JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 14:064b8d7f348d
- Parent:
- 13:38cbce17d7d7
- Child:
- 17:53aedd20155a
diff -r 38cbce17d7d7 -r 064b8d7f348d GameEngine/GameEngine.h --- a/GameEngine/GameEngine.h Thu Mar 30 11:13:20 2017 +0000 +++ b/GameEngine/GameEngine.h Mon Apr 03 12:48:54 2017 +0000 @@ -21,7 +21,7 @@ void drawLaserPlayer(Gamepad &pad, N5110 &lcd); void checkGameRule(N5110 &lcd); void gameWave(); - void bomb(Gamepad &pad, N5110 &lcd); + void bombAndShield(Gamepad &pad, N5110 &lcd); int Array1[Cols][Rows]; int Array2[Cols][Rows]; //this char array to differentiate the 3 different spawn - a, b and c.