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main.cpp@2:b62e8be35a5d, 2019-04-02 (annotated)
- Committer:
- joshdavy
- Date:
- Tue Apr 02 10:45:44 2019 +0000
- Revision:
- 2:b62e8be35a5d
- Parent:
- 1:37802772843e
- Child:
- 3:b34685dbdb8d
Basic Sprite Rendering
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
joshdavy | 0:4916a63a6cbf | 1 | /* |
joshdavy | 0:4916a63a6cbf | 2 | ELEC2645 Embedded Systems Project |
joshdavy | 0:4916a63a6cbf | 3 | School of Electronic & Electrical Engineering |
joshdavy | 0:4916a63a6cbf | 4 | University of Leeds |
joshdavy | 0:4916a63a6cbf | 5 | Name: Joshua Davy |
joshdavy | 0:4916a63a6cbf | 6 | Username: el17jd |
joshdavy | 0:4916a63a6cbf | 7 | Student ID Number: 201148379 |
joshdavy | 0:4916a63a6cbf | 8 | Date: 12/03/2019 |
joshdavy | 1:37802772843e | 9 | */ |
joshdavy | 1:37802772843e | 10 | const int fps = 15; |
joshdavy | 1:37802772843e | 11 | |
joshdavy | 2:b62e8be35a5d | 12 | int processedTime; |
joshdavy | 2:b62e8be35a5d | 13 | |
joshdavy | 1:37802772843e | 14 | |
joshdavy | 1:37802772843e | 15 | ///////// pre-processor directives //////// |
joshdavy | 1:37802772843e | 16 | #include "mbed.h" |
joshdavy | 1:37802772843e | 17 | #include "Gamepad.h" |
joshdavy | 1:37802772843e | 18 | #include "N5110.h" |
joshdavy | 1:37802772843e | 19 | #include "Sprite.h" |
joshdavy | 1:37802772843e | 20 | #include "Game.h" |
joshdavy | 1:37802772843e | 21 | |
joshdavy | 1:37802772843e | 22 | |
joshdavy | 2:b62e8be35a5d | 23 | ////// Constants ////// |
joshdavy | 2:b62e8be35a5d | 24 | #define GRAVITY (0,-1) |
joshdavy | 2:b62e8be35a5d | 25 | |
joshdavy | 2:b62e8be35a5d | 26 | |
joshdavy | 2:b62e8be35a5d | 27 | |
joshdavy | 1:37802772843e | 28 | /////////////// objects /////////////// |
joshdavy | 1:37802772843e | 29 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
joshdavy | 1:37802772843e | 30 | Gamepad pad; |
joshdavy | 1:37802772843e | 31 | Game game; |
joshdavy | 1:37802772843e | 32 | |
joshdavy | 1:37802772843e | 33 | |
joshdavy | 2:b62e8be35a5d | 34 | |
joshdavy | 1:37802772843e | 35 | ///////////// prototypes /////////////// |
joshdavy | 1:37802772843e | 36 | void init(); |
joshdavy | 1:37802772843e | 37 | void welcome(); |
joshdavy | 1:37802772843e | 38 | |
joshdavy | 1:37802772843e | 39 | // initialies all classes and libraries |
joshdavy | 1:37802772843e | 40 | void init() |
joshdavy | 2:b62e8be35a5d | 41 | |
joshdavy | 1:37802772843e | 42 | { |
joshdavy | 2:b62e8be35a5d | 43 | |
joshdavy | 1:37802772843e | 44 | // need to initialise LCD and Gamepad |
joshdavy | 1:37802772843e | 45 | lcd.init(); |
joshdavy | 2:b62e8be35a5d | 46 | lcd.setContrast(0.4); |
joshdavy | 1:37802772843e | 47 | pad.init(); |
joshdavy | 1:37802772843e | 48 | |
joshdavy | 2:b62e8be35a5d | 49 | |
joshdavy | 2:b62e8be35a5d | 50 | processedTime = time(NULL); |
joshdavy | 1:37802772843e | 51 | |
joshdavy | 1:37802772843e | 52 | |
joshdavy | 1:37802772843e | 53 | } |
joshdavy | 1:37802772843e | 54 | // simple splash screen displayed on start-up |
joshdavy | 1:37802772843e | 55 | void welcome() { |
joshdavy | 1:37802772843e | 56 | |
joshdavy | 2:b62e8be35a5d | 57 | |
joshdavy | 2:b62e8be35a5d | 58 | lcd.printString(" WOo2 ",0,1); |
joshdavy | 1:37802772843e | 59 | lcd.printString(" Press Start ",0,4); |
joshdavy | 1:37802772843e | 60 | lcd.refresh(); |
joshdavy | 1:37802772843e | 61 | |
joshdavy | 1:37802772843e | 62 | // wait flashing LEDs until start button is pressed |
joshdavy | 1:37802772843e | 63 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
joshdavy | 1:37802772843e | 64 | pad.leds_on(); |
joshdavy | 1:37802772843e | 65 | wait(0.1); |
joshdavy | 1:37802772843e | 66 | pad.leds_off(); |
joshdavy | 1:37802772843e | 67 | wait(0.1); |
joshdavy | 2:b62e8be35a5d | 68 | printf("Welcome\n"); |
joshdavy | 1:37802772843e | 69 | } |
joshdavy | 2:b62e8be35a5d | 70 | |
joshdavy | 1:37802772843e | 71 | } |
joshdavy | 1:37802772843e | 72 | |
joshdavy | 1:37802772843e | 73 | int main() |
joshdavy | 1:37802772843e | 74 | { |
joshdavy | 1:37802772843e | 75 | init(); // initialise and then display welcome screen... |
joshdavy | 1:37802772843e | 76 | welcome(); // waiting for the user to start |
joshdavy | 2:b62e8be35a5d | 77 | lcd.clear(); |
joshdavy | 2:b62e8be35a5d | 78 | lcd.refresh(); |
joshdavy | 2:b62e8be35a5d | 79 | printf("MAIN\n"); |
joshdavy | 1:37802772843e | 80 | |
joshdavy | 1:37802772843e | 81 | |
joshdavy | 1:37802772843e | 82 | |
joshdavy | 1:37802772843e | 83 | // game loop - read input, update the game state and render the display |
joshdavy | 1:37802772843e | 84 | while (1) { |
joshdavy | 2:b62e8be35a5d | 85 | |
joshdavy | 2:b62e8be35a5d | 86 | printf("TIME: %i\n",processedTime); |
joshdavy | 2:b62e8be35a5d | 87 | |
joshdavy | 1:37802772843e | 88 | game.read_input(pad); |
joshdavy | 1:37802772843e | 89 | game.update(pad); |
joshdavy | 1:37802772843e | 90 | game.draw(lcd); |
joshdavy | 2:b62e8be35a5d | 91 | wait(0.1); |
joshdavy | 2:b62e8be35a5d | 92 | |
joshdavy | 1:37802772843e | 93 | |
joshdavy | 1:37802772843e | 94 | } |
joshdavy | 1:37802772843e | 95 | } |