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PongEngine/PongEngine.cpp@1:e18615d46071, 2019-04-17 (annotated)
- Committer:
- jamesheavey
- Date:
- Wed Apr 17 21:19:16 2019 +0000
- Revision:
- 1:e18615d46071
- Parent:
- 0:7d4d2023ed9c
- Child:
- 2:b3ca50f2e85d
Added the brick class
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 0:7d4d2023ed9c | 1 | #include "PongEngine.h" |
| jamesheavey | 0:7d4d2023ed9c | 2 | |
| jamesheavey | 0:7d4d2023ed9c | 3 | PongEngine::PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 4 | { |
| jamesheavey | 0:7d4d2023ed9c | 5 | |
| jamesheavey | 0:7d4d2023ed9c | 6 | } |
| jamesheavey | 0:7d4d2023ed9c | 7 | |
| jamesheavey | 0:7d4d2023ed9c | 8 | PongEngine::~PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 9 | { |
| jamesheavey | 0:7d4d2023ed9c | 10 | |
| jamesheavey | 0:7d4d2023ed9c | 11 | } |
| jamesheavey | 0:7d4d2023ed9c | 12 | |
| jamesheavey | 0:7d4d2023ed9c | 13 | void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 0:7d4d2023ed9c | 14 | { |
| jamesheavey | 0:7d4d2023ed9c | 15 | // initialise the game parameters |
| jamesheavey | 0:7d4d2023ed9c | 16 | _paddle_width = paddle_width; |
| jamesheavey | 0:7d4d2023ed9c | 17 | _paddle_height = paddle_height; |
| jamesheavey | 0:7d4d2023ed9c | 18 | _ball_size = ball_size; |
| jamesheavey | 0:7d4d2023ed9c | 19 | _speed = speed; |
| jamesheavey | 0:7d4d2023ed9c | 20 | |
| jamesheavey | 1:e18615d46071 | 21 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 1:e18615d46071 | 22 | _p1y = HEIGHT - GAP; |
| jamesheavey | 0:7d4d2023ed9c | 23 | |
| jamesheavey | 0:7d4d2023ed9c | 24 | // puts paddles and ball in middle |
| jamesheavey | 1:e18615d46071 | 25 | _p1.init(_p1y,_paddle_height,_paddle_width); |
| jamesheavey | 0:7d4d2023ed9c | 26 | _ball.init(_ball_size,_speed); |
| jamesheavey | 0:7d4d2023ed9c | 27 | } |
| jamesheavey | 0:7d4d2023ed9c | 28 | |
| jamesheavey | 0:7d4d2023ed9c | 29 | void PongEngine::read_input(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 30 | { |
| jamesheavey | 0:7d4d2023ed9c | 31 | _d = pad.get_direction(); |
| jamesheavey | 0:7d4d2023ed9c | 32 | _mag = pad.get_mag(); |
| jamesheavey | 0:7d4d2023ed9c | 33 | } |
| jamesheavey | 0:7d4d2023ed9c | 34 | |
| jamesheavey | 0:7d4d2023ed9c | 35 | void PongEngine::draw(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 36 | { |
| jamesheavey | 0:7d4d2023ed9c | 37 | // draw the elements in the LCD buffer |
| jamesheavey | 0:7d4d2023ed9c | 38 | // pitch |
| jamesheavey | 0:7d4d2023ed9c | 39 | lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); |
| jamesheavey | 0:7d4d2023ed9c | 40 | //score |
| jamesheavey | 0:7d4d2023ed9c | 41 | print_scores(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 42 | // paddles |
| jamesheavey | 0:7d4d2023ed9c | 43 | _p1.draw(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 44 | // ball |
| jamesheavey | 0:7d4d2023ed9c | 45 | _ball.draw(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 46 | } |
| jamesheavey | 0:7d4d2023ed9c | 47 | |
| jamesheavey | 0:7d4d2023ed9c | 48 | void PongEngine::update(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 49 | { |
| jamesheavey | 0:7d4d2023ed9c | 50 | check_goal(pad); |
| jamesheavey | 0:7d4d2023ed9c | 51 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 0:7d4d2023ed9c | 52 | // correct for it before updating the display |
| jamesheavey | 0:7d4d2023ed9c | 53 | _p1.update(_d,_mag); |
| jamesheavey | 0:7d4d2023ed9c | 54 | _ball.update(); |
| jamesheavey | 0:7d4d2023ed9c | 55 | |
| jamesheavey | 0:7d4d2023ed9c | 56 | check_wall_collision(pad); |
| jamesheavey | 0:7d4d2023ed9c | 57 | check_paddle_collisions(pad); |
| jamesheavey | 0:7d4d2023ed9c | 58 | } |
| jamesheavey | 0:7d4d2023ed9c | 59 | |
| jamesheavey | 0:7d4d2023ed9c | 60 | void PongEngine::check_wall_collision(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 61 | { |
| jamesheavey | 0:7d4d2023ed9c | 62 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 63 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 64 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 65 | |
| jamesheavey | 0:7d4d2023ed9c | 66 | if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 67 | ball_pos.y = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 68 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 69 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 70 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 71 | } |
| jamesheavey | 0:7d4d2023ed9c | 72 | |
| jamesheavey | 0:7d4d2023ed9c | 73 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 74 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 75 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 76 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 77 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 78 | } |
| jamesheavey | 0:7d4d2023ed9c | 79 | |
| jamesheavey | 0:7d4d2023ed9c | 80 | // check if hit bottom wall |
| jamesheavey | 0:7d4d2023ed9c | 81 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 0:7d4d2023ed9c | 82 | // hit bottom |
| jamesheavey | 0:7d4d2023ed9c | 83 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 0:7d4d2023ed9c | 84 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 85 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 86 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 87 | } |
| jamesheavey | 0:7d4d2023ed9c | 88 | |
| jamesheavey | 0:7d4d2023ed9c | 89 | // update ball parameters |
| jamesheavey | 0:7d4d2023ed9c | 90 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 91 | _ball.set_pos(ball_pos); |
| jamesheavey | 0:7d4d2023ed9c | 92 | } |
| jamesheavey | 0:7d4d2023ed9c | 93 | |
| jamesheavey | 0:7d4d2023ed9c | 94 | void PongEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 95 | { |
| jamesheavey | 0:7d4d2023ed9c | 96 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 97 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 98 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 99 | |
| jamesheavey | 0:7d4d2023ed9c | 100 | // check p1 first |
| jamesheavey | 0:7d4d2023ed9c | 101 | Vector2D p1_pos = _p1.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 102 | |
| jamesheavey | 0:7d4d2023ed9c | 103 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 0:7d4d2023ed9c | 104 | if ( |
| jamesheavey | 1:e18615d46071 | 105 | (ball_pos.y >= p1_pos.x) && //left |
| jamesheavey | 1:e18615d46071 | 106 | (ball_pos.y <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 1:e18615d46071 | 107 | (ball_pos.x >= _p1y) && //bottom |
| jamesheavey | 1:e18615d46071 | 108 | (ball_pos.x <= _p1y + _paddle_height) //top |
| jamesheavey | 0:7d4d2023ed9c | 109 | ) { |
| jamesheavey | 0:7d4d2023ed9c | 110 | // if it has, fix position and reflect x velocity |
| jamesheavey | 1:e18615d46071 | 111 | ball_pos.y = _p1y + _paddle_height; |
| jamesheavey | 1:e18615d46071 | 112 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 113 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 114 | pad.tone(1000.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 115 | } |
| jamesheavey | 0:7d4d2023ed9c | 116 | |
| jamesheavey | 0:7d4d2023ed9c | 117 | // write new attributes |
| jamesheavey | 0:7d4d2023ed9c | 118 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 119 | _ball.set_pos(ball_pos); |
| jamesheavey | 0:7d4d2023ed9c | 120 | } |
| jamesheavey | 0:7d4d2023ed9c | 121 | |
| jamesheavey | 0:7d4d2023ed9c | 122 | void PongEngine::check_goal(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 123 | { |
| jamesheavey | 0:7d4d2023ed9c | 124 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 125 | // P1 has scored |
| jamesheavey | 0:7d4d2023ed9c | 126 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 0:7d4d2023ed9c | 127 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 0:7d4d2023ed9c | 128 | _ball.init(_ball_size,_speed); |
| jamesheavey | 0:7d4d2023ed9c | 129 | pad.tone(1500.0,0.5); |
| jamesheavey | 0:7d4d2023ed9c | 130 | pad.leds_on(); |
| jamesheavey | 0:7d4d2023ed9c | 131 | wait(0.5); |
| jamesheavey | 0:7d4d2023ed9c | 132 | pad.leds_off(); |
| jamesheavey | 0:7d4d2023ed9c | 133 | } |
| jamesheavey | 0:7d4d2023ed9c | 134 | } |
| jamesheavey | 0:7d4d2023ed9c | 135 | |
| jamesheavey | 0:7d4d2023ed9c | 136 | void PongEngine::print_scores(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 137 | { |
| jamesheavey | 0:7d4d2023ed9c | 138 | // get scores from paddles |
| jamesheavey | 0:7d4d2023ed9c | 139 | int p1_score = _p1.get_score(); |
| jamesheavey | 0:7d4d2023ed9c | 140 | |
| jamesheavey | 0:7d4d2023ed9c | 141 | // print to LCD i |
| jamesheavey | 0:7d4d2023ed9c | 142 | char buffer1[14]; |
| jamesheavey | 0:7d4d2023ed9c | 143 | sprintf(buffer1,"%2d",p1_score); |
| jamesheavey | 0:7d4d2023ed9c | 144 | lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
| jamesheavey | 0:7d4d2023ed9c | 145 | } |