Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Level/Level.h
- Committer:
- joshdavy
- Date:
- 2019-04-24
- Revision:
- 9:96969b1c6bde
- Parent:
- 8:21b6d4dbce44
- Child:
- 11:db27d3838514
File content as of revision 9:96969b1c6bde:
#ifndef LEVEL_H #define LEVEL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" struct Block { Vector2D first; Vector2D second; }; struct MovingBlock { int index; int distance; int initial_pos; bool extending; }; const int goalMap[11][6] = { {0,1,0,0,0,0}, {0,1,0,0,0,0}, {0,1,1,0,0,0}, {0,1,1,1,1,0}, {0,1,1,1,1,1}, {0,1,1,1,1,0}, {0,1,1,0,0,0}, {0,1,0,0,0,0}, {0,1,0,0,0,0}, {0,1,0,0,0,0}, {1,1,1,1,0,0} }; /*Level Class*/ class Level { public: Level(); ~Level(); void init(Block blocks [], int number_of_blocks, Vector2D goal); void update_moving_blocks(); void render(N5110 &lcd); void declare_moving_block(int index,bool extending,int distance); Block * get_blocks(); int get_number_of_blocks(); Vector2D get_goal(); private: Block _blocks [20] ; int _number_of_blocks; int _number_of_moving_blocks; Vector2D _goal; MovingBlock _moving_blocks [10]; }; #endif