flip tile
Fork of 4DGL-uLCD-SE by
Diff: uLCD_4DGL_Text.cpp
- Revision:
- 5:8936798c19a3
- Parent:
- 2:edae99e4abe7
- Child:
- 7:e39a44de229a
--- a/uLCD_4DGL_Text.cpp Wed Nov 20 03:25:53 2013 +0000 +++ b/uLCD_4DGL_Text.cpp Fri Nov 22 02:44:37 2013 +0000 @@ -67,6 +67,8 @@ writeCOMMAND(command, 3); } + + //**************************************************************************************************** void uLCD_4DGL :: text_mode(char mode) // set text mode { @@ -80,6 +82,42 @@ } //**************************************************************************************************** +void uLCD_4DGL :: text_bold(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTBOLD; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_italic(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTITALIC; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_inverse(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTINVERSE; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** void uLCD_4DGL :: text_width(char width) // set text width { char command[3]= "";