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PongEngine/PongEngine.cpp@6:7f79f320b827, 2019-04-20 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat Apr 20 19:25:28 2019 +0000
- Revision:
- 6:7f79f320b827
- Parent:
- 4:6bd488b5b31a
- Child:
- 7:ef162a6232ca
need to work out how to delete a brick once lives == 0, and need to work out how to iteratively create a list of bricks so they can all be created and checked for collision at once
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 0:7d4d2023ed9c | 1 | #include "PongEngine.h" |
| jamesheavey | 0:7d4d2023ed9c | 2 | |
| jamesheavey | 0:7d4d2023ed9c | 3 | PongEngine::PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 4 | { |
| jamesheavey | 0:7d4d2023ed9c | 5 | |
| jamesheavey | 0:7d4d2023ed9c | 6 | } |
| jamesheavey | 0:7d4d2023ed9c | 7 | |
| jamesheavey | 0:7d4d2023ed9c | 8 | PongEngine::~PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 9 | { |
| jamesheavey | 0:7d4d2023ed9c | 10 | |
| jamesheavey | 0:7d4d2023ed9c | 11 | } |
| jamesheavey | 0:7d4d2023ed9c | 12 | |
| jamesheavey | 0:7d4d2023ed9c | 13 | void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 0:7d4d2023ed9c | 14 | { |
| jamesheavey | 0:7d4d2023ed9c | 15 | // initialise the game parameters |
| jamesheavey | 0:7d4d2023ed9c | 16 | _paddle_width = paddle_width; |
| jamesheavey | 0:7d4d2023ed9c | 17 | _paddle_height = paddle_height; |
| jamesheavey | 0:7d4d2023ed9c | 18 | _ball_size = ball_size; |
| jamesheavey | 0:7d4d2023ed9c | 19 | _speed = speed; |
| jamesheavey | 0:7d4d2023ed9c | 20 | |
| jamesheavey | 1:e18615d46071 | 21 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 1:e18615d46071 | 22 | _p1y = HEIGHT - GAP; |
| jamesheavey | 0:7d4d2023ed9c | 23 | |
| jamesheavey | 0:7d4d2023ed9c | 24 | // puts paddles and ball in middle |
| jamesheavey | 1:e18615d46071 | 25 | _p1.init(_p1y,_paddle_height,_paddle_width); |
| jamesheavey | 0:7d4d2023ed9c | 26 | _ball.init(_ball_size,_speed); |
| jamesheavey | 2:b3ca50f2e85d | 27 | |
| jamesheavey | 6:7f79f320b827 | 28 | _brick1.init(3,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 6:7f79f320b827 | 29 | _brick2.init(16,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 6:7f79f320b827 | 30 | _brick3.init(29,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 6:7f79f320b827 | 31 | _brick4.init(42,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 6:7f79f320b827 | 32 | _brick5.init(55,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 6:7f79f320b827 | 33 | _brick6.init(68,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 0:7d4d2023ed9c | 34 | } |
| jamesheavey | 0:7d4d2023ed9c | 35 | |
| jamesheavey | 0:7d4d2023ed9c | 36 | void PongEngine::read_input(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 37 | { |
| jamesheavey | 0:7d4d2023ed9c | 38 | _d = pad.get_direction(); |
| jamesheavey | 0:7d4d2023ed9c | 39 | _mag = pad.get_mag(); |
| jamesheavey | 2:b3ca50f2e85d | 40 | //_pause = pad.check_event(Gamepad::START_PRESSED); // == false then system("PAUSE") or cin.get() |
| jamesheavey | 0:7d4d2023ed9c | 41 | } |
| jamesheavey | 0:7d4d2023ed9c | 42 | |
| jamesheavey | 0:7d4d2023ed9c | 43 | void PongEngine::draw(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 44 | { |
| jamesheavey | 0:7d4d2023ed9c | 45 | // draw the elements in the LCD buffer |
| jamesheavey | 0:7d4d2023ed9c | 46 | // pitch |
| jamesheavey | 0:7d4d2023ed9c | 47 | lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); |
| jamesheavey | 0:7d4d2023ed9c | 48 | //score |
| jamesheavey | 0:7d4d2023ed9c | 49 | print_scores(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 50 | // paddles |
| jamesheavey | 0:7d4d2023ed9c | 51 | _p1.draw(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 52 | // ball |
| jamesheavey | 0:7d4d2023ed9c | 53 | _ball.draw(lcd); |
| jamesheavey | 2:b3ca50f2e85d | 54 | |
| jamesheavey | 6:7f79f320b827 | 55 | _brick1.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 56 | _brick2.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 57 | _brick3.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 58 | _brick4.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 59 | _brick5.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 60 | _brick6.draw(lcd); |
| jamesheavey | 6:7f79f320b827 | 61 | |
| jamesheavey | 2:b3ca50f2e85d | 62 | |
| jamesheavey | 2:b3ca50f2e85d | 63 | |
| jamesheavey | 2:b3ca50f2e85d | 64 | |
| jamesheavey | 2:b3ca50f2e85d | 65 | |
| jamesheavey | 2:b3ca50f2e85d | 66 | // for(int i = GAP+1; i <= WIDTH; i+= WIDTH_BRICK + 1){ |
| jamesheavey | 2:b3ca50f2e85d | 67 | // for(int j = GAP+1; j <= (HEIGHT_BRICK + 1)*3; j+= HEIGHT_BRICK + 1){ |
| jamesheavey | 6:7f79f320b827 | 68 | // Vector3d grid[i][j]= _brick.init(i, j,WIDTH_BRICK,HEIGHT_BRICK); |
| jamesheavey | 2:b3ca50f2e85d | 69 | // } |
| jamesheavey | 2:b3ca50f2e85d | 70 | // } |
| jamesheavey | 0:7d4d2023ed9c | 71 | } |
| jamesheavey | 0:7d4d2023ed9c | 72 | |
| jamesheavey | 2:b3ca50f2e85d | 73 | |
| jamesheavey | 0:7d4d2023ed9c | 74 | void PongEngine::update(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 75 | { |
| jamesheavey | 0:7d4d2023ed9c | 76 | check_goal(pad); |
| jamesheavey | 0:7d4d2023ed9c | 77 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 0:7d4d2023ed9c | 78 | // correct for it before updating the display |
| jamesheavey | 0:7d4d2023ed9c | 79 | _p1.update(_d,_mag); |
| jamesheavey | 0:7d4d2023ed9c | 80 | _ball.update(); |
| jamesheavey | 0:7d4d2023ed9c | 81 | |
| jamesheavey | 0:7d4d2023ed9c | 82 | check_wall_collision(pad); |
| jamesheavey | 0:7d4d2023ed9c | 83 | check_paddle_collisions(pad); |
| jamesheavey | 4:6bd488b5b31a | 84 | check_brick_collisions(pad); |
| jamesheavey | 0:7d4d2023ed9c | 85 | } |
| jamesheavey | 0:7d4d2023ed9c | 86 | |
| jamesheavey | 0:7d4d2023ed9c | 87 | void PongEngine::check_wall_collision(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 88 | { |
| jamesheavey | 0:7d4d2023ed9c | 89 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 90 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 91 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 92 | |
| jamesheavey | 0:7d4d2023ed9c | 93 | if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 94 | ball_pos.y = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 95 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 96 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 97 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 98 | } |
| jamesheavey | 0:7d4d2023ed9c | 99 | |
| jamesheavey | 0:7d4d2023ed9c | 100 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 101 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 102 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 103 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 104 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 105 | } |
| jamesheavey | 0:7d4d2023ed9c | 106 | |
| jamesheavey | 0:7d4d2023ed9c | 107 | // check if hit bottom wall |
| jamesheavey | 0:7d4d2023ed9c | 108 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 0:7d4d2023ed9c | 109 | // hit bottom |
| jamesheavey | 0:7d4d2023ed9c | 110 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 0:7d4d2023ed9c | 111 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 112 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 113 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 114 | } |
| jamesheavey | 0:7d4d2023ed9c | 115 | |
| jamesheavey | 0:7d4d2023ed9c | 116 | // update ball parameters |
| jamesheavey | 0:7d4d2023ed9c | 117 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 118 | _ball.set_pos(ball_pos); |
| jamesheavey | 4:6bd488b5b31a | 119 | |
| jamesheavey | 0:7d4d2023ed9c | 120 | } |
| jamesheavey | 0:7d4d2023ed9c | 121 | |
| jamesheavey | 0:7d4d2023ed9c | 122 | void PongEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 123 | { |
| jamesheavey | 0:7d4d2023ed9c | 124 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 125 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 126 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 127 | |
| jamesheavey | 0:7d4d2023ed9c | 128 | // check p1 first |
| jamesheavey | 0:7d4d2023ed9c | 129 | Vector2D p1_pos = _p1.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 130 | |
| jamesheavey | 0:7d4d2023ed9c | 131 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 0:7d4d2023ed9c | 132 | if ( |
| jamesheavey | 4:6bd488b5b31a | 133 | (ball_pos.x >= p1_pos.x) && //left |
| jamesheavey | 4:6bd488b5b31a | 134 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 4:6bd488b5b31a | 135 | (ball_pos.y >= _p1y) && //bottom |
| jamesheavey | 4:6bd488b5b31a | 136 | (ball_pos.y <= _p1y + _paddle_height) //top |
| jamesheavey | 4:6bd488b5b31a | 137 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 138 | // if it has, fix position and reflect x velocity |
| jamesheavey | 1:e18615d46071 | 139 | ball_pos.y = _p1y + _paddle_height; |
| jamesheavey | 1:e18615d46071 | 140 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 141 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 142 | pad.tone(1000.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 143 | } |
| jamesheavey | 0:7d4d2023ed9c | 144 | |
| jamesheavey | 0:7d4d2023ed9c | 145 | // write new attributes |
| jamesheavey | 0:7d4d2023ed9c | 146 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 147 | _ball.set_pos(ball_pos); |
| jamesheavey | 0:7d4d2023ed9c | 148 | } |
| jamesheavey | 0:7d4d2023ed9c | 149 | |
| jamesheavey | 4:6bd488b5b31a | 150 | void PongEngine::check_brick_collisions(Gamepad &pad) |
| jamesheavey | 4:6bd488b5b31a | 151 | { |
| jamesheavey | 4:6bd488b5b31a | 152 | // read current ball attributes |
| jamesheavey | 4:6bd488b5b31a | 153 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 4:6bd488b5b31a | 154 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 4:6bd488b5b31a | 155 | |
| jamesheavey | 4:6bd488b5b31a | 156 | // check p1 first |
| jamesheavey | 6:7f79f320b827 | 157 | Vector2D _brick1_pos = _brick1.get_pos(); |
| jamesheavey | 4:6bd488b5b31a | 158 | |
| jamesheavey | 4:6bd488b5b31a | 159 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 4:6bd488b5b31a | 160 | if ( |
| jamesheavey | 6:7f79f320b827 | 161 | (ball_pos.x >= _brick1_pos.x) && //left |
| jamesheavey | 6:7f79f320b827 | 162 | (ball_pos.x <= _brick1_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 6:7f79f320b827 | 163 | (ball_pos.y >= _brick1_pos.y) && //bottom |
| jamesheavey | 6:7f79f320b827 | 164 | (ball_pos.y <= _brick1_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 4:6bd488b5b31a | 165 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 166 | // if it has, fix position and reflect x velocity |
| jamesheavey | 6:7f79f320b827 | 167 | ball_pos.y = _brick1_pos.y; |
| jamesheavey | 4:6bd488b5b31a | 168 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 4:6bd488b5b31a | 169 | // audio feedback |
| jamesheavey | 4:6bd488b5b31a | 170 | pad.tone(1000.0,0.1); |
| jamesheavey | 4:6bd488b5b31a | 171 | } |
| jamesheavey | 4:6bd488b5b31a | 172 | |
| jamesheavey | 4:6bd488b5b31a | 173 | // write new attributes |
| jamesheavey | 4:6bd488b5b31a | 174 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 4:6bd488b5b31a | 175 | _ball.set_pos(ball_pos); |
| jamesheavey | 6:7f79f320b827 | 176 | _brick1.hit(); |
| jamesheavey | 4:6bd488b5b31a | 177 | } |
| jamesheavey | 4:6bd488b5b31a | 178 | |
| jamesheavey | 0:7d4d2023ed9c | 179 | void PongEngine::check_goal(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 180 | { |
| jamesheavey | 0:7d4d2023ed9c | 181 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 182 | // P1 has scored |
| jamesheavey | 0:7d4d2023ed9c | 183 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 0:7d4d2023ed9c | 184 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 0:7d4d2023ed9c | 185 | _ball.init(_ball_size,_speed); |
| jamesheavey | 0:7d4d2023ed9c | 186 | pad.tone(1500.0,0.5); |
| jamesheavey | 0:7d4d2023ed9c | 187 | pad.leds_on(); |
| jamesheavey | 0:7d4d2023ed9c | 188 | wait(0.5); |
| jamesheavey | 0:7d4d2023ed9c | 189 | pad.leds_off(); |
| jamesheavey | 0:7d4d2023ed9c | 190 | } |
| jamesheavey | 0:7d4d2023ed9c | 191 | } |
| jamesheavey | 0:7d4d2023ed9c | 192 | |
| jamesheavey | 0:7d4d2023ed9c | 193 | void PongEngine::print_scores(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 194 | { |
| jamesheavey | 0:7d4d2023ed9c | 195 | // get scores from paddles |
| jamesheavey | 0:7d4d2023ed9c | 196 | int p1_score = _p1.get_score(); |
| jamesheavey | 0:7d4d2023ed9c | 197 | |
| jamesheavey | 0:7d4d2023ed9c | 198 | // print to LCD i |
| jamesheavey | 0:7d4d2023ed9c | 199 | char buffer1[14]; |
| jamesheavey | 0:7d4d2023ed9c | 200 | sprintf(buffer1,"%2d",p1_score); |
| jamesheavey | 3:5719d0fe94ed | 201 | //lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
| jamesheavey | 0:7d4d2023ed9c | 202 | } |