Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
BreakoutEngine/BreakoutEngine.cpp@111:4848c399fae0, 2019-05-08 (annotated)
- Committer:
- jamesheavey
- Date:
- Wed May 08 02:50:07 2019 +0000
- Revision:
- 111:4848c399fae0
- Parent:
- 109:5ba766522df0
- Child:
- 114:280903dd7e06
:0
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" | 
| jamesheavey | 91:c01a736fb0d9 | 2 | |
| jamesheavey | 27:1b5038b0a7a2 | 3 | BreakoutEngine::BreakoutEngine() | 
| jamesheavey | 27:1b5038b0a7a2 | 4 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 5 | |
| jamesheavey | 27:1b5038b0a7a2 | 6 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 7 | |
| jamesheavey | 27:1b5038b0a7a2 | 8 | BreakoutEngine::~BreakoutEngine() | 
| jamesheavey | 27:1b5038b0a7a2 | 9 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 10 | |
| jamesheavey | 27:1b5038b0a7a2 | 11 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 12 | |
| jamesheavey | 64:c3426b417ad9 | 13 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) | 
| jamesheavey | 27:1b5038b0a7a2 | 14 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 15 | // initialise the game parameters | 
| jamesheavey | 27:1b5038b0a7a2 | 16 | _paddle_width = paddle_width; | 
| jamesheavey | 93:18f81996ea89 | 17 | _paddle_height = paddle_height; | 
| jamesheavey | 93:18f81996ea89 | 18 | _ball_size = ball_size; // size of the ball | 
| jamesheavey | 93:18f81996ea89 | 19 | _speed = speed; // speed of the ball | 
| jamesheavey | 93:18f81996ea89 | 20 | _number_left = 18; // number of bricks that remain on screen | 
| jamesheavey | 93:18f81996ea89 | 21 | _index = 0; // index of which laser to move on screen at any time, starts at 0 | 
| jamesheavey | 93:18f81996ea89 | 22 | _cool_time = 0.0f; // time remaining before laser can be fired again, starts at 0 | 
| jamesheavey | 93:18f81996ea89 | 23 | _score = 0; // initialised as 0 | 
| jamesheavey | 93:18f81996ea89 | 24 | _prev_score = 0; // initialised as 0 for the first round | 
| jamesheavey | 109:5ba766522df0 | 25 | _multiplier = 0; // initialised as 1 for the first round | 
| jamesheavey | 91:c01a736fb0d9 | 26 | |
| jamesheavey | 93:18f81996ea89 | 27 | // y position of the paddle on screen - HEIGHT is defined in N5110.h | 
| jamesheavey | 82:d1341d632890 | 28 | _paddley = HEIGHT - GAP - 1; | 
| jamesheavey | 27:1b5038b0a7a2 | 29 | |
| jamesheavey | 93:18f81996ea89 | 30 | // initialises paddles and ball in middle | 
| jamesheavey | 82:d1341d632890 | 31 | _paddle.init(_paddley,_paddle_height,_paddle_width); | 
| jamesheavey | 93:18f81996ea89 | 32 | _ball.init(_ball_size,_speed,_paddle.get_pos().x + (PADDLE_WIDTH/2)); | 
| jamesheavey | 93:18f81996ea89 | 33 | |
| jamesheavey | 93:18f81996ea89 | 34 | // initialises all the bricks in their set x/y positions | 
| jamesheavey | 91:c01a736fb0d9 | 35 | _brick11.init(3,GAP_TOP+1,3); | 
| jamesheavey | 86:01f33d94e496 | 36 | _brick12.init(16,GAP_TOP+1,3); | 
| jamesheavey | 86:01f33d94e496 | 37 | _brick13.init(29,GAP_TOP+1,3); | 
| jamesheavey | 86:01f33d94e496 | 38 | _brick14.init(42,GAP_TOP+1,3); | 
| jamesheavey | 86:01f33d94e496 | 39 | _brick15.init(55,GAP_TOP+1,3); | 
| jamesheavey | 86:01f33d94e496 | 40 | _brick16.init(68,GAP_TOP+1,3); | 
| jamesheavey | 91:c01a736fb0d9 | 41 | |
| jamesheavey | 91:c01a736fb0d9 | 42 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 86:01f33d94e496 | 43 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 86:01f33d94e496 | 44 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 86:01f33d94e496 | 45 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 86:01f33d94e496 | 46 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 86:01f33d94e496 | 47 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,2); | 
| jamesheavey | 91:c01a736fb0d9 | 48 | |
| jamesheavey | 91:c01a736fb0d9 | 49 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 86:01f33d94e496 | 50 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 86:01f33d94e496 | 51 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 86:01f33d94e496 | 52 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 86:01f33d94e496 | 53 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 86:01f33d94e496 | 54 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); | 
| jamesheavey | 93:18f81996ea89 | 55 | |
| jamesheavey | 93:18f81996ea89 | 56 | // appends all bricks to a list so that they are easier to check for collisions | 
| jamesheavey | 91:c01a736fb0d9 | 57 | listofBricks.push_back(_brick11); | 
| jamesheavey | 34:07ded1f83c59 | 58 | listofBricks.push_back(_brick12); | 
| jamesheavey | 34:07ded1f83c59 | 59 | listofBricks.push_back(_brick13); | 
| jamesheavey | 34:07ded1f83c59 | 60 | listofBricks.push_back(_brick14); | 
| jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick15); | 
| jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick16); | 
| jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick21); | 
| jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick22); | 
| jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick23); | 
| jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick24); | 
| jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick25); | 
| jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick26); | 
| jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick31); | 
| jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick32); | 
| jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick33); | 
| jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick34); | 
| jamesheavey | 34:07ded1f83c59 | 73 | listofBricks.push_back(_brick35); | 
| jamesheavey | 34:07ded1f83c59 | 74 | listofBricks.push_back(_brick36); | 
| jamesheavey | 93:18f81996ea89 | 75 | |
| jamesheavey | 93:18f81996ea89 | 76 | // initialises lasers off screen | 
| jamesheavey | 93:18f81996ea89 | 77 | _laser1.init(); | 
| jamesheavey | 93:18f81996ea89 | 78 | _laser2.init(); | 
| jamesheavey | 93:18f81996ea89 | 79 | _laser3.init(); | 
| jamesheavey | 93:18f81996ea89 | 80 | |
| jamesheavey | 93:18f81996ea89 | 81 | // appends lasers to a list so that they are easier to check for collisions | 
| jamesheavey | 35:3a614d539a54 | 82 | listofLasers.push_back(_laser1); | 
| jamesheavey | 35:3a614d539a54 | 83 | listofLasers.push_back(_laser2); | 
| jamesheavey | 35:3a614d539a54 | 84 | listofLasers.push_back(_laser3); | 
| jamesheavey | 27:1b5038b0a7a2 | 85 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 86 | |
| jamesheavey | 93:18f81996ea89 | 87 | void BreakoutEngine::reset_game() // resets the game after victory screen | 
| jamesheavey | 91:c01a736fb0d9 | 88 | { | 
| jamesheavey | 93:18f81996ea89 | 89 | reset_num_left(); // resets _number_left to 18 | 
| jamesheavey | 93:18f81996ea89 | 90 | _paddle.recentre(); // recentres the paddle on screen | 
| jamesheavey | 111:4848c399fae0 | 91 | _paddle.reset_lives(); // resets paddle lives | 
| jamesheavey | 111:4848c399fae0 | 92 | //printf("Paddle lives = %d", _paddle.get_lives()); | 
| jamesheavey | 109:5ba766522df0 | 93 | _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + (PADDLE_WIDTH/2)); // resets the ball position to above the paddle, and increases its speed depending on the _multiplier | 
| jamesheavey | 93:18f81996ea89 | 94 | |
| jamesheavey | 93:18f81996ea89 | 95 | int pointer = 0; // tracks the rows, if 6 bricks are placed, it moves to the next row | 
| jamesheavey | 91:c01a736fb0d9 | 96 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { | 
| jamesheavey | 93:18f81996ea89 | 97 | if (pointer <= 5) { // 6 bricks in the first row | 
| jamesheavey | 60:63d69184ec0a | 98 | it_R -> set_posx((pointer * 13) + 3); | 
| jamesheavey | 91:c01a736fb0d9 | 99 | } else if (pointer <= 11) { | 
| jamesheavey | 93:18f81996ea89 | 100 | it_R -> set_posx(((pointer-6) * 13) + 3); // pointer - 6 to offset it back to the first column of bricks | 
| jamesheavey | 91:c01a736fb0d9 | 101 | } else if (pointer <= 17) { | 
| jamesheavey | 93:18f81996ea89 | 102 | it_R -> set_posx(((pointer-12) * 13) + 3); // pointer - 12 to offset it back to the first column of bricks | 
| jamesheavey | 60:63d69184ec0a | 103 | } | 
| jamesheavey | 91:c01a736fb0d9 | 104 | |
| jamesheavey | 109:5ba766522df0 | 105 | it_R -> reset_lives(_multiplier); // increases the bricks number of lives by the multiplier + their _base_lives | 
| jamesheavey | 93:18f81996ea89 | 106 | pointer ++; // increment the pointer | 
| jamesheavey | 60:63d69184ec0a | 107 | } | 
| jamesheavey | 91:c01a736fb0d9 | 108 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { | 
| jamesheavey | 93:18f81996ea89 | 109 | it_L -> set_posx(-10); // moves all the lasers off screen | 
| jamesheavey | 84:6483503a72fc | 110 | } | 
| jamesheavey | 60:63d69184ec0a | 111 | } | 
| jamesheavey | 91:c01a736fb0d9 | 112 | |
| jamesheavey | 60:63d69184ec0a | 113 | |
| jamesheavey | 105:4e7585d8e5e2 | 114 | void BreakoutEngine::read_input(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 115 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 116 | _d = pad.get_direction(); | 
| jamesheavey | 27:1b5038b0a7a2 | 117 | _mag = pad.get_mag(); | 
| jamesheavey | 91:c01a736fb0d9 | 118 | |
| jamesheavey | 45:b1ac80481d4f | 119 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once | 
| jamesheavey | 91:c01a736fb0d9 | 120 | |
| jamesheavey | 82:d1341d632890 | 121 | Vector2D p_pos = _paddle.get_pos(); | 
| jamesheavey | 37:dd1538ae6534 | 122 | it_L = listofLasers.begin(); | 
| jamesheavey | 91:c01a736fb0d9 | 123 | switch(_index) { | 
| jamesheavey | 30:e3d2f0ca416f | 124 | case 0: | 
| jamesheavey | 37:dd1538ae6534 | 125 | advance(it_L, 0); | 
| jamesheavey | 37:dd1538ae6534 | 126 | it_L -> set_posx(p_pos.x+7); | 
| jamesheavey | 37:dd1538ae6534 | 127 | it_L -> set_posy(p_pos.y); | 
| jamesheavey | 30:e3d2f0ca416f | 128 | inc_index(); | 
| jamesheavey | 30:e3d2f0ca416f | 129 | break; | 
| jamesheavey | 30:e3d2f0ca416f | 130 | case 1: | 
| jamesheavey | 37:dd1538ae6534 | 131 | advance(it_L, 1); | 
| jamesheavey | 37:dd1538ae6534 | 132 | it_L -> set_posx(p_pos.x+7); | 
| jamesheavey | 37:dd1538ae6534 | 133 | it_L -> set_posy(p_pos.y); | 
| jamesheavey | 30:e3d2f0ca416f | 134 | inc_index(); | 
| jamesheavey | 30:e3d2f0ca416f | 135 | break; | 
| jamesheavey | 30:e3d2f0ca416f | 136 | case 2: | 
| jamesheavey | 37:dd1538ae6534 | 137 | advance(it_L, 2); | 
| jamesheavey | 37:dd1538ae6534 | 138 | it_L -> set_posx(p_pos.x+7); | 
| jamesheavey | 37:dd1538ae6534 | 139 | it_L -> set_posy(p_pos.y); | 
| jamesheavey | 30:e3d2f0ca416f | 140 | reset_index(); | 
| jamesheavey | 30:e3d2f0ca416f | 141 | break; | 
| jamesheavey | 30:e3d2f0ca416f | 142 | } | 
| jamesheavey | 94:8fa117200f6b | 143 | |
| jamesheavey | 94:8fa117200f6b | 144 | it_L = listofLasers.end(); | 
| jamesheavey | 91:c01a736fb0d9 | 145 | |
| jamesheavey | 46:810b3a7fc387 | 146 | _cool_time = 0.75f; | 
| jamesheavey | 91:c01a736fb0d9 | 147 | } else { | 
| jamesheavey | 45:b1ac80481d4f | 148 | _cool_time -= 0.125; // 1/8 as fps is 8 | 
| jamesheavey | 45:b1ac80481d4f | 149 | } | 
| jamesheavey | 91:c01a736fb0d9 | 150 | |
| jamesheavey | 27:1b5038b0a7a2 | 151 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 152 | |
| jamesheavey | 27:1b5038b0a7a2 | 153 | void BreakoutEngine::draw(N5110 &lcd) | 
| jamesheavey | 27:1b5038b0a7a2 | 154 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 155 | // draw the elements in the LCD buffer | 
| jamesheavey | 27:1b5038b0a7a2 | 156 | // pitch | 
| jamesheavey | 40:ac53905346fb | 157 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); | 
| jamesheavey | 27:1b5038b0a7a2 | 158 | //score | 
| jamesheavey | 40:ac53905346fb | 159 | print_scores(lcd); | 
| jamesheavey | 27:1b5038b0a7a2 | 160 | // paddles | 
| jamesheavey | 82:d1341d632890 | 161 | _paddle.draw(lcd); | 
| jamesheavey | 27:1b5038b0a7a2 | 162 | // ball | 
| jamesheavey | 27:1b5038b0a7a2 | 163 | _ball.draw(lcd); | 
| jamesheavey | 91:c01a736fb0d9 | 164 | |
| jamesheavey | 27:1b5038b0a7a2 | 165 | //print_scores(lcd); | 
| jamesheavey | 91:c01a736fb0d9 | 166 | |
| jamesheavey | 91:c01a736fb0d9 | 167 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { | 
| jamesheavey | 39:a9bb03bef107 | 168 | it_R->draw(lcd); | 
| jamesheavey | 34:07ded1f83c59 | 169 | } | 
| jamesheavey | 91:c01a736fb0d9 | 170 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { | 
| jamesheavey | 35:3a614d539a54 | 171 | it_L->draw(lcd); | 
| jamesheavey | 35:3a614d539a54 | 172 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 173 | |
| jamesheavey | 27:1b5038b0a7a2 | 174 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 175 | |
| jamesheavey | 27:1b5038b0a7a2 | 176 | void BreakoutEngine::update(Gamepad &pad) | 
| jamesheavey | 105:4e7585d8e5e2 | 177 | { | 
| jamesheavey | 81:735e5ee2c92a | 178 | check_loss(pad); | 
| jamesheavey | 27:1b5038b0a7a2 | 179 | // important to update paddles and ball before checking collisions so can | 
| jamesheavey | 27:1b5038b0a7a2 | 180 | // correct for it before updating the display | 
| jamesheavey | 82:d1341d632890 | 181 | _paddle.update(_d,_mag); | 
| jamesheavey | 27:1b5038b0a7a2 | 182 | _ball.update(); | 
| jamesheavey | 91:c01a736fb0d9 | 183 | |
| jamesheavey | 91:c01a736fb0d9 | 184 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { | 
| jamesheavey | 35:3a614d539a54 | 185 | it_L->update(); | 
| jamesheavey | 35:3a614d539a54 | 186 | } | 
| jamesheavey | 91:c01a736fb0d9 | 187 | |
| jamesheavey | 27:1b5038b0a7a2 | 188 | lives_leds(pad); | 
| jamesheavey | 91:c01a736fb0d9 | 189 | |
| jamesheavey | 42:347c20a16ee6 | 190 | check_wall_collisions(pad); | 
| jamesheavey | 27:1b5038b0a7a2 | 191 | check_paddle_collisions(pad); | 
| jamesheavey | 27:1b5038b0a7a2 | 192 | check_brick_collisions(pad); | 
| jamesheavey | 36:cb73014d3a99 | 193 | check_laser_collisions(pad); | 
| jamesheavey | 91:c01a736fb0d9 | 194 | |
| jamesheavey | 91:c01a736fb0d9 | 195 | |
| jamesheavey | 27:1b5038b0a7a2 | 196 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 197 | |
| jamesheavey | 27:1b5038b0a7a2 | 198 | void BreakoutEngine::lives_leds(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 199 | { | 
| jamesheavey | 82:d1341d632890 | 200 | if (_paddle.get_lives() == 0) { | 
| jamesheavey | 27:1b5038b0a7a2 | 201 | pad.leds_off(); | 
| jamesheavey | 27:1b5038b0a7a2 | 202 | } | 
| jamesheavey | 91:c01a736fb0d9 | 203 | |
| jamesheavey | 82:d1341d632890 | 204 | else if (_paddle.get_lives() == 1) { | 
| jamesheavey | 27:1b5038b0a7a2 | 205 | //turn leftmost led on | 
| jamesheavey | 27:1b5038b0a7a2 | 206 | pad.leds_off(); | 
| jamesheavey | 27:1b5038b0a7a2 | 207 | pad.led(1,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 208 | } | 
| jamesheavey | 91:c01a736fb0d9 | 209 | |
| jamesheavey | 82:d1341d632890 | 210 | else if (_paddle.get_lives() == 2) { | 
| jamesheavey | 27:1b5038b0a7a2 | 211 | //turn leftmost led on | 
| jamesheavey | 27:1b5038b0a7a2 | 212 | pad.leds_off(); | 
| jamesheavey | 27:1b5038b0a7a2 | 213 | pad.led(1,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 214 | pad.led(2,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 215 | } | 
| jamesheavey | 91:c01a736fb0d9 | 216 | |
| jamesheavey | 82:d1341d632890 | 217 | else if (_paddle.get_lives() == 3) { | 
| jamesheavey | 27:1b5038b0a7a2 | 218 | //turn leftmost led on | 
| jamesheavey | 27:1b5038b0a7a2 | 219 | pad.leds_off(); | 
| jamesheavey | 27:1b5038b0a7a2 | 220 | pad.led(1,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 221 | pad.led(2,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 222 | pad.led(3,1); | 
| jamesheavey | 27:1b5038b0a7a2 | 223 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 224 | |
| jamesheavey | 82:d1341d632890 | 225 | else if (_paddle.get_lives() == 4) { | 
| jamesheavey | 27:1b5038b0a7a2 | 226 | pad.leds_on(); | 
| jamesheavey | 27:1b5038b0a7a2 | 227 | pad.led(5,0); | 
| jamesheavey | 27:1b5038b0a7a2 | 228 | pad.led(6,0); | 
| jamesheavey | 27:1b5038b0a7a2 | 229 | } | 
| jamesheavey | 91:c01a736fb0d9 | 230 | |
| jamesheavey | 82:d1341d632890 | 231 | else if (_paddle.get_lives() == 5) { | 
| jamesheavey | 27:1b5038b0a7a2 | 232 | pad.leds_on(); | 
| jamesheavey | 27:1b5038b0a7a2 | 233 | pad.led(6,0); | 
| jamesheavey | 27:1b5038b0a7a2 | 234 | } | 
| jamesheavey | 91:c01a736fb0d9 | 235 | |
| jamesheavey | 82:d1341d632890 | 236 | else if (_paddle.get_lives() == 6) { | 
| jamesheavey | 27:1b5038b0a7a2 | 237 | pad.leds_on(); | 
| jamesheavey | 27:1b5038b0a7a2 | 238 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 239 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 240 | |
| jamesheavey | 42:347c20a16ee6 | 241 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 242 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 243 | // read current ball attributes | 
| jamesheavey | 27:1b5038b0a7a2 | 244 | Vector2D ball_pos = _ball.get_pos(); | 
| jamesheavey | 27:1b5038b0a7a2 | 245 | Vector2D ball_velocity = _ball.get_velocity(); | 
| jamesheavey | 27:1b5038b0a7a2 | 246 | |
| jamesheavey | 40:ac53905346fb | 247 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary | 
| jamesheavey | 40:ac53905346fb | 248 | ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen | 
| jamesheavey | 27:1b5038b0a7a2 | 249 | ball_velocity.y = -ball_velocity.y; | 
| jamesheavey | 27:1b5038b0a7a2 | 250 | // audio feedback | 
| jamesheavey | 27:1b5038b0a7a2 | 251 | pad.tone(750.0,0.1); | 
| jamesheavey | 27:1b5038b0a7a2 | 252 | } | 
| jamesheavey | 91:c01a736fb0d9 | 253 | |
| jamesheavey | 27:1b5038b0a7a2 | 254 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary | 
| jamesheavey | 27:1b5038b0a7a2 | 255 | ball_pos.x = 1; // bounce off ceiling without going off screen | 
| jamesheavey | 27:1b5038b0a7a2 | 256 | ball_velocity.x = -ball_velocity.x; | 
| jamesheavey | 27:1b5038b0a7a2 | 257 | // audio feedback | 
| jamesheavey | 27:1b5038b0a7a2 | 258 | pad.tone(750.0,0.1); | 
| jamesheavey | 27:1b5038b0a7a2 | 259 | } | 
| jamesheavey | 91:c01a736fb0d9 | 260 | |
| jamesheavey | 27:1b5038b0a7a2 | 261 | // check if hit bottom wall | 
| jamesheavey | 27:1b5038b0a7a2 | 262 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 | 
| jamesheavey | 27:1b5038b0a7a2 | 263 | // hit bottom | 
| jamesheavey | 27:1b5038b0a7a2 | 264 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen | 
| jamesheavey | 27:1b5038b0a7a2 | 265 | ball_velocity.x = -ball_velocity.x; | 
| jamesheavey | 27:1b5038b0a7a2 | 266 | // audio feedback | 
| jamesheavey | 27:1b5038b0a7a2 | 267 | pad.tone(750.0,0.1); | 
| jamesheavey | 27:1b5038b0a7a2 | 268 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 269 | |
| jamesheavey | 27:1b5038b0a7a2 | 270 | // update ball parameters | 
| jamesheavey | 27:1b5038b0a7a2 | 271 | _ball.set_velocity(ball_velocity); | 
| jamesheavey | 27:1b5038b0a7a2 | 272 | _ball.set_pos(ball_pos); | 
| jamesheavey | 91:c01a736fb0d9 | 273 | |
| jamesheavey | 91:c01a736fb0d9 | 274 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { | 
| jamesheavey | 41:fe383cbb51b2 | 275 | if ( | 
| jamesheavey | 42:347c20a16ee6 | 276 | (it_L -> get_y() <= GAP_TOP - 2) | 
| jamesheavey | 41:fe383cbb51b2 | 277 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) | 
| jamesheavey | 91:c01a736fb0d9 | 278 | // if it has, fix position and reflect x velocity | 
| jamesheavey | 41:fe383cbb51b2 | 279 | it_L -> set_posx(-10); | 
| jamesheavey | 41:fe383cbb51b2 | 280 | } | 
| jamesheavey | 41:fe383cbb51b2 | 281 | } | 
| jamesheavey | 91:c01a736fb0d9 | 282 | |
| jamesheavey | 41:fe383cbb51b2 | 283 | } | 
| jamesheavey | 41:fe383cbb51b2 | 284 | |
| jamesheavey | 27:1b5038b0a7a2 | 285 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 286 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 287 | // read current ball attributes | 
| jamesheavey | 27:1b5038b0a7a2 | 288 | Vector2D ball_pos = _ball.get_pos(); | 
| jamesheavey | 27:1b5038b0a7a2 | 289 | Vector2D ball_velocity = _ball.get_velocity(); | 
| jamesheavey | 27:1b5038b0a7a2 | 290 | |
| jamesheavey | 92:2e6d88e44f56 | 291 | // check paddle first | 
| jamesheavey | 92:2e6d88e44f56 | 292 | Vector2D paddle_pos = _paddle.get_pos(); | 
| jamesheavey | 27:1b5038b0a7a2 | 293 | |
| jamesheavey | 27:1b5038b0a7a2 | 294 | // see if ball has hit the paddle by checking for overlaps | 
| jamesheavey | 27:1b5038b0a7a2 | 295 | if ( | 
| jamesheavey | 92:2e6d88e44f56 | 296 | (ball_pos.x >= paddle_pos.x) && //left | 
| jamesheavey | 92:2e6d88e44f56 | 297 | (ball_pos.x <= paddle_pos.x + _paddle_width) && //right | 
| jamesheavey | 82:d1341d632890 | 298 | (ball_pos.y >= _paddley) && //bottom | 
| jamesheavey | 82:d1341d632890 | 299 | (ball_pos.y <= _paddley + _paddle_height) //top | 
| jamesheavey | 27:1b5038b0a7a2 | 300 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) | 
| jamesheavey | 91:c01a736fb0d9 | 301 | // if it has, fix position and reflect x velocity | 
| jamesheavey | 27:1b5038b0a7a2 | 302 | pad.tone(1000.0,0.1); | 
| jamesheavey | 82:d1341d632890 | 303 | ball_pos.y = _paddley + _paddle_height - 1; | 
| jamesheavey | 27:1b5038b0a7a2 | 304 | ball_velocity.y = -ball_velocity.y; | 
| jamesheavey | 91:c01a736fb0d9 | 305 | |
| jamesheavey | 92:2e6d88e44f56 | 306 | // if (ball_pos.x == paddle_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction | 
| jamesheavey | 82:d1341d632890 | 307 | // ball_pos.y = _paddley + _paddle_height - 1; | 
| jamesheavey | 27:1b5038b0a7a2 | 308 | // ball_velocity.y = -ball_velocity.y; | 
| jamesheavey | 27:1b5038b0a7a2 | 309 | // } | 
| jamesheavey | 92:2e6d88e44f56 | 310 | // else if (ball_pos.x <= paddle_pos.x + PADDLE_WIDTH/2) { | 
| jamesheavey | 92:2e6d88e44f56 | 311 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 | 
| jamesheavey | 27:1b5038b0a7a2 | 312 | // if (ball_velocity.x > 0) { | 
| jamesheavey | 27:1b5038b0a7a2 | 313 | // ball_velocity.x = -ball_velocity.x; | 
| jamesheavey | 27:1b5038b0a7a2 | 314 | // } | 
| jamesheavey | 91:c01a736fb0d9 | 315 | // ball_pos.y = _paddley + _paddle_heigh - 1; | 
| jamesheavey | 91:c01a736fb0d9 | 316 | // ball_velocity.y = -tan(ang); | 
| jamesheavey | 91:c01a736fb0d9 | 317 | // } | 
| jamesheavey | 92:2e6d88e44f56 | 318 | // else if (ball_pos.x >= paddle_pos.x + PADDLE_WIDTH/2) { | 
| jamesheavey | 92:2e6d88e44f56 | 319 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 | 
| jamesheavey | 91:c01a736fb0d9 | 320 | // if (ball_velocity.x < 0) { | 
| jamesheavey | 91:c01a736fb0d9 | 321 | // ball_velocity.x = -ball_velocity.x; | 
| jamesheavey | 91:c01a736fb0d9 | 322 | // } | 
| jamesheavey | 91:c01a736fb0d9 | 323 | // ball_pos.y = _paddley + _paddle_height - 1; | 
| jamesheavey | 91:c01a736fb0d9 | 324 | // ball_velocity.y = -tan(ang); | 
| jamesheavey | 91:c01a736fb0d9 | 325 | // } | 
| jamesheavey | 27:1b5038b0a7a2 | 326 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 327 | |
| jamesheavey | 27:1b5038b0a7a2 | 328 | // write new attributes | 
| jamesheavey | 27:1b5038b0a7a2 | 329 | _ball.set_velocity(ball_velocity); | 
| jamesheavey | 27:1b5038b0a7a2 | 330 | _ball.set_pos(ball_pos); | 
| jamesheavey | 27:1b5038b0a7a2 | 331 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 332 | |
| jamesheavey | 27:1b5038b0a7a2 | 333 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 334 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 335 | // read current ball attributes | 
| jamesheavey | 27:1b5038b0a7a2 | 336 | Vector2D ball_pos = _ball.get_pos(); | 
| jamesheavey | 27:1b5038b0a7a2 | 337 | Vector2D ball_velocity = _ball.get_velocity(); | 
| jamesheavey | 91:c01a736fb0d9 | 338 | |
| jamesheavey | 91:c01a736fb0d9 | 339 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { | 
| jamesheavey | 34:07ded1f83c59 | 340 | if ( | 
| jamesheavey | 39:a9bb03bef107 | 341 | (ball_pos.x >= it_R -> get_x()) && //left | 
| jamesheavey | 39:a9bb03bef107 | 342 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right | 
| jamesheavey | 39:a9bb03bef107 | 343 | (ball_pos.y >= it_R -> get_y()) && //bottom | 
| jamesheavey | 39:a9bb03bef107 | 344 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top | 
| jamesheavey | 34:07ded1f83c59 | 345 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) | 
| jamesheavey | 91:c01a736fb0d9 | 346 | // if it has, fix position and reflect x velocity | 
| jamesheavey | 91:c01a736fb0d9 | 347 | if (ball_velocity.y < 0) { | 
| jamesheavey | 48:966f2cf803ec | 348 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; | 
| jamesheavey | 91:c01a736fb0d9 | 349 | } else { | 
| jamesheavey | 48:966f2cf803ec | 350 | ball_pos.y = it_R -> get_y(); | 
| jamesheavey | 48:966f2cf803ec | 351 | } | 
| jamesheavey | 34:07ded1f83c59 | 352 | ball_velocity.y = -ball_velocity.y; | 
| jamesheavey | 34:07ded1f83c59 | 353 | // audio feedback | 
| jamesheavey | 34:07ded1f83c59 | 354 | pad.tone(1000.0,0.1); | 
| jamesheavey | 39:a9bb03bef107 | 355 | it_R -> hit(); | 
| jamesheavey | 34:07ded1f83c59 | 356 | //delete _brick11; | 
| jamesheavey | 69:db1354676fde | 357 | if(it_R-> hit() == true) { | 
| jamesheavey | 67:c362df66fac9 | 358 | it_R -> set_posx(-100); | 
| jamesheavey | 92:2e6d88e44f56 | 359 | dec_num_left(); | 
| jamesheavey | 67:c362df66fac9 | 360 | } | 
| jamesheavey | 34:07ded1f83c59 | 361 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 362 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 363 | // write new attributes | 
| jamesheavey | 27:1b5038b0a7a2 | 364 | _ball.set_velocity(ball_velocity); | 
| jamesheavey | 27:1b5038b0a7a2 | 365 | _ball.set_pos(ball_pos); | 
| jamesheavey | 27:1b5038b0a7a2 | 366 | } | 
| jamesheavey | 36:cb73014d3a99 | 367 | |
| jamesheavey | 32:4dba7a85dbb2 | 368 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) | 
| jamesheavey | 32:4dba7a85dbb2 | 369 | { | 
| jamesheavey | 32:4dba7a85dbb2 | 370 | // read current ball attributes | 
| jamesheavey | 92:2e6d88e44f56 | 371 | // check paddle first | 
| jamesheavey | 91:c01a736fb0d9 | 372 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { | 
| jamesheavey | 91:c01a736fb0d9 | 373 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { | 
| jamesheavey | 36:cb73014d3a99 | 374 | if ( | 
| jamesheavey | 39:a9bb03bef107 | 375 | (it_L -> get_x() >= it_R -> get_x()) && //left | 
| jamesheavey | 39:a9bb03bef107 | 376 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right | 
| jamesheavey | 39:a9bb03bef107 | 377 | (it_L -> get_y() >= it_R -> get_y()) && //bottom | 
| jamesheavey | 39:a9bb03bef107 | 378 | (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top | 
| jamesheavey | 36:cb73014d3a99 | 379 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) | 
| jamesheavey | 91:c01a736fb0d9 | 380 | // if it has, fix position and reflect x velocity | 
| jamesheavey | 37:dd1538ae6534 | 381 | it_L -> set_posx(-10); | 
| jamesheavey | 36:cb73014d3a99 | 382 | // audio feedback | 
| jamesheavey | 36:cb73014d3a99 | 383 | pad.tone(1000.0,0.1); | 
| jamesheavey | 69:db1354676fde | 384 | if(it_R-> hit() == true) { | 
| jamesheavey | 39:a9bb03bef107 | 385 | it_R -> set_posx(-100); | 
| jamesheavey | 92:2e6d88e44f56 | 386 | dec_num_left(); | 
| jamesheavey | 36:cb73014d3a99 | 387 | } | 
| jamesheavey | 36:cb73014d3a99 | 388 | } | 
| jamesheavey | 34:07ded1f83c59 | 389 | } | 
| jamesheavey | 34:07ded1f83c59 | 390 | } | 
| jamesheavey | 36:cb73014d3a99 | 391 | } | 
| jamesheavey | 32:4dba7a85dbb2 | 392 | |
| jamesheavey | 81:735e5ee2c92a | 393 | bool BreakoutEngine::check_loss(Gamepad &pad) | 
| jamesheavey | 27:1b5038b0a7a2 | 394 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 395 | Vector2D ball_pos = _ball.get_pos(); | 
| jamesheavey | 92:2e6d88e44f56 | 396 | // paddle has scored | 
| jamesheavey | 27:1b5038b0a7a2 | 397 | if (ball_pos.y > HEIGHT) { | 
| jamesheavey | 82:d1341d632890 | 398 | _paddle.lose_life(); | 
| jamesheavey | 91:c01a736fb0d9 | 399 | |
| jamesheavey | 93:18f81996ea89 | 400 | _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + (PADDLE_WIDTH/2)); | 
| jamesheavey | 27:1b5038b0a7a2 | 401 | pad.tone(1500.0,0.5); | 
| jamesheavey | 27:1b5038b0a7a2 | 402 | return true; | 
| jamesheavey | 91:c01a736fb0d9 | 403 | } else { | 
| jamesheavey | 27:1b5038b0a7a2 | 404 | return false; | 
| jamesheavey | 27:1b5038b0a7a2 | 405 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 406 | } | 
| jamesheavey | 27:1b5038b0a7a2 | 407 | |
| jamesheavey | 105:4e7585d8e5e2 | 408 | void BreakoutEngine::set_paddle_motion(bool tilt, float sens) | 
| jamesheavey | 105:4e7585d8e5e2 | 409 | { | 
| jamesheavey | 105:4e7585d8e5e2 | 410 | if (tilt == true) { | 
| jamesheavey | 105:4e7585d8e5e2 | 411 | _paddle.set_tilt(); | 
| jamesheavey | 105:4e7585d8e5e2 | 412 | } else { | 
| jamesheavey | 105:4e7585d8e5e2 | 413 | _paddle.set_joy(); | 
| jamesheavey | 105:4e7585d8e5e2 | 414 | } | 
| jamesheavey | 105:4e7585d8e5e2 | 415 | |
| jamesheavey | 105:4e7585d8e5e2 | 416 | _paddle.set_sens(sens); | 
| jamesheavey | 105:4e7585d8e5e2 | 417 | } | 
| jamesheavey | 105:4e7585d8e5e2 | 418 | |
| jamesheavey | 106:a2957bab0c16 | 419 | void BreakoutEngine::print_scores(N5110 &lcd) | 
| jamesheavey | 27:1b5038b0a7a2 | 420 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 421 | // get scores from paddles | 
| jamesheavey | 109:5ba766522df0 | 422 | int score = _prev_score + (18 - get_num_left())*100 * (_multiplier + 1); //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321 | 
| jamesheavey | 91:c01a736fb0d9 | 423 | // also, add a multiplier of 2 for every contiue on victory | 
| jamesheavey | 91:c01a736fb0d9 | 424 | _score = score; | 
| jamesheavey | 91:c01a736fb0d9 | 425 | |
| jamesheavey | 27:1b5038b0a7a2 | 426 | // print to LCD i | 
| jamesheavey | 27:1b5038b0a7a2 | 427 | char buffer1[14]; | 
| jamesheavey | 64:c3426b417ad9 | 428 | sprintf(buffer1,"%2d",score); | 
| jamesheavey | 91:c01a736fb0d9 | 429 | lcd.printString("SCORE: ",2,0); | 
| jamesheavey | 64:c3426b417ad9 | 430 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits | 
| jamesheavey | 27:1b5038b0a7a2 | 431 | } | 
| jamesheavey | 62:64559062e0ec | 432 | |
| jamesheavey | 93:18f81996ea89 | 433 | int BreakoutEngine::get_lives() | 
| jamesheavey | 93:18f81996ea89 | 434 | { | 
| jamesheavey | 93:18f81996ea89 | 435 | return _paddle.get_lives(); | 
| jamesheavey | 93:18f81996ea89 | 436 | } | 
| jamesheavey | 62:64559062e0ec | 437 | |
| jamesheavey | 91:c01a736fb0d9 | 438 | int BreakoutEngine::get_prev_score() | 
| jamesheavey | 91:c01a736fb0d9 | 439 | { | 
| jamesheavey | 47:1d1a827be81b | 440 | return _prev_score; | 
| jamesheavey | 47:1d1a827be81b | 441 | } | 
| jamesheavey | 93:18f81996ea89 | 442 | |
| jamesheavey | 91:c01a736fb0d9 | 443 | void BreakoutEngine::set_prev_score(int prev_score) | 
| jamesheavey | 91:c01a736fb0d9 | 444 | { | 
| jamesheavey | 64:c3426b417ad9 | 445 | _prev_score = prev_score; | 
| jamesheavey | 64:c3426b417ad9 | 446 | } | 
| jamesheavey | 93:18f81996ea89 | 447 | |
| jamesheavey | 91:c01a736fb0d9 | 448 | int BreakoutEngine::get_num_left() | 
| jamesheavey | 91:c01a736fb0d9 | 449 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 450 | return _number_left; | 
| jamesheavey | 27:1b5038b0a7a2 | 451 | } | 
| jamesheavey | 93:18f81996ea89 | 452 | |
| jamesheavey | 92:2e6d88e44f56 | 453 | void BreakoutEngine::dec_num_left() | 
| jamesheavey | 91:c01a736fb0d9 | 454 | { | 
| jamesheavey | 27:1b5038b0a7a2 | 455 | _number_left -= 1; | 
| jamesheavey | 60:63d69184ec0a | 456 | } | 
| jamesheavey | 93:18f81996ea89 | 457 | |
| jamesheavey | 91:c01a736fb0d9 | 458 | void BreakoutEngine::reset_num_left() | 
| jamesheavey | 91:c01a736fb0d9 | 459 | { | 
| jamesheavey | 60:63d69184ec0a | 460 | _number_left = 18; | 
| jamesheavey | 62:64559062e0ec | 461 | } | 
| jamesheavey | 93:18f81996ea89 | 462 | |
| jamesheavey | 91:c01a736fb0d9 | 463 | int BreakoutEngine::get_score() | 
| jamesheavey | 91:c01a736fb0d9 | 464 | { | 
| jamesheavey | 64:c3426b417ad9 | 465 | return _score; | 
| jamesheavey | 62:64559062e0ec | 466 | } | 
| jamesheavey | 93:18f81996ea89 | 467 | |
| jamesheavey | 91:c01a736fb0d9 | 468 | void BreakoutEngine::inc_mult() | 
| jamesheavey | 91:c01a736fb0d9 | 469 | { | 
| jamesheavey | 62:64559062e0ec | 470 | _multiplier ++; | 
| jamesheavey | 62:64559062e0ec | 471 | } | 
| jamesheavey | 93:18f81996ea89 | 472 | |
| jamesheavey | 99:d8f1570faa05 | 473 | int BreakoutEngine::get_mult() | 
| jamesheavey | 91:c01a736fb0d9 | 474 | { | 
| jamesheavey | 99:d8f1570faa05 | 475 | return _multiplier; | 
| jamesheavey | 99:d8f1570faa05 | 476 | } | 
| jamesheavey | 99:d8f1570faa05 | 477 | |
| jamesheavey | 109:5ba766522df0 | 478 | void BreakoutEngine::set_mult_zero() | 
| jamesheavey | 99:d8f1570faa05 | 479 | { | 
| jamesheavey | 109:5ba766522df0 | 480 | _multiplier = 0; | 
| jamesheavey | 62:64559062e0ec | 481 | } | 
| jamesheavey | 93:18f81996ea89 | 482 | |
| jamesheavey | 92:2e6d88e44f56 | 483 | void BreakoutEngine::inc_index() | 
| jamesheavey | 92:2e6d88e44f56 | 484 | { | 
| jamesheavey | 92:2e6d88e44f56 | 485 | _index ++; | 
| jamesheavey | 92:2e6d88e44f56 | 486 | } | 
| jamesheavey | 93:18f81996ea89 | 487 | |
| jamesheavey | 92:2e6d88e44f56 | 488 | void BreakoutEngine::reset_index() | 
| jamesheavey | 92:2e6d88e44f56 | 489 | { | 
| jamesheavey | 92:2e6d88e44f56 | 490 | _index = 0; | 
| jamesheavey | 92:2e6d88e44f56 | 491 | } |