Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Spaceship/Spaceship.cpp

Committer:
evanso
Date:
2020-04-14
Revision:
4:0df2b85e47f1
Parent:
3:dee187b8b30c
Child:
5:acd809cc824c

File content as of revision 4:0df2b85e47f1:

#include "Spaceship.h"
 
const int k_spaceship_sprite[4][13] = {
    { 1,1,1,1,1,1,0,0,0,0,0,0,0 },
    { 0,1,1,1,1,1,1,1,1,0,0,0,0 },
    { 1,1,1,1,1,1,1,1,1,1,1,1,1 },
    { 0,0,1,1,1,1,1,0,0,0,0,0,0 },
};
 
Spaceship::Spaceship() {
    
}
 
Spaceship::~Spaceship() {
    
}
 
void Spaceship::init() {
    position_x_spaceship_ = 40;
    position_y_spaceship_ = 20;
}
 
void Spaceship::draw(N5110 &lcd) {
    // Draws spaceships at defined x and y positions
    lcd.drawSprite(position_x_spaceship_, position_y_spaceship_, 4, 13, (int*)k_spaceship_sprite);
}

void Spaceship::clear_spaceship(N5110 &lcd){
    // Clears spaceship from LCD by drawing a white sprite
    lcd.drawRect(position_x_spaceship_, position_y_spaceship_, 13, 4, FILL_WHITE);
}

void Spaceship::movement(Gamepad &pad){
    Direction joystick_direction = pad.get_direction();
    // Changes x and y postion values depending on joystick input
    if(joystick_direction == N){
        position_y_spaceship_+= -1;
    }else if(joystick_direction == S){
        position_y_spaceship_+= 1;
    }else if(joystick_direction == E){
        position_x_spaceship_+= 2;
    }else if(joystick_direction == W){
        position_x_spaceship_-= 2;
    } 
}