Game for Project 2
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
robot/robot.cpp
- Committer:
- leuyentran
- Date:
- 2015-06-25
- Revision:
- 0:7fe3c940e4b5
File content as of revision 0:7fe3c940e4b5:
#include "mbed.h" #include "globals.h" #include "map_public.h" #include "robot.h" // Following code will only draw the Robot on the screen. You are expected to modify most of the functions here. // All other necessary functions will be implemented by you. Ex: the movement of Pacman, calculate the score ... etc. void robot_init(int grid_x, int grid_y){ map_eat_candy(grid_x,grid_y); //clear the cookie on the grid. robot_draw(grid_x,grid_y); } void robot_draw(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); // Calculate the actual position of the grid int frog_x = grid_info.x + GRID_RADIUS; int frog_y = grid_info.y + GRID_RADIUS; // MAKE uLCD.filled_circle(frog_x, frog_y, 3, 0x909090); uLCD.filled_rectangle(frog_x-3,frog_y+1,frog_x+3,frog_y+3,0x33FF66); uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000); uLCD.line(frog_x+4, frog_y+1,frog_x+5, frog_y+1, 0xFF0000);//hands uLCD.line(frog_x-4, frog_y+1,frog_x-5, frog_y+1, 0xFF0000); } void robot_clear(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR); }