Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Thu May 21 17:21:53 2020 +0000
Revision:
65:daa792a09e1f
Parent:
64:e9dfc35a1738
Child:
66:33f479036a5d
Added unit tests for menu wich both passed!

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
evanso 1:1f2ae263248e 5 Name:Benjamin Evans
evanso 1:1f2ae263248e 6 Username:el18bpe
evanso 1:1f2ae263248e 7 Student ID Number:201216635
evanso 1:1f2ae263248e 8 Date:23/02/2020
eencae 0:b7f1f47bb26a 9 */
eencae 0:b7f1f47bb26a 10
evanso 13:12276eed13ac 11 // pre-processor directives ----------------------------------------------------
eencae 0:b7f1f47bb26a 12 #include "mbed.h"
eencae 0:b7f1f47bb26a 13 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 14 #include "N5110.h"
evanso 11:ab578a151f67 15 #include "GameEngine.h"
evanso 3:dee187b8b30c 16 #include "Spaceship.h"
evanso 6:12e8433382b3 17 #include "Map.h"
evanso 11:ab578a151f67 18
evanso 12:1c0b6796aaca 19 #ifdef GAME_TEST
evanso 11:ab578a151f67 20 # include "test.h"
evanso 11:ab578a151f67 21 #endif
evanso 11:ab578a151f67 22
evanso 13:12276eed13ac 23 // Objects ---------------------------------------------------------------------
evanso 13:12276eed13ac 24
evanso 27:8bb2bd97c319 25 /** Define Game Engine object*/
evanso 8:dd1037c5435b 26 GameEngine engine;
evanso 11:ab578a151f67 27
evanso 13:12276eed13ac 28 // functions -------------------------------------------------------------------
eencae 0:b7f1f47bb26a 29 int main()
evanso 3:dee187b8b30c 30 {
evanso 64:e9dfc35a1738 31 // Initalise The game engine
evanso 42:3aed75338272 32 engine.init();
evanso 42:3aed75338272 33
evanso 11:ab578a151f67 34 // Compile with tests
evanso 12:1c0b6796aaca 35 #ifdef GAME_TEST
evanso 13:12276eed13ac 36 run_spaceship_movement_tests();
evanso 13:12276eed13ac 37 run_spaceship_draw_tests();
evanso 14:7419c680656f 38 run_map_draw_tests();
evanso 65:daa792a09e1f 39 run_alien_draw_tests();
evanso 65:daa792a09e1f 40 run_check_collision_test();
evanso 23:cc44e26c08fa 41 run_weapons_draw_tests();
evanso 26:1a7056eb3253 42 run_explosion_draw_tests();
evanso 37:a05eac7fcb4c 43 run_people_draw_tests();
evanso 65:daa792a09e1f 44 run_menu_select_part_test();
evanso 65:daa792a09e1f 45 run_menu_scroll_test();
evanso 11:ab578a151f67 46 #endif
evanso 42:3aed75338272 47
evanso 47:49fa1adc10b4 48 while (1) {
evanso 42:3aed75338272 49 engine.game_select_part();
evanso 64:e9dfc35a1738 50 wait(0.05);
evanso 3:dee187b8b30c 51 }
evanso 42:3aed75338272 52 }