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Level/Level.h
- Committer:
- joshdavy
- Date:
- 2019-04-17
- Revision:
- 7:68e06dda79f7
- Parent:
- 6:2ca1516ec1e2
- Child:
- 8:21b6d4dbce44
File content as of revision 7:68e06dda79f7:
#ifndef LEVEL_H #define LEVEL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" struct Block { Vector2D first; Vector2D second; }; /*Level Class*/ class Level { public: Level(); ~Level(); void init(Block blocks [],int number_of_blocks); void render(N5110 &lcd); private: Block _blocks [2] ; int _number_of_blocks; }; #endif