Ben Evans University Second Year Project. Game Called Defender.
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Data Structures
Here are the data structures with brief descriptions:
| Alien | Alien class |
| Animation | Animation Struct |
| Bitmap | A black & white bitmap that can be rendered on an N5110 screen |
| CheckAlienCollision | CheckAlienCollision class |
| CheckCollision | CheckCollision class |
| control_order | Controll_order Struct |
| Explosion | Explosion class |
| FATFileSystem | FATFileSystem based on ChaN's Fat Filesystem library v0.8 |
| GameEngine | GameEngine class |
| Gamepad | Gamepad Class |
| HighScore | High Score class |
| HUD | HUD class |
| Map | Map class |
| Menu | Explosion class |
| music_on_off_order | On/off music Struct |
| N5110 | N5110 Class |
| on_off_order | On/off sound fx Struct |
| People | People class |
| PlayEngine | PlayEngine Class |
| Polar | Polar coordinate struct |
| Position | Position class |
| RandomMovement | Random Movement class |
| SavedGames | SavedGames class |
| scroll_order | Scroll_orderStruct |
| scroll_order_setting | Scroll_order Struct |
| SDErrors | SD Errors class errors |
| SDFileSystem | SDFileSystem class |
| Settings | Settings class |
| Spaceship | Spaceship class |
| Vector2D | Vector 2D struct |
| Weapons | Weapons class |
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