Ben Evans University Second Year Project. Game Called Defender.
CheckAlienCollision Class Reference
CheckAlienCollision class. More...
#include <CheckAlienCollision.h>
Inherits Position.
Inherited by People, and Spaceship.
Public Member Functions | |
| bool | check_alien_collision (Alien alien) |
| Checks if alien collides with a sprite. | |
| Vector2D | get_pos () |
| Gets the xy position of the sprite. | |
Protected Member Functions | |
| bool | check_top_right (Alien alien, Vector2D alien_pos) |
| Checks if alien collides with top right of sprite and return flag. | |
| bool | check_top_left (Alien alien, Vector2D alien_pos) |
| Checks if alien collides with top left of sprite and return flag. | |
| bool | check_bottom_right (Alien alien, Vector2D alien_pos) |
| Checks if alien collides with bottom right sprite and return flag. | |
| bool | check_bottom_left (Alien alien, Vector2D alien_pos) |
| Checks if alien collides with bottom left sprite and return flag. | |
Protected Attributes | |
| int | sprite_x_length |
| Length of sprite in x direction. | |
| int | sprite_y_length |
| Length of sprite in y direction. | |
| bool | alien_collision_flag |
| Flag if there is is a alien collision. | |
| bool | alien_track |
| Flag if the alien that colided is tracking. | |
| int | position_x_ |
| X position on lcd. | |
| int | position_y_ |
| Y position on lcd. | |
| bool | direction_ |
| Movement direction. | |
Detailed Description
CheckAlienCollision class.
Check Alien Collision parent class
- Date:
- May 2020
Definition at line 14 of file CheckAlienCollision.h.
Member Function Documentation
| bool check_alien_collision | ( | Alien | alien ) |
Checks if alien collides with a sprite.
- Parameters:
-
alien Alien object
Definition at line 3 of file CheckAlienCollision.cpp.
Checks if alien collides with bottom left sprite and return flag.
- Parameters:
-
alien Alien object alien_pos vector2D of alien xy position
- Returns:
- check_collision
check collision flag
Definition at line 51 of file CheckAlienCollision.cpp.
Checks if alien collides with bottom right sprite and return flag.
- Parameters:
-
alien Alien object alien_pos vector2D of alien xy position
- Returns:
- check_collision
check collision flag
Definition at line 66 of file CheckAlienCollision.cpp.
Checks if alien collides with top left of sprite and return flag.
- Parameters:
-
alien Alien object alien_pos vector2D of alien xy position
- Returns:
- check_collision
check collision flag
Definition at line 21 of file CheckAlienCollision.cpp.
Checks if alien collides with top right of sprite and return flag.
- Parameters:
-
alien Alien object alien_pos vector2D of alien xy position
- Returns:
- check_collision
check collision flag
Definition at line 36 of file CheckAlienCollision.cpp.
| Vector2D get_pos | ( | ) | [inherited] |
Gets the xy position of the sprite.
- Returns:
- position_x_
- position_x_
Definition at line 3 of file Position.cpp.
Field Documentation
bool alien_collision_flag [protected] |
Flag if there is is a alien collision.
Definition at line 63 of file CheckAlienCollision.h.
bool alien_track [protected] |
Flag if the alien that colided is tracking.
Definition at line 66 of file CheckAlienCollision.h.
bool direction_ [protected, inherited] |
int position_x_ [protected, inherited] |
X position on lcd.
Definition at line 27 of file Position.h.
int position_y_ [protected, inherited] |
Y position on lcd.
Definition at line 30 of file Position.h.
int sprite_x_length [protected] |
Length of sprite in x direction.
Definition at line 57 of file CheckAlienCollision.h.
int sprite_y_length [protected] |
Length of sprite in y direction.
Definition at line 60 of file CheckAlienCollision.h.
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