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Diff: PongEngine/PongEngine.cpp
- Revision:
- 14:38560375d420
- Parent:
- 13:418a71b24b37
- Child:
- 16:1761dfe801af
--- a/PongEngine/PongEngine.cpp Tue Apr 23 07:42:44 2019 +0000
+++ b/PongEngine/PongEngine.cpp Tue Apr 23 16:13:17 2019 +0000
@@ -49,26 +49,26 @@
_brick35.init(55,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK);
_brick36.init(68,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK);
- listofBricks.push_back(_brick11);
- listofBricks.push_back(_brick12);
- listofBricks.push_back(_brick13);
- listofBricks.push_back(_brick14);
- listofBricks.push_back(_brick15);
- listofBricks.push_back(_brick16);
+ //listofBricks.push_back(_brick11); maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell
+ //listofBricks.push_back(_brick12);
+ //listofBricks.push_back(_brick13);
+ //listofBricks.push_back(_brick14);
+ //listofBricks.push_back(_brick15);
+ //listofBricks.push_back(_brick16);
- listofBricks.push_back(_brick21);
- listofBricks.push_back(_brick22);
- listofBricks.push_back(_brick23);
- listofBricks.push_back(_brick24);
- listofBricks.push_back(_brick25);
- listofBricks.push_back(_brick26);
+ //listofBricks.push_back(_brick21);
+ //listofBricks.push_back(_brick22);
+ //listofBricks.push_back(_brick23);
+ //listofBricks.push_back(_brick24);
+ //listofBricks.push_back(_brick25);
+ //listofBricks.push_back(_brick26);
- listofBricks.push_back(_brick31);
- listofBricks.push_back(_brick32);
- listofBricks.push_back(_brick33);
- listofBricks.push_back(_brick34);
- listofBricks.push_back(_brick35);
- listofBricks.push_back(_brick36);
+ //listofBricks.push_back(_brick31);
+ //listofBricks.push_back(_brick32);
+ //listofBricks.push_back(_brick33);
+ //listofBricks.push_back(_brick34);
+ //listofBricks.push_back(_brick35);
+ //listofBricks.push_back(_brick36);
}
void PongEngine::read_input(Gamepad &pad)
@@ -84,13 +84,13 @@
// pitch
lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
//score
- print_scores(lcd);
+ //print_scores(lcd);
// paddles
_p1.draw(lcd);
// ball
_ball.draw(lcd);
- print_scores(lcd);
+ //print_scores(lcd);
_brick11.draw(lcd);
_brick12.draw(lcd);