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Diff: main.cpp
- Revision:
- 1:37802772843e
- Parent:
- 0:4916a63a6cbf
- Child:
- 2:b62e8be35a5d
--- a/main.cpp Tue Mar 12 12:38:34 2019 +0000 +++ b/main.cpp Mon Mar 25 10:48:23 2019 +0000 @@ -6,4 +6,70 @@ Username: el17jd Student ID Number: 201148379 Date: 12/03/2019 -*/ \ No newline at end of file +*/ +const int fps = 15; + + +///////// pre-processor directives //////// +#include "mbed.h" +#include "Gamepad.h" +#include "N5110.h" +#include "Sprite.h" +#include "Game.h" + + +/////////////// objects /////////////// +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad pad; +Game game; + + +///////////// prototypes /////////////// +void init(); +void welcome(); + +// initialies all classes and libraries +void init() +{ + // need to initialise LCD and Gamepad + lcd.init(); + pad.init(); + + + +} +// simple splash screen displayed on start-up +void welcome() { + + lcd.printString(" WOoo ",0,1); + lcd.printString(" Press Start ",0,4); + lcd.refresh(); + + // wait flashing LEDs until start button is pressed + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + wait(0.1); + pad.leds_off(); + wait(0.1); + } + +} + +int main() +{ + init(); // initialise and then display welcome screen... + welcome(); // waiting for the user to start + + // first draw the initial frame + wait(1.0f/fps); // and wait for one frame period + + + // game loop - read input, update the game state and render the display + while (1) { + game.read_input(pad); + game.update(pad); + game.draw(lcd); + + wait(1.0f/fps); + } +} \ No newline at end of file