278416 | 353 | int spawn_points; |
trelemar | 4:e77580278416 | 354 | Base() {}; |
trelemar | 4:e77580278416 | 355 | Base(int _x, int _y, int _id, int _team) { |
trelemar | 4:e77580278416 | 356 | x = _x; |
trelemar | 4:e77580278416 | 357 | y = _y; |
trelemar | 4:e77580278416 | 358 | id = _id; |
trelemar | 4:e77580278416 | 359 | team = _team; |
trelemar | 5:ef209f39269a | 360 | spawn_points = 10; |
trelemar | 4:e77580278416 | 361 | }; |
trelemar | 4:e77580278416 | 362 | |
trelemar | 4:e77580278416 | 363 | void Draw() { |
trelemar | 4:e77580278416 | 364 | int dx = (x-map_x)*16; |
trelemar | 4:e77580278416 | 365 | int dy = (y-map_y)*16; |
trelemar | 4:e77580278416 | 366 | disp.drawBitmap(dx, dy, sprites[id]); |
trelemar | 4:e77580278416 | 367 | }; |
trelemar | 4:e77580278416 | 368 | |
trelemar | 4:e77580278416 | 369 | void Spawn(int x, int y, int id, vector<Hero> &heros) { |
trelemar | 4:e77580278416 | 370 | |
trelemar | 4:e77580278416 | 371 | }; |
trelemar | 4:e77580278416 | 372 | }; |
trelemar | 4:e77580278416 | 373 | |
trelemar | 4:e77580278416 | 374 | Hero * cursor_hero = NULL; |
trelemar | 4:e77580278416 | 375 | Hero * current_hero = NULL; |
trelemar | 4:e77580278416 | 376 | vector<Hero> * hptr; |
trelemar | 4:e77580278416 | 377 | Base bases[2]; |
trelemar | 4:e77580278416 | 378 | Base * current_base = NULL; |
trelemar | 4:e77580278416 | 379 | |
trelemar | 4:e77580278416 | 380 | void DrawCursorHeroUI (Hero * h, int x, int y) { |
trelemar | 4:e77580278416 | 381 | float bw = 24; |
trelemar | 4:e77580278416 | 382 | float hw = (bw/h->max_hp) * h->hp; |
trelemar | 4:e77580278416 | 383 | disp.setColor(0); |
trelemar | 4:e77580278416 | 384 | disp.drawRoundRect(x-1,y-1,bw+2,5,2); //HEALTH BAR |
trelemar | 4:e77580278416 | 385 | disp.fillRoundRect(x-1, y+26,bw+2,7,2); //TEXT BG BOX |
trelemar | 4:e77580278416 | 386 | disp.setColor(6); |
trelemar | 4:e77580278416 | 387 | disp.fillRect(x, y, bw, 2); |
trelemar | 4:e77580278416 | 388 | disp.setColor(11); |
trelemar | 4:e77580278416 | 389 | disp.fillRect(x, y, hw, 2); |
trelemar | 4:e77580278416 | 390 | disp.setColor(11); |
trelemar | 4:e77580278416 | 391 | disp.print(x,y+27,"^"); |
trelemar | 4:e77580278416 | 392 | disp.setColor(15); |
trelemar | 4:e77580278416 | 393 | disp.print((int)h->atk); |
trelemar | 4:e77580278416 | 394 | disp.setColor(6); |
trelemar | 4:e77580278416 | 395 | disp.print("n"); |
trelemar | 4:e77580278416 | 396 | disp.setColor(15); |
trelemar | 4:e77580278416 | 397 | disp.print((int)h->def); |
trelemar | 4:e77580278416 | 398 | } |
trelemar | 4:e77580278416 | 399 | |
trelemar | 4:e77580278416 | 400 | void DrawSelectedBaseUI(Base * base, int y) { |
trelemar | 4:e77580278416 | 401 | disp.setColor(0); |
trelemar | 4:e77580278416 | 402 | disp.fillRoundRect(1,y,SW-2,88-67,3); |
trelemar | 4:e77580278416 | 403 | if (!base) return; |
trelemar | 7:91365e9ad8c6 | 404 | disp.setColor(15); |
trelemar | 7:91365e9ad8c6 | 405 | disp.print(4, y, (int)selected_task); |
trelemar | 4:e77580278416 | 406 | } |
trelemar | 4:e77580278416 | 407 | |
trelemar | 4:e77580278416 | 408 | void DrawSelectedHeroUI(Hero * h, int y) { |
trelemar | 4:e77580278416 | 409 | disp.setColor(0); |
trelemar | 4:e77580278416 | 410 | //disp.fillRect(0,66,SW,88-66); |
trelemar | 4:e77580278416 | 411 | disp.fillRoundRect(1,y,SW-2,88-67,3); |
trelemar | 4:e77580278416 | 412 | //disp.setColor(15); |
trelemar | 4:e77580278416 | 413 | if (!h) return; |
trelemar | 4:e77580278416 | 414 | printb(3,y-3,id_names[h->id]); |
trelemar | 4:e77580278416 | 415 | disp.setColor(8); |
trelemar | 4:e77580278416 | 416 | disp.print(3,y+3,">"); |
trelemar | 4:e77580278416 | 417 | disp.setColor(15); |
trelemar | 4:e77580278416 | 418 | disp.print((int)h->atk); |
trelemar | 4:e77580278416 | 419 | disp.print(" ATK"); |
trelemar | 4:e77580278416 | 420 | disp.setColor(6); |
trelemar | 4:e77580278416 | 421 | disp.print(3,y+9,"n"); |
trelemar | 4:e77580278416 | 422 | disp.setColor(15); |
trelemar | 4:e77580278416 | 423 | disp.print((int)h->def); |
trelemar | 4:e77580278416 | 424 | disp.print(" DEF"); |
trelemar | 4:e77580278416 | 425 | disp.setColor(11); |
trelemar | 4:e77580278416 | 426 | disp.print(3,y+15,"^"); |
trelemar | 4:e77580278416 | 427 | disp.setColor(15); |
trelemar | 4:e77580278416 | 428 | disp.print((int)h->range); |
trelemar | 4:e77580278416 | 429 | disp.print(" RNG"); |
trelemar | 4:e77580278416 | 430 | printb(16,(-y)+68,task_names[selected_task]); |
trelemar | 4:e77580278416 | 431 | |
trelemar | 4:e77580278416 | 432 | for (int i=0;i<4;i++) { |
trelemar | 8:976e983ce79a | 433 | int spr = i+8; |
trelemar | 4:e77580278416 | 434 | if (!h->tasks[i]) spr-=8; |
trelemar | 4:e77580278416 | 435 | else if (selected_task==i) spr+=8; |
trelemar | 8:976e983ce79a | 436 | disp.drawBitmap(44+(i*16), y+4, ui_sprites[spr]); |
trelemar | 4:e77580278416 | 437 | } |
trelemar | 4:e77580278416 | 438 | int bw = 62; |
trelemar | 4:e77580278416 | 439 | int hw = (bw/h->max_hp) * h->hp; |
trelemar | 4:e77580278416 | 440 | disp.setColor(0); |
trelemar | 4:e77580278416 | 441 | disp.drawRoundRect(44,y-4,bw+2,7,3); |
trelemar | 4:e77580278416 | 442 | disp.setColor(6); |
trelemar | 4:e77580278416 | 443 | disp.fillRoundRect(45,y-3,bw,5,2); |
trelemar | 4:e77580278416 | 444 | disp.setColor(11); |
trelemar | 4:e77580278416 | 445 | disp.fillRoundRect(45,y-3,hw+2,5,2); |
trelemar | 4:e77580278416 | 446 | disp.setColor(15); |
trelemar | 4:e77580278416 | 447 | printb(50+(bw/2)-10,y-3,(int)h->hp); |
trelemar | 4:e77580278416 | 448 | } |
trelemar | 4:e77580278416 | 449 | |
trelemar | 4:e77580278416 | 450 | void DrawTraitList(Hero * h, int x) { |
trelemar | 4:e77580278416 | 451 | //disp.setColor(0); |
trelemar | 4:e77580278416 | 452 | //disp.fillRoundRect(32,y,SW-63,12,3); |
trelemar | 4:e77580278416 | 453 | //disp.setColor(15); |
trelemar | 4:e77580278416 | 454 | //for (int i = 0; i<4; i++) { |
trelemar | 4:e77580278416 | 455 | //disp.drawRoundRect(34+(i*11),y+1,10,10,2); |
trelemar | 4:e77580278416 | 456 | //} |
trelemar | 4:e77580278416 | 457 | int y = 17; |
trelemar | 4:e77580278416 | 458 | disp.setColor(0); |
trelemar | 4:e77580278416 | 459 | disp.fillRoundRect(x, y-1, 12, 45, 3); |
trelemar | 4:e77580278416 | 460 | disp.setColor(15); |
trelemar | 4:e77580278416 | 461 | for (int i=0; i<4; i++) { |
trelemar | 4:e77580278416 | 462 | disp.drawRoundRect(x+1,y+(i*11), 10, 10, 2); |
trelemar | 4:e77580278416 | 463 | } |
trelemar | 4:e77580278416 | 464 | disp.print(x+4,y+2, "f"); |
trelemar | 4:e77580278416 | 465 | if (selected_task!=TASK_ITEM) return; |
trelemar | 4:e77580278416 | 466 | disp.setColor(0); |
trelemar | 4:e77580278416 | 467 | |
trelemar | 4:e77580278416 | 468 | disp.fillRoundRect(x+13, y-1+6, 64, 6*3+1, 3); |
trelemar | 4:e77580278416 | 469 | disp.setColor(15); |
trelemar | 4:e77580278416 | 470 | //disp.print(x+28,y,"~WIMP~"); |
trelemar | 4:e77580278416 | 471 | printb(x+14,y,"< ~HULKISH~"); |
trelemar | 4:e77580278416 | 472 | disp.setColor(7); |
trelemar | 4:e77580278416 | 473 | disp.print(x+15, y+6, "MOVEMENT"); |
trelemar | 4:e77580278416 | 474 | disp.setColor(6); |
trelemar | 4:e77580278416 | 475 | disp.print("nn"); |
trelemar | 4:e77580278416 | 476 | disp.setColor(7); |
trelemar | 4:e77580278416 | 477 | disp.print(x+15, y+12, "MAX HP"); |
trelemar | 4:e77580278416 | 478 | disp.setColor(11); |
trelemar | 4:e77580278416 | 479 | disp.print("^^"); |
trelemar | 4:e77580278416 | 480 | disp.setColor(7); |
trelemar | 4:e77580278416 | 481 | disp.print(x+15, y+18, "^ATK ^DEF"); |
trelemar | 4:e77580278416 | 482 | } |
trelemar | 4:e77580278416 | 483 | |
trelemar | 4:e77580278416 | 484 | void DrawTurnCounter(vector<Hero> &_heros) { |
trelemar | 4:e77580278416 | 485 | disp.invisiblecolor = 13; |
trelemar | 8:976e983ce79a | 486 | int spr = 32; |
trelemar | 8:976e983ce79a | 487 | if (current_team==TEAM_CPU) spr = 33; |
trelemar | 8:976e983ce79a | 488 | disp.drawBitmap(0, 0, ui_sprites[spr]); |
trelemar | 4:e77580278416 | 489 | disp.invisiblecolor = 12; |
trelemar | 4:e77580278416 | 490 | int count = 0; |
trelemar | 4:e77580278416 | 491 | for (int i=0; i<_heros.size();i++) { |
trelemar | 4:e77580278416 | 492 | if (_heros[i].team == current_team) count++; |
trelemar | 4:e77580278416 | 493 | } |
trelemar | 4:e77580278416 | 494 | printb(11,10,(int)count); |
trelemar | 4:e77580278416 | 495 | } |
trelemar | 4:e77580278416 | 496 | |
trelemar | 4:e77580278416 | 497 | #define MAP_WIDTH 12 |
trelemar | 4:e77580278416 | 498 | #define MAP_HEIGHT 12 |
trelemar | 6:2b8e70d68247 | 499 | int Map[MAP_HEIGHT][MAP_WIDTH] { |
trelemar | 6:2b8e70d68247 | 500 | {0,8,0,5,10,8,8,1,8,8,0,8}, |
trelemar | 6:2b8e70d68247 | 501 | {1,0,0,21,15,14,8,0,8,0,1,0}, |
trelemar | 6:2b8e70d68247 | 502 | {0,8,0,8,10,5,8,8,0,9,8,8}, |
trelemar | 6:2b8e70d68247 | 503 | {0,1,8,0,10,5,1,8,8,8,0,8}, |
trelemar | 6:2b8e70d68247 | 504 | {8,0,9,0,18,7,3,3,3,4,8,1}, |
trelemar | 6:2b8e70d68247 | 505 | {0,8,8,0,0,5,0,0,0,12,8,13}, |
trelemar | 6:2b8e70d68247 | 506 | {0,0,1,8,8,5,8,1,8,11,0,5}, |
trelemar | 6:2b8e70d68247 | 507 | {8,0,8,0,8,5,8,0,0,10,0,5}, |
trelemar | 6:2b8e70d68247 | 508 | {8,8,0,8,1,21,6,30,6,15,6,22}, |
trelemar | 6:2b8e70d68247 | 509 | {8,0,0,8,8,0,0,5,8,12,0,0}, |
trelemar | 6:2b8e70d68247 | 510 | {0,1,8,9,0,8,1,5,8,18,3,3}, |
trelemar | 6:2b8e70d68247 | 511 | {0,0,8,8,8,8,0,5,8,0,8,0}, |
trelemar | 6:2b8e70d68247 | 512 | }; |
trelemar | 4:e77580278416 | 513 | |
trelemar | 4:e77580278416 | 514 | void loadTileMap(char * filename) { |
trelemar | 7:91365e9ad8c6 | 515 | disp.enableDirectPrinting(true); |
trelemar | 4:e77580278416 | 516 | disp.fillLCD(disp.palette[0]); |
trelemar | 8:976e983ce79a | 517 | disp.directBitmap(110-16,176/2-16,ui_sprites[7],4,2); |
trelemar | 7:91365e9ad8c6 | 518 | disp.directbgcolor = disp.palette[0]; |
trelemar | 7:91365e9ad8c6 | 519 | disp.fontSize = 2; |
trelemar | 7:91365e9ad8c6 | 520 | disp.directcolor = disp.palette[15]; |
trelemar | 8:976e983ce79a | 521 | disp.print(24,164,"LOADING CONTENT"); |
trelemar | 4:e77580278416 | 522 | int inc = 220/144; |
trelemar | 4:e77580278416 | 523 | #ifdef POK_SIM |
trelemar | 4:e77580278416 | 524 | game.wait(20); |
trelemar | 4:e77580278416 | 525 | #endif |
trelemar | 6:2b8e70d68247 | 526 | |
trelemar | 4:e77580278416 | 527 | pokInitSD(); |
trelemar | 6:2b8e70d68247 | 528 | int success = fileOpen(filename,FILE_MODE_BINARY); |
trelemar | 7:91365e9ad8c6 | 529 | if (!isThisFileOpen(filename)) { |
trelemar | 7:91365e9ad8c6 | 530 | disp.directcolor = disp.palette[6]; |
trelemar | 7:91365e9ad8c6 | 531 | disp.print(0,16,"SD LOADING ERROR"); |
trelemar | 7:91365e9ad8c6 | 532 | while (!btn.aBtn()) { |
trelemar | 7:91365e9ad8c6 | 533 | game.wait(100); |
trelemar | 7:91365e9ad8c6 | 534 | } |
trelemar | 7:91365e9ad8c6 | 535 | } |
trelemar | 4:e77580278416 | 536 | for (int i = 0; i<144; i++) { |
trelemar | 4:e77580278416 | 537 | int x = i%MAP_WIDTH; |
trelemar | 4:e77580278416 | 538 | int y = (i-x)/MAP_WIDTH; |
trelemar | 4:e77580278416 | 539 | //fileSetPosition(i); |
trelemar | 4:e77580278416 | 540 | Map[y][x] = (int)filePeek(i); |
trelemar | 4:e77580278416 | 541 | #ifdef POK_SIM |
trelemar | 4:e77580278416 | 542 | game.wait(10); |
trelemar | 4:e77580278416 | 543 | #endif // POK_SIM |
trelemar | 4:e77580278416 | 544 | disp.directRectangle(inc*(i*2),0,inc,8,disp.palette[15]); |
trelemar | 4:e77580278416 | 545 | } |
trelemar | 4:e77580278416 | 546 | fileClose(); |
trelemar | 7:91365e9ad8c6 | 547 | disp.enableDirectPrinting(false); |
trelemar | 4:e77580278416 | 548 | } |
trelemar | 4:e77580278416 | 549 | |
trelemar | 4:e77580278416 | 550 | void saveTileMap() { |
trelemar | 4:e77580278416 | 551 | |
trelemar | 4:e77580278416 | 552 | } |
trelemar | 4:e77580278416 | 553 | |
trelemar | 4:e77580278416 | 554 | void DrawTileMap(int8_t x, int8_t y, Hero * hero) { |
trelemar | 4:e77580278416 | 555 | disp.setColor(15); |
trelemar | 4:e77580278416 | 556 | for (int map_x=0; map_x<7; map_x++) { |
trelemar | 4:e77580278416 | 557 | for (int map_y=0; map_y<6; map_y++) { |
trelemar | 4:e77580278416 | 558 | int spr; |
trelemar | 4:e77580278416 | 559 | if (map_x+x<0||x+map_x>MAP_WIDTH-1||y+map_y<0||y+map_y>MAP_HEIGHT-1) { |
trelemar | 4:e77580278416 | 560 | spr = 9; |
trelemar | 4:e77580278416 | 561 | } |
trelemar | 4:e77580278416 | 562 | else { |
trelemar | 4:e77580278416 | 563 | spr = Map[map_y+y][map_x+x]; |
trelemar | 4:e77580278416 | 564 | } |
trelemar | 4:e77580278416 | 565 | |
trelemar | 4:e77580278416 | 566 | float distance; |
trelemar | 4:e77580278416 | 567 | |
trelemar | 4:e77580278416 | 568 | disp.drawBitmap((map_x*16), (map_y*16),sprites[spr]); |
trelemar | 4:e77580278416 | 569 | |
trelemar | 4:e77580278416 | 570 | //RANGE BOXES |
trelemar | 4:e77580278416 | 571 | if (hero && (current_task == TASK_MOVE || current_task == TASK_ATTACK)) { |
trelemar | 4:e77580278416 | 572 | distance = dist(map_x+x, map_y+y, hero->x, hero->y); |
trelemar | 4:e77580278416 | 573 | if (distance<hero->range&&x+map_x<MAP_WIDTH&&y+map_y<MAP_HEIGHT) { |
trelemar | 4:e77580278416 | 574 | disp.setColor(8); |
trelemar | 4:e77580278416 | 575 | if (solids[Map[map_y+y][map_x+x]]) {disp.setColor(6);} |
trelemar | 4:e77580278416 | 576 | disp.drawRoundRect(map_x*16+2, map_y*16+2, 12, 12,3); |
trelemar | 4:e77580278416 | 577 | //disp.print(map_x*16,map_y*16,(float)distance); |
trelemar | 4:e77580278416 | 578 | } |
trelemar | 4:e77580278416 | 579 | } |
trelemar | 4:e77580278416 | 580 | } |
trelemar | 4:e77580278416 | 581 | } |
trelemar | 4:e77580278416 | 582 | } |
trelemar | 4:e77580278416 | 583 | |
trelemar | 4:e77580278416 | 584 | void DrawCursor(int x, int y) { |
trelemar | 4:e77580278416 | 585 | //uint8_t spr = 52 + (game.frameCount/12)%2; |
trelemar | 4:e77580278416 | 586 | disp.drawBitmap(x*16-3, y*16-3,cursor_sprites[(game.frameCount/4)%2]); |
trelemar | 4:e77580278416 | 587 | } |
trelemar | 4:e77580278416 | 588 | |
trelemar | 4:e77580278416 | 589 | Hero * getHeroAtCoords(int x, int y, vector<Hero> &herovect) { |
trelemar | 4:e77580278416 | 590 | Hero *h = NULL; |
trelemar | 4:e77580278416 | 591 | bool found = false; |
trelemar | 4:e77580278416 | 592 | for (int i=0;i<herovect.size();i++) { |
trelemar | 4:e77580278416 | 593 | if (herovect[i].x==x&&herovect[i].y==y) { |
trelemar | 4:e77580278416 | 594 | h = &herovect[i]; |
trelemar | 4:e77580278416 | 595 | break; |
trelemar | 4:e77580278416 | 596 | } |
trelemar | 4:e77580278416 | 597 | } |
trelemar | 4:e77580278416 | 598 | return h; |
trelemar | 4:e77580278416 | 599 | } |
trelemar | 4:e77580278416 | 600 | |
trelemar | 4:e77580278416 | 601 | |
trelemar | 4:e77580278416 | 602 | |
trelemar | 4:e77580278416 | 603 | void CursorInput() { |
trelemar | 4:e77580278416 | 604 | int last_x=cursor_x; |
trelemar | 4:e77580278416 | 605 | int last_y=cursor_y; |
trelemar | 4:e77580278416 | 606 | if (btn.repeat(BTN_UP,KEY_REPEAT)) { |
trelemar | 4:e77580278416 | 607 | if (cursor_y-map_y<=0) { |
trelemar | 4:e77580278416 | 608 | map_y=max(map_y-1,0); |
trelemar | 4:e77580278416 | 609 | } |
trelemar | 4:e77580278416 | 610 | cursor_y=max(cursor_y-1,0); |
trelemar | 4:e77580278416 | 611 | } |
trelemar | 4:e77580278416 | 612 | if (btn.repeat(BTN_DOWN,KEY_REPEAT)) { |
trelemar | 4:e77580278416 | 613 | if (cursor_y-map_y>=4) { |
trelemar | 4:e77580278416 | 614 | map_y=min(map_y+1,MAP_HEIGHT-6); |
trelemar | 4:e77580278416 | 615 | } |
trelemar | 4:e77580278416 | 616 | cursor_y=min(cursor_y+1,MAP_HEIGHT-1); |
trelemar | 4:e77580278416 | 617 | |
trelemar | 4:e77580278416 | 618 | } |
trelemar | 4:e77580278416 | 619 | if (btn.repeat(BTN_LEFT,KEY_REPEAT)) { |
trelemar | 4:e77580278416 | 620 | if (cursor_x-map_x<=0) { |
trelemar | 4:e77580278416 | 621 | map_x=max(map_x-1,0); |
trelemar | 4:e77580278416 | 622 | } |
trelemar | 4:e77580278416 | 623 | cursor_x=max(cursor_x-1,0); |
trelemar | 4:e77580278416 | 624 | } |
trelemar | 4:e77580278416 | 625 | if (btn.repeat(BTN_RIGHT,KEY_REPEAT)) { |
trelemar | 4:e77580278416 | 626 | if (cursor_x-map_x>=6) { |
trelemar | 4:e77580278416 | 627 | map_x=min(map_x+1,MAP_WIDTH-7); |
trelemar | 4:e77580278416 | 628 | } |
trelemar | 4:e77580278416 | 629 | cursor_x=min(cursor_x+1,MAP_WIDTH-1); |
trelemar | 4:e77580278416 | 630 | } |
trelemar | 4:e77580278416 | 631 | |
trelemar | 4:e77580278416 | 632 | if (center_cursor) { |
trelemar | 4:e77580278416 | 633 | centerCursor(); |
trelemar | 4:e77580278416 | 634 | } |
trelemar | 4:e77580278416 | 635 | } |
trelemar | 4:e77580278416 | 636 | |
trelemar | 4:e77580278416 | 637 | struct PauseMenu { |
trelemar | 4:e77580278416 | 638 | char items[3][12]; |
trelemar | 4:e77580278416 | 639 | unsigned int selected_item; |
trelemar | 4:e77580278416 | 640 | Transition lb; //letterbox |
trelemar | 4:e77580278416 | 641 | PauseMenu() { |
trelemar | 4:e77580278416 | 642 | lb.off_val=0; |
trelemar | 4:e77580278416 | 643 | lb.on_val=16; |
trelemar | 4:e77580278416 | 644 | lb.enabled=true; |
trelemar | 4:e77580278416 | 645 | lb.val = lb.off_val; |
trelemar | 4:e77580278416 | 646 | selected_item = 0; |
trelemar | 4:e77580278416 | 647 | strcpy(items[0], "RESUME"); |
trelemar | 4:e77580278416 | 648 | strcpy(items[1], "END TURN"); |
trelemar | 4:e77580278416 | 649 | strcpy(items[2], "QUIT GAME"); |
trelemar | 4:e77580278416 | 650 | }; |
trelemar | 4:e77580278416 | 651 | void endTurn(vector<Hero> * _heros) { |
trelemar | 4:e77580278416 | 652 | for (int i=0; i<0+_heros->size(); i++) { |
trelemar | 4:e77580278416 | 653 | _heros->at(i).NewTurn(); |
trelemar | 4:e77580278416 | 654 | } |
trelemar | 4:e77580278416 | 655 | }; |
trelemar | 4:e77580278416 | 656 | void update() { |
trelemar | 4:e77580278416 | 657 | lb.update(); |
trelemar | 4:e77580278416 | 658 | for (int i = 1; i<15; i++) { |
trelemar | 4:e77580278416 | 659 | disp.palette[i] = disp.interpolateColor(disp.palette[i],dark_pal[i], 80); |
trelemar | 4:e77580278416 | 660 | } |
trelemar | 4:e77580278416 | 661 | if (btn.pressed(BTN_DOWN)) { |
trelemar | 4:e77580278416 | 662 | selected_item++; |
trelemar | 4:e77580278416 | 663 | selected_item%=3; |
trelemar | 4:e77580278416 | 664 | } |
trelemar | 4:e77580278416 | 665 | else if (btn.pressed(BTN_UP)) { |
trelemar | 4:e77580278416 | 666 | selected_item--; |
trelemar | 4:e77580278416 | 667 | selected_item%=3; |
trelemar | 4:e77580278416 | 668 | } |
trelemar | 4:e77580278416 | 669 | |
trelemar | 4:e77580278416 | 670 | if (btn.pressed(BTN_A)) { |
trelemar | 4:e77580278416 | 671 | lb.val = lb.off_val; |
trelemar | 4:e77580278416 | 672 | disp.load565Palette(sprite_pal); |
trelemar | 4:e77580278416 | 673 | switch (selected_item) { |
trelemar | 4:e77580278416 | 674 | case 0: |
trelemar | 4:e77580278416 | 675 | State = MAIN; |
trelemar | 4:e77580278416 | 676 | break; |
trelemar | 4:e77580278416 | 677 | case 1: |
trelemar | 4:e77580278416 | 678 | current_team=(current_team+1) % 2; |
trelemar | 4:e77580278416 | 679 | endTurn(hptr); |
trelemar | 4:e77580278416 | 680 | State = MAIN; |
trelemar | 4:e77580278416 | 681 | break; |
trelemar | 4:e77580278416 | 682 | case 2: |
trelemar | 4:e77580278416 | 683 | State = MENU; |
trelemar | 4:e77580278416 | 684 | break; |
trelemar | 4:e77580278416 | 685 | } |
trelemar | 4:e77580278416 | 686 | } |
trelemar | 4:e77580278416 | 687 | }; |
trelemar | 4:e77580278416 | 688 | void draw() { |
trelemar | 4:e77580278416 | 689 | //disp.fillRoundRect() |
trelemar | 4:e77580278416 | 690 | DrawTileMap(map_x, map_y, current_hero); |
trelemar | 4:e77580278416 | 691 | disp.setColor(0); |
trelemar | 4:e77580278416 | 692 | disp.fillRect(0,0,SW,lb.val); |
trelemar | 4:e77580278416 | 693 | disp.fillRect(0,SH-lb.val,SW,lb.on_val); |
trelemar | 4:e77580278416 | 694 | disp.setColor(15); |
trelemar | 4:e77580278416 | 695 | disp.setCursor(0,lb.val+2); |
trelemar | 4:e77580278416 | 696 | disp.println("PAUSED"); |
trelemar | 4:e77580278416 | 697 | disp.print("CURRENT TEAM "); |
trelemar | 4:e77580278416 | 698 | disp.println(current_team); |
trelemar | 4:e77580278416 | 699 | disp.println(selected_item); |
trelemar | 4:e77580278416 | 700 | for (int i=0;i<3; i++) { |
trelemar | 4:e77580278416 | 701 | int color = 3; |
trelemar | 4:e77580278416 | 702 | if (selected_item==i) { |
trelemar | 4:e77580278416 | 703 | color = 15; |
trelemar | 4:e77580278416 | 704 | } |
trelemar | 4:e77580278416 | 705 | disp.setColor(0); |
trelemar | 4:e77580278416 | 706 | disp.print(32, 33+ (i*6), items[i]); |
trelemar | 4:e77580278416 | 707 | disp.setColor(color); |
trelemar | 4:e77580278416 | 708 | disp.print(32, 32+ (i*6), items[i]); |
trelemar | 4:e77580278416 | 709 | } |
trelemar | 4:e77580278416 | 710 | }; |
trelemar | 4:e77580278416 | 711 | }; |
trelemar | 4:e77580278416 | 712 | |
trelemar | 4:e77580278416 | 713 | struct LevelList { |
trelemar | 4:e77580278416 | 714 | int pos; |
trelemar | 4:e77580278416 | 715 | int files; |
trelemar | 4:e77580278416 | 716 | char * fname; |
trelemar | 4:e77580278416 | 717 | void init() { |
trelemar | 4:e77580278416 | 718 | pokInitSD(); |
trelemar | 4:e77580278416 | 719 | pos = 0; |
trelemar | 4:e77580278416 | 720 | files = 0; |
trelemar | 4:e77580278416 | 721 | fname = getFirstFile("war"); |
trelemar | 4:e77580278416 | 722 | files++; |
trelemar | 4:e77580278416 | 723 | while(fname!=NULL) { |
trelemar | 4:e77580278416 | 724 | fname = getNextFile("war"); |
trelemar | 4:e77580278416 | 725 | files++; |
trelemar | 4:e77580278416 | 726 | } |
trelemar | 4:e77580278416 | 727 | fname = getFirstFile("war"); |
trelemar | 4:e77580278416 | 728 | }; |
trelemar | 4:e77580278416 | 729 | |
trelemar | 4:e77580278416 | 730 | void update() { |
trelemar | 4:e77580278416 | 731 | if (btn.pressed(BTN_DOWN)) { |
trelemar | 4:e77580278416 | 732 | fname = getNextFile("war"); |
trelemar | 4:e77580278416 | 733 | if (fname==NULL) { |
trelemar | 4:e77580278416 | 734 | fname = getFirstFile("war"); |
trelemar | 4:e77580278416 | 735 | } |
trelemar | 4:e77580278416 | 736 | } |
trelemar | 4:e77580278416 | 737 | if (btn.pressed(BTN_A)&&fname!=NULL) { |
trelemar | 4:e77580278416 | 738 | loadTileMap(fname); |
trelemar | 4:e77580278416 | 739 | } |
trelemar | 4:e77580278416 | 740 | }; |
trelemar | 4:e77580278416 | 741 | void draw() { |
trelemar | 4:e77580278416 | 742 | disp.setFont(font5x7); |
trelemar | 4:e77580278416 | 743 | disp.bgcolor=0; |
trelemar | 4:e77580278416 | 744 | disp.clear(); |
trelemar | 4:e77580278416 | 745 | disp.setColor(15); |
trelemar | 4:e77580278416 | 746 | disp.setCursor(2,2); |
trelemar | 4:e77580278416 | 747 | disp.print((int)files); |
trelemar | 4:e77580278416 | 748 | disp.print(" MAPS FOUND"); |
trelemar | 4:e77580278416 | 749 | disp.print(2,SH/2-3, fname); |
trelemar | 4:e77580278416 | 750 | disp.setFont(fontWAR); |
trelemar | 4:e77580278416 | 751 | |
trelemar | 4:e77580278416 | 752 | disp.bgcolor = 12; |
trelemar | 4:e77580278416 | 753 | }; |
trelemar | 4:e77580278416 | 754 | |
trelemar | 4:e77580278416 | 755 | }; |
trelemar | 4:e77580278416 | 756 | #define MENU_STATE_MAIN 0 |
trelemar | 4:e77580278416 | 757 | #define MENU_STATE_LEVEL 1 |
trelemar | 4:e77580278416 | 758 | struct MainMenu { |
trelemar | 4:e77580278416 | 759 | int state; |
trelemar | 4:e77580278416 | 760 | struct Transition trans; |
trelemar | 4:e77580278416 | 761 | char items[3][10]; |
trelemar | 4:e77580278416 | 762 | int selected_item; |
trelemar | 4:e77580278416 | 763 | int box_x; |
trelemar | 4:e77580278416 | 764 | int box_target; |
trelemar | 4:e77580278416 | 765 | MainMenu() { |
trelemar | 4:e77580278416 | 766 | state = MENU_STATE_MAIN; |
trelemar | 4:e77580278416 | 767 | box_x = 0; |
trelemar | 4:e77580278416 | 768 | box_target = 0; |
trelemar | 4:e77580278416 | 769 | trans.off_val=SH+16; |
trelemar | 4:e77580278416 | 770 | trans.on_val = SH-12; |
trelemar | 4:e77580278416 | 771 | trans.val=trans.off_val; |
trelemar | 4:e77580278416 | 772 | trans.enabled=true; |
trelemar | 4:e77580278416 | 773 | strcpy(items[0], "CAMPAIGN"); |
trelemar | 4:e77580278416 | 774 | strcpy(items[1], "SKIRMISH"); |
trelemar | 4:e77580278416 | 775 | strcpy(items[2], "OPTIONS"); |
trelemar | 4:e77580278416 | 776 | selected_item = 0; |
trelemar | 4:e77580278416 | 777 | }; |
trelemar | 4:e77580278416 | 778 | void update(LevelList *l) { |
trelemar | 4:e77580278416 | 779 | switch (state) { |
trelemar | 4:e77580278416 | 780 | case MENU_STATE_MAIN: |
trelemar | 4:e77580278416 | 781 | box_x = lerp(box_x, box_target, 0.50); |
trelemar | 4:e77580278416 | 782 | trans.update(); |
trelemar | 4:e77580278416 | 783 | if (btn.pressed(BTN_RIGHT)) { |
trelemar | 4:e77580278416 | 784 | selected_item = min(selected_item + 1, 2); |
trelemar | 4:e77580278416 | 785 | trans.val=trans.off_val; |
trelemar | 4:e77580278416 | 786 | } |
trelemar | 4:e77580278416 | 787 | if (btn.pressed(BTN_LEFT)) { |
trelemar | 4:e77580278416 | 788 | selected_item = max(selected_item - 1, 0); |
trelemar | 4:e77580278416 | 789 | trans.val=trans.off_val; |
trelemar | 4:e77580278416 | 790 | } |
trelemar | 4:e77580278416 | 791 | |
trelemar | 4:e77580278416 | 792 | if (btn.pressed(BTN_A)) { |
trelemar | 4:e77580278416 | 793 | switch (selected_item){ |
trelemar | 4:e77580278416 | 794 | case (0): //CAMPAIGN |
trelemar | 4:e77580278416 | 795 | break; |
trelemar | 4:e77580278416 | 796 | case (1): //SKIRMISH |
trelemar | 4:e77580278416 | 797 | disp.clear(); |
trelemar | 4:e77580278416 | 798 | disp.print("LOADING"); |
trelemar | 4:e77580278416 | 799 | pokInitSD(); |
trelemar | 7:91365e9ad8c6 | 800 | loadTileMap("file_out.war"); |
trelemar | 4:e77580278416 | 801 | State = MAIN; |
trelemar | 4:e77580278416 | 802 | break; |
trelemar | 4:e77580278416 | 803 | case (2): //OPTIONS |
trelemar | 4:e77580278416 | 804 | state = MENU_STATE_LEVEL; |
trelemar | 4:e77580278416 | 805 | break; |
trelemar | 4:e77580278416 | 806 | } |
trelemar | 4:e77580278416 | 807 | } |
trelemar | 4:e77580278416 | 808 | break; |
trelemar | 4:e77580278416 | 809 | case (MENU_STATE_LEVEL): |
trelemar | 4:e77580278416 | 810 | if (btn.pressed(BTN_B)) { |
trelemar | 4:e77580278416 | 811 | state = MENU_STATE_MAIN; |
trelemar | 4:e77580278416 | 812 | } |
trelemar | 4:e77580278416 | 813 | l->update(); |
trelemar | 4:e77580278416 | 814 | break; |
trelemar | 4:e77580278416 | 815 | }//SWITCH |
trelemar | 4:e77580278416 | 816 | }; |
trelemar | 4:e77580278416 | 817 | void draw(LevelList *l) { |
trelemar | 4:e77580278416 | 818 | switch (state) { |
trelemar | 4:e77580278416 | 819 | case (MENU_STATE_MAIN): |
trelemar | 4:e77580278416 | 820 | disp.bgcolor=0; |
trelemar | 4:e77580278416 | 821 | disp.clear(); |
trelemar | 4:e77580278416 | 822 | disp.setColor(15); |
trelemar | 4:e77580278416 | 823 | disp.print(2,2,"POKIT WARS"); |
trelemar | 4:e77580278416 | 824 | disp.setColor(15); |
trelemar | 4:e77580278416 | 825 | disp.print(SW/2-(strlen(items[selected_item])*6/2),trans.val, items[selected_item]); |
trelemar | 4:e77580278416 | 826 | disp.fillRoundRect(box_x, SH/2, 16, 16,2); |
trelemar | 4:e77580278416 | 827 | for (int i=0; i<3; i++) { |
trelemar | 4:e77580278416 | 828 | int x = (SW/4)*(i+1)-8; |
trelemar | 8:976e983ce79a | 829 | int spr = 4+i; |
trelemar | 4:e77580278416 | 830 | if (i==selected_item) { |
trelemar | 4:e77580278416 | 831 | box_target = x; |
trelemar | 4:e77580278416 | 832 | if (box_x-2<x&&box_x+2>x) { |
trelemar | 4:e77580278416 | 833 | box_x = x; |
trelemar | 4:e77580278416 | 834 | } |
trelemar | 4:e77580278416 | 835 | } |
trelemar | 8:976e983ce79a | 836 | disp.drawBitmap(x, SH/2, ui_sprites[spr]); |
trelemar | 4:e77580278416 | 837 | } |
trelemar | 4:e77580278416 | 838 | disp.bgcolor=12; |
trelemar | 4:e77580278416 | 839 | break; |
trelemar | 4:e77580278416 | 840 | case (MENU_STATE_LEVEL): |
trelemar | 4:e77580278416 | 841 | l->draw(); |
trelemar | 4:e77580278416 | 842 | break; |
trelemar | 4:e77580278416 | 843 | }//SWITCH |
trelemar | 4:e77580278416 | 844 | }; |
trelemar | 4:e77580278416 | 845 | }; |
trelemar | 4:e77580278416 | 846 | |
trelemar | 4:e77580278416 | 847 | int main() { |
trelemar | 4:e77580278416 | 848 | MainMenu main_menu; |
trelemar | 4:e77580278416 | 849 | PauseMenu pause_menu; |
trelemar | 4:e77580278416 | 850 | Transition tTrans(66,96,false); |
trelemar | 4:e77580278416 | 851 | Transition itemlist(1,-16,false); |
trelemar | 4:e77580278416 | 852 | game.begin(); |
trelemar | 4:e77580278416 | 853 | game.initClock(); |
trelemar | 4:e77580278416 | 854 | game.initRandom(); |
trelemar | 4:e77580278416 | 855 | game.setFrameRate(30); |
trelemar | 4:e77580278416 | 856 | disp.invisiblecolor = 12; |
trelemar | 4:e77580278416 | 857 | disp.bgcolor=12; |
trelemar | 4:e77580278416 | 858 | disp.persistence = 1; |
trelemar | 4:e77580278416 | 859 | disp.directbgcolor = disp.palette[0]; |
trelemar | 4:e77580278416 | 860 | disp.directcolor = disp.palette[15]; |
trelemar | 4:e77580278416 | 861 | disp.load565Palette(sprite_pal); |
trelemar | 4:e77580278416 | 862 | disp.textWrap=false; |
trelemar | 4:e77580278416 | 863 | init_dark_palette(); |
trelemar | 4:e77580278416 | 864 | disp.setFont(fontWAR); |
trelemar | 4:e77580278416 | 865 | map_x=0; |
trelemar | 4:e77580278416 | 866 | map_y=0; |
trelemar | 4:e77580278416 | 867 | cursor_x=4; |
trelemar | 4:e77580278416 | 868 | cursor_y=6; |
trelemar | 4:e77580278416 | 869 | vector<Hero> heros; |
trelemar | 4:e77580278416 | 870 | hptr = &heros; |
trelemar | 4:e77580278416 | 871 | pokInitSD(); |
trelemar | 4:e77580278416 | 872 | |
trelemar | 4:e77580278416 | 873 | char dir[3]; |
trelemar | 4:e77580278416 | 874 | strcpy(dir, "War"); |
trelemar | 4:e77580278416 | 875 | |
trelemar | 4:e77580278416 | 876 | LevelList level_menu; |
trelemar | 4:e77580278416 | 877 | level_menu.init(); |
trelemar | 4:e77580278416 | 878 | |
trelemar | 4:e77580278416 | 879 | bases[0] = Base(2,2,24,TEAM_USER); |
trelemar | 4:e77580278416 | 880 | bases[1] = Base(10,10,25,TEAM_CPU); |
trelemar | 4:e77580278416 | 881 | |
trelemar | 4:e77580278416 | 882 | heros.push_back(Hero(4,5,ID_SOLDIER, TEAM_USER)); |
trelemar | 4:e77580278416 | 883 | heros.push_back(Hero(5,6,ID_SNIPER, TEAM_USER)); |
trelemar | 4:e77580278416 | 884 | heros.push_back(Hero(3,8,ID_HEAVY, TEAM_USER)); |
trelemar | 4:e77580278416 | 885 | heros.push_back(Hero(8,5,ID_ORC, TEAM_CPU)); |
trelemar | 4:e77580278416 | 886 | heros.push_back(Hero(8,7,ID_ORC, TEAM_CPU)); |
trelemar | 4:e77580278416 | 887 | heros.push_back(Hero(5,9,ID_ORC, TEAM_CPU)); |
trelemar | 4:e77580278416 | 888 | |
trelemar | 4:e77580278416 | 889 | //Hero * cursor_hero = NULL; |
trelemar | 4:e77580278416 | 890 | //Hero * current_hero = NULL; |
trelemar | 4:e77580278416 | 891 | |
trelemar | 8:976e983ce79a | 892 | splashScreen(sprites[0],"TRELEMAR", 1000); |
trelemar | 7:91365e9ad8c6 | 893 | |
trelemar | 4:e77580278416 | 894 | while (game.isRunning()) { |
trelemar | 4:e77580278416 | 895 | if (game.update()) { |
trelemar | 4:e77580278416 | 896 | switch (State) { |
trelemar | 4:e77580278416 | 897 | case MENU: |
trelemar | 4:e77580278416 | 898 | main_menu.update(&level_menu); |
trelemar | 4:e77580278416 | 899 | main_menu.draw(&level_menu); |
trelemar | 4:e77580278416 | 900 | break; |
trelemar | 4:e77580278416 | 901 | case MAIN: |
trelemar | 4:e77580278416 | 902 | tTrans.update(); |
trelemar | 4:e77580278416 | 903 | itemlist.update(); |
trelemar | 4:e77580278416 | 904 | //If no current hero or current task is to move our current hero, accept cursor movement. |
trelemar | 4:e77580278416 | 905 | if (!current_hero||current_task==TASK_MOVE||current_task==TASK_ATTACK) { |
trelemar | 4:e77580278416 | 906 | CursorInput(); |
trelemar | 4:e77580278416 | 907 | cursor_hero = getHeroAtCoords(cursor_x,cursor_y, heros); |
trelemar | 4:e77580278416 | 908 | } |
trelemar | 4:e77580278416 | 909 | //This will call when there is a current hero and not in a current task |
trelemar | 4:e77580278416 | 910 | else if (current_hero) { |
trelemar | 4:e77580278416 | 911 | //TASK SELECTOR |
trelemar | 4:e77580278416 | 912 | int dir = 0; |
trelemar | 4:e77580278416 | 913 | if (btn.pressed(BTN_RIGHT)) { |
trelemar | 4:e77580278416 | 914 | selected_task=min(selected_task+1,3); |
trelemar | 4:e77580278416 | 915 | } |
trelemar | 4:e77580278416 | 916 | if (btn.pressed(BTN_LEFT)) { |
trelemar | 4:e77580278416 | 917 | selected_task=max(selected_task-1,0); |
trelemar | 4:e77580278416 | 918 | } |
trelemar | 4:e77580278416 | 919 | if (selected_task==TASK_ITEM) { |
trelemar | 4:e77580278416 | 920 | itemlist.enabled = true; |
trelemar | 4:e77580278416 | 921 | } |
trelemar | 4:e77580278416 | 922 | else itemlist.enabled = false; |
trelemar | 4:e77580278416 | 923 | //selected_task=selected_task%4; |
trelemar | 4:e77580278416 | 924 | } |
trelemar | 4:e77580278416 | 925 | |
trelemar | 4:e77580278416 | 926 | DrawTileMap(map_x, map_y, current_hero); |
trelemar | 4:e77580278416 | 927 | for (int i = 0; i<heros.size(); i++) { |
trelemar | 4:e77580278416 | 928 | heros[i].Draw(); |
trelemar | 4:e77580278416 | 929 | heros[i].update(i); |
trelemar | 4:e77580278416 | 930 | } |
trelemar | 4:e77580278416 | 931 | for (int i=0; i<2; i++) { |
trelemar | 4:e77580278416 | 932 | bases[i].Draw(); |
trelemar | 4:e77580278416 | 933 | } |
trelemar | 4:e77580278416 | 934 | DrawCursor(cursor_x-map_x,cursor_y-map_y); |
trelemar | 4:e77580278416 | 935 | disp.setColor(15); |
trelemar | 4:e77580278416 | 936 | |
trelemar | 4:e77580278416 | 937 | if (btn.pressed(BTN_A)) { |
trelemar | 4:e77580278416 | 938 | if (current_hero&¤t_task!=TASK_NONE) { |
trelemar | 4:e77580278416 | 939 | //THIS IS WITHIN A TASK, EX: SELECTING A MOVE LOCATION OR ATTACK TARGET. |
trelemar | 4:e77580278416 | 940 | switch (current_task) { |
trelemar | 4:e77580278416 | 941 | case TASK_MOVE: |
trelemar | 4:e77580278416 | 942 | //MOVE HERO TO CURSOR, NO COLISSIONS YET. |
trelemar | 4:e77580278416 | 943 | //ONLY IF IN RANGE AND NOT SOLID |
trelemar | 4:e77580278416 | 944 | //FIX STACKABLE HEROS |
trelemar | 4:e77580278416 | 945 | if (current_hero->inRange(cursor_x, cursor_y)&&!getHeroAtCoords(cursor_x, cursor_y, heros)&&!solids[Map[cursor_y][cursor_x]]) { |
trelemar | 4:e77580278416 | 946 | if (cursor_x<current_hero->x) current_hero->flip=true; |
trelemar | 4:e77580278416 | 947 | else if (cursor_x>current_hero->x) current_hero->flip=false; |
trelemar | 4:e77580278416 | 948 | current_hero->x = cursor_x; |
trelemar | 4:e77580278416 | 949 | current_hero->y = cursor_y; |
trelemar | 4:e77580278416 | 950 | |
trelemar | 4:e77580278416 | 951 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 952 | current_hero->tasks[TASK_MOVE] = false; |
trelemar | 4:e77580278416 | 953 | } |
trelemar | 4:e77580278416 | 954 | break; |
trelemar | 4:e77580278416 | 955 | case TASK_ATTACK: |
trelemar | 4:e77580278416 | 956 | if (cursor_hero&¤t_hero->inRange(cursor_hero)) { |
trelemar | 4:e77580278416 | 957 | //FOUND TARGET AT CURSOR. |
trelemar | 4:e77580278416 | 958 | cursor_x = current_hero->x; |
trelemar | 4:e77580278416 | 959 | cursor_y = current_hero->y; |
trelemar | 4:e77580278416 | 960 | int8_t result = cursor_hero->hp - (current_hero->atk-cursor_hero->def); |
trelemar | 4:e77580278416 | 961 | cursor_hero->hp = result; |
trelemar | 4:e77580278416 | 962 | cursor_hero->hurt_time=game.frameCount; |
trelemar | 4:e77580278416 | 963 | if (result<=0) { |
trelemar | 4:e77580278416 | 964 | heros.erase(heros.begin()+cursor_hero->index); |
trelemar | 4:e77580278416 | 965 | cursor_hero = NULL; |
trelemar | 4:e77580278416 | 966 | } |
trelemar | 4:e77580278416 | 967 | |
trelemar | 4:e77580278416 | 968 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 969 | current_hero->tasks[TASK_ATTACK] = false; |
trelemar | 4:e77580278416 | 970 | } |
trelemar | 4:e77580278416 | 971 | else { |
trelemar | 4:e77580278416 | 972 | //NO TARGET FOUND, ERROR SOUND SHOULD PLAY. |
trelemar | 4:e77580278416 | 973 | } |
trelemar | 4:e77580278416 | 974 | break; |
trelemar | 4:e77580278416 | 975 | |
trelemar | 4:e77580278416 | 976 | //DUMMY CODE, THESE ARE CALLED BELOW. NOT HERE. |
trelemar | 4:e77580278416 | 977 | case TASK_ITEM: |
trelemar | 4:e77580278416 | 978 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 979 | current_hero->tasks[TASK_ITEM] = false; |
trelemar | 4:e77580278416 | 980 | break; |
trelemar | 4:e77580278416 | 981 | case TASK_WAIT: |
trelemar | 4:e77580278416 | 982 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 983 | current_hero->tasks[TASK_WAIT] = false; |
trelemar | 4:e77580278416 | 984 | break; |
trelemar | 4:e77580278416 | 985 | } |
trelemar | 4:e77580278416 | 986 | } |
trelemar | 4:e77580278416 | 987 | else if (current_hero&¤t_hero->tasks[selected_task]==true) { |
trelemar | 4:e77580278416 | 988 | //TASK SWITCH HERE |
trelemar | 4:e77580278416 | 989 | //THIS HAPPENS DIRECTLY AFTER PRESSING BTN_A ON A NEW TASK. |
trelemar | 4:e77580278416 | 990 | current_task=selected_task; |
trelemar | 4:e77580278416 | 991 | |
trelemar | 4:e77580278416 | 992 | switch (selected_task) { |
trelemar | 4:e77580278416 | 993 | case TASK_ITEM: |
trelemar | 4:e77580278416 | 994 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 995 | current_hero->tasks[TASK_ITEM] = false; |
trelemar | 4:e77580278416 | 996 | break; |
trelemar | 4:e77580278416 | 997 | case TASK_WAIT: |
trelemar | 4:e77580278416 | 998 | current_task = TASK_NONE; |
trelemar | 4:e77580278416 | 999 | current_hero->tasks[TASK_WAIT] = false; |
trelemar | 4:e77580278416 | 1000 | break; |
trelemar | 4:e77580278416 | 1001 | } |
trelemar | 4:e77580278416 | 1002 | } |
trelemar | 4:e77580278416 | 1003 | else if (cursor_hero) { |
trelemar | 4:e77580278416 | 1004 | //NO CURRENT HERO, SELECT A HERO ONLY IF IN CURSOR HERE. |
trelemar | 4:e77580278416 | 1005 | if (cursor_hero->team == current_team) { |
trelemar | 4:e77580278416 | 1006 | current_hero = cursor_hero; |
trelemar | 4:e77580278416 | 1007 | selected_task = TASK_MOVE; |
trelemar | 4:e77580278416 | 1008 | tTrans.enabled = true; |
trelemar | 4:e77580278416 | 1009 | } |
trelemar | 4:e77580278416 | 1010 | } |
trelemar | 4:e77580278416 | 1011 | else if (bases[current_team].x==cursor_x&&bases[current_team].y==cursor_y) { |
trelemar | 4:e77580278416 | 1012 | current_base = &bases[current_team]; |
trelemar | 4:e77580278416 | 1013 | tTrans.enabled = true; |
trelemar | 4:e77580278416 | 1014 | } |
trelemar | 4:e77580278416 | 1015 | } |
trelemar | 4:e77580278416 | 1016 | if (btn.pressed(BTN_B)) { |
trelemar | 4:e77580278416 | 1017 | if (current_task!=TASK_NONE) { |
trelemar | 4:e77580278416 | 1018 | //BACK OUT OF CURRENT TASK. |
trelemar | 4:e77580278416 | 1019 | current_task=TASK_NONE; |
trelemar | 4:e77580278416 | 1020 | cursor_x = current_hero->x; |
trelemar | 4:e77580278416 | 1021 | cursor_y = current_hero->y; |
trelemar | 4:e77580278416 | 1022 | } |
trelemar | 4:e77580278416 | 1023 | else if (current_hero&¤t_task==TASK_NONE) { |
trelemar | 4:e77580278416 | 1024 | tTrans.enabled=false; current_hero = NULL; //UNSELECT HERO. |
trelemar | 4:e77580278416 | 1025 | } |
trelemar | 7:91365e9ad8c6 | 1026 | else if (current_base&¤t_task==TASK_NONE) { |
trelemar | 7:91365e9ad8c6 | 1027 | tTrans.enabled=false; current_base = NULL; //UNSELECT BASE |
trelemar | 7:91365e9ad8c6 | 1028 | } |
trelemar | 4:e77580278416 | 1029 | } |
trelemar | 4:e77580278416 | 1030 | if (btn.pressed(BTN_C)&& !current_hero) { |
trelemar | 4:e77580278416 | 1031 | //heros.push_back(Hero(cursor_x,cursor_y,0,0)); |
trelemar | 4:e77580278416 | 1032 | //for (int i=0;i<heros.size();i++) heros[i].NewTurn(); |
trelemar | 4:e77580278416 | 1033 | State = PAUSE; |
trelemar | 4:e77580278416 | 1034 | //disp.print("PAUSED"); |
trelemar | 4:e77580278416 | 1035 | //tTrans.toggle(); |
trelemar | 4:e77580278416 | 1036 | } |
trelemar | 4:e77580278416 | 1037 | if (cursor_hero&&cursor_hero!=current_hero&¤t_task) { |
trelemar | 4:e77580278416 | 1038 | DrawCursorHeroUI(cursor_hero, (cursor_hero->x-map_x)*16-4,(cursor_hero->y-map_y)*16-7); |
trelemar | 4:e77580278416 | 1039 | } |
trelemar | 4:e77580278416 | 1040 | if (tTrans.val==tTrans.on_val) { |
trelemar | 4:e77580278416 | 1041 | DrawTraitList(current_hero, itemlist.val); |
trelemar | 4:e77580278416 | 1042 | } |
trelemar | 4:e77580278416 | 1043 | DrawSelectedHeroUI(current_hero, tTrans.val); |
trelemar | 4:e77580278416 | 1044 | if (!current_hero) { |
trelemar | 4:e77580278416 | 1045 | DrawSelectedBaseUI(current_base, tTrans.val); |
trelemar | 4:e77580278416 | 1046 | } |
trelemar | 4:e77580278416 | 1047 | disp.setCursor(0,0); |
trelemar | 4:e77580278416 | 1048 | DrawTurnCounter(heros); |
trelemar | 4:e77580278416 | 1049 | //disp.print(0,32,dtest.text); |
trelemar | 4:e77580278416 | 1050 | //disp.print(1,SH-6,(int)game.battery.level); |
trelemar | 4:e77580278416 | 1051 | //disp.print(" "); |
trelemar | 4:e77580278416 | 1052 | break; |
trelemar | 4:e77580278416 | 1053 | case PAUSE: |
trelemar | 4:e77580278416 | 1054 | pause_menu.update(); |
trelemar | 4:e77580278416 | 1055 | pause_menu.draw(); |
trelemar | 4:e77580278416 | 1056 | break; |
trelemar | 4:e77580278416 | 1057 | }//GAME STATE SWITCH |
trelemar | 4:e77580278416 | 1058 | |
trelemar | 4:e77580278416 | 1059 | }//UPDATE |
trelemar | 4:e77580278416 | 1060 | }//IS RUNNING |
trelemar | 4:e77580278416 | 1061 | return 1; |
trelemar | 4:e77580278416 | 1062 | } |