![](/media/cache/profiles/8c458fc1ed9bb89c1cd16889cb7e7e68.jpg.50x50_q85.png)
RCBControllerでモータを制御します。うおーるぼっとも動かせました。
Dependencies: BLE_API TB6612FNG2 mbed nRF51822
Fork of BLE_RCBController2 by
うまく接続できない時は、iPhone/iPadのBluetoothをOFF->ONしてキャッシュをクリアしてみてください。
ライブラリ類をUpdateするとコンパイル出来なくなります。インポートした物をそのまま使って下さい。
RCBControllerでうおーるぼっとを操縦する例
RCBControllerでの操縦は次の4種類あります。 それぞれうおーるぼっとの動きが異なりますので試してみてください。
- 左十字ボタン
- 左のみアナログ
- 右のみアナログ
- 両方アナログ
うおーるぼっと(LPC1768のソケット)とHRM1017の接続はこれです。
LPC1768 ー HRM1017
p11 ーーー P0_0
p12 ーーー P0_1
p13 ーーー P0_28
p14 ーーー P0_29
p21 ーーー P0_30
p22 ーーー P0_25
GND ーーー GND
HRM1017の電源はうおーるぼっとのUSBコネクタからとります。
Diff: main.cpp
- Revision:
- 5:1c04bd9f8457
- Parent:
- 2:dd85fdc18224
--- a/main.cpp Wed Aug 20 13:41:01 2014 +0000 +++ b/main.cpp Wed Sep 17 01:49:34 2014 +0000 @@ -1,8 +1,11 @@ #include "mbed.h" #include "BLEDevice.h" #include "RCBController.h" +#include "TB6612.h" -#define DBG 1 +#define DBG 0 + +const static char DEVICE_NAME[] = "mbed HRM1017"; BLEDevice ble; Serial pc(USBTX, USBRX); @@ -10,6 +13,157 @@ DigitalOut ConnectStateLed(LED1); PwmOut ControllerStateLed(LED2); +TB6612 left(P0_30,P0_1,P0_0); +TB6612 right(P0_25,P0_29,P0_28); + +#define PI 3.141592 +#define neutralAngle 25 +#define neutralRange 5 +#define angleRange 30.0 +#define handlingIntensity 0.7 +float AccSin2Deg(uint8_t acc) // acc : -90 ... 90 +{ + return (float)asin((float)(acc-128.0f)/127.0f)*180.0f/PI; +} + +float Acc2Speed(uint8_t acc) // acc : 0 ... 255 +{ + int deg = neutralAngle+(int)AccSin2Deg(acc); + if(deg>-neutralRange && deg<neutralRange)deg=0; + float speed=100*(float)deg/angleRange; + if(speed>100){ + speed=100; + } else if(speed<-100){ + speed=-100; + } + return speed; +} + +void RCBCon(uint8_t *buffer, uint16_t buffer_size) +{ + uint16_t game_pad; + game_pad = (buffer[0] << 8) | buffer[1]; +// pc.printf("game_pad : %04X\n",game_pad); + float AccX = (100.0f/90.0f)*AccSin2Deg(buffer[6]);//((float)buffer[6] / 255.0)*200.0 - 100.0; +// float AccY = AccSin2Deg(buffer[7]);//((float)buffer[7] / 255.0)*200.0 - 100.0; + float AccY = Acc2Speed(buffer[7]); +// float AccZ = (100.0f/90.0f)*AccSin2Deg(buffer[8]);((float)buffer[8] / 255.0)*200.0 - 100.0; +// pc.printf("acc X : %f Y : %f Z : %f\n",acc[0],acc[1],acc[2]); + float LeftStickX = ((float)buffer[2] / 255.0)*200.0 - 100.0; + float RightStickX = ((float)buffer[4] / 255.0)*200.0 - 100.0; + float LeftStickY = ((float)buffer[3] / 255.0)*200.0 - 100.0; + float RightStickY = ((float)buffer[5] / 255.0)*200.0 - 100.0; + uint8_t status = buffer[9]; + + if((status & 0x60) == 0x20) { // Accelerometer ON + float leftData; + float rightData; + float xHandling=(float)AccX*handlingIntensity; + if(game_pad != 0x0020) { // A button + right = 0; + left = 0; + } else { + leftData = AccY; + rightData = AccY; + if(AccY==0) { + leftData= AccX; + rightData= -AccX; + } else if(AccY>0) { + if(AccX>0) { + rightData=AccY-(int)xHandling; //r-x + } else { + leftData=AccY+(int)xHandling; //l-x + } + } else { + if(AccX>0) { + leftData=AccY-(int)xHandling; //l-x + } else { + rightData=AccY+(int)xHandling; //r-x + } + } + left = (int)leftData; + right = (int)rightData; + } + } else if((status & 0x10)&&(status & 0x08)) { // L : Analog R : Analog + left = (int)LeftStickY; + right = (int)RightStickY; + } else if(status & 0x10) { // L : Analog + if((LeftStickX < 15) && (LeftStickX > -15)) { + right = LeftStickY; + left = LeftStickY; + }else if((LeftStickY < 15) && (LeftStickY > -15)) { + right = -LeftStickX; + left = LeftStickX; + } else { + right = 0; + left = 0; + } + } else if(status & 0x08) { // R : Analog + float leftData; + float rightData; + if(RightStickY < 0) { + RightStickX *= -1.0f; + } + if(RightStickX >= 0) { + leftData = RightStickY + RightStickX; + rightData = RightStickY; + } else { + leftData = RightStickY; + rightData = RightStickY - RightStickX; + } + if(leftData > 100) { + leftData = 100; + } else if(leftData < -100) { + leftData = -100; + } + if(rightData > 100) { + rightData = 100; + } else if(rightData < -100) { + rightData = -100; + } + left = (int)leftData; + right = (int)rightData; + } else if((status & 0x60) == 0x40) { // L : Accelerometer + if(game_pad != 0x0020) { // A button + right = 0; + left = 0; + } else { + if((LeftStickX < 15) && (LeftStickX > -15)) { + right = LeftStickY; + left = LeftStickY; + } else if((LeftStickY < 15) && (LeftStickY > -15)) { + right = -LeftStickX; + left = LeftStickX; + } else { + right = 0; + left = 0; + } + } + } else { // Digital button + switch(game_pad) + { + case 0x0001: + left = 50; + right = 50; + break; + case 0x0002: + left = -50; + right = -50; + break; + case 0x0004: + left = 50; + right = -50; + break; + case 0x0008: + left = -50; + right = 50; + break; + default: + left = 0; + right = 0; + } + } +} /* RCBController Service */ static const uint16_t RCBController_service_uuid = 0xFFF0; @@ -24,7 +178,7 @@ RCBController controller; -void onConnected(uint16_t h) +void onConnected(Gap::Handle_t handle, const Gap::ConnectionParams_t *params) { ConnectStateLed = 0; #if DBG @@ -32,10 +186,12 @@ #endif } -void onDisconnected(uint16_t h) +void onDisconnected(Gap::Handle_t handle, Gap::DisconnectionReason_t reason) { ble.startAdvertising(); ConnectStateLed = 1; + left = 0; + right = 0; #if DBG pc.printf("Disconnected\n\r"); #endif @@ -43,11 +199,11 @@ // GattEvent -void onDataWritten(uint16_t charHandle) +void onDataWritten(uint16_t charHandle, const GattCharacteristicWriteCBParams *params) { - if (charHandle == ControllerChar.getHandle()) { + if (charHandle == ControllerChar.getValueAttribute().getHandle()) { uint16_t bytesRead; - ble.readCharacteristicValue(ControllerChar.getHandle(),RCBControllerPayload, &bytesRead); + ble.readCharacteristicValue(ControllerChar.getValueAttribute().getHandle(),RCBControllerPayload, &bytesRead); memcpy( &controller.data[0], RCBControllerPayload, sizeof(controller)); #if DBG @@ -55,6 +211,7 @@ controller.data[5],controller.data[6],controller.data[7],controller.data[8],controller.data[9]); #endif ControllerStateLed = (float)controller.status.LeftAnalogLR / 255.0; + RCBCon(&controller.data[0], sizeof(controller)); } } @@ -69,8 +226,12 @@ #if DBG pc.printf("Start\n\r"); #endif + ConnectStateLed = 1; + left = 0; + right = 0; ble.init(); + ble.setDeviceName((uint8_t *)DEVICE_NAME); ble.onConnection(onConnected); ble.onDisconnection(onDisconnected); ble.onDataWritten(onDataWritten);