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Spaceship/Spaceship.cpp@4:0df2b85e47f1, 2020-04-14 (annotated)
- Committer:
- evanso
- Date:
- Tue Apr 14 19:40:33 2020 +0000
- Revision:
- 4:0df2b85e47f1
- Parent:
- 3:dee187b8b30c
- Child:
- 5:acd809cc824c
Added sprite movement using the analogue stick
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| evanso | 3:dee187b8b30c | 1 | #include "Spaceship.h" |
| evanso | 3:dee187b8b30c | 2 | |
| evanso | 4:0df2b85e47f1 | 3 | const int k_spaceship_sprite[4][13] = { |
| evanso | 3:dee187b8b30c | 4 | { 1,1,1,1,1,1,0,0,0,0,0,0,0 }, |
| evanso | 3:dee187b8b30c | 5 | { 0,1,1,1,1,1,1,1,1,0,0,0,0 }, |
| evanso | 3:dee187b8b30c | 6 | { 1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
| evanso | 3:dee187b8b30c | 7 | { 0,0,1,1,1,1,1,0,0,0,0,0,0 }, |
| evanso | 3:dee187b8b30c | 8 | }; |
| evanso | 3:dee187b8b30c | 9 | |
| evanso | 3:dee187b8b30c | 10 | Spaceship::Spaceship() { |
| evanso | 3:dee187b8b30c | 11 | |
| evanso | 3:dee187b8b30c | 12 | } |
| evanso | 3:dee187b8b30c | 13 | |
| evanso | 3:dee187b8b30c | 14 | Spaceship::~Spaceship() { |
| evanso | 3:dee187b8b30c | 15 | |
| evanso | 3:dee187b8b30c | 16 | } |
| evanso | 3:dee187b8b30c | 17 | |
| evanso | 3:dee187b8b30c | 18 | void Spaceship::init() { |
| evanso | 3:dee187b8b30c | 19 | position_x_spaceship_ = 40; |
| evanso | 3:dee187b8b30c | 20 | position_y_spaceship_ = 20; |
| evanso | 3:dee187b8b30c | 21 | } |
| evanso | 3:dee187b8b30c | 22 | |
| evanso | 3:dee187b8b30c | 23 | void Spaceship::draw(N5110 &lcd) { |
| evanso | 3:dee187b8b30c | 24 | // Draws spaceships at defined x and y positions |
| evanso | 4:0df2b85e47f1 | 25 | lcd.drawSprite(position_x_spaceship_, position_y_spaceship_, 4, 13, (int*)k_spaceship_sprite); |
| evanso | 4:0df2b85e47f1 | 26 | } |
| evanso | 4:0df2b85e47f1 | 27 | |
| evanso | 4:0df2b85e47f1 | 28 | void Spaceship::clear_spaceship(N5110 &lcd){ |
| evanso | 4:0df2b85e47f1 | 29 | // Clears spaceship from LCD by drawing a white sprite |
| evanso | 4:0df2b85e47f1 | 30 | lcd.drawRect(position_x_spaceship_, position_y_spaceship_, 13, 4, FILL_WHITE); |
| evanso | 3:dee187b8b30c | 31 | } |
| evanso | 3:dee187b8b30c | 32 | |
| evanso | 4:0df2b85e47f1 | 33 | void Spaceship::movement(Gamepad &pad){ |
| evanso | 4:0df2b85e47f1 | 34 | Direction joystick_direction = pad.get_direction(); |
| evanso | 4:0df2b85e47f1 | 35 | // Changes x and y postion values depending on joystick input |
| evanso | 4:0df2b85e47f1 | 36 | if(joystick_direction == N){ |
| evanso | 4:0df2b85e47f1 | 37 | position_y_spaceship_+= -1; |
| evanso | 4:0df2b85e47f1 | 38 | }else if(joystick_direction == S){ |
| evanso | 4:0df2b85e47f1 | 39 | position_y_spaceship_+= 1; |
| evanso | 4:0df2b85e47f1 | 40 | }else if(joystick_direction == E){ |
| evanso | 4:0df2b85e47f1 | 41 | position_x_spaceship_+= 2; |
| evanso | 4:0df2b85e47f1 | 42 | }else if(joystick_direction == W){ |
| evanso | 4:0df2b85e47f1 | 43 | position_x_spaceship_-= 2; |
| evanso | 4:0df2b85e47f1 | 44 | } |
| evanso | 4:0df2b85e47f1 | 45 | } |
| evanso | 4:0df2b85e47f1 | 46 |