Meteor defense project

Dependencies:   N5110 mbed

Revision:
14:064b8d7f348d
Parent:
13:38cbce17d7d7
Child:
17:53aedd20155a
--- a/GameEngine/GameEngine.h	Thu Mar 30 11:13:20 2017 +0000
+++ b/GameEngine/GameEngine.h	Mon Apr 03 12:48:54 2017 +0000
@@ -21,7 +21,7 @@
     void drawLaserPlayer(Gamepad &pad, N5110 &lcd);
     void checkGameRule(N5110 &lcd);
     void gameWave();
-    void bomb(Gamepad &pad, N5110 &lcd);
+    void bombAndShield(Gamepad &pad, N5110 &lcd);
     int Array1[Cols][Rows];
     int Array2[Cols][Rows];
     //this char array to differentiate the 3 different spawn - a, b and c.