Library containing the Game Engine
GameEngine.h@13:63013a418903, 2017-05-04 (annotated)
- Committer:
- ll14c4p
- Date:
- Thu May 04 11:36:35 2017 +0000
- Revision:
- 13:63013a418903
- Parent:
- 12:6eeb06ed7c6b
+Deoxygen
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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ll14c4p | 0:5997fa876927 | 1 | #ifndef GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 2 | #define GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 3 | |
ll14c4p | 0:5997fa876927 | 4 | #include "mbed.h" |
ll14c4p | 0:5997fa876927 | 5 | #include "N5110.h" |
ll14c4p | 0:5997fa876927 | 6 | #include "Gamepad.h" |
ll14c4p | 0:5997fa876927 | 7 | #include "Player.h" |
ll14c4p | 3:2f8f003ce4fd | 8 | #include "Projectile.h" |
ll14c4p | 6:c710fbc0f48e | 9 | #include "Target.h" |
ll14c4p | 10:df8ea4e747e2 | 10 | #include "HealthBar.h" |
ll14c4p | 0:5997fa876927 | 11 | |
ll14c4p | 0:5997fa876927 | 12 | class GameEngine |
ll14c4p | 0:5997fa876927 | 13 | { |
ll14c4p | 0:5997fa876927 | 14 | public: |
ll14c4p | 0:5997fa876927 | 15 | GameEngine(); |
ll14c4p | 0:5997fa876927 | 16 | ~GameEngine(); |
ll14c4p | 11:832eb031310b | 17 | |
ll14c4p | 11:832eb031310b | 18 | /** Initialise Game Engine |
ll14c4p | 11:832eb031310b | 19 | * |
ll14c4p | 13:63013a418903 | 20 | * This function initialises the game engine. |
ll14c4p | 11:832eb031310b | 21 | */ |
ll14c4p | 0:5997fa876927 | 22 | void init( ); |
ll14c4p | 11:832eb031310b | 23 | |
ll14c4p | 11:832eb031310b | 24 | /** Read Input |
ll14c4p | 11:832eb031310b | 25 | * |
ll14c4p | 13:63013a418903 | 26 | * This function obtains numeric data from the gamepads joystick. |
ll14c4p | 11:832eb031310b | 27 | */ |
ll14c4p | 0:5997fa876927 | 28 | void read_input(Gamepad &pad); |
ll14c4p | 11:832eb031310b | 29 | |
ll14c4p | 11:832eb031310b | 30 | /** Update |
ll14c4p | 11:832eb031310b | 31 | * |
ll14c4p | 13:63013a418903 | 32 | * This function contains the update functions of the other libraries used in the game. |
ll14c4p | 11:832eb031310b | 33 | */ |
ll14c4p | 0:5997fa876927 | 34 | void update(Gamepad &pad); |
ll14c4p | 11:832eb031310b | 35 | |
ll14c4p | 11:832eb031310b | 36 | /** Draw |
ll14c4p | 11:832eb031310b | 37 | * |
ll14c4p | 13:63013a418903 | 38 | * This function contains the draw functions of the other libraries used in the game. |
ll14c4p | 11:832eb031310b | 39 | */ |
ll14c4p | 8:bd718162a87c | 40 | void draw(N5110 &lcd, Gamepad &pad); |
ll14c4p | 11:832eb031310b | 41 | |
ll14c4p | 11:832eb031310b | 42 | /** Get Position |
ll14c4p | 11:832eb031310b | 43 | * |
ll14c4p | 13:63013a418903 | 44 | * This function contains the Get Position functions of the otehr libraries used in the game. |
ll14c4p | 11:832eb031310b | 45 | */ |
ll14c4p | 1:13a97de95e46 | 46 | void get_pos(); |
ll14c4p | 11:832eb031310b | 47 | |
ll14c4p | 11:832eb031310b | 48 | |
ll14c4p | 5:6224122fc07c | 49 | int playerx; |
ll14c4p | 5:6224122fc07c | 50 | int playery; |
ll14c4p | 12:6eeb06ed7c6b | 51 | int score; |
ll14c4p | 0:5997fa876927 | 52 | |
ll14c4p | 0:5997fa876927 | 53 | private: |
ll14c4p | 0:5997fa876927 | 54 | |
ll14c4p | 0:5997fa876927 | 55 | Player _p; |
ll14c4p | 3:2f8f003ce4fd | 56 | Projectile _proj; |
ll14c4p | 6:c710fbc0f48e | 57 | Target _t; |
ll14c4p | 8:bd718162a87c | 58 | Target _tt; |
ll14c4p | 8:bd718162a87c | 59 | Target _ttt; |
ll14c4p | 10:df8ea4e747e2 | 60 | HealthBar _hb; |
ll14c4p | 0:5997fa876927 | 61 | int _speed; |
ll14c4p | 0:5997fa876927 | 62 | Direction _d; |
ll14c4p | 0:5997fa876927 | 63 | float _mag; |
ll14c4p | 13:63013a418903 | 64 | |
ll14c4p | 13:63013a418903 | 65 | /** Check for Projectile and Target collision |
ll14c4p | 13:63013a418903 | 66 | * |
ll14c4p | 13:63013a418903 | 67 | * This function checks if the projectile has come into contact with a target. |
ll14c4p | 13:63013a418903 | 68 | */ |
ll14c4p | 7:cf6304ef44fd | 69 | void CheckProjTargetCollision(Gamepad &pad); |
ll14c4p | 13:63013a418903 | 70 | |
ll14c4p | 13:63013a418903 | 71 | /** Check for Player and Target collision |
ll14c4p | 13:63013a418903 | 72 | * |
ll14c4p | 13:63013a418903 | 73 | * This function checks if the player has come into contact with a target. |
ll14c4p | 13:63013a418903 | 74 | */ |
ll14c4p | 8:bd718162a87c | 75 | void CheckPlayerTargetCollision(Gamepad &pad); |
ll14c4p | 13:63013a418903 | 76 | |
ll14c4p | 13:63013a418903 | 77 | /** Check for Target and Floor collision |
ll14c4p | 13:63013a418903 | 78 | * |
ll14c4p | 13:63013a418903 | 79 | * This function checks if the target sprite has reached the bottom of the screen. |
ll14c4p | 13:63013a418903 | 80 | */ |
ll14c4p | 10:df8ea4e747e2 | 81 | void CheckTargetFloorCollision(Gamepad &pad); |
ll14c4p | 10:df8ea4e747e2 | 82 | int HP; |
ll14c4p | 10:df8ea4e747e2 | 83 | int n; |
ll14c4p | 10:df8ea4e747e2 | 84 | int HPLost1; |
ll14c4p | 10:df8ea4e747e2 | 85 | int HPLost2; |
ll14c4p | 0:5997fa876927 | 86 | |
ll14c4p | 0:5997fa876927 | 87 | }; |
ll14c4p | 0:5997fa876927 | 88 | #endif |