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Diff: main.cpp
- Revision:
- 2:b62e8be35a5d
- Parent:
- 1:37802772843e
- Child:
- 3:b34685dbdb8d
diff -r 37802772843e -r b62e8be35a5d main.cpp --- a/main.cpp Mon Mar 25 10:48:23 2019 +0000 +++ b/main.cpp Tue Apr 02 10:45:44 2019 +0000 @@ -9,6 +9,8 @@ */ const int fps = 15; +int processedTime; + ///////// pre-processor directives //////// #include "mbed.h" @@ -18,30 +20,42 @@ #include "Game.h" +////// Constants ////// +#define GRAVITY (0,-1) + + + /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Game game; + ///////////// prototypes /////////////// void init(); void welcome(); // initialies all classes and libraries void init() + { + // need to initialise LCD and Gamepad lcd.init(); + lcd.setContrast(0.4); pad.init(); + + processedTime = time(NULL); } // simple splash screen displayed on start-up void welcome() { - lcd.printString(" WOoo ",0,1); + + lcd.printString(" WOo2 ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); @@ -51,25 +65,31 @@ wait(0.1); pad.leds_off(); wait(0.1); + printf("Welcome\n"); } - + } int main() { init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start + lcd.clear(); + lcd.refresh(); + printf("MAIN\n"); - // first draw the initial frame - wait(1.0f/fps); // and wait for one frame period // game loop - read input, update the game state and render the display while (1) { + + printf("TIME: %i\n",processedTime); + game.read_input(pad); game.update(pad); game.draw(lcd); + wait(0.1); + - wait(1.0f/fps); } } \ No newline at end of file