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Level/Level.h
- Committer:
- joshdavy
- Date:
- 2019-04-19
- Revision:
- 8:21b6d4dbce44
- Parent:
- 7:68e06dda79f7
- Child:
- 9:96969b1c6bde
File content as of revision 8:21b6d4dbce44:
#ifndef LEVEL_H #define LEVEL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" struct Block { Vector2D first; Vector2D second; }; struct MovingBlock { int block_index; int x; int y; int s; int f; int yo; int lol; }; const int goalMap[11][6] = { {0,1,0,0,0,0}, {0,1,0,0,0,0}, {0,1,1,0,0,0}, {0,1,1,1,1,0}, {0,1,1,1,1,1}, {0,1,1,1,1,0}, {0,1,1,0,0,0}, {0,1,0,0,0,0}, {0,1,0,0,0,0}, {0,1,0,0,0,0}, {1,1,1,1,0,0} }; /*Level Class*/ class Level { public: Level(); ~Level(); void init(Block blocks [],MovingBlock moving_block [], int number_of_blocks, int number_of_moving_blocks, Vector2D goal); void update(); void render(N5110 &lcd); private: Block _blocks [20] ; int _number_of_blocks; int _number_of_moving_blocks; Vector2D _goal; MovingBlock _moving_blocks [10]; }; #endif