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PlayEngine Class Reference
PlayEngine Class. More...
#include <PlayEngine.h>
Inherited by GameEngine [private].
Public Member Functions | |
| void | read_joystick_direction () |
| Gets joystick direction from gamepad and stores it in d_. | |
| void | read_accelerometer_direction (float roll, float pitch) |
| Gets the pitch and roll of the gamepad and calculates d_. | |
| void | spaceship_lives_leds () |
| Turns on specific leds depending on how many lives left. | |
| void | create_weapons_bullets () |
| Creates weapons object if button A is pressed and stores in vector. | |
| void | create_weapons_smart_bomb () |
| Creates smart bomb if button B is pressed. | |
| void | draw_bullets () |
| Draws each bullet object and deleted object after set movement distance. | |
| void | spawn_aliens () |
| Spawns aliens in random position of the screen. | |
| void | create_alien () |
| Creates alien object and stores in vector. | |
| void | check_alien_people_collision (int i) |
| Checks for alien people collision and sets abduction movements. | |
| void | alliens_fire_bullets (int i) |
| Gets alien to fire bullets randomly towards spaceship. | |
| void | delete_aliens (int i) |
| Deletes bullet and alien if collision detected and draws explosion. | |
| void | draw_aliens () |
| Draws each alien object and deletes both objects if collision detected. | |
| void | create_explosion (Vector2D destroyed_position) |
| Creates bullet object if button A is pressed and stores in vector. | |
| void | draw_explosions () |
| Draws each explosion object if collision detected. | |
| void | spawn_people () |
| Spawns people in random places at bottom of screen. | |
| void | create_people () |
| Spawns people in random position at bottom of the screen. | |
| void | draw_people () |
| Draws each people object. | |
| void | reset_map_timer () |
| Resets map after set time so spaceship explosion animation shows. | |
| void | reset_map () |
| Resets the map after spaceship death and timer has ended. | |
Data Fields | |
| int | points_ |
| Define points. | |
| Direction | d_ |
| Define direction d of joystick. | |
| bool | spaceship_destroyed_ |
| Flag for if spaceship is destroyed. | |
| int | spaceship_lives_ |
| Number of spaceship lives remaining. | |
| int | smart_bomb_timer_ |
| Counter for smart bomb timer. | |
| int | bullet_timer_ |
| Counter for bullet timer. | |
| int | smart_bomb_counter_ |
| Counter for how smart bombs left. | |
| int | spawn_alien_counter_ |
| Counter for spawning aliens. | |
| int | alien_number_ |
| Number of aliens on the screen at a time. | |
| int | spawn_time_multipler_ |
| Multiplier to increase number of alien as time goes on. | |
| int | reset_map_counter_ |
| Counter to reset map after set amount of frames. | |
| SoundParts | sound_fx_ |
| Hold on or off depending if sound fx are set on or off. | |
| std::vector< Weapons > | bullet_vector |
| Vector to store each new bullet object. | |
| std::vector< Weapons > | alien_bullet_vector |
| Vector to store each alien bullet object. | |
| std::vector< Alien > | alien_vector |
| Vector to store each new alien object. | |
| std::vector< Explosion > | explosion_vector |
| Vector to store each new explosion object. | |
| std::vector< People > | people_vector |
| Vector to store each new people object. | |
| Gamepad | pad |
| Define Gamepad object. | |
| N5110 | lcd |
| Define LCD object. | |
| Spaceship | spaceship |
| Define Spaceship object. | |
| Map | map |
| Define Map object. | |
| Weapons | weapons |
| Define Weapons object. | |
Detailed Description
PlayEngine Class.
Runs the interactions between the different classes in the playable part of the game. Also to break down the size of game engine class. Means I can define the functions publicly to test them then inherit them privately.
- Date:
- May 2020
Definition at line 21 of file PlayEngine.h.
Member Function Documentation
| void alliens_fire_bullets | ( | int | i ) |
Gets alien to fire bullets randomly towards spaceship.
- Parameters:
-
i iterator from draw_alien for loop
Definition at line 210 of file PlayEngine.cpp.
| void check_alien_people_collision | ( | int | i ) |
Checks for alien people collision and sets abduction movements.
- Parameters:
-
i iterator from draw_alien for loop
Definition at line 188 of file PlayEngine.cpp.
| void create_alien | ( | ) |
Creates alien object and stores in vector.
Definition at line 170 of file PlayEngine.cpp.
| void create_explosion | ( | Vector2D | destroyed_position ) |
Creates bullet object if button A is pressed and stores in vector.
Definition at line 272 of file PlayEngine.cpp.
| void create_people | ( | ) |
Spawns people in random position at bottom of the screen.
Definition at line 314 of file PlayEngine.cpp.
| void create_weapons_bullets | ( | ) |
Creates weapons object if button A is pressed and stores in vector.
Definition at line 69 of file PlayEngine.cpp.
| void create_weapons_smart_bomb | ( | ) |
Creates smart bomb if button B is pressed.
Definition at line 85 of file PlayEngine.cpp.
| void delete_aliens | ( | int | i ) |
Deletes bullet and alien if collision detected and draws explosion.
- Parameters:
-
i iterator from draw_alien for loop
Definition at line 230 of file PlayEngine.cpp.
| void draw_aliens | ( | ) |
Draws each alien object and deletes both objects if collision detected.
Definition at line 248 of file PlayEngine.cpp.
| void draw_bullets | ( | ) |
Draws each bullet object and deleted object after set movement distance.
Definition at line 115 of file PlayEngine.cpp.
| void draw_explosions | ( | ) |
Draws each explosion object if collision detected.
Definition at line 289 of file PlayEngine.cpp.
| void draw_people | ( | ) |
Draws each people object.
Definition at line 324 of file PlayEngine.cpp.
| void read_accelerometer_direction | ( | float | roll, |
| float | pitch | ||
| ) |
Gets the pitch and roll of the gamepad and calculates d_.
Definition at line 9 of file PlayEngine.cpp.
| void read_joystick_direction | ( | ) |
Gets joystick direction from gamepad and stores it in d_.
Definition at line 5 of file PlayEngine.cpp.
| void reset_map | ( | ) |
Resets the map after spaceship death and timer has ended.
Definition at line 365 of file PlayEngine.cpp.
| void reset_map_timer | ( | ) |
Resets map after set time so spaceship explosion animation shows.
Definition at line 351 of file PlayEngine.cpp.
| void spaceship_lives_leds | ( | ) |
Turns on specific leds depending on how many lives left.
Definition at line 42 of file PlayEngine.cpp.
| void spawn_aliens | ( | ) |
Spawns aliens in random position of the screen.
Definition at line 152 of file PlayEngine.cpp.
| void spawn_people | ( | ) |
Spawns people in random places at bottom of screen.
Definition at line 307 of file PlayEngine.cpp.
Field Documentation
| std::vector<Weapons> alien_bullet_vector |
Vector to store each alien bullet object.
Definition at line 148 of file PlayEngine.h.
| int alien_number_ |
Number of aliens on the screen at a time.
Definition at line 129 of file PlayEngine.h.
| std::vector<Alien> alien_vector |
Vector to store each new alien object.
Definition at line 151 of file PlayEngine.h.
| int bullet_timer_ |
Counter for bullet timer.
Definition at line 119 of file PlayEngine.h.
| std::vector<Weapons> bullet_vector |
Vector to store each new bullet object.
Definition at line 145 of file PlayEngine.h.
| Direction d_ |
Define direction d of joystick.
Definition at line 106 of file PlayEngine.h.
| std::vector<Explosion> explosion_vector |
Vector to store each new explosion object.
Definition at line 154 of file PlayEngine.h.
Define LCD object.
Definition at line 165 of file PlayEngine.h.
Define Map object.
Definition at line 171 of file PlayEngine.h.
Define Gamepad object.
Definition at line 162 of file PlayEngine.h.
| std::vector<People> people_vector |
Vector to store each new people object.
Definition at line 157 of file PlayEngine.h.
| int points_ |
Define points.
Definition at line 103 of file PlayEngine.h.
Counter to reset map after set amount of frames.
Definition at line 136 of file PlayEngine.h.
Counter for how smart bombs left.
Definition at line 122 of file PlayEngine.h.
Counter for smart bomb timer.
Definition at line 116 of file PlayEngine.h.
| SoundParts sound_fx_ |
Hold on or off depending if sound fx are set on or off.
Definition at line 140 of file PlayEngine.h.
Define Spaceship object.
Definition at line 168 of file PlayEngine.h.
| bool spaceship_destroyed_ |
Flag for if spaceship is destroyed.
Definition at line 109 of file PlayEngine.h.
| int spaceship_lives_ |
Number of spaceship lives remaining.
Definition at line 112 of file PlayEngine.h.
Counter for spawning aliens.
Definition at line 126 of file PlayEngine.h.
Multiplier to increase number of alien as time goes on.
Definition at line 132 of file PlayEngine.h.
Define Weapons object.
Definition at line 174 of file PlayEngine.h.
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