Game for Project 2
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Diff: robot/robot.cpp
- Revision:
- 0:7fe3c940e4b5
diff -r 000000000000 -r 7fe3c940e4b5 robot/robot.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/robot/robot.cpp Thu Jun 25 14:35:52 2015 +0000 @@ -0,0 +1,38 @@ +#include "mbed.h" +#include "globals.h" +#include "map_public.h" +#include "robot.h" + +// Following code will only draw the Robot on the screen. You are expected to modify most of the functions here. +// All other necessary functions will be implemented by you. Ex: the movement of Pacman, calculate the score ... etc. + +void robot_init(int grid_x, int grid_y){ + + map_eat_candy(grid_x,grid_y); //clear the cookie on the grid. + robot_draw(grid_x,grid_y); + +} + +void robot_draw(int grid_x, int grid_y){ + + GRID grid_info = map_get_grid_status(grid_x,grid_y); + // Calculate the actual position of the grid + int frog_x = grid_info.x + GRID_RADIUS; + int frog_y = grid_info.y + GRID_RADIUS; + + // MAKE + uLCD.filled_circle(frog_x, frog_y, 3, 0x909090); + uLCD.filled_rectangle(frog_x-3,frog_y+1,frog_x+3,frog_y+3,0x33FF66); + uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs + uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000); + uLCD.line(frog_x+4, frog_y+1,frog_x+5, frog_y+1, 0xFF0000);//hands + uLCD.line(frog_x-4, frog_y+1,frog_x-5, frog_y+1, 0xFF0000); +} + +void robot_clear(int grid_x, int grid_y){ + + GRID grid_info = map_get_grid_status(grid_x,grid_y); + //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman + uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR); + +}