Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Mon Apr 13 10:54:58 2020 +0000
Revision:
3:dee187b8b30c
Child:
4:0df2b85e47f1
Drawn spaceship sprite and displays it on LCD using event-triggered tasks

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 3:dee187b8b30c 1 #include "Spaceship.h"
evanso 3:dee187b8b30c 2
evanso 3:dee187b8b30c 3 const int kSpaceshipSprite[4][13] = {
evanso 3:dee187b8b30c 4 { 1,1,1,1,1,1,0,0,0,0,0,0,0 },
evanso 3:dee187b8b30c 5 { 0,1,1,1,1,1,1,1,1,0,0,0,0 },
evanso 3:dee187b8b30c 6 { 1,1,1,1,1,1,1,1,1,1,1,1,1 },
evanso 3:dee187b8b30c 7 { 0,0,1,1,1,1,1,0,0,0,0,0,0 },
evanso 3:dee187b8b30c 8 };
evanso 3:dee187b8b30c 9
evanso 3:dee187b8b30c 10 Spaceship::Spaceship() {
evanso 3:dee187b8b30c 11
evanso 3:dee187b8b30c 12 }
evanso 3:dee187b8b30c 13
evanso 3:dee187b8b30c 14 Spaceship::~Spaceship() {
evanso 3:dee187b8b30c 15
evanso 3:dee187b8b30c 16 }
evanso 3:dee187b8b30c 17
evanso 3:dee187b8b30c 18 void Spaceship::init() {
evanso 3:dee187b8b30c 19 position_x_spaceship_ = 40;
evanso 3:dee187b8b30c 20 position_y_spaceship_ = 20;
evanso 3:dee187b8b30c 21 }
evanso 3:dee187b8b30c 22
evanso 3:dee187b8b30c 23 void Spaceship::draw(N5110 &lcd) {
evanso 3:dee187b8b30c 24 // Draws spaceships at defined x and y positions
evanso 3:dee187b8b30c 25 lcd.drawSprite(position_x_spaceship_, position_y_spaceship_, 4, 13, (int*)kSpaceshipSprite);
evanso 3:dee187b8b30c 26 }
evanso 3:dee187b8b30c 27