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main.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-02
- Revision:
- 2:b62e8be35a5d
- Parent:
- 1:37802772843e
- Child:
- 3:b34685dbdb8d
File content as of revision 2:b62e8be35a5d:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Joshua Davy
Username: el17jd
Student ID Number: 201148379
Date: 12/03/2019
*/
const int fps = 15;
int processedTime;
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Sprite.h"
#include "Game.h"
////// Constants //////
#define GRAVITY (0,-1)
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Game game;
///////////// prototypes ///////////////
void init();
void welcome();
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad
lcd.init();
lcd.setContrast(0.4);
pad.init();
processedTime = time(NULL);
}
// simple splash screen displayed on start-up
void welcome() {
lcd.printString(" WOo2 ",0,1);
lcd.printString(" Press Start ",0,4);
lcd.refresh();
// wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
printf("Welcome\n");
}
}
int main()
{
init(); // initialise and then display welcome screen...
welcome(); // waiting for the user to start
lcd.clear();
lcd.refresh();
printf("MAIN\n");
// game loop - read input, update the game state and render the display
while (1) {
printf("TIME: %i\n",processedTime);
game.read_input(pad);
game.update(pad);
game.draw(lcd);
wait(0.1);
}
}