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Diff: uLCD_4DGL_Text.cpp
- Revision:
- 7:e39a44de229a
- Parent:
- 5:8936798c19a3
--- a/uLCD_4DGL_Text.cpp Mon Nov 25 04:24:22 2013 +0000 +++ b/uLCD_4DGL_Text.cpp Sat Nov 30 02:05:15 2013 +0000 @@ -2,6 +2,7 @@ // uLCD_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -20,7 +21,21 @@ #include "uLCD_4DGL.h" //**************************************************************************************************** -void uLCD_4DGL :: set_font(char mode) // set font size +void uLCD_4DGL :: set_font_size(char width, char height) // set font size +{ + if (current_orientation == IS_PORTRAIT) { + current_fx = width; + current_fy = height; + } else { + current_fy = height; + current_fx = width; + } + max_col = current_w / (current_fx*current_wf); + max_row = current_h / (current_fy*current_hf); +} + +//**************************************************************************************************** +void uLCD_4DGL :: set_font(char mode) // set font - system or SD media { char command[3]= ""; @@ -40,6 +55,7 @@ switch (mode) { case FONT_5X7 : + current_fx = 6; current_fy = 8; break; @@ -59,6 +75,9 @@ current_fx = 12; current_fy = 16; break; + default: + current_fx = 8; + current_fy = 8; } max_col = current_w / (current_fx*current_wf); @@ -118,6 +137,18 @@ } //**************************************************************************************************** +void uLCD_4DGL :: text_underline(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTUNDERLINE; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** void uLCD_4DGL :: text_width(char width) // set text width { char command[3]= ""; @@ -172,34 +203,6 @@ } -//**************************************************************************************************** -void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) // draw a graphic char -{ - char command[10]= ""; - - command[0] = GRAPHCHAR; - - command[1] = c; - - command[2] = (x >> 8) & 0xFF; - command[3] = x & 0xFF; - - command[4] = (y >> 8) & 0xFF; - command[5] = y & 0xFF; - - int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits - int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits - int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = width; - - command[9] = height; - - writeCOMMAND(command, 10); -} //**************************************************************************************************** void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string @@ -233,86 +236,7 @@ writeCOMMANDnull(command, 2 + size); } -//**************************************************************************************************** -void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) // draw a text string -{ - char command[1000]= ""; - int size = strlen(s); - int i = 0; - - command[0] = GRAPHSTRING; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - - command[5] = font; - - int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits - int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits - int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = width; - - command[9] = height; - - for (i=0; i<size; i++) command[10+i] = s[i]; - - command[10+size] = 0; - - writeCOMMAND(command, 11 + size); -} - -//**************************************************************************************************** -void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) // draw a text string -{ - - char command[1000]= ""; - int size = strlen(s); - int i = 0, red5, green6, blue5; - - command[0] = TEXTBUTTON; - - command[1] = mode; - - command[2] = (x >> 8) & 0xFF; - command[3] = x & 0xFF; - - command[4] = (y >> 8) & 0xFF; - command[5] = y & 0xFF; - - red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits - green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits - blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = font; - - red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits - green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits - blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[11] = width; - - command[12] = height; - - for (i=0; i<size; i++) command[13+i] = s[i]; - - command[13+size] = 0; - - writeCOMMAND(command, 14 + size); -} //**************************************************************************************************** void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row @@ -320,7 +244,7 @@ char command[5] = ""; current_col = col; current_row = row; - command[0] = 0xE4; //move cursor + command[0] = MOVECURSOR; //move cursor command[1] = 0; command[2] = current_row; command[3] = 0; @@ -349,26 +273,40 @@ //used by virtual printf function _putc { char command[6] =""; - - if(c=='\n') { - current_col = 0; - current_row++; - command[0] = 0xE4; //move cursor to start of next line - command[1] = 0; - command[2] = current_row; - command[3] = 0; - command[4] = current_col; - writeCOMMAND(command, 5); + if(c<0x20) { + if(c=='\n') { + current_col = 0; + current_row++; + command[0] = MOVECURSOR; //move cursor to start of next line + command[1] = 0; + command[2] = current_row; + command[3] = 0; + command[4] = current_col; + writeCOMMAND(command, 5); + } + if(c=='\r') { + current_col = 0; + command[0] = MOVECURSOR; //move cursor to start of line + command[1] = 0; + command[2] = current_row; + command[3] = 0; + command[4] = current_col; + writeCOMMAND(command, 5); + } + if(c=='\f') { + uLCD_4DGL::cls(); //clear screen on form feed + } } else { command[0] = PUTCHAR; command[1] = 0x00; command[2] = c; writeCOMMAND(command,3); + current_col++; } if (current_col == max_col) { current_col = 0; current_row++; - command[0] = 0xE4; //move cursor to next line + command[0] = MOVECURSOR; //move cursor to next line command[1] = 0; command[2] = current_row; command[3] = 0; @@ -377,7 +315,7 @@ } if (current_row == max_row) { current_row = 0; - command[0] = 0xE4; //move cursor back to start + command[0] = MOVECURSOR; //move cursor back to start command[1] = 0; command[2] = current_row; command[3] = 0;