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PongEngine/PongEngine.cpp@14:38560375d420, 2019-04-23 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue Apr 23 16:13:17 2019 +0000
- Revision:
- 14:38560375d420
- Parent:
- 13:418a71b24b37
- Child:
- 16:1761dfe801af
pre tilt checkpoint
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 0:7d4d2023ed9c | 1 | #include "PongEngine.h" |
| jamesheavey | 0:7d4d2023ed9c | 2 | |
| jamesheavey | 7:ef162a6232ca | 3 | |
| jamesheavey | 7:ef162a6232ca | 4 | |
| jamesheavey | 0:7d4d2023ed9c | 5 | PongEngine::PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 6 | { |
| jamesheavey | 0:7d4d2023ed9c | 7 | |
| jamesheavey | 0:7d4d2023ed9c | 8 | } |
| jamesheavey | 0:7d4d2023ed9c | 9 | |
| jamesheavey | 0:7d4d2023ed9c | 10 | PongEngine::~PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 11 | { |
| jamesheavey | 0:7d4d2023ed9c | 12 | |
| jamesheavey | 0:7d4d2023ed9c | 13 | } |
| jamesheavey | 0:7d4d2023ed9c | 14 | |
| jamesheavey | 0:7d4d2023ed9c | 15 | void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 0:7d4d2023ed9c | 16 | { |
| jamesheavey | 0:7d4d2023ed9c | 17 | // initialise the game parameters |
| jamesheavey | 0:7d4d2023ed9c | 18 | _paddle_width = paddle_width; |
| jamesheavey | 0:7d4d2023ed9c | 19 | _paddle_height = paddle_height; |
| jamesheavey | 0:7d4d2023ed9c | 20 | _ball_size = ball_size; |
| jamesheavey | 0:7d4d2023ed9c | 21 | _speed = speed; |
| jamesheavey | 13:418a71b24b37 | 22 | _number_left = 18; |
| jamesheavey | 0:7d4d2023ed9c | 23 | |
| jamesheavey | 1:e18615d46071 | 24 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 1:e18615d46071 | 25 | _p1y = HEIGHT - GAP; |
| jamesheavey | 0:7d4d2023ed9c | 26 | |
| jamesheavey | 0:7d4d2023ed9c | 27 | // puts paddles and ball in middle |
| jamesheavey | 1:e18615d46071 | 28 | _p1.init(_p1y,_paddle_height,_paddle_width); |
| jamesheavey | 0:7d4d2023ed9c | 29 | _ball.init(_ball_size,_speed); |
| jamesheavey | 2:b3ca50f2e85d | 30 | |
| jamesheavey | 7:ef162a6232ca | 31 | _brick11.init(3,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 32 | _brick12.init(16,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 33 | _brick13.init(29,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 34 | _brick14.init(42,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 35 | _brick15.init(55,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 36 | _brick16.init(68,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 37 | |
| jamesheavey | 7:ef162a6232ca | 38 | _brick21.init(3,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 39 | _brick22.init(16,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 40 | _brick23.init(29,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 41 | _brick24.init(42,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 42 | _brick25.init(55,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 43 | _brick26.init(68,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 44 | |
| jamesheavey | 7:ef162a6232ca | 45 | _brick31.init(3,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 46 | _brick32.init(16,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 47 | _brick33.init(29,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 48 | _brick34.init(42,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 49 | _brick35.init(55,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 50 | _brick36.init(68,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 51 | |
| jamesheavey | 14:38560375d420 | 52 | //listofBricks.push_back(_brick11); maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell |
| jamesheavey | 14:38560375d420 | 53 | //listofBricks.push_back(_brick12); |
| jamesheavey | 14:38560375d420 | 54 | //listofBricks.push_back(_brick13); |
| jamesheavey | 14:38560375d420 | 55 | //listofBricks.push_back(_brick14); |
| jamesheavey | 14:38560375d420 | 56 | //listofBricks.push_back(_brick15); |
| jamesheavey | 14:38560375d420 | 57 | //listofBricks.push_back(_brick16); |
| jamesheavey | 7:ef162a6232ca | 58 | |
| jamesheavey | 14:38560375d420 | 59 | //listofBricks.push_back(_brick21); |
| jamesheavey | 14:38560375d420 | 60 | //listofBricks.push_back(_brick22); |
| jamesheavey | 14:38560375d420 | 61 | //listofBricks.push_back(_brick23); |
| jamesheavey | 14:38560375d420 | 62 | //listofBricks.push_back(_brick24); |
| jamesheavey | 14:38560375d420 | 63 | //listofBricks.push_back(_brick25); |
| jamesheavey | 14:38560375d420 | 64 | //listofBricks.push_back(_brick26); |
| jamesheavey | 7:ef162a6232ca | 65 | |
| jamesheavey | 14:38560375d420 | 66 | //listofBricks.push_back(_brick31); |
| jamesheavey | 14:38560375d420 | 67 | //listofBricks.push_back(_brick32); |
| jamesheavey | 14:38560375d420 | 68 | //listofBricks.push_back(_brick33); |
| jamesheavey | 14:38560375d420 | 69 | //listofBricks.push_back(_brick34); |
| jamesheavey | 14:38560375d420 | 70 | //listofBricks.push_back(_brick35); |
| jamesheavey | 14:38560375d420 | 71 | //listofBricks.push_back(_brick36); |
| jamesheavey | 0:7d4d2023ed9c | 72 | } |
| jamesheavey | 0:7d4d2023ed9c | 73 | |
| jamesheavey | 0:7d4d2023ed9c | 74 | void PongEngine::read_input(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 75 | { |
| jamesheavey | 0:7d4d2023ed9c | 76 | _d = pad.get_direction(); |
| jamesheavey | 0:7d4d2023ed9c | 77 | _mag = pad.get_mag(); |
| jamesheavey | 2:b3ca50f2e85d | 78 | //_pause = pad.check_event(Gamepad::START_PRESSED); // == false then system("PAUSE") or cin.get() |
| jamesheavey | 0:7d4d2023ed9c | 79 | } |
| jamesheavey | 0:7d4d2023ed9c | 80 | |
| jamesheavey | 0:7d4d2023ed9c | 81 | void PongEngine::draw(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 82 | { |
| jamesheavey | 0:7d4d2023ed9c | 83 | // draw the elements in the LCD buffer |
| jamesheavey | 0:7d4d2023ed9c | 84 | // pitch |
| jamesheavey | 0:7d4d2023ed9c | 85 | lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); |
| jamesheavey | 0:7d4d2023ed9c | 86 | //score |
| jamesheavey | 14:38560375d420 | 87 | //print_scores(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 88 | // paddles |
| jamesheavey | 0:7d4d2023ed9c | 89 | _p1.draw(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 90 | // ball |
| jamesheavey | 0:7d4d2023ed9c | 91 | _ball.draw(lcd); |
| jamesheavey | 2:b3ca50f2e85d | 92 | |
| jamesheavey | 14:38560375d420 | 93 | //print_scores(lcd); |
| jamesheavey | 10:9f445faa892c | 94 | |
| jamesheavey | 7:ef162a6232ca | 95 | _brick11.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 96 | _brick12.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 97 | _brick13.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 98 | _brick14.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 99 | _brick15.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 100 | _brick16.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 101 | |
| jamesheavey | 7:ef162a6232ca | 102 | _brick21.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 103 | _brick22.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 104 | _brick23.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 105 | _brick24.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 106 | _brick25.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 107 | _brick26.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 108 | |
| jamesheavey | 7:ef162a6232ca | 109 | _brick31.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 110 | _brick32.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 111 | _brick33.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 112 | _brick34.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 113 | _brick35.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 114 | _brick36.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 115 | |
| jamesheavey | 7:ef162a6232ca | 116 | |
| jamesheavey | 7:ef162a6232ca | 117 | |
| jamesheavey | 7:ef162a6232ca | 118 | // for (it = listofBricks.begin(); it != listofBricks.end(); it++) |
| jamesheavey | 7:ef162a6232ca | 119 | // { |
| jamesheavey | 7:ef162a6232ca | 120 | // int x = it->_x; |
| jamesheavey | 7:ef162a6232ca | 121 | // int y = it->_y; |
| jamesheavey | 7:ef162a6232ca | 122 | |
| jamesheavey | 7:ef162a6232ca | 123 | // lcd.drawRect(_x,_y,_width,_height,FILL_TRANSPARENT); |
| jamesheavey | 7:ef162a6232ca | 124 | // } |
| jamesheavey | 6:7f79f320b827 | 125 | |
| jamesheavey | 2:b3ca50f2e85d | 126 | |
| jamesheavey | 2:b3ca50f2e85d | 127 | |
| jamesheavey | 2:b3ca50f2e85d | 128 | |
| jamesheavey | 2:b3ca50f2e85d | 129 | |
| jamesheavey | 2:b3ca50f2e85d | 130 | // for(int i = GAP+1; i <= WIDTH; i+= WIDTH_BRICK + 1){ |
| jamesheavey | 7:ef162a6232ca | 131 | // for(int j = GAP+1; j <= (HEIGHT_BRICK + 1)*3; j+= HEIGHT_BRICK + 1){ |
| jamesheavey | 7:ef162a6232ca | 132 | // Vector2D _grid[i][j]= _brick.init(i, j,WIDTH_BRICK,HEIGHT_BRICK); |
| jamesheavey | 2:b3ca50f2e85d | 133 | // } |
| jamesheavey | 2:b3ca50f2e85d | 134 | // } |
| jamesheavey | 0:7d4d2023ed9c | 135 | } |
| jamesheavey | 0:7d4d2023ed9c | 136 | |
| jamesheavey | 2:b3ca50f2e85d | 137 | |
| jamesheavey | 0:7d4d2023ed9c | 138 | void PongEngine::update(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 139 | { |
| jamesheavey | 0:7d4d2023ed9c | 140 | check_goal(pad); |
| jamesheavey | 0:7d4d2023ed9c | 141 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 0:7d4d2023ed9c | 142 | // correct for it before updating the display |
| jamesheavey | 0:7d4d2023ed9c | 143 | _p1.update(_d,_mag); |
| jamesheavey | 0:7d4d2023ed9c | 144 | _ball.update(); |
| jamesheavey | 9:f6f0f39538c7 | 145 | |
| jamesheavey | 9:f6f0f39538c7 | 146 | lives_leds(pad); |
| jamesheavey | 9:f6f0f39538c7 | 147 | |
| jamesheavey | 0:7d4d2023ed9c | 148 | check_wall_collision(pad); |
| jamesheavey | 0:7d4d2023ed9c | 149 | check_paddle_collisions(pad); |
| jamesheavey | 4:6bd488b5b31a | 150 | check_brick_collisions(pad); |
| jamesheavey | 0:7d4d2023ed9c | 151 | } |
| jamesheavey | 0:7d4d2023ed9c | 152 | |
| jamesheavey | 9:f6f0f39538c7 | 153 | void PongEngine::lives_leds(Gamepad &pad) |
| jamesheavey | 9:f6f0f39538c7 | 154 | { |
| jamesheavey | 9:f6f0f39538c7 | 155 | if (_p1.get_lives() == 0) { |
| jamesheavey | 9:f6f0f39538c7 | 156 | pad.leds_off(); |
| jamesheavey | 9:f6f0f39538c7 | 157 | } |
| jamesheavey | 9:f6f0f39538c7 | 158 | |
| jamesheavey | 10:9f445faa892c | 159 | else if (_p1.get_lives() == 1) { |
| jamesheavey | 10:9f445faa892c | 160 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 161 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 162 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 163 | } |
| jamesheavey | 10:9f445faa892c | 164 | |
| jamesheavey | 10:9f445faa892c | 165 | else if (_p1.get_lives() == 2) { |
| jamesheavey | 10:9f445faa892c | 166 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 167 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 168 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 169 | pad.led(2,1); |
| jamesheavey | 10:9f445faa892c | 170 | } |
| jamesheavey | 10:9f445faa892c | 171 | |
| jamesheavey | 10:9f445faa892c | 172 | else if (_p1.get_lives() == 3) { |
| jamesheavey | 9:f6f0f39538c7 | 173 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 174 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 175 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 176 | pad.led(2,1); |
| jamesheavey | 10:9f445faa892c | 177 | pad.led(3,1); |
| jamesheavey | 10:9f445faa892c | 178 | } |
| jamesheavey | 10:9f445faa892c | 179 | |
| jamesheavey | 10:9f445faa892c | 180 | else if (_p1.get_lives() == 4) { |
| jamesheavey | 10:9f445faa892c | 181 | pad.leds_on(); |
| jamesheavey | 10:9f445faa892c | 182 | pad.led(5,0); |
| jamesheavey | 10:9f445faa892c | 183 | pad.led(6,0); |
| jamesheavey | 10:9f445faa892c | 184 | } |
| jamesheavey | 10:9f445faa892c | 185 | |
| jamesheavey | 10:9f445faa892c | 186 | else if (_p1.get_lives() == 5) { |
| jamesheavey | 10:9f445faa892c | 187 | pad.leds_on(); |
| jamesheavey | 10:9f445faa892c | 188 | pad.led(6,0); |
| jamesheavey | 10:9f445faa892c | 189 | } |
| jamesheavey | 9:f6f0f39538c7 | 190 | |
| jamesheavey | 9:f6f0f39538c7 | 191 | else if (_p1.get_lives() == 6) { |
| jamesheavey | 10:9f445faa892c | 192 | pad.leds_on(); |
| jamesheavey | 9:f6f0f39538c7 | 193 | } |
| jamesheavey | 9:f6f0f39538c7 | 194 | } |
| jamesheavey | 9:f6f0f39538c7 | 195 | |
| jamesheavey | 10:9f445faa892c | 196 | int PongEngine::get_lives() { |
| jamesheavey | 10:9f445faa892c | 197 | return _p1.get_lives(); |
| jamesheavey | 10:9f445faa892c | 198 | } |
| jamesheavey | 10:9f445faa892c | 199 | |
| jamesheavey | 0:7d4d2023ed9c | 200 | void PongEngine::check_wall_collision(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 201 | { |
| jamesheavey | 0:7d4d2023ed9c | 202 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 203 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 204 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 205 | |
| jamesheavey | 0:7d4d2023ed9c | 206 | if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 207 | ball_pos.y = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 208 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 209 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 210 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 211 | } |
| jamesheavey | 0:7d4d2023ed9c | 212 | |
| jamesheavey | 0:7d4d2023ed9c | 213 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 214 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 215 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 216 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 217 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 218 | } |
| jamesheavey | 0:7d4d2023ed9c | 219 | |
| jamesheavey | 0:7d4d2023ed9c | 220 | // check if hit bottom wall |
| jamesheavey | 0:7d4d2023ed9c | 221 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 0:7d4d2023ed9c | 222 | // hit bottom |
| jamesheavey | 0:7d4d2023ed9c | 223 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 0:7d4d2023ed9c | 224 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 225 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 226 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 227 | } |
| jamesheavey | 0:7d4d2023ed9c | 228 | |
| jamesheavey | 0:7d4d2023ed9c | 229 | // update ball parameters |
| jamesheavey | 0:7d4d2023ed9c | 230 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 231 | _ball.set_pos(ball_pos); |
| jamesheavey | 4:6bd488b5b31a | 232 | |
| jamesheavey | 0:7d4d2023ed9c | 233 | } |
| jamesheavey | 0:7d4d2023ed9c | 234 | |
| jamesheavey | 0:7d4d2023ed9c | 235 | void PongEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 236 | { |
| jamesheavey | 0:7d4d2023ed9c | 237 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 238 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 239 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 240 | |
| jamesheavey | 0:7d4d2023ed9c | 241 | // check p1 first |
| jamesheavey | 0:7d4d2023ed9c | 242 | Vector2D p1_pos = _p1.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 243 | |
| jamesheavey | 0:7d4d2023ed9c | 244 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 0:7d4d2023ed9c | 245 | if ( |
| jamesheavey | 9:f6f0f39538c7 | 246 | (ball_pos.x >= p1_pos.x) && //left |
| jamesheavey | 4:6bd488b5b31a | 247 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 4:6bd488b5b31a | 248 | (ball_pos.y >= _p1y) && //bottom |
| jamesheavey | 4:6bd488b5b31a | 249 | (ball_pos.y <= _p1y + _paddle_height) //top |
| jamesheavey | 4:6bd488b5b31a | 250 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 251 | // if it has, fix position and reflect x velocity |
| jamesheavey | 0:7d4d2023ed9c | 252 | pad.tone(1000.0,0.1); |
| jamesheavey | 9:f6f0f39538c7 | 253 | ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 254 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 8:1ab6d90c4d60 | 255 | |
| jamesheavey | 9:f6f0f39538c7 | 256 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
| jamesheavey | 9:f6f0f39538c7 | 257 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 258 | // ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 9:f6f0f39538c7 | 259 | // } |
| jamesheavey | 9:f6f0f39538c7 | 260 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 9:f6f0f39538c7 | 261 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 9:f6f0f39538c7 | 262 | // if (ball_velocity.x > 0) { |
| jamesheavey | 9:f6f0f39538c7 | 263 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 9:f6f0f39538c7 | 264 | // } |
| jamesheavey | 9:f6f0f39538c7 | 265 | // ball_pos.y = _p1y + _paddle_heigh - 1; |
| jamesheavey | 9:f6f0f39538c7 | 266 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 9:f6f0f39538c7 | 267 | // } |
| jamesheavey | 9:f6f0f39538c7 | 268 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 9:f6f0f39538c7 | 269 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 9:f6f0f39538c7 | 270 | // if (ball_velocity.x < 0) { |
| jamesheavey | 9:f6f0f39538c7 | 271 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 9:f6f0f39538c7 | 272 | // } |
| jamesheavey | 9:f6f0f39538c7 | 273 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 274 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 9:f6f0f39538c7 | 275 | // } |
| jamesheavey | 0:7d4d2023ed9c | 276 | } |
| jamesheavey | 0:7d4d2023ed9c | 277 | |
| jamesheavey | 0:7d4d2023ed9c | 278 | // write new attributes |
| jamesheavey | 0:7d4d2023ed9c | 279 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 280 | _ball.set_pos(ball_pos); |
| jamesheavey | 0:7d4d2023ed9c | 281 | } |
| jamesheavey | 0:7d4d2023ed9c | 282 | |
| jamesheavey | 4:6bd488b5b31a | 283 | void PongEngine::check_brick_collisions(Gamepad &pad) |
| jamesheavey | 4:6bd488b5b31a | 284 | { |
| jamesheavey | 4:6bd488b5b31a | 285 | // read current ball attributes |
| jamesheavey | 4:6bd488b5b31a | 286 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 4:6bd488b5b31a | 287 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 7:ef162a6232ca | 288 | |
| jamesheavey | 4:6bd488b5b31a | 289 | // check p1 first |
| jamesheavey | 7:ef162a6232ca | 290 | Vector2D _brick11_pos = _brick11.get_pos(); |
| jamesheavey | 7:ef162a6232ca | 291 | |
| jamesheavey | 4:6bd488b5b31a | 292 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 4:6bd488b5b31a | 293 | if ( |
| jamesheavey | 7:ef162a6232ca | 294 | (ball_pos.x >= _brick11_pos.x) && //left |
| jamesheavey | 7:ef162a6232ca | 295 | (ball_pos.x <= _brick11_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 7:ef162a6232ca | 296 | (ball_pos.y >= _brick11_pos.y) && //bottom |
| jamesheavey | 7:ef162a6232ca | 297 | (ball_pos.y <= _brick11_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 4:6bd488b5b31a | 298 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 299 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 300 | ball_pos.y = _brick11_pos.y + HEIGHT_BRICK; |
| jamesheavey | 4:6bd488b5b31a | 301 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 4:6bd488b5b31a | 302 | // audio feedback |
| jamesheavey | 4:6bd488b5b31a | 303 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 304 | _brick11.hit(); |
| jamesheavey | 12:f714a9e8c55b | 305 | //delete _brick11; |
| jamesheavey | 12:f714a9e8c55b | 306 | _brick11_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 307 | _brick11_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 308 | _brick11.set_pos(_brick11_pos); |
| jamesheavey | 13:418a71b24b37 | 309 | one_less(); |
| jamesheavey | 4:6bd488b5b31a | 310 | } |
| jamesheavey | 12:f714a9e8c55b | 311 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 312 | Vector2D _brick12_pos = _brick12.get_pos(); |
| jamesheavey | 7:ef162a6232ca | 313 | |
| jamesheavey | 12:f714a9e8c55b | 314 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 315 | if ( |
| jamesheavey | 12:f714a9e8c55b | 316 | (ball_pos.x >= _brick12_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 317 | (ball_pos.x <= _brick12_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 318 | (ball_pos.y >= _brick12_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 319 | (ball_pos.y <= _brick12_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 320 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 321 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 322 | ball_pos.y = _brick12_pos.y + HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 323 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 324 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 325 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 326 | _brick12.hit(); |
| jamesheavey | 12:f714a9e8c55b | 327 | //delete _brick12; |
| jamesheavey | 12:f714a9e8c55b | 328 | _brick12_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 329 | _brick12_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 330 | _brick12.set_pos(_brick12_pos); |
| jamesheavey | 13:418a71b24b37 | 331 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 332 | } |
| jamesheavey | 12:f714a9e8c55b | 333 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 334 | Vector2D _brick13_pos = _brick13.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 335 | |
| jamesheavey | 12:f714a9e8c55b | 336 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 337 | if ( |
| jamesheavey | 12:f714a9e8c55b | 338 | (ball_pos.x >= _brick13_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 339 | (ball_pos.x <= _brick13_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 340 | (ball_pos.y >= _brick13_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 341 | (ball_pos.y <= _brick13_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 342 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 343 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 344 | ball_pos.y = _brick13_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 345 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 346 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 347 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 348 | _brick13.hit(); |
| jamesheavey | 12:f714a9e8c55b | 349 | //delete _brick13; |
| jamesheavey | 12:f714a9e8c55b | 350 | _brick13_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 351 | _brick13_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 352 | _brick13.set_pos(_brick13_pos); |
| jamesheavey | 13:418a71b24b37 | 353 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 354 | } |
| jamesheavey | 12:f714a9e8c55b | 355 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 356 | Vector2D _brick14_pos = _brick14.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 357 | |
| jamesheavey | 12:f714a9e8c55b | 358 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 359 | if ( |
| jamesheavey | 12:f714a9e8c55b | 360 | (ball_pos.x >= _brick14_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 361 | (ball_pos.x <= _brick14_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 362 | (ball_pos.y >= _brick14_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 363 | (ball_pos.y <= _brick14_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 364 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 365 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 366 | ball_pos.y = _brick14_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 367 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 368 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 369 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 370 | _brick14.hit(); |
| jamesheavey | 12:f714a9e8c55b | 371 | //delete _brick14; |
| jamesheavey | 12:f714a9e8c55b | 372 | _brick14_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 373 | _brick14_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 374 | _brick14.set_pos(_brick14_pos); |
| jamesheavey | 13:418a71b24b37 | 375 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 376 | } |
| jamesheavey | 12:f714a9e8c55b | 377 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 378 | Vector2D _brick15_pos = _brick15.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 379 | |
| jamesheavey | 12:f714a9e8c55b | 380 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 381 | if ( |
| jamesheavey | 12:f714a9e8c55b | 382 | (ball_pos.x >= _brick15_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 383 | (ball_pos.x <= _brick15_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 384 | (ball_pos.y >= _brick15_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 385 | (ball_pos.y <= _brick15_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 386 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 387 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 388 | ball_pos.y = _brick15_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 389 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 390 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 391 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 392 | _brick15.hit(); |
| jamesheavey | 12:f714a9e8c55b | 393 | //delete _brick15; |
| jamesheavey | 12:f714a9e8c55b | 394 | _brick15_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 395 | _brick15_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 396 | _brick15.set_pos(_brick15_pos); |
| jamesheavey | 13:418a71b24b37 | 397 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 398 | } |
| jamesheavey | 12:f714a9e8c55b | 399 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 400 | Vector2D _brick16_pos = _brick16.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 401 | |
| jamesheavey | 12:f714a9e8c55b | 402 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 403 | if ( |
| jamesheavey | 12:f714a9e8c55b | 404 | (ball_pos.x >= _brick16_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 405 | (ball_pos.x <= _brick16_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 406 | (ball_pos.y >= _brick16_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 407 | (ball_pos.y <= _brick16_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 408 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 409 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 410 | ball_pos.y = _brick16_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 411 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 412 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 413 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 414 | _brick16.hit(); |
| jamesheavey | 12:f714a9e8c55b | 415 | //delete _brick16; |
| jamesheavey | 12:f714a9e8c55b | 416 | _brick16_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 417 | _brick16_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 418 | _brick16.set_pos(_brick16_pos); |
| jamesheavey | 13:418a71b24b37 | 419 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 420 | } |
| jamesheavey | 12:f714a9e8c55b | 421 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 422 | Vector2D _brick21_pos = _brick21.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 423 | |
| jamesheavey | 12:f714a9e8c55b | 424 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 425 | if ( |
| jamesheavey | 12:f714a9e8c55b | 426 | (ball_pos.x >= _brick21_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 427 | (ball_pos.x <= _brick21_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 428 | (ball_pos.y >= _brick21_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 429 | (ball_pos.y <= _brick21_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 430 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 431 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 432 | ball_pos.y = _brick21_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 433 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 434 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 435 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 436 | _brick21.hit(); |
| jamesheavey | 12:f714a9e8c55b | 437 | //delete _brick21; |
| jamesheavey | 12:f714a9e8c55b | 438 | _brick21_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 439 | _brick21_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 440 | _brick21.set_pos(_brick21_pos); |
| jamesheavey | 13:418a71b24b37 | 441 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 442 | } |
| jamesheavey | 12:f714a9e8c55b | 443 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 444 | Vector2D _brick22_pos = _brick22.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 445 | |
| jamesheavey | 12:f714a9e8c55b | 446 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 447 | if ( |
| jamesheavey | 12:f714a9e8c55b | 448 | (ball_pos.x >= _brick22_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 449 | (ball_pos.x <= _brick22_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 450 | (ball_pos.y >= _brick22_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 451 | (ball_pos.y <= _brick22_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 452 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 453 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 454 | ball_pos.y = _brick22_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 455 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 456 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 457 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 458 | _brick22.hit(); |
| jamesheavey | 12:f714a9e8c55b | 459 | //delete _brick22; |
| jamesheavey | 12:f714a9e8c55b | 460 | _brick22_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 461 | _brick22_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 462 | _brick22.set_pos(_brick22_pos); |
| jamesheavey | 13:418a71b24b37 | 463 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 464 | } |
| jamesheavey | 12:f714a9e8c55b | 465 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 466 | Vector2D _brick23_pos = _brick23.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 467 | |
| jamesheavey | 12:f714a9e8c55b | 468 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 469 | if ( |
| jamesheavey | 12:f714a9e8c55b | 470 | (ball_pos.x >= _brick23_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 471 | (ball_pos.x <= _brick23_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 472 | (ball_pos.y >= _brick23_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 473 | (ball_pos.y <= _brick23_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 474 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 475 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 476 | ball_pos.y = _brick23_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 477 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 478 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 479 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 480 | _brick23.hit(); |
| jamesheavey | 12:f714a9e8c55b | 481 | //delete _brick23; |
| jamesheavey | 12:f714a9e8c55b | 482 | _brick23_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 483 | _brick23_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 484 | _brick23.set_pos(_brick23_pos); |
| jamesheavey | 13:418a71b24b37 | 485 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 486 | } |
| jamesheavey | 12:f714a9e8c55b | 487 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 488 | Vector2D _brick24_pos = _brick24.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 489 | |
| jamesheavey | 12:f714a9e8c55b | 490 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 491 | if ( |
| jamesheavey | 12:f714a9e8c55b | 492 | (ball_pos.x >= _brick24_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 493 | (ball_pos.x <= _brick24_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 494 | (ball_pos.y >= _brick24_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 495 | (ball_pos.y <= _brick24_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 496 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 497 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 498 | ball_pos.y = _brick24_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 499 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 500 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 501 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 502 | _brick24.hit(); |
| jamesheavey | 12:f714a9e8c55b | 503 | //delete _brick24; |
| jamesheavey | 12:f714a9e8c55b | 504 | _brick24_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 505 | _brick24_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 506 | _brick24.set_pos(_brick24_pos); |
| jamesheavey | 13:418a71b24b37 | 507 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 508 | } |
| jamesheavey | 12:f714a9e8c55b | 509 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 510 | Vector2D _brick25_pos = _brick25.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 511 | |
| jamesheavey | 12:f714a9e8c55b | 512 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 513 | if ( |
| jamesheavey | 12:f714a9e8c55b | 514 | (ball_pos.x >= _brick25_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 515 | (ball_pos.x <= _brick25_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 516 | (ball_pos.y >= _brick25_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 517 | (ball_pos.y <= _brick25_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 518 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 519 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 520 | ball_pos.y = _brick25_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 521 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 522 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 523 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 524 | _brick25.hit(); |
| jamesheavey | 12:f714a9e8c55b | 525 | //delete _brick25; |
| jamesheavey | 12:f714a9e8c55b | 526 | _brick25_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 527 | _brick25_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 528 | _brick25.set_pos(_brick25_pos); |
| jamesheavey | 13:418a71b24b37 | 529 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 530 | } |
| jamesheavey | 12:f714a9e8c55b | 531 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 532 | Vector2D _brick26_pos = _brick26.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 533 | |
| jamesheavey | 12:f714a9e8c55b | 534 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 535 | if ( |
| jamesheavey | 12:f714a9e8c55b | 536 | (ball_pos.x >= _brick26_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 537 | (ball_pos.x <= _brick26_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 538 | (ball_pos.y >= _brick26_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 539 | (ball_pos.y <= _brick26_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 540 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 541 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 542 | ball_pos.y = _brick26_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 543 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 544 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 545 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 546 | _brick26.hit(); |
| jamesheavey | 12:f714a9e8c55b | 547 | //delete _brick26; |
| jamesheavey | 12:f714a9e8c55b | 548 | _brick26_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 549 | _brick26_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 550 | _brick26.set_pos(_brick26_pos); |
| jamesheavey | 13:418a71b24b37 | 551 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 552 | } |
| jamesheavey | 12:f714a9e8c55b | 553 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 554 | Vector2D _brick31_pos = _brick31.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 555 | |
| jamesheavey | 12:f714a9e8c55b | 556 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 557 | if ( |
| jamesheavey | 12:f714a9e8c55b | 558 | (ball_pos.x >= _brick31_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 559 | (ball_pos.x <= _brick31_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 560 | (ball_pos.y >= _brick31_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 561 | (ball_pos.y <= _brick31_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 562 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 563 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 564 | ball_pos.y = _brick31_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 565 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 566 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 567 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 568 | _brick31.hit(); |
| jamesheavey | 12:f714a9e8c55b | 569 | //delete _brick31; |
| jamesheavey | 12:f714a9e8c55b | 570 | _brick31_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 571 | _brick31_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 572 | _brick31.set_pos(_brick31_pos); |
| jamesheavey | 13:418a71b24b37 | 573 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 574 | } |
| jamesheavey | 12:f714a9e8c55b | 575 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 576 | Vector2D _brick32_pos = _brick32.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 577 | |
| jamesheavey | 12:f714a9e8c55b | 578 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 579 | if ( |
| jamesheavey | 12:f714a9e8c55b | 580 | (ball_pos.x >= _brick32_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 581 | (ball_pos.x <= _brick32_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 582 | (ball_pos.y >= _brick32_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 583 | (ball_pos.y <= _brick32_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 584 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 585 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 586 | ball_pos.y = _brick32_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 587 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 588 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 589 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 590 | _brick32.hit(); |
| jamesheavey | 12:f714a9e8c55b | 591 | //delete _brick32; |
| jamesheavey | 12:f714a9e8c55b | 592 | _brick32_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 593 | _brick32_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 594 | _brick32.set_pos(_brick32_pos); |
| jamesheavey | 13:418a71b24b37 | 595 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 596 | } |
| jamesheavey | 12:f714a9e8c55b | 597 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 598 | Vector2D _brick33_pos = _brick33.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 599 | |
| jamesheavey | 12:f714a9e8c55b | 600 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 601 | if ( |
| jamesheavey | 12:f714a9e8c55b | 602 | (ball_pos.x >= _brick33_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 603 | (ball_pos.x <= _brick33_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 604 | (ball_pos.y >= _brick33_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 605 | (ball_pos.y <= _brick33_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 606 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 607 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 608 | ball_pos.y = _brick33_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 609 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 610 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 611 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 612 | _brick33.hit(); |
| jamesheavey | 12:f714a9e8c55b | 613 | //delete _brick33; |
| jamesheavey | 12:f714a9e8c55b | 614 | _brick33_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 615 | _brick33_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 616 | _brick33.set_pos(_brick33_pos); |
| jamesheavey | 13:418a71b24b37 | 617 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 618 | } |
| jamesheavey | 12:f714a9e8c55b | 619 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 620 | Vector2D _brick34_pos = _brick34.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 621 | |
| jamesheavey | 12:f714a9e8c55b | 622 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 623 | if ( |
| jamesheavey | 12:f714a9e8c55b | 624 | (ball_pos.x >= _brick34_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 625 | (ball_pos.x <= _brick34_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 626 | (ball_pos.y >= _brick34_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 627 | (ball_pos.y <= _brick34_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 628 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 629 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 630 | ball_pos.y = _brick34_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 631 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 632 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 633 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 634 | _brick34.hit(); |
| jamesheavey | 12:f714a9e8c55b | 635 | //delete _brick34; |
| jamesheavey | 12:f714a9e8c55b | 636 | _brick34_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 637 | _brick34_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 638 | _brick34.set_pos(_brick34_pos); |
| jamesheavey | 13:418a71b24b37 | 639 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 640 | } |
| jamesheavey | 12:f714a9e8c55b | 641 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 642 | Vector2D _brick35_pos = _brick35.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 643 | |
| jamesheavey | 12:f714a9e8c55b | 644 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 645 | if ( |
| jamesheavey | 12:f714a9e8c55b | 646 | (ball_pos.x >= _brick35_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 647 | (ball_pos.x <= _brick35_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 648 | (ball_pos.y >= _brick35_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 649 | (ball_pos.y <= _brick35_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 650 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 651 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 652 | ball_pos.y = _brick35_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 653 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 654 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 655 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 656 | _brick35.hit(); |
| jamesheavey | 12:f714a9e8c55b | 657 | //delete _brick35; |
| jamesheavey | 12:f714a9e8c55b | 658 | _brick35_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 659 | _brick35_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 660 | _brick35.set_pos(_brick35_pos); |
| jamesheavey | 13:418a71b24b37 | 661 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 662 | } |
| jamesheavey | 12:f714a9e8c55b | 663 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 664 | Vector2D _brick36_pos = _brick36.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 665 | |
| jamesheavey | 12:f714a9e8c55b | 666 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 667 | if ( |
| jamesheavey | 12:f714a9e8c55b | 668 | (ball_pos.x >= _brick36_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 669 | (ball_pos.x <= _brick36_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 670 | (ball_pos.y >= _brick36_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 671 | (ball_pos.y <= _brick36_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 672 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 673 | // if it has, fix position and reflect x velocity |
| jamesheavey | 13:418a71b24b37 | 674 | ball_pos.y = _brick36_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 675 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 676 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 677 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 678 | _brick36.hit(); |
| jamesheavey | 12:f714a9e8c55b | 679 | //delete _brick36; |
| jamesheavey | 12:f714a9e8c55b | 680 | _brick36_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 681 | _brick36_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 682 | _brick36.set_pos(_brick36_pos); |
| jamesheavey | 13:418a71b24b37 | 683 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 684 | } |
| jamesheavey | 12:f714a9e8c55b | 685 | |
| jamesheavey | 4:6bd488b5b31a | 686 | // write new attributes |
| jamesheavey | 4:6bd488b5b31a | 687 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 4:6bd488b5b31a | 688 | _ball.set_pos(ball_pos); |
| jamesheavey | 4:6bd488b5b31a | 689 | } |
| jamesheavey | 4:6bd488b5b31a | 690 | |
| jamesheavey | 12:f714a9e8c55b | 691 | bool PongEngine::check_goal(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 692 | { |
| jamesheavey | 0:7d4d2023ed9c | 693 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 694 | // P1 has scored |
| jamesheavey | 0:7d4d2023ed9c | 695 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 9:f6f0f39538c7 | 696 | _p1.lose_life(); |
| jamesheavey | 0:7d4d2023ed9c | 697 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 9:f6f0f39538c7 | 698 | |
| jamesheavey | 0:7d4d2023ed9c | 699 | _ball.init(_ball_size,_speed); |
| jamesheavey | 0:7d4d2023ed9c | 700 | pad.tone(1500.0,0.5); |
| jamesheavey | 12:f714a9e8c55b | 701 | return true; |
| jamesheavey | 12:f714a9e8c55b | 702 | } |
| jamesheavey | 12:f714a9e8c55b | 703 | else { |
| jamesheavey | 12:f714a9e8c55b | 704 | return false; |
| jamesheavey | 0:7d4d2023ed9c | 705 | } |
| jamesheavey | 0:7d4d2023ed9c | 706 | } |
| jamesheavey | 0:7d4d2023ed9c | 707 | |
| jamesheavey | 10:9f445faa892c | 708 | //void flash_backlight (N5110 &lcd) { |
| jamesheavey | 10:9f445faa892c | 709 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 710 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 711 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 712 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 713 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 714 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 715 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 716 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 717 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 718 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 719 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 720 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 721 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 722 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 723 | // lcd.setBrightness(1); |
| jamesheavey | 9:f6f0f39538c7 | 724 | //} |
| jamesheavey | 9:f6f0f39538c7 | 725 | |
| jamesheavey | 9:f6f0f39538c7 | 726 | |
| jamesheavey | 0:7d4d2023ed9c | 727 | void PongEngine::print_scores(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 728 | { |
| jamesheavey | 0:7d4d2023ed9c | 729 | // get scores from paddles |
| jamesheavey | 10:9f445faa892c | 730 | int p1_score = _p1.get_lives(); |
| jamesheavey | 0:7d4d2023ed9c | 731 | |
| jamesheavey | 0:7d4d2023ed9c | 732 | // print to LCD i |
| jamesheavey | 0:7d4d2023ed9c | 733 | char buffer1[14]; |
| jamesheavey | 0:7d4d2023ed9c | 734 | sprintf(buffer1,"%2d",p1_score); |
| jamesheavey | 10:9f445faa892c | 735 | lcd.printString(buffer1,WIDTH/2 -8,4); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
| jamesheavey | 13:418a71b24b37 | 736 | } |
| jamesheavey | 13:418a71b24b37 | 737 | |
| jamesheavey | 13:418a71b24b37 | 738 | int PongEngine::get_num_left(){ |
| jamesheavey | 13:418a71b24b37 | 739 | return _number_left; |
| jamesheavey | 13:418a71b24b37 | 740 | } |
| jamesheavey | 13:418a71b24b37 | 741 | void PongEngine::one_less() { |
| jamesheavey | 13:418a71b24b37 | 742 | _number_left -= 1; |
| jamesheavey | 0:7d4d2023ed9c | 743 | } |