Code for autonomous ground vehicle, Data Bus, 3rd place winner in 2012 Sparkfun AVC.
Dependencies: Watchdog mbed Schedule SimpleFilter LSM303DLM PinDetect DebounceIn Servo
Diff: Estimation/Matrix/Matrix.h
- Revision:
- 0:826c6171fc1b
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Estimation/Matrix/Matrix.h Wed Jun 20 14:57:48 2012 +0000 @@ -0,0 +1,94 @@ +#ifndef __DCM_MATRIX_H +#define __DCM_MATRIX_H + +/** Matrix math library */ + +#define SINGULAR_MATRIX (1<<0) +#define ERR1 (1<<1) +#define ERR2 (1<<2) +#define ERR3 (1<<3) + +/** Take cross product of two 3x1 vectors: v1 x v2 = vectorOut + * @param v1 is the first vector + * @param v2 is the second vector + * @returns vectorOut = v1 x v2 + */ +void Vector_Cross_Product(float vectorOut[3], float v1[3], float v2[3]); + +/** Multiple 3x1 vector by scalar: vectorOut = vectorIn times scale2 + * @param vectorIn the vector + * @param scale2 is the scalar + * @returns vectorOut the result + */ +void Vector_Scale(float vectorOut[3], float vectorIn[3], float scale2); + +/** TDot product of two 3x1 vectors vector1 . vector2 + * @param vector1 is the first vector + * @param vector2 is the second vector + * @returns float result of dot product + */ +float Vector_Dot_Product(float vector1[3], float vector2[3]); + +/** Adds two 3x1 vectors: vectorOut = vectorIn1 + vectorIn2 + * @param vectorIn1 is the first vector + * @param vectorIn2 is the second vector + * @returns vectorOut is the result of the addition + */ +void Vector_Add(float vectorOut[3], float vectorIn1[3], float vectorIn2[3]); + +/** Adds two 3x3 matrices: C = A + B + * @param A is the first vector + * @param B is the second vector + * @returns C is the result of the addition + */ +void Matrix_Add(float C[3][3], float A[3][3], float B[3][3]); + +/** Adds two n x m matrices: C = A + B + * @param A is the first vector + * @param B is the second vector + * @param n is the rows of A, B, C + * @param m is the columns of A, B, C + * @returns C is the result of the addition + */ +void Matrix_Add(int n, int m, float *C, float *A, float *B); + +void Matrix_Subtract(int n, int m, float *C, float *A, float *B); + +/** Multiplies two 3x3 matrices to get a third 3x3 matrix: c = ab + * @param a is the first vector + * @param b is the second vector + * @returns c as the result of the mutliplication + */ +void Matrix_Multiply(float c[3][3], float a[3][3], float b[3][3]); + +/** Multiplies two 3x3 matrices to get a third 3x3 matrix: c = ab + * @param A is the first matrix + * @param B is the second matrix + * @param n is the rows of A + * @param p is the columns of A and rows of B + * @param m is the columns of B + * @returns C as the result of the mutliplication + */ +void Matrix_Multiply(int n, int m, int p, float *C, float *A, float *B); + +void Matrix_Transpose(int n, int m, float *C, float *A); + +void Matrix_Inverse(int n, float *A); + +void Matrix_Inverse(int n, float *C, float *A); + +void Matrix_Copy(int n, int m, float *C, float *A); + +/** Prints out an m x m matrix + * @param A is the matrix to print + * @param name is the name to print out along with the vector + */ +void Matrix_print(int n, int m, float *A, const char *name); + +/** Prints out a 1 x 3 vector + * @param A is the 1 x 3 vector to print + * @param name is the name to print out along with the vector + */ +void Vector_Print(float A[3], const char *name); + +#endif \ No newline at end of file