Game for Project 2

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Committer:
leuyentran
Date:
Thu Jun 25 14:35:52 2015 +0000
Revision:
0:7fe3c940e4b5
Georgia Tech ECE2035 Sum 15

Who changed what in which revision?

UserRevisionLine numberNew contents of line
leuyentran 0:7fe3c940e4b5 1 #include "mbed.h"
leuyentran 0:7fe3c940e4b5 2 #include "globals.h"
leuyentran 0:7fe3c940e4b5 3 #include "map_public.h"
leuyentran 0:7fe3c940e4b5 4 #include "robot.h"
leuyentran 0:7fe3c940e4b5 5
leuyentran 0:7fe3c940e4b5 6 // Following code will only draw the Robot on the screen. You are expected to modify most of the functions here.
leuyentran 0:7fe3c940e4b5 7 // All other necessary functions will be implemented by you. Ex: the movement of Pacman, calculate the score ... etc.
leuyentran 0:7fe3c940e4b5 8
leuyentran 0:7fe3c940e4b5 9 void robot_init(int grid_x, int grid_y){
leuyentran 0:7fe3c940e4b5 10
leuyentran 0:7fe3c940e4b5 11 map_eat_candy(grid_x,grid_y); //clear the cookie on the grid.
leuyentran 0:7fe3c940e4b5 12 robot_draw(grid_x,grid_y);
leuyentran 0:7fe3c940e4b5 13
leuyentran 0:7fe3c940e4b5 14 }
leuyentran 0:7fe3c940e4b5 15
leuyentran 0:7fe3c940e4b5 16 void robot_draw(int grid_x, int grid_y){
leuyentran 0:7fe3c940e4b5 17
leuyentran 0:7fe3c940e4b5 18 GRID grid_info = map_get_grid_status(grid_x,grid_y);
leuyentran 0:7fe3c940e4b5 19 // Calculate the actual position of the grid
leuyentran 0:7fe3c940e4b5 20 int frog_x = grid_info.x + GRID_RADIUS;
leuyentran 0:7fe3c940e4b5 21 int frog_y = grid_info.y + GRID_RADIUS;
leuyentran 0:7fe3c940e4b5 22
leuyentran 0:7fe3c940e4b5 23 // MAKE
leuyentran 0:7fe3c940e4b5 24 uLCD.filled_circle(frog_x, frog_y, 3, 0x909090);
leuyentran 0:7fe3c940e4b5 25 uLCD.filled_rectangle(frog_x-3,frog_y+1,frog_x+3,frog_y+3,0x33FF66);
leuyentran 0:7fe3c940e4b5 26 uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs
leuyentran 0:7fe3c940e4b5 27 uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000);
leuyentran 0:7fe3c940e4b5 28 uLCD.line(frog_x+4, frog_y+1,frog_x+5, frog_y+1, 0xFF0000);//hands
leuyentran 0:7fe3c940e4b5 29 uLCD.line(frog_x-4, frog_y+1,frog_x-5, frog_y+1, 0xFF0000);
leuyentran 0:7fe3c940e4b5 30 }
leuyentran 0:7fe3c940e4b5 31
leuyentran 0:7fe3c940e4b5 32 void robot_clear(int grid_x, int grid_y){
leuyentran 0:7fe3c940e4b5 33
leuyentran 0:7fe3c940e4b5 34 GRID grid_info = map_get_grid_status(grid_x,grid_y);
leuyentran 0:7fe3c940e4b5 35 //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman
leuyentran 0:7fe3c940e4b5 36 uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR);
leuyentran 0:7fe3c940e4b5 37
leuyentran 0:7fe3c940e4b5 38 }