Josh Davy / Mbed OS Flip_OS_5

Dependencies:   el17jd

Revision:
1:37802772843e
Parent:
0:4916a63a6cbf
Child:
2:b62e8be35a5d
--- a/main.cpp	Tue Mar 12 12:38:34 2019 +0000
+++ b/main.cpp	Mon Mar 25 10:48:23 2019 +0000
@@ -6,4 +6,70 @@
 Username: el17jd
 Student ID Number: 201148379
 Date: 12/03/2019
-*/
\ No newline at end of file
+*/
+const int fps = 15;
+
+
+///////// pre-processor directives ////////
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "Sprite.h"
+#include "Game.h"
+
+
+/////////////// objects ///////////////
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad pad;
+Game game;
+
+
+///////////// prototypes ///////////////
+void init();
+void welcome();
+
+// initialies all classes and libraries
+void init()
+{
+    // need to initialise LCD and Gamepad 
+    lcd.init();
+    pad.init();
+     
+    
+
+}
+// simple splash screen displayed on start-up
+void welcome() {
+    
+    lcd.printString("     WOoo   ",0,1);  
+    lcd.printString("  Press Start ",0,4);
+    lcd.refresh();
+     
+    // wait flashing LEDs until start button is pressed 
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        wait(0.1);
+        pad.leds_off();
+        wait(0.1);
+    }
+ 
+}
+
+int main()
+{
+    init();     // initialise and then display welcome screen...
+    welcome();  // waiting for the user to start
+    
+    // first draw the initial frame 
+    wait(1.0f/fps);  // and wait for one frame period
+
+
+    // game loop - read input, update the game state and render the display
+    while (1) {
+        game.read_input(pad);
+        game.update(pad);
+        game.draw(lcd);
+
+        wait(1.0f/fps);
+    }
+}
\ No newline at end of file