Ben Evans University Second Year Project. Game Called Defender.
GameEngine Class Reference
GameEngine class. More...
#include <GameEngine.h>
Inherits PlayEngine.
Public Member Functions | |
| GameEngine () | |
| Constructor. | |
| ~GameEngine () | |
| Destructor. | |
| void | init () |
| Initialises GameEngine. | |
| void | game_select_part () |
| Switch statement to run different menu options. | |
Private Member Functions | |
| void | read_joystick_direction () |
| Gets joystick direction from gamepad and stores it in d_. | |
| void | read_accelerometer_direction (float roll, float pitch) |
| Gets the pitch and roll of the gamepad and calculates d_. | |
| void | spaceship_lives_leds () |
| Turns on specific leds depending on how many lives left. | |
| void | create_weapons_bullets () |
| Creates weapons object if button A is pressed and stores in vector. | |
| void | create_weapons_smart_bomb () |
| Creates smart bomb if button B is pressed. | |
| void | draw_bullets () |
| Draws each bullet object and deleted object after set movement distance. | |
| void | spawn_aliens () |
| Spawns aliens in random position of the screen. | |
| void | create_alien () |
| Creates alien object and stores in vector. | |
| void | check_alien_people_collision (int i) |
| Checks for alien people collision and sets abduction movements. | |
| void | alliens_fire_bullets (int i) |
| Gets alien to fire bullets randomly towards spaceship. | |
| void | delete_aliens (int i) |
| Deletes bullet and alien if collision detected and draws explosion. | |
| void | draw_aliens () |
| Draws each alien object and deletes both objects if collision detected. | |
| void | create_explosion (Vector2D destroyed_position) |
| Creates bullet object if button A is pressed and stores in vector. | |
| void | draw_explosions () |
| Draws each explosion object if collision detected. | |
| void | spawn_people () |
| Spawns people in random places at bottom of screen. | |
| void | create_people () |
| Spawns people in random position at bottom of the screen. | |
| void | draw_people () |
| Draws each people object. | |
| void | reset_map_timer () |
| Resets map after set time so spaceship explosion animation shows. | |
| void | reset_map () |
| Resets the map after spaceship death and timer has ended. | |
Private Attributes | |
| int | points_ |
| Define points. | |
| Direction | d_ |
| Define direction d of joystick. | |
| bool | spaceship_destroyed_ |
| Flag for if spaceship is destroyed. | |
| int | spaceship_lives_ |
| Number of spaceship lives remaining. | |
| int | smart_bomb_timer_ |
| Counter for smart bomb timer. | |
| int | bullet_timer_ |
| Counter for bullet timer. | |
| int | smart_bomb_counter_ |
| Counter for how smart bombs left. | |
| int | spawn_alien_counter_ |
| Counter for spawning aliens. | |
| int | alien_number_ |
| Number of aliens on the screen at a time. | |
| int | spawn_time_multipler_ |
| Multiplier to increase number of alien as time goes on. | |
| int | reset_map_counter_ |
| Counter to reset map after set amount of frames. | |
| SoundParts | sound_fx_ |
| Hold on or off depending if sound fx are set on or off. | |
| std::vector< Weapons > | bullet_vector |
| Vector to store each new bullet object. | |
| std::vector< Weapons > | alien_bullet_vector |
| Vector to store each alien bullet object. | |
| std::vector< Alien > | alien_vector |
| Vector to store each new alien object. | |
| std::vector< Explosion > | explosion_vector |
| Vector to store each new explosion object. | |
| std::vector< People > | people_vector |
| Vector to store each new people object. | |
| Gamepad | pad |
| Define Gamepad object. | |
| N5110 | lcd |
| Define LCD object. | |
| Spaceship | spaceship |
| Define Spaceship object. | |
| Map | map |
| Define Map object. | |
| Weapons | weapons |
| Define Weapons object. | |
Detailed Description
GameEngine class.
Runs the different parts of the menu and playable part of game
- Date:
- April 2020
Definition at line 20 of file GameEngine.h.
Constructor & Destructor Documentation
| GameEngine | ( | ) |
Constructor.
Definition at line 9 of file GameEngine.cpp.
| ~GameEngine | ( | ) |
Destructor.
Definition at line 14 of file GameEngine.cpp.
Member Function Documentation
| void game_select_part | ( | ) |
Switch statement to run different menu options.
Definition at line 58 of file GameEngine.cpp.
| void init | ( | ) |
Initialises GameEngine.
Definition at line 18 of file GameEngine.cpp.
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